SUPER Tanky T17 Map BLASTER - Kinetic Bolt of Fragmentation Deadeye - Full Guide 3.24 Necropolis

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t7 maps are the hardest Mainline content that GGG has ever introduced into the game and while this won't be a discussion about them just know that I think they are quite massively overtuned be that as it may I wanted to find a way to comfortably Farm the hardest version of t7s possible and to do so on a wand build the goal was to find a setup that was extremely tanky that could also make good use of Head Hunter Buffs to give us a speedy map clearing build that had enough damage to finish off bosses in a respectable amount of time and what I've landed on is a kinetic bolt of fragmentation dead ey using the mait mination shield and yes I do think it's probably pronounced like that I think that this Shield's name is based off of an Aztec god named schot who was the god of fire and lightning however we are using this shield in combination with Defiance of Destiny this combination allows us to both completely ignore cold and lightning damage letting us focus on taking as little fire chaos and physical damage as possible while being mostly immune to any smaller hits now kinetic bolt of fragmentation did get pretty heavily nerfed but it is still the best single Target wand ability that can also function as a clear skill so it's the obvious choice now this video is set up to give you a basic explanation and examples of gameplay for each version of the build starting with a lower-end Elemental hit of the spectrum version moving into a midlevel head hunter kinetic bolt version and then finally landing at either a high-end head hunter or high-end Mage blood version that can be used to comfortably Farm the hardest version of t7s available the Mage blood version can also function as an Uber bosser I'll also be giving you some basic map strategies that I use to farm the currency for this build at the different levels of gear now if you're new to the channel make sure that you subscribe and without further Ado let's get into it now if you are genuinely starting at zero on your journey to be a hero like you're just League starting now and you are starting on the beach with no currency I don't exactly recommend that with a wanding build however the way that you would level this anyways is going to be with any lightning Arrow Dead Eye League starter I suggest that you go follow crouching Tunas or havoc's version of this to get yourself up to like a respectable level in amount of currency a couple of divines or so and then start working on the gear for the first version of the build that we've got here which is going to be an elemental hit of the spectrum deadi ey Elemental hit of the spectrum gives us a large amount of Base Elemental damage which we scale extremely well with piscator's vigil this is a super cheap wand it should be like a couple of chaos at most and this gives us a very solid base of damage to work with we are also going to be using Thunder Fists here you don't need them to be corrupted but the main reason to use them here is the level 30 added lightning damage as this gives us more of a base of damage to work off of which once again scales extremely well with piscator's visual beyond that we are scaling our damage pretty heavily with yoke of suffering the price of this has gone way down in recent time you can get a lot of damage here because we are scaling alt ailments we do use secret of suffering this causes us to be able to have ignite chill freeze and shock convert into Scorch brittle and sap on top of that we are using summon skitter Bots to get chill and shock back which means that we're going to have five Elemental ailments at any time which increases the damage that enemies take by 8% Time 5 as well as Elemental hit of the spectrum doing 15% more damage per Elemental ailment on the enemy this is the basis of our damage now when it comes to defenses we're using pretty typical dead eyee right side of the tree defenses we have 100% chance to suppress spells a bunch of evasion we are using cloak of flame which is giving us a little bit higher Fizz Max hit and beyond that it's all of the normal things this is going to look very similar to any kind of lightning Arrow or Elemental hit of the spectrum Dead Eye that you would play as a bow it's going to be very similar just with a few different pieces of gear so feel free to start as one of those lightning Arrow builds and then transition into this as you get a little bit more gear now there's one notable mechanic that this build uses that might be a little bit strange and that is that we are using Warlords Mark and we are spells slinging the Warlords Mark so what this allows us to do is it allows us to apply Warlords Mark to white and blue enemies which are very easy a stun what this ends up with which you'll see in the map that we'll run here in a moment is that you are able to maintain a very high amount of Rage which makes it very easy to keep berserk up almost all the time beyond that when it comes to skills we really don't have that many to press we've got our main ability which is Elemental hit of the spectrum we have Sigil of power which you can drop for difficult rare enemies or bosses we do spend quite a bit of Mana so this can level up quite well especially when you're leeching beyond that the rest of our abilities are automatically cast with Automation and Call to Arms and then we have Shield charge as well as Frost blink as our movement skills that's all of the abilities that this build has to use now the atlas strategy that I used to farm up the gear for the later versions of the character with this exact character is going to be an eight mod Farm we're mainly farming Crimson temples and selling off the bulk of eight mod maps now this Atlas strategy is linked in the notes of the PO for this version of the build so if you want this tree you can go and find it there however the idea behind this strategy is that we are going to be farming these eight mod crimson temples now the price of these has slowly gone down over time and there are less people who are going for these but they are still worth a decent amount of money over on TFT now if you don't want to sell things in bulk and TFT you can make one very small change to this strategy where instead of using the eight mod corrupted uh Scarab that you've got here simply put in another cartography Scarab and farm tier 17 maps this is a strong box strategy which means that you're going to get a bunch of currency a bunch of divination cards and just a whole bunch of good things in general so use the cartography Scarab of corruption to farm your own eight mod corrupted maps that you can run and then just swap it out to another cartography Scarab and farm tier 17s which will sell very quickly so I do want to note that this isn't the most tanky build that's out there the later versions of this build are significantly tankier than this but I did want to demonstrate that it is still possible to do some pretty dangerous mods on this build there going to be a negative Max res as well as reduced effect of non- curse oras from skills and it's got like reduced effect of block and some other stuff on there right we're going to be running this map and I'll show you basically what this strategy is about we do run Ambush I run searing xar Alters you could run either of world's Alters if you wanted to um chaos is actually worth quite a bit which is pretty good with searing xar but we'll go ahead and open up the map um these don't matter too much I'll move some of the dangerous stuff down towards the bottom and we will go ahead so you'll see that we have -2 maxr and we have 100% reduced effect of non- curse auras from your skills what that means means is that these auras aren't going to do anything so I'm just going to go ahead and turn all of them off that we don't need so this will give us a little bit more Mana which will make it easier to load up Sigil of power so this is going to be a very dangerous map however we should still be able to handle it we probably just won't be able to face tank things like those right now this build does use an inspired learning which means that as long as you are running some kind of MTH strategy that has say a lot of rares in it things like Legion things like strong boxes anything that's got a lot of Buffs that you can steal you will have quite a bit of an easier time compared to something that maybe doesn't have a lot of rares that you can steal buff from but as you can see that even on a very dangerous map with some pretty annoying mods for the most part everything just kind of dies too fast that you don't really need to worry about it right so the main forms of currency that you're going to be getting from a strategy like this is going to be a lot of raw chaos a lot of just raw currency in general as well as these eight mod maps if you are willing to go on TFT and bulk sell these eight mod maps they can be worth quite a bit people will buy these for like something called Rex which they'll give you a Rex and you'll search for those maps in your inventory and I was selling them for like 10 to 15 chos a pop for quite a while I don't know how much those are worth now and it'll probably change over time but as you can see you get quite a bit of just raw currency I'm on a very very very RCT uh loot filter so yeah you do also get quite a few um scarabs from this strategy so a lot of the better scarabs that can drop will drop pretty frequently here I just have the vast majority of them turned off on my filter because uh I've been farming tier 17 maps for the most part and if I put every Scarab on my filter with tier 17 maps my screen would just explode constantly but you kind of get the idea here now the one thing that this particular setup is not super great at is going to be single Target I do suggest that you are a little careful with bosses but if you do put this down and you do just you know spend a little bit of time hitting them they will eventually go down this is significantly easier if you do have Head Hunter Buffs when you go into here however as you could see I didn't have any when I walked in but you can see that it's not really too dangerous killing the boss it takes a little bit of time but it is worth it to kill the boss most of the time but this is with- 20 maximum all resists I have no Aura effect meaning that I'm not getting Precision I'm not getting Grace any of that kind of stuff and for the most part we were okay this version of the build was the one that I played for quite a while early on in the league when I really didn't have a lot of time it can do a lot of map mods but there is a list of map mods that it cannot do that will be in the PO there are lists like that for every single version of the build things like Elemental reflect can't really be fit into this po2 super easily and there's a few other that are kind of annoying as well and when it comes to Alters you do have to be a little bit careful like it's probably not a super smart idea to take minus Fire Res and minus chaos res a whole bunch this strategy doesn't really revolve around Alters too much so you don't need to worry too much about that but do be aware that there are a lot of dangerous modifiers that can spawn on these strong boxes you might have noticed that I ran away from that ice Nova typically you don't need to run away from the ice novas however this map does have 20 minus maximum all resist if you try to tank an ice Nova from one of these with that massive minus resist you probably will die now with the god powers that I do take you are immune to burning ground so for the most part you can take pretty much any of these any of these that you like just try to be careful especially on like minus Max res maps to not take things like meteors or things that could easily get you killed but that's pretty much it for this version of the build so the next build that you'll transition to is going to be this mid-tier Head Hunter version of the build this has transitioned into what is essentially the final ized version of the build missing maybe one or two very expensive pieces so the idea here is that we have transitioned into a physical wand based build there is a full section in the notes talking about making a graveyard craft wand it is more straightforward than you think there is a full explanation and link to a layout of how to make your graveyard for this wand alternatively you can try to buy one that is at least somewhat similar to this but be warned that the graveyard's going to be significantly cheaper but the reason that we're going a physical based one is because of the way that head hunter Works Head Hunter is absurdly cheap this league like 10 or 11 Divine I think is what it currently is one of the main modifiers that enemies have is going to be gain physical as some percentage of Elemental damage because we are a base physical build that means that all of our base damage we're getting gained modifiers constantly with Head Hunter this is the reason you go fiz now we do want to make sure that we are mainly converting all of our damage into Elementals we do that through our gloves as well as through passives on the tree that give us a bunch of physical damage converted into Elemental damage and then is going to be our main source of damage we also have changed over into kinetic Bolta fragmentation the way that this ability works is that we are once again scaling snipers Mark Effectiveness which we are once again slinging with Spell slinger cause enemies that have the mark on them to split a whole bunch of projectiles off and when they return to that enemy they do a lot of damage now I do want to make note of the difference between this middle level Po and the high-end po mainly has to do with returning projectile support versus nemis nemus this item right here is a 100% more damage swing it goes from having a 60% less damage modifier on returning projectiles to being able to have an additional gem linked in your gear now this item is very strong but it is also very expensive 130 Divine currently even with the price of divine kind of like bottoming out it is an absurdly strong item that is the main difference between this version and the high-end version that does insane amounts of damage now beyond that we are using mouset mination as well as the Defiance of Destiny setup Defiance of Destiny essentially is removing our need for an avoidance mechanic this makes it so that small hits actually just heal us most of the time it is relatively important that you get a good role on this the better the role the more tanky you will be to small hits nothing else on this item matters except maybe the life and the fire resistance the cold and the lightning resist don't matter at all mous [ __ ] mination makes it so that we do not need any lightning or cold resist meaning we can ignore these stats completely we don't take any cold or lightning damage however do be aware that damage conversion on your character cannot happen multiple times when it is being taken meaning that if you tried to use something like Taste of hate which converts Fizz damage into cold damage that would not work on this build because it would convert it into cold and it would stay cold that's the only way that you can take cold damage damage on this build because damage cannot convert twice you cannot convert it from physical into cold and then cold into fire it doesn't work that way with damage taken so since we're only taking fire chaos and physical damage we can focus on getting tons of Maximum resistances for these as well as converting a bunch of our physical damage taken into that fire damage we do that with our chest piece as well as our helmet now talking about the skills that we use on this build we are using kinetic to fragmentation as I said before however we are also Now using a blessing haste this is going to be because our mous [ __ ] mination does allow us to have a pretty large energy Shield pool that when combined with eldrich battery does allow us to cast off of it even if we are using our energy shield for the most part to get that plus five maximum all resist buff that this item gives us if you're wondering what that is the whole idea here is that with this item when you do fill your energy Shield pull which cannot be regen and cannot be recharged you have to like leech it or use a flask or something like that when it does reach full energy Shield it does give you five to maximum all resistances which is going to put us quite up there on resistances with our flagellant Ruby flask as well as the plus 5% we're going to be at 89% fire resist and then we'll be at 85% chaos resist but this does once again allow us to use haste now beyond that we still do use Shield charge and frost bling for movement we do have berserk here however you are going to need to manually use it I suggest using this to finish off bosses or to uh kill very difficult enemies we do do generate rage slowly throughout the map with our glove implicit but you're not going to be able to use that rage super frequently you're only really going to be able to use it occasionally other than that we do have V Arctic armor you can use this to survive slams and very big damaging abilities but do keep in mind this freezes you and it makes it so that you cannot take any actions until you've been hit three times so like deons and stuff will still kill you very quickly with this ability going so keep that in mind now when it comes to content that you can run with this build you can pretty much do any tier 16 based farming strategy that you want it can handle pretty much all of them and if you are relatively skilled you can do some basic tier 17s now I have rolled this tier 17 map here this is going to have vulnerability monster damage it's going to have consecrated ground it's going to have elemental resist and rare monsters have volatile cores this is a very dangerous tier 17 map now with this particular setup to be able to run maps like this you are going to need to optimize your use of Head Hunter Buffs extremely well I talk about all of the different modifiers and things that you can run and so on and so forth in the PO for this version of the build make sure that you read the notes in there all of the information about these builds when it comes to specifics is in those notes and if you have further questions that isn't answered in the notes or anything else you can always go to my Discord that's linked down below there will be a dedicated channel for this build as there was for the same one last league so make sure that you talk or ask questions about that there you are much more likely to get an answer for your question in that channel than in like the comments of this video As for the atlas strategy this is going to be a pretty standard back to basic strategy there's a link to this strategy in the PO for this version of the build but it's going to be running back to basics which makes these Maps absurdly difficult and this is essentially a Scarab farming strategy is the idea behind this so we'll go ahead and pop this in and we will of course it's Back to Basics so we can't run any influence and we can run just the normal version of the map so we'll take a look at this here now there are some types of monsters in here like ones that have like corpse explosion and things like that if you do get a very bad enemy type you can always use whatever kind of Ember you would like on them just kind of be aware that you should probably put the best mods on the top enemies and just be careful about certain mob types you don't want them to have too much damage but let's go ahead and enter the map and I'll show you what this build looks like while it's clearing now notably I am not using awakened fork in this version of the build you can use awakened Fork it will increase your clear pretty substantially but I'm going to show you that you don't need it at least for clearing it does make the clearing quite a bit better but it's not required now for the most part even with monster damage you can tank most things however these volatile cores that you see here you cannot tank these even on the Mage blood version of the build I'm not able to tank volatile cores from the map modifier they just seem to do too much damage there's probably at some point that I'm just going to miss one at some point like I'm just going to kill a rare and I'm not going to realize it and the volatile core is going to kill me but that's kind of just how these tier 17 maps go is that they all typically have some kind of horrible mod that's just annoying that will eventually kill you in some way I really do wish that they would Nerf some of these more frustrating ones but this is how it is and it doesn't look like it's changing for this league but as you can kind of see we're clearing the map perfectly fine I'm not really having too many issues um now there is going to be some stuff that hits us very hard I mean this is a 76% increased monster damage map and they you know I have vulnerability and I'm Not always completely immune to curses even though I do have my flask up quite often but you can see we can clear the map okay I don't have nemis um I don't have awakened fork and we are still killing like enemies quite well even with uh what is it 76% monster Elemental resistances and the rare monsters have an additional modifier two additional modifiers so we're still able to do it but then you're going to run into monsters like this one here that basically just feels like Immortal I'll pop berserk for this just so we can kill it hopefully pretty quickly if for some reason you do run into a completely immune monster you can swap out your second Spell slinger for something like frost bomb and that'll make it significantly easier to finish off those like Immortal healing monsters like if there's consecrated ground and they don't want to move or the enemy just simply heals far too much or you just don't do enough damage now I know that this may look a little easy but do be aware I'm very experienced with these tier 17 map mods and even I still die a lot of the time right it's not just going to be a complete walk in the park and here soon you will probably see the first issue that you're going to run into with this version of the build and that's going to be single Target damage on bosses now if you are able to properly utilize Head Hunter Buffs extremely well and that means like stacking them up extremely well making sure that you hold on to them and kind of prioritize when you're taking them as you go into the boss you'll probably be able to do enough damage to finish them off if you are you know not dying to some of their mechanics but I'll give you an idea we'll go in here and I'll start killing the boss and I'll just try to do my best to do damage but she's on consecrated ground right now so as you can see I'm literally not doing any damage because she's healing back from consecrated ground so might have not been the greatest idea on this version of the build to take consecrated ground but the best that I can do is just kind of show you that the build can survive here but this this is this is exactly what I'm talking about right is that there's just so many modifiers in tier 17 maps that can just make it completely impossible but as you can see even with a bunch of monster damage I can survive most things oh and she's actually not on consecrated ground so we can kill her there we go so we'll be able to spawn betet and hopefully not die here the most dangerous thing on the Lisa fight is those spinning blades honestly I think those are more dangerous than anything else here thankfully they're not standing on any bad ground right now so we're able to kill them now my head hunter Buffs have pretty much completely run out at this point and she's standing on bad stuff okay we might have a chance here I've got a little bit of Rage let's see if we can get her killed before she moves nope she moved into consecrated ground you can see you can see my annoyance when it comes to a lot of these tier 17 maps right there's just so many situations and so many different modifiers that can essentially just make a boss impossible to kill hopefully she won't move into somewhere bad oh that did end up actually one-shotting me you get the idea there's a bunch of modifiers that when you do get them they're just going to be a pain you're not always going to be able to survive but this is a good example to show you something for if you do die to enemies like this you can set up these Maps where you clear a certain amount of them right and then you immediately go into the boss when you find it cuz what you can do with Head Hunter Buffs is now I can go walk around I can grab a bunch more Head Hunter Buffs for another shot at the boss essentially now if it didn't have consecrated ground I probably would have been able to kill her no problem whatsoever even with like the elemental resist and stuff but unfortunately I've been playing the nemus version too much and I didn't expect to have any issue killing the boss but we'll go around we'll try to grab a couple more Head Hunter Buffs here and then we'll go back in and try to finish her off we also should be able to gather up some rage here to be able to do it but just keep in mind these maps are absurdly overtuned in my opinion and especially when you're running super crazy difficult mods like this they're not going to be a walk in the park even for someone like me I I'm very good at this game at least I like to think that I am and I I still even have problems here so we need to get her not in a bad spot and use the Head Hunter Buffs and instant death right you see how quickly she died there from full health this is without nemis this is without awaken Fork this is without any insane crazy gear you can still Farm tier 17 maps like this with that much damage I mean I I know I had a bunch of crazy head hunter Buffs but she died like that without Soul Eater which is the one that I think that I had she may have taken another second or two to die but you get the idea um we're going to go ahead and swap our weapons real quick so blood rage doesn't kill us but there you go there is an explanation of how the build does in a map with this relatively basic gear like not a 130 Divine ring but I'm going to show you real quick that I can tank most things from Lea perfectly fine right like I have little to no issue fighting things from Lisa I'm I'm just going to show you real quick here a volatile core all right so we'll kill we'll kill this enemy real quick I'll have berserk up if I can can kill him he's healing a lot because of these consecrated grounds all right here's a volatile core instant death I can survive a slam from Lisa I can't survive one of those volatile cores on a no damage mod map they're they're actually insane a lot of these modifiers are just silly I can survive a slam from licio of 76% monster damage and vulnerability cannot survive one volatile core even on a map that doesn't have these mods now moving into the high-end Head Hunter version of the build here for all intents and purposes the core of this build has not changed the vast majority of the gear has not changed at all I haven't changed the tree the only thing that I've done is that I have swapped out to a plus one all maxres cloak of flame this is expensive for sure but it's not that expensive I have swapped out my ring because we no longer need dexterity anymore because we are now using a 130 plus Divine nemus ring now what this ring does is that it makes it so that we no longer need returning projectiles and we can use awaken Fork this makes it so that our clear is substantially stronger because we've gone from 60% less damage to now having 14% more damage and nemus does give us a little bit of projectile damage gives us some dexterity which makes our gearing a slight bit easier but beyond that nothing else has changed fundamentally about the build it's the same gear that you saw before I've just made these couple of upgrades now the difference in damage is n and day it is a very very large difference in damage now to demonstrate this we are going to be running this Abomination map now this map in particular is not super well rolled I would not normally run this map because it's got very low scarabs it's got no currency and there's not even that much quantity and such on this map however what this map does have is it has crit it has monster AOE and it has monsters fire for additional projectiles it's also got impale which isn't that big of a deal um it does have drowning orbs which is another just very annoying mod hopefully this won't be too much of an issue but Abomination particularly with a OE and additional projectiles on Back to Basics is pretty entertaining looking when you fight the boss so I figured I'd show you another very dangerous map with this setup of the build nothing else has changed from the previous version in the mid-tier section if you want more information on how this particular setup Works watch that section of the video I go over basically 95% of what you've seen here the only difference are those few things that I mentioned so let's go ahead and run into this tier 17 Abomination map with Back to Basics now once again we are going to have this wretched defiler here which is very very dangerous also this modifier honestly is about one of the most dangerous ones that you could get because it says all hits are Critical Strike and 60% Global crit multi on a crit multi map so I am going to need to go ahead and grab just any all flame realistically um I'll probably just do I don't know do I have one that's like not too crazy the problem with a lot of these karui tattoo ones is that when you do additional projectiles these can actually crash the game um so I'm just going to grab Ember of sulfite sure it doesn't really matter I'm not worried about the the drops or anything like that but we don't want that enemy because it does corpse explosion which is really bad we'll move this back down here possessed or touched by tormented Spirits that's going to probably be pretty dangerous um but beyond that uh let's go ahead and jump in so one very important thing about these crit Maps is that you have to make sure that you have this upgraded version of Soul of Solaris for the most part As Long As You Are consistently being hit this makes you immune to critical strikes besides that very first Critical Strike so 223 crit strike multiplier plus whatever else 320% increased AOE and 12 additional projectiles so when we get to the boss fight uh it's going to be pretty funny looking let's give you an idea of the difference in damage when you swap T nemis So this right here is a super duper tanky mob and they're dying insanely fast like you could you could see that those mobs were like the giant crazy okay we're it's already starting so the difference in damage is pretty massive and the difference in the amount of projectiles is pretty massive but look at okay but yeah as you can see with this modifier on with nemus on our damage is just unreal like awaken Fork is making the clear just substantially better as we scale more and more of these Head Hunter Buffs stuff stuff just starts dying instantly we don't need to really worry about very much even these things that are like unbelievably tanky do this is just I'm not even sure if the bit rate is going to work here if I'm going to be honest with you even in 1440p or whatever but um as you can see the amount of projectiles is pretty insane it's lagging my game I use a 2pc setup to be able to record all of this so there's no encoder lag going on here uh nice uh I'll go ahead and pick that up I guess there's no encoder lag going on here this is all just the game itself lagging this is from that AOE and additional projectiles now there is a pretty good chance that I still die on this boss just because of how I've set this up you'll see that in a moment and it has to do with the Chevron boss here I think there's drowning orbs there that I got to be careful about yeah the once again just another mechanic that's that's very fun and enjoyable in tier 17 maps which is drowning orbs all right let's see here let see if we can find this boss and clear through the map a little bit all right so I actually don't have a lot of Head Hunter Buffs here normally the way that I would go about this is I would go grab more Head Hunter Buffs before fighting this boss but let's just go in here anyways so we're going to look for shevron first and kill her the reason I want to kill her first is because of not the drowning orbs is because of the mod that she uses like you see these projectiles going out right those aren't the Dangerous Ones The Dangerous Ones are going to be these projectiles as she starts shooting out so these right here explode on the walls and when you give them AOE they actually just hit you pretty much no matter where you are you you can see I'm taking like an absurd amount of hits right now however because they're all mostly small hits it's actually not that big of a deal now defensive wise the build has not really fundamentally changed from the mid-tier version of it but but you can you I think I died to the drowning orbs there unfortunately CU I wasn't paying attention but you can see like the amount of damage has gone up substantially right but the defenses are mostly the same and I was able to survive that for the most part yeah you can uh you can see we handled that quite well the amount oh no okay so one note the first hit in a crit map is always going to be insanely dangerous and the worst possible mob the worst possible mob to run into with that very first crit hit is that goat like okay so here uh if if we if we get hit by something else like if we just randomly get crit by something else and then I run to this goat you probably won't kill me yeah okay you you see there right but um but yeah the the problem with these crit Maps is that we get hit constantly right we we don't avoid basically any damage so with that Solaris buff it essentially makes it so that we don't actually take any extra damage from crits nullifying that damage mod right but if the first hit is a big one like that it's extremely dangerous but as you can see we're doing we're doing crazy damage the the map gets cleared extremely fast there's basically no issues even on this like super crazy map with all these projectiles and everything the defenses are mostly unchanged the damage is just like quad oh Jesus the damage is just like quadrupled because of nemus and yeah I think you get the point and now finally we're moving into the serious Moneybags po which is going to be Mage blood now if you're just worried about tier 17 farming I I genuinely don't think this PO is worth it but if you want a more well-rounded character that can do more things is more consistently safe and can do more consistent damage this is probably the PO that is the best for that now there are some PR pretty serious upgrades when it comes to cost here mainly it's going to be you've got a mage blood equipped that's a pretty big cost we have a progenesis equipped that's another pretty big cost beyond that though realistically not a ton has changed there is one piece of gear that could be absurdly expensive and basically unobtainable which is going to be this megalomaniac that I'm using this gives you spiteful presence as well as born of chaos you do not need born of chaos it is is very good it's very nice you do not need this you could get a small cluster Jewel that just has spiteful presence in it that's what I use in my PO you could also spend a little bit of money and get an unnatural instinct or a uh what is it storm shroud with corrupting blood and then just get another small cluster Jewel and get born of chaos on the other side if you wanted to but this note is not necessary it just gives you a little bit more defenses which feels pretty nice other than that we've dropped a couple of points on the tree because we no longer need that spell suppression since you know Mage Blood let's talk a little bit about how this build is going to play in comparison to the other version now I do have another map here it's got monster damage on it it's got two sets of curses because with the Mage blood version we are permanently immune to curses due to this modifier here 58% reduceed effect of curses with essentially 94% increased effect means over 100% reduce effect of curses so we didn't need to worry about that it's another modifier that we can just completely ignore we have some dangerous modifiers in here in rare and unique moners remove 10% of Life mana and energy Shield when they hit and 75% of Maximum life is Extra Maximum energy Shield gained you will see right away that the damage is less so let's go ahead and jump in so you can see what I'm talking about here same exact setup same exact map same exact everything um pack size these chard beasts are once again dangerous so I'm going to go ahead and overwrite them it doesn't really matter what build you're playing corpse explosion is still extremely dangerous so we'll go ahead and over at those as for the rest of this I don't really care too much pack size is nice but it is what it is so while the base amount of damage that this build does is higher the potential for Clear is lower because those Head Hunter Buffs are so effective with something like you know a Fizz based attack build it does mean that our damage is going to scale insanely High when we start sacking those Buffs however the damage is still okay but you can kind of already see that uh these danger mods you see my health is kind of going a little bit crazy sometimes because every single time that a monster Hits me I'm losing the 30% of my life 29% of my life right and they gain 222% of Maximum life as energy Shield 65% monster damage so you can see okay I just got hit by a bunch of corpse explosions super super dangerous map and I probably will die in this map I would not be surprised right this is a very very dangerous map one of the more dangerous ones you could even run like 30% of your life being removed moved monster damage all that kind of good stuff very very extremely dangerous but we're surviving and the enemies are dying even if they're hitting us for like 3/4 of our health at any given time so I mean you can see that when it comes to consistency of defenses Mage blood is still really good it's still very good you're going to be consistently a lot more safe on Head Hunter there's a pretty big potential that I would have already died at least once here like when I took that really big set of hits before there is potential that I would have died there progenesis is probably keeping me alive a lot of the time if you keep an eye on my health bar if I have penesis up and you see basically my whole health bar starting to get the penesis like recoup effect on it then you know that I'm taking a lot of damage and with Head Hunter I would have died like you can see the little effect there on the bar whenever I take a bunch of damage so that's the idea um let's go ahead and try to find the boss here oh of course all right we found it and I'll show you a little bit what I'm talking about the damage is not going to be as high and there is quite a big chance that this boss is just straight up going to kill me cuz these are some very dangerous modifiers and the boss is going to be super tanky um I'm going to do this boss the way that I think that you should do this boss which is I think you should kill maligaro first and then do o that was that was some spooky damage there for sure it's got to believe just got to believe okay Do's down and now we do shadron the reason I do it in that order is because on this map where there is like a bunch of you lose 30% of your health every single time you get hit shron can hit you a lot of times at once which is very very dangerous um but I think I'm okay now I just have to be very careful about that ability so yeah as you can see uh this this suddenly got extremely dangerous and uh let's let's see if we can even survive here this is this is very dangerous and I think that most attacks that they use can kill me specifically that slam uh but let's see what we can do here I'm not really doing almost any damage here so here's the here's the struggle that you'll run into right is that like when it comes to these bosses uh maybe I can actually do some damage now that the energy Shield is gone there are certain modifiers that even with crazy amounts of gear you're still going to kind of struggle all right we got it I just had to dodge a little bit there's certain modifiers in these maps that are just absolutely insane right like the 30% of Life mana and energy Shield being removed on hit and 65% monster damage I mean that's that's just pretty rough if I'm going to be honest with you no amount of gear is realistically going to save you there if I'm going be honest all right so next thing to show off is going to be some Uber bosses now we'll go ahead and do shaper here I actually have to take my scarabs out we'll go ahead and do shaper here these are just the ones that I have full stacks of so we'll do the shaper and I'll show you a little bit about how Uber Wasing feels on this character I mean tier 17s are so significantly more dangerous than essentially any other content in the game that Ubers for the most part are going to feel pretty simple so I'm going to go ahead and cut to the boss okay so we're at the boss now now if I was really going to set up an Uber boss with this character I probably wouldn't use penesis I'd most likely use um like uh what is it the Ruby FL that shaper drops um I'd probably use that instead um can I survive this no I can't survive this I've never done shaper before so I was actually curious if I could survive that slam but it looks like I can't either way let's go ahead and uh let's go ahead and go ahead and fight him here so it looks like we can't actually survive the uh the slam without Val Artic armor these AB should probably barely damage us right if I can I get hit by one yeah it actually almost didn't do damage to us okay so I can survive it with v Arctic armor okay good can I survive these okay I can't survive the um I can't survive the shaper beam too well but I can kind of just stand in the shaper balls yeah those basically just don't even hurt me at all but I can't I can't survive the slam without B Artic armor I can survive the shaper beam while I am hitting him however though I was just kind of curious onto uh what modifiers I could actually survive through it looks like these okay they don't heal me I thought they healed me for a second but it looks like for the most part I can survive basically everything but just like standing in the beam and um getting hit by the slam those look like the only things that I can't survive yeah I do think that if you did have d sun it would probably be a lot more you know a lot better damage wise I wonder if I could survive a slam with penus if I was it full health and he slammed me could I survive it with penesis cuz I didn't use penesis let's let's actually see oh I can survive it with penesis okay so there you go with a progenesis up you can actually survive the the shaper slam okay so cool says you can see build super tanky um does pretty solid damage so the next thing I'll show is a cortex um once again this is just what I have I have no idea what the cortex is going to roll um reduce damage from critical strikes 80% monster Elemental resist oh great so I'm actually going to do zero damage but I mean I guess that's fine it is what it is but as you could see from the shaper fight it's pretty tanky it does okay when it comes to clear like the Head Hunter version is obviously going to be better to clear I think these mobs in this map might be tankier than even in some t7 maps just because the modifiers are increased anyways and it just has like Monsters take 70% less damage which is pretty massive to be honest um but let's go ahead and see how cortex goes all right so I'm fully prepared to do actual zero damage here um 74% reduceed damage from crits 80% monster Elemental res resistance and 70% less damage so let's see how this goes yeah we're not doing that much damage realistically but I think for the most part I'm not really taking damage I propped penesis there before I got hit by that slam but yeah I mean realistically that much damage reduction just kind of feels like you're doing zdps but it's still not that bad even with doing like 20% of the damage that we should be doing I can probably pop berserk here can I survive everything I survive this slam that barely did damage okay can I survive this slam with no progenesis looks like I did now if only I did damage yeah so with no damage mods on cortex uh seems like we're basically completely Immortal but these are these are some pretty pretty crazy defensive mods honestly all right so we'll go ahead and jump to the Sy the nightmare here this is the the final boss here here see if we can do some damage with berserk and I mean that honestly wasn't too bad oh hey I survived the slam I just got really super slowed can I survive this slam oh yeah I can all right no damage mods pretty easy surely we'll get a good item here right surely he'll drop a good item cuz cortex is very worthwhile these days Uber cortex is even more worthwhile right surely ah cool I killed an Uber boss and no items showed up on my loot filter that's when you know a boss is very worthwhile so lastly I want to go over how the PS that are down in the description are set up there's going to be four separate PS that I've talked about throughout this video there is the early Elemental hit of the spectrum deadi ey there's going to be the mid-tier Head Hunter and then the two high-end Head Hunter and Mage blood PS let's start out with this most simple one here now these are going to be endgame PS if you are looking for like a very early leveling po if you're like starting from the beach like I said earlier in the video go look up someone called crouching tuna or someone called havoc and follow their lightning Arrow deadi ey Po and then transition into this PO once you have the gear for it the gear should be relatively similar to how most people are building like projectile based deed eyes at the moment so you can reuse a lot of the same gear however I've got the full tree here that you should be using on the character we have the full set of skills that you should be using the full item set that I suggest that you use for your character and then the biggest thing is going to be these notes these notes have quite a bit of information in them now one thing to keep in mind is that the notes are different between the different versions of the PO so if you're looking to upgrade to say the mid tier head hunter po make sure that you check out what's in there so that you know what you're supposed to be doing in these PS it'll have an introduction kind of telling you which po you're in and what it's about in the FAQs I've updated these pretty extensively to have quite a bit more information than they used to this is essentially the guide itself this video has mainly just been me kind of showing you how the build functions so you can have some frame of reference for what you're getting into but this guide this written guide is really going to have almost all the information that you could want it's going to have anything from like what the build's good at some links to the different farming strategies and stuff that you can do or other places that you can find them what it's good for what it's bad for how expensive it ends up being how the build actually survives how use our abilities how it deals damage any weird interactions the map mods that you can or cannot do or map mods that you should be maybe a little bit worried about it's got an explanation of the abilities and the ascendancy all of the gear that you use if there is some piece of gear that does need to be crafted it will give crafting notes in here that's mainly going to be in the higher versions of the PO it talks about flasks Jewels it talks about which tattoos how many of them you should be using and then in this first po there is going to be a section for item progression meaning it'll show what items to buy in what order so that you can move on to the second version of the PO which is going to be this mid tier head hunter po you'll notice that the notes are relatively similar but they have been changed for the Head Hunter version it's going to be a lot more information in here talking about like crafting the graveyard crafted wand how to do every step of that basically on whichever base that you get it's all the information about the updated gear Jewels tattoos all that kind of good stuff this goes on for each and every single po like I said these notes are going to be different between the different ones it'll have different information in them and that is going to be it for the video if you have further questions about this PO or this build or anything revolving around this make sure to go and join my Discord and go to the dedicated channel for this build there will be probably at least a couple of people in there that will be able to help you and if you are unable to get help sparingly please you are allowed to ping me in that particular Channel only so I know it's a little bit late in the league but I was very busy with IRL stuff going on in the first couple of weeks unfortunately but this is probably my big build that I'm releasing for the league it is a lot of fun if you want to play a wand build this is probably the one to do it it's extremely tanky does quite a bit of damage if you're willing to invest the money into it and can pretty much do all content in the game if you do go into the very highend versions of the build and remember boys if you enjoy this content make sure to give this video like subscribe to YouTube channel hit that notification Bell to stay up toate with all the latest videos and stay safe out there in Ray clast and I'll see see you guys in the next video [Music] [Music]
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Channel: Big Ducks
Views: 71,377
Rating: undefined out of 5
Keywords: path of exile, poe, necropolis, deadeye, kinetic bolt, kinetic bolt of fragmentation, wander, poe wand, poe kinetic bolt, poe build, t17, t17 farmer, poe t17 farming, t17 build, back to basics, gaming, bigducks, guide
Id: VNu7-XrjZYg
Channel Id: undefined
Length: 47min 49sec (2869 seconds)
Published: Sat Apr 27 2024
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