Super Nintendo (SNES) - Did You Know Gaming? Feat. ProJared

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Why have I never heard of that remake of the original Legend of Zelda? It looks awesome.

👍︎︎ 45 👤︎︎ u/Practicalaviationcat 📅︎︎ Jul 23 2016 🗫︎ replies

Wow, I honestly did not know there was the purple version of it. I live in Australia and we got the coloured version, so I just assumed it was like that everywhere.

👍︎︎ 5 👤︎︎ u/Solariss 📅︎︎ Jul 24 2016 🗫︎ replies

does anybody remember game from the opening music? It sounds so familiar, thinking maybe a handheld mario game.

👍︎︎ 4 👤︎︎ u/HalfBakedHarry 📅︎︎ Jul 24 2016 🗫︎ replies

Would've been nice if you acknowleged the existence of Europe and explained why we got the colourful Super Famicom design.

👍︎︎ 11 👤︎︎ u/Cilph 📅︎︎ Jul 24 2016 🗫︎ replies

why does it sound like he's walking around the room while recording this? it keeps fading from left to right

👍︎︎ 2 👤︎︎ u/aspbergerinparadise 📅︎︎ Jul 24 2016 🗫︎ replies
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did you know the Super Nintendo was developed in response to the Sega Genesis growing in market share Nintendo was satisfied with the sales of NES games and had no immediate plans to develop a new console even after the release of Sega's hit Sonic the Hedgehog Nintendo was unimpressed and convinced their games were better but as the Genesis grew and developers drifted to Sega it dawned on Nintendo that their grip on the industry was slipping the Genesis also had an impact on the Super Nintendo design the system was called the Super Famicom in Japan and had a bright colorful presentation with a multicolored logo and buttons but the North American branch of Nintendo did not want the system to be perceived as a toy this is why the Super Nintendo has a more muted color scheme and a dark gray logo the system was given a curved loading bay to help prevent a common service issue from the previous console generation some gamers would place drinks and bowls of cereal on top of the flat NES leading to spills through the ventilation duct and inevitable damage this is also why the super Nintendos air vent is on the back during the production of early Super Nintendo units a mixture of flame retardant chemicals were added to the plastic formula for safety reasons but several batches at an improper mixture of the chemicals leaving some units of the Super Nintendo susceptible to a yellow discoloration over time many years later fans discovered ways to remove the yellow color with a combination of cleaning chemicals during early stages of development one of the prototype designs for the North American Super Nintendo featured a crank lever mechanism to load and unload games many early prototypes were different in shape and size from the Super Famicom Nintendo rejected these designs because in addition to wanting something simple to use they didn't want to change the internal components between the North American and Japanese versions of the console in fact the identical internal hardware means that Super Nintendo systems can play Super Famicom games with only a simple modification the system's only region locking was the fact that the cartridges were shaped differently for each region some early concepts for the Super Famicom included backward compatibility with an additional slot for Famicom games but this idea was scrapped to save cost there was even a prototype unit that would connect the Super Famicom and Famicom games the Super Famicom was designed the intention of adding expansion units on the bottom including the ill-fated Nintendo PlayStation in the Japanese only saddle a view ad on the saddle of view was a method of digital distribution through satellite similar in concept to Sega's mega modem and the sega channel services the add-on featured exclusive downloadable games like f-zero 2 and a remake of the first Zelda game with a Link to the Past graphics it also featured a very early system of downloadable content that was stored on expansion cartridges in addition to playing games satellaview players could listen to real-time radio shows and read digital magazines all of which were accessed in an earthbound like hub world nintendo continued to support the saddle of you for 5 years until March 2000 North America had their own network enabled hardware called the x-band which also had a version for the genesis it was the world's first console gaming network and it worked by emulating local multiplayer over a telephone line the service cost $10 a month plus long-distance fees the Super Nintendo also had a working prototype for a cartridge that enabled adults to use online banking it was intended for households that didn't have a personal computer and the cartridge would have come with a unique keyboard controller unlike the NES the Super Nintendo faced a serious market rival for the duration of its lifecycle Sega came out with aggressive advertisements that were unlike anything Nintendo had dealt with before vice president of design at Nintendo of America stated in an interview for the book the ultimate history of video games Sega came out slamming us in their commercials they were naming us by name and that was a really big deal we took a good-natured and competed the best we could Nintendo also lost favour with some publishing companies because of their strict quality control standards and high licensing fees many japanese publishers that had success on the NES we're happy to oblige and supplied the Super Nintendo with a large library of quality games but some publishers in North America thought the standards were unfair that the license fees were too high this was especially true when compared to the PC games market for this reason Electronic Arts had a special partnership with Sega which gave the genesis popular sports games this contributed to the image that the Genesis was a more mature console than the Super Nintendo one of the biggest blows to the super Nintendos reputation came when Mortal Kombat was ported to both the Genesis and the Super Nintendo the genesis version included red blood-like the arcade version but nintendo effectively censored their version by changing the color of the blood and altering some fatalities the resulting comparison caused an enormous backlash and harm Nintendo's image with core gamers this marketing blunder didn't happen without warning former Nintendo executive vice president Albert Lincoln recalled a claim kept coming back and saying look we're going to make the Sega version and it's going to be right in line with the coin-op game having a toned-down version for Nintendo do you guys really want us to do that does that really make sense Nintendo strict code of standards excluded excessive blood and they rarely made exceptions so they forced the change as a result the genesis version of Mortal Kombat outsold Nintendo's censored version 4 to 1 the results were so painful for the Super Nintendo that some industry members suggested that senatorial hearings in North America about violence and video games was crafted by lobbyists working for Nintendo one of the unintended consequences of the hearings is that they served as free advertisement for Sega and bumped up sales for both Mortal Kombat and the Sega CD exclusive Knight trap when Mortal Kombat 2 was released on the Super Nintendo a claim was allowed to have red blood in the game and a Super Nintendo version of Mortal Kombat 2 sold better than the genesis version after the hearings in North America Nintendo Sega and many other video game companies met agreed on the industry-standard ESRB rating system after the ESRB was established Nintendo became much more lenient about the content of their games another change to Nintendo after the violence and videogames hearings was their marketing no longer able to claim it was purely a family-friendly system Nintendo of America tried to outdo Sega at their own game by targeting an older demographic they even had mild comical Gore in a commercial for super mario world 2 many fans believed in tennis crass advertising went too far in the case of earthbound instead of staying true to the goofy light-hearted tone of the series the marketing department attempted a form of reverse psychology featuring gross-out humor some magazine ads claimed this game stinks and included scratch and sniff stickers based on foul odors earthbound sold very poorly in North America and the advertisements are often blamed for the poor sales South Korea got the system shortly after it released in Japan however it was named the super calm boy and was distributed by this was due to laws that aim to censor any and all Japanese culture in South Korea after World War two Hyundai also distributed the original Nintendo as the convoy the Nintendo 64 as the convoy 64 and the Gameboy as the mini convoy speaking of the Gameboy the Super Nintendo wasn't powerful enough to emulate a gameboy through software so in order for the super Gameboy to play actual gameboy games it had all the vital components of a gameboy inside us these components process the game and the Super Nintendo simply displays the image did you also know that the Gamecube was planned to have motion controls or that there's several hidden jingles in the game cubes boot up sequence for more Nintendo facts click the annotation on the screen to watch the digital gaming video on the Nintendo GameCube and don't forget to subscribe to did you know gaming for more facts and trivia and if you like this video consider giving it a like and a share ante I'm pro Jarrod when I wasn't playing my Super Nintendo I was playing Carmen Sandiego remember that game and dead show I did a video on both you can give that watch to if you'd like I'd appreciate it I love you
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Channel: DidYouKnowGaming?
Views: 1,186,028
Rating: 4.9481864 out of 5
Keywords: super nintendo, snes, Gaming, dykgaming, did you know gaming, video games, nintendo, nes, super mario, super nintendo mario, snes games, snes music, best snes, top snes, super nintendo entertainment system (video game platform), mario, zelda, console, super famicom, super nes, projared, super mario world, mario world, mario all stars, link to the past, donkey kong country, chrono trigger, earthbound, super mario kart, super metroid, NES Classic Edition, game, best snes games, you
Id: X7SJ93jHqls
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Length: 7min 54sec (474 seconds)
Published: Sat Jul 23 2016
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