The Biggest NERFS In Genshin History...

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hello beautiful people and welcome hi to a video on the biggest Nerfs in genjun's history now a lot of people think that genshin isn't legally allowed to Nerf characters the reality of it is a bit more nuanced there definitely can be an argument made that if you Nerf a character that you sold the people it could be categorized as like fraudulent-ish activity but realistically no Consumer Protection Agency gives a about gotcha games so nothing would really happen to them if they did that being said they do still care about their image so they're not going to very often directly Nerf characters and call it a Nerf and say like Hey we're nerfing this because it's too good A lot of the time if they think that an interaction is causing something to be too strong they will bug fix the interaction sometimes it is pretty clearly an unintended bug and Bug fixing it is fair even though obviously if people rolled for a specific unit because of a bug that was just thought to be an intended mechanic of the character and then that was fixed and it's always kind of scummy but in any case they have actually Nerf characters after their release multiple times throughout the almost three years that the game's been out by now this is not going to be talking about any like changes from leagues to live server this is only going to be about characters that got nerfed after their release so I have compiled a nice little list for you let's get right into it number five in 1.5 they pushed out a patch which changed a few interactions with shatter now let me very quickly walk you through how shatter works or rather how freeze works if we just trigger the freeze reaction of the Baseline there's gonna be a frozen indicator on the enemy which is different from just the base cryo Aura right the base cry Aura is just like the cryo symbol but when you freeze it has like a glowy thingy around it the thing is the Frozen Aura can co-exist with other auras and so in order to show that right I'm gonna do this we're gonna do this and we're gonna all of attack him and now we have two auras on him both cryo and hydro and because of that once the freeze is over he still has Hydro on him whereas if we just trigger freeze once it freezes over there's nothing left if we do something similar but with cryo it's not going to show a second icon but the choir will still be there after this freezes over and so in other words there is an underlying cryora with that freeze now here's the thing when you use a character like deluke who is a claymore character whose attacks our blood so they will shatter on a normal freeze that doesn't have any underlying aura it's going to trigger chatter and then that's gonna be it all right we trigger solder and to get our physical damage but we don't trigger another reaction with our pyro hit which is why the enemy ends up with a pyrora now if we give the enemy an underlying Hydro aura [Music] we gotta vaporize on double or solder and finally if we apply a quiorra under the freeze we get a melt on top of our shatter when they released version 1.5 the aircrafters noticed something you are getting melts on your attacks that shattered even when there was no underlying Aura basically the shutter mechanic had been slightly adjusted slash reworked in a way that made characters like the Luke a bit better because he could now be more reliably used with freeze so it's something like chaot listen so or whatever and Trigger melt still well as it turns out they didn't intend for that to be the case and so after a few days they decided no we're removing this and Bam the mechanic was removed and we're back to this now but that was cool here's the thing that's not the only thing that changed in version 1.5 so let's move on to number four which is one of my favorite interactions in the history of genshin Turbo official now I'm sure a lot of you are aware fizzle generates a lot of energy per Elemental skill has a I think 60 chance to generate a particle every time it hits and obviously it's gonna hit pretty often at least every time Oz attacks and obviously Oz is gonna attack pretty often because he attacks once per second and you can basically have 100 uptime on him are you gonna be used to generate a pretty large amount of Electro particles used to be able to generate a lot more previously visual had an interaction where when Oz triggered overloaded or superconduct you would get one Electro particle each enemy that was hit by that reaction so if you're against three enemies every time all is triggered superconductor overloaded you'd gain three additional Electro particles and so was born turbo official who was generating so much energy with such a good battery that she could be used as a battery for non-electro units just due to the sheer amount of particles that she could produce now obviously in order to do that you'd have to sacrifice a few things because you would need to be able to trigger a reaction every time Oz applies Electro if the enemy is affected with Electro all Zone trigger a reaction the enemy has to be affected with pyro or cryo for you to be able to trigger overload or superconduct and so it would limit the kind of teams that you could build with turbo official but for those teams where it could work it was a pretty big deal and in Bots 1.5 They removed the interaction altogether they declared it unintended and it was removed from the game rest in peace turbo official however but you know what can generate even more energy what the best single unit battery in the game is and you Elemental skill has a base cooldown of like five seconds with his Ascension one the cooldown goes to four seconds with his Ascension four while he's in his verse the cooldown goes to two seconds and with thundering Fury the cooldown gets reduced by one second to one second now obviously that means you use your skill a lot and Bennett's skill generates two to three Elemental particles it's 25 of the time going to generate three and the rest going to generate two what you end up with is an obscene amount of particle generation that can also be used to battery other things but thundering for Ibana used to have an additional thing going for it the if it was still in the game would make it a lot better and not just him and so that brings us to our number three biggest Nerf in the history of genshin which was the removal of super Vape before patch 1.6 and there was a bug with the Crimson witch and the Thundering Fury set increases damage mode is caused by overload Electro Shard and superconduct by 40 the thing is back before 1.6 there was a bug that made it so this 40 damage bonus which was actually an elemental Mastery multiplier bonus this also applied to the attack that caused this reaction and so if you triggered vaporize and overloaded at the same time either with a thundering Fury or with a crimson witch said instead of gaining no bonus from the Thundering Fury or 15 vaporized damage bonus from the two from the Crimson witch said you would gain 40 to your vaporized damage this made it so that thundering Fury is four piece set was unironically a significant increase to your Vape damage on a pyro character on top of the cooldown thing which significantly improved how good thundering Curry was on pyro characters but also it just made pyro characters better through Crimson witch as well now unfortunately in 1.6 this interaction was removed they decided to bug fix it but in the same patch they increased the damage that overload dealt as they did with all of the other transformative reactions right 1.6 was the patch where they gave a pretty huge buff to all the transformative reactions which based balanced out the Nerf however if the Nerf hadn't happened the bug fix hadn't happened that patch has increased the transformative reactions would have made those teams even better than they were and if you look at teams nowadays something like rational is still fairly popular and that's an overvape team some people tend to use units like Fishel with their hotel mainly people who don't have it only but also just in general she's a fairly good option for hutau teams and this would make her much much better in hutau teams and would pretty significantly increase the damage that hutau does in those teams all in all it is and you will be missed super babe next up number two second biggest Nerf in the history of gentian is maybe the one bug fix in this list that I think it's the one that's hardest to pass as a bug fix and that feels the most just like a nerve because they didn't want the unit to be that good and that is what they did in patch 3.1 to Barbara's e right before the end the introduction of Nila so very quickly let's explain how Barbara's Elemental skill Works where was Elemental skill puts a ring around you that can apply Hydro to nearby opponents but how often does it apply Hydro Well the ring will pulsate every time a new enemy enters its area and apply a Hydra but it will pulsate on every enemy that's in the area however the ring at least before the patch had standard ICD which meant that if a new enemy entered the ring it wouldn't make it so that you apply Hydra again to all of the enemies however if enough new enemies enter the ring it would because well you've reached your standard icd-3 hit rule or on the fourth hit you'll apply Hydro again I mean you might have four enemies close to you at the same time but even when you do it still doesn't have the best height obligation and it's fairly conditional and you're very very rarely gonna have seven enemies inside of Barbara's e-range however enemies aren't the only thing he's gonna play elements to if you want to trigger version or hyperbloom you need to apply pyro or Electro respectively to your balloon seeds which means that the balloon seeds are coded as entities that can B hit with elements and therefore when a bloom seed enters Barbara's e it makes it pulsate again here's the thing though for now we're just gonna simplify it by assuming an infinite amount of dendro or on the enemy I'm gonna draw it on paint but I'm sure the editors will help make it look a little bit less if you have one enemy here one enemy here one enemy here we're standing here and this is the range of your Elemental skill right you use your e and it pulsates there's three enemies so it'll pull sight three times okay so far so good you've only pulsated three times so you haven't applied High drawer again However if those enemies were affected by dendro it will generate free dendro course which is going to make it full save three more times because there's three new entities now because of ICD rules on the fourth hit it'll apply Hydro again which is going to generate another three cores and that's gonna make it pulsate another three times again because of ICD rules on the seventh hit because now you're at nine it'll apply Hydro again and you'll generate another three cores and so on and so forth until the dendro is gone from the enemies so basically you can use up all of your dendro effectively instantly with Barbara this made it so that when there was a situation where enemies could be grouped closely enough together that there's three plus enemies inside of Barbara's e range she was an actual balloon carry however 3.1 was the patch where they were releasing nilo and this interaction wouldn't really do that much for nilo teams because in order for this to matter you need to have a lot of dendro to the point where you'd want to run triple dendro or like double dendro with a freeze unit the new fridge and so if they left it as it was they were going to be some situations where Barbara Bloom was better than nilo Bloom and they didn't want that because this is a gotcha game and if they can trick you into spending money they will we can't have a free unit be this good and so they reworked and bug fixed Barbara's e to give it special internal cooldown where it works the same way but it can only apply Hydro up to two times within every ICD window no so in other words you can generate the first two seeds but after that you don't apply Hydro anymore until your time rule of your ICD is gone now this is still reasonable kind of application but at this point it's not good enough enough to justify how restrictive it is because obviously you need the enemies to be grouped close enough that Barbara's e is always like it is hitting all of them at once and so just like that a really cool interaction was removed from the game and it is what it is goodbye Barbara so what what could be a NERF that was even bigger than that well it was a Nerf to the best unit in the game in 1.1 that's old they massively nerfed think so right now since those bursts has standard ICD because of the amount of swords that he's throwing it ends up becoming effectively one Hydro application per wave because with two three two three two three two three applications line up in a way where you're never gonna have a wave that doesn't apply in 1.0 think so's ICD was not standard things was burst did not have ICD and so the waves I had two swords would apply Hydro twice and the waves that had three swords would apply Hydro 3 types and if you have C6 the waves that have five swords would apply Hydro five times I'm sure many of you are aware of how useful Hydro application is imagine that man he was a little strong is is how I'm going to put it even after that nerve he's still at least in my opinion the best unit in the game just imagine how much stronger he would have been without this but that brings us to the end of our top 5 biggest Nerfs in genshin's history I do have a few other that weren't included [Music] it was reverted due to community backlash so first Lisa's constellation one used to be bugged at least never generates two energy for every opponent hit while holding Violet Mark which is her skill this used to also work on her top so if the enemies were pretty tightly grouped together like with menti you could press e and generate 10 energy and because her e has a one second cooldown you could generate a lot of energy visually this looks like particles but they're not actual particles they only generate energy to her but still this was a nice little thing it was just fairly Niche Lisa wasn't that great of a unit even with this and most people weren't on Fielding her now obviously now with dendro she's a little bit more useful than she was and she is a bit better of a non-fielder as well so this would probably be a bit more useful now but it didn't end up making the cut in the top five next up we have I Miko's Elemental skill targeting change yeah I mean goes Elemental skill targets a random enemy within this area some people didn't like that and so Hoya verse in their generosity and and kindness listened to their players plights and made it so that yaimiko's e would only hit the closest enemy I am being facetious right now this was a huge Nerf because yaimiko's e sometimes targets just any entity that can be a hit and applied an element to it made it so that if you use your e near a campfire or a torch or anything it would just not hit enemies because it would only ever hit the torch sometimes it would hit a random bird or a tree and it's not that noticeable when it's only once every five hits or something but when it's every single hit you'll notice it you'll notice the enemies don't take any damage but not only that the way that yummy those e-works is she has standard internal cooldown which means that if you're hitting the same enemy three times in a row you will only get one instance of Elemental application now in aggravate that matters a lot because every instance of Elemental obligation can trigger aggravate If instead you're hitting three different enemies then each enemy will be aggravated once and then because of the way that internal cooldown Works your time rule is going to kick in and it's going to get reset and then you will be able to aggravate each enemy again so in other words you get less aggravates if your e only targets one enemy that means you get less damage if your e only targets one enemy the reason this change didn't make the list is because it was reverted and she doesn't work like that anymore thankfully finally our last honorable mention is the 3.0 burning Nerf burning has some pretty complicated mechanics but it boils down to while the enemy is burning they'll have a burning Aura and a pyro Aura and a danger Aura think of it this way visualize a campfire the burning is whether or not the fire is lit the dendro is how much wood there is and the Pyro is how hot it is now you can use burning to to trigger other reactions right when you apply cryo onto burning it can trigger melt in 3.0 they basically made it so that the burning itself the fire itself was still just as much there as before but the Pyro that was with the fire how hot the fire was was reduced burning used to apply two units of pyro every time it dealt damage under that burning Aura now burning only applies one unit of pyro every like eight times it does damage every like two seconds ish or something I'm not entirely sure about that number but every little while what that means is that previously it would have been very very very very very very easy to maintain a burning Aura without having to apply more pyro or in other words the fire was burning so hot that as long as you kept adding wood it would keep burning because of the 3.0 Nerf to burning the fire burns less hot now and so if you add a only more wood and more wood and more wood you can have it in a situation where you're if you also are using your burning to trigger melt like in Burn melt on you your fire becomes too cold and even if you still have wood the fire goes up let's try to show it properly apply some Pyro trigger burning and melt once the burning goes out once the wood is out right it's not hot anymore and you can't trigger burning again unless you reapply pyro it is technically possible to end up with enough power left over if you have underlying pyro right because then as e applies to units of Faro and so you can have underlying pyro that's still there so if I try to show it properly it goes out almost it's fresh every time burning dealt damage which made it very very difficult to put the fire out only using cryo it was very easy with Hydro because you could basically apply enough Hydro that you would put out both burning and Pyro at once and it kind of makes sense right you throw ice in a fire it's not gonna instantly put it out but you throw a bucket of water it's gone you know there are still ways of making it so that you end up with a barrel Aura but it relies on nahida applying 1.5 units of dendro now and basically it it would have been a lot easier to maintain pyro auras on burning enemies through things like meldaganu or you know melt quick SWAT with K and Rosaria without that burning nerve the main reason why I I didn't include it in the top five is because it wasn't an actual Nerf because those burn melt teams didn't exist back before 3.0 right it was like a preemptive Nerf where the burning mechanic could be in the game before 3.0 but we couldn't actually use it because we didn't have the Android units and so it is technically a Nerf and it is technically a Nerf to something that was already released but before the Nerf we couldn't really make use of it anyways and so that's why it didn't end up making making the top five in any case that's going to be it so I always learned a thing or two about the history of Nerfs in genshin this was a fun video to make a lot of these Nerfs are either just funny or they rely on some pretty cool mechanics that I enjoy talking about and so I made it for the video and I will see you guys in the next one bye YouTube foreign [Music]
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Channel: Zajef77
Views: 81,720
Rating: undefined out of 5
Keywords: genshin impact, hoyo, hoyoverse, genshin, zajef, zajef77, mihoyo, theorycraft, meta, analysis, fontaine, dendro, teams, bennett, yanfei, xingqiu, 5 star, 4star, barbara, bloom, top 5, top 10, list, tier list, gaming, nerfs, history, update, updates
Id: g3VMHWbD-KM
Channel Id: undefined
Length: 21min 2sec (1262 seconds)
Published: Thu Jul 27 2023
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