That Creepy Feeling - What is it with Source games?
Video Statistics and Information
Channel: The Librarian
Views: 2,517,129
Rating: 4.8631368 out of 5
Keywords: Source Engine, Valve, Steam, Creepy, Scary, Creepypasta, Garry's Mod, Half-Life 2, Video Games, Counter-Strike Source, CSS, Portal, Nostalgia
Id: 03yL_JCeQBI
Channel Id: undefined
Length: 8min 32sec (512 seconds)
Published: Tue Nov 26 2019
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I think about this a lot, and I think it extends past Source games alone (although it is BIG ENERGY in games made in the source engine). Empty Halo maps, some old PS2 games, and dead or dying MMOs give me the same feeling.
my take is that it's similar to visiting abandoned buildings, or being at work or school at odd hours when few or none others are around - we have this social context of what a place is, what it SHOULD be, what its purpose or life or soul is. divorced from that context, it feels Wrong or at the very least alien.
it sounds hokey to describe it like this, but humans have always had this morbid fascination with ruins, cemeteries, abandoned or desolate places, and I think the same thing can happen with games for similar reasons. they're something to be feared, or at least avoided, or at even leaster least respected and revered if the first two can't be satisfied for whatever reasons. we can grasp what happened there and who was in the place and what its purpose was, but only slightly and through guesswork. even the most accurate and educated guess is divorced from experience. without direct experience, we are in some ways grasping ghosts.
I think there's a similar phenomenon that isn't taken as seriously with games because, c'mon dude, they're just games. but we're still human and we treat games as if they're real places in which we live, work, play, and interact with others. when they're empty, they feel more like ruins than they do games.
obviously this is picked up as a horror trope in some good and interesting games and stories and I'm probably more-than-half talking out of my ass, but this is something I really do think a lot about (including as part of the philosophy of games, software, and internet preservation, because the question of what we can save and preserve takes on a lot of weight when the medium is so transient).
love y'all and thank you for coming to my Theodore Talk.
I was always terrified of the observation windows in Portal. I felt if you looked long enough something would appear, a feeling heightened by the distortion from the wavy glass looking like movement. In Half Life 2 I always had to force myself to move forward, like in a horror game. Not because of enemy encounters, but for reasons I couldn't place. Like I'm really not supposed to be here, or a total loneliness that I stumbled upon entirely by accident.
Big open maps on gmod. Never go it alone.
Reminds me of r/liminalspace, just seems wrong when places feel lived in but are empty
To me these games' graphics are in that spot, where they're simultaneously bad and good enough to feel like a weird dream. A dream in which all of the geometry is simplified and blocky and you can't distinguish any details on objects, but it somehow feels real.
This feeling is one of those reasons I like Source games... It feels so surreal to explore a gmod map by yourself. It feels creepy. Especially gm_bigcity makes you feel like you're being watched. Ironically Left 4 Dead probably has the least creepy empty maps for being at night and mostly abandoned already.
The way I could describe it is like the backrooms creepypasta. You're just alone in this big place that you expect someone to be there but there isn't. At first it isn't so bad but the more you explore the map you come across parts that you expect something creepy to happen but it doesn't. This starts building up paranoia. You want someone else to be there but it's just you. It eventually starts feeling like your being watched. I'm really glad I'm not the only who finds those games. Idk but I have the same feeling when playing Minecraft and Gta San Andreas
I have always felt this way about source games and I feel less crazy knowing that it's a thing.
I've always played Half Life games without music and it added to the creepy atmosphere for me.
I once got in an empty TF2 map and it felt exactly like this too. Especially since the servers were usually super active back then, it was eerie.