The Art of Photorealistic Rendering in Blender

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Probably if you opened this video, you may  have wondered why your renders don't look as   photorealistic as you expected. What many people  don't realize is that achieving photorealism   isn't just about having a powerful PC; it's  about mastering the right techniques. In fact,   it doesn't require as much effort as you might  think. I’ll show you the key points that allow   you to achieve photorealism in Blender in this  simple example but it all applies to any project. I already made a video about realism in a blender  and then talked about one of the important things   in realism - details. Realism requires small and  often overlooked elements. Imagine you’re creating   a wooden table, like this one. It’s not sufficient  to simply apply a wood texture; you must also   incorporate small scratches, subtle layers of  dust, and natural variations in the wood grain. The more details, the better results you will  get. That is why we can use megascans textures   with normal maps and displacement. I apply  a normal map to give the surface depth. Bump   maps simulate tiny bumps and grooves, making the  texture look and feel real. For added realism,   displacement maps are also a great tool. They  create even finer details on the surface,   enhancing the texture’s complexity. In Blender,  we may use displacement textures in different   ways. If you need true displacement change  Displacement settings to Displacement only   or Displacement and Bump. In this case, you  also need more dense mesh but you will get   a really detailed surface or you may use  only a Bump. In this case, nothing happens   with your surface but you still get realistic  details if you use light in the right position. It means to achieve photorealism we also  need Light. I talked a lot about light and   have a separate playlist about light. You may find  it in the corner links. Lighting is crucial for   photorealism. The right lighting has the power to  turn a simple scene into something extraordinary,   emphasizing important details. It`s not enough  to just put the light into the blender scene,   it is necessary to find a lighting  scheme to emphasize everything.   You can use the classic Three-point  light system or find your own. Also,   I often use HDRI light. HDRIs provide realistic  lighting by simulating how light interacts with   the environment. You can find plenty of  free HDRIs online that suit different   moods and settings. You have to play with light.  Trying to catch some glare on glossy surfaces,   change the temperature of the light. The main  light may be a cold light but other warmer   light and HDRI for ambient light. That brings  also a picturesque effect to your renders. Of course, to achieve photorealism we need  to set up our camera correctly. The key to   achieving photorealism is understanding  how the real cameras work. In this case,   I use a 50mm lens because it provides  a natural perspective, similar to what   the human eye sees. And the magic lies  in this feature of the camera settings.   Depth of field. Enabling depth of field in  the camera settings allows you to blur the   background slightly. Even not only a background  it works for the foreground too. In a nutshell,   it allows us to highlight focus point like  in the real camera. When you focus on target   objects using a real camera everything in  front and behind the object is blurred. Adjusting the f-stop in the camera settings  controls how much of the scene is in focus.   A lower f-stop value creates a deep effect  of depth of field, perfect for close-ups and   emphasizing the main subject or character.  But try to avoid some unrealistic values.   Would be better to work within real F-stop  values related to existing lens values. Post effects are what can turn everything  into a realistic picture. Using good   textures, and light and adding some details we  can achieve realism but to get photorealism we   need some post effect that will imitate  the photo, like it's not a 3d render or   capture on a Mirrorless or DLSR Camera. In  a blender, we can use compositing to add   all these effects and of course, here we can  do some post-production like color grading,   to avoid spending a lot of time trying to set  up everything in 3d scenes we can do some small   adjustments in order to bring the result  to perfect without using external programs.   As I often said, Blender is enough for many tasks  to make the whole result inside Blender only. --- In other words, photorealism is not in the   ideal of everything, the less idyllic materials  the more natural they look to us. Also, in order   to achieve photorealism, it is necessary to follow  the logic of working as a real camera, because   the camera in the 3d program is deprived of all  those moments that are present in the real camera,   like noise from lack of light. Do not confuse  it with the digital noise from lack of samples,   It’s a different noise. Also, lens distortion,  the vignetting that appears with the optics. This is such a paradox, photographers constantly  try to get rid of all these artifacts, in order to   get idyllic photos, but we as Digital Artists  have to recreate all these artifacts to get   cinematic and photorealistic images. Because  the real camera follows the laws of physics,   and the 3D camera is devoid of all laws  and works by algorithms. So it turns out   that by default the pictures created  in a 3D environment do not look like   a photo. That’s the reason why your renders  aren’t realistic because they are so perfect. In general, 3d artists have a good advantage  in front of photographers. We do not need to   search for objects or create some situations,  or lights to create nice shots. Instead,   we can do everything in 3d without a lot of  stuff. Believe me sometimes to find something   with a camera in your hand is really hard. With  3d graphics, you don`t need even to go out to   shoot something. But we have to remember that the  way to photorealism is in physical properties. In this way, it turns out  that to achieve photorealism,   we need to get rid of the perfection of the  digital image. And that's a fact. Because   it's the perfect 3D image that reveals the  fact that it's created on a computer. So,   to achieve photorealism in 3D work, we need to  consider all these factors such as detailing,   physical camera, lighting, and post-effects.  And the main answer to the question of whether   we need a computer the size of a nuclear  reactor to achieve photorealism. No. It   has more impact on the size of the scene you can  work with, but definitely not on photorealism.
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Channel: c g s l a v
Views: 6,293
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Keywords: blender realism, blender, blender tutorial, photorealism, blender beginner tutorial, blender render settings, blender lighting, blender camera, blender compositing, how to render in blender, render, photorealistic cycles, photorealism blender, 3d visualization, rendering, depth of field, cgslav, blender environment, blender photorealism, blender cinematic tutorial, blender realistic, BlenderKit
Id: OBmYmdWqfPo
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Length: 7min 46sec (466 seconds)
Published: Thu May 30 2024
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