Suikoden Lore: The Known True Runes (part 2 of 2) FINALE

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Hey guys! Our video this week is part two of a set of videos about the twenty-seven True Runes of the Suikoden Franchise. If you haven't seen part one, where we cover the more conventional True Runes, click the little grey "I" in the top right corner to get yourself up to speed, otherwise we're going to dive right in and start talking about the True Runes of the Suiko-verse that have been split into separate pieces. So, the first Split True Rune we're going to go over is called the Rune of the Beginning when it was whole. We say "When" it is whole, because this rune is unique among the split runes in that it is designed to begin as two separate runes, before combining into one when the right conditions are met. Where as all of the other split runes have been forcibly separated, and whether or not they can ever recombine is unknown. The Rune of Beginning is said to represent and embody the quote "initial chaos of birth inherent in times of creation" unquote. This rune's two halves are known as the Bright Shield and Black Sword runes, respectively. What powers the Rune of the Beginning has when its whole are unknown, though scholars in universe have said that this True Rune grants its owner the power to Judge War. Whatever that's supposed to mean. It should be noted that some theorize that the Black Sword and Bright Shield Runes are the Sword and Shield of the creation myth, making the Rune of the Beginning the tear shed by Darkness, but that seems unlikely to us, assuming that the assertion that True Runes cannot give birth to other true runes, only standard runes is true. If that assertion is inaccurate, than considering the names of the sword and shield runes, their relations to each other, and the rune of beginning spawning them, that could be possible. Otherwise we don't believe these runes to be the sword and shield of creation, as one, True Runes can't spawn eachother, and two, in the creation story, the True Runes were gems studded on both the Sword and the Shield. So this rune couldn't be both a thing, and a gem studded on that thing. One half of the Rune of Beginning, the Bright Shield Rune, is supposed to represent and embody the stability and protection of order required for creation when things begin. The Rune holds tremendous powers of both healing and defense, even being able to bring the player, the wielder of the Bright Shield Rune, back from the brink of death, and saving its wielder. Because of the nature of its parent rune, the Bright Shield rune will manipulate its wielder or events in order to bring the bearer into conflict with the bearer of the Black Sword Rune. With the eventual victor being deemed worthy to wield the Rune of the Beginning in its fulness. The other half of the Rune of beginning, the Black Sword Rune, represents and embodies the nature of separation required for creation when things begin. Antithesis to the Bright Shield Rune in every way, this rune grants its bearer terrible destructive power, generating swords of varying sizes, shapes and numbers in order to decimate its wielders enemies. This rune falls into the hands of the player's best friend Jowy Atreides, who, thanks in part to the nature of the the Rune of the Beginning, eventually becomes king of the nation that the player leads an army in rebellion against. Pitting the two friends against each other. If the player does everything right, in the good ending, the Player and Jowy are able to overcome the rune's machinations with the strength of their friendship, and travel the world together, along with the player's sister, able to keep the Rune of Beginnings desire for conflict at bay. Next on the list of Split Runes is the Gate Rune, a rune with the power to open portals to other worlds, other dimensions, and the reason we know that monsters and such come from somewhere called the World of Emptiness. The Gate rune was guarded by the imaginatively named Gate Rune Clan, who kept it from outsiders for fear of the misuse of the rune, as it could not only open gates to travel from world to world, but to summon creatures of immense power to do the rune bearer's bidding. At some point the Gate Rune clan was attacked by forces seeking the power of their rune. Two of the clans members, Leknaat and Windy, separated the Gate rune into the Front and Back gate runes, before teleporting to separate locations, both far from their home. Unlike the Black Sword and Bright Shield Runes, the Back and Front gate runes still provided their wielders agelessness, and so the last two members of the Gate Rune clan wondered the world for centuries before the Suikoden games take place. The Back Gate Rune, also known as the Exit Gate Rune, was taken by Laknaat, a powerful and, as previously mentioned, ancient blind mage, who serves as a sage and oracle in the Suiko-verse. Laknaat has been shown to be able to use the rune to banish creatures, launch attacks, and is one of the few beings to have been able to use their rune to look into the future. It is also possible, or even likely, that the rune allows her the ability to teleport. She uses the rune's power to monitor the world, watching for other True Runes and always acting as a mystic guide for the Player once they've acquired their True Rune. She has appeared in every Suikoden game and as such is presumed to still be in possession of the Back Gate Rune. The Front Gate Rune, also known as the Entrance Rune, was taken by Windy, a powerful mage who, after the destruction of her clan decided to use her rune's power to take revenge on those he destroyed her life, and to gain more power; she is the only known being to ever have discovered the ability to wield Two True Runes simultaneously. The Front Gate rune has been shown to able summon as many as 80,000 monsters in a single use, conjure portals for various types of monsters besides, and is presumed to be the method by which Windy can teleport. Windy was last seen being hurled from a balcony in the arms of Emperor Rugner at the end of Suikoden One, neither she nor her front gate rune have been seen since. Though considering the nature of the Front Gate Rune's powers, its not inconceivable that she still lives. The Last and most complicated of the Split Runes, is the Sun Rune. Originally, the Sun rune and the Night rune were a single Rune. Meaning that technically the Night Rune, covered in our last video, is a split rune, but it doesn't function like one in anything but a historical sense. At some point, long in the past, the Night rune decided to strike out on its own, apparently jealous of just how brightly the Sun Rune shone, antitheses of the Night Rune in all of its darkness. So the Night Rune formed itself into a sword, physically breaking apart from the Sun rune and animating itself in the process. The resultant shattering also created the Dawn and Twilight Runes, which relate to and effect the Sun Rune. The Sun rune rules over the aspects of the day, and while it doesn't appear to allow "Creatures of the day" to exist, as the Night Rune does with creatures of the night (namely undead), it does grant its wielder the power of the sun itself, for both destruction and nurturing of life. It could also be argued that the Sun Rune qualifies as a cursed rune, as the people of the region of Falena, where the Sun Rune has rest for many years, have legends speaking of the Sun Rune's ability to seduce or corrupt the user's very soul, driving them mad with power. The only way to avoid this, is by using the Dawn and Twilight runes, which act as buffers to the Sun Rune's otherwise overwhelming power. The Dawn Rune acts as a guardian both for and against the Sun Rune, granting the wielder the ability to use the powers of light and heat, both to restore and to destroy. As well as, when used in tandem with the Twilight Rune, granting the ability to use the Sun Rune without going mad. The Twilight Rune is similar, though different, granting its wielder damaging and impairing abilities, as one might assume for a darkness related rune. But the use for which it is primarily known is helping to control the power of the Sun Rune. By game's end, the Sun, Twilight and Dawn runes are all placed in busts near each other, keeping the Sun rune's power limiters nearby so that its powers can be safely used in the future. The player wields the Dawn rune through most of the game, with the Twilight rune going through a series of users. Which leaves us with the final segment, the unexplained runes. These runes have all been identified as True Runes, with bearers who've been named. But with powers that have either been completely unexplained or have remained nebulous. The first of these is the Rune of Change. One of the few things we know about this rune is that it is a cursed Rune, it was believed to have been wielded by the leader of an ancient people called the Sindar, who were known for their vast knowledge of runes and their magical applications. Supposedly the Rune granted the Sindar's leader eternal life, as these runes are want to do, yet somehow doomed his or her people to an eternity of wandering and travel, likely through the Rune's need for a constant change. The ancient Sindar have left ruins and structures throughout the globe, but these are also ruins, as in the remnants of cities, culture, and ancient magical constructs, so whatever forced them to move, it either let them sit in place for years at a time, or they could build things unbelievably fast. If this second possibility was the case, perhaps the Rune of Change assisted in some way. But beyond these slim facts and conjecture, little is known about the Rune of Change. The Sindar have long since vanished from known existence, and as such, no solid leads for the location or fate of this rune exist. The Circle rune is another unexplained rune. It appears to embody order and stagnation, and has long belonged to Hikusaak, a man who founded an entire empire based around the goal of acquiring the rest of the true runes at any and all costs. To their credit, the Harmonian empire, which Hikusaak began, has held as many as five or six True runes in its possession over the course of its existence, though some have been stolen or fled under their own power (remember these things are both powerful and sentient), during that time. The exact powers of the Circle Rune are unknown, save for the base agelessness that most if not all True Runes grant. Though, based upon the aspects this rune embodies, it is a possibility the Harmonian empire's successful acquisition of all True runes could be an event leading to Luc's feared vision of a grey and stagnant future. Hikusaak and the Circle rune themselves have not been seen in public for many years, leading some to believe that Hikusaak is dead, and that the Circle Rune has been lost. Which leaves us with the final rune, the Eightfold Rune, wielded by an entity named Yuber, this is the only true rune known to have bonded with something other than an inanimate object, or human being, as numerous accounts, references, and in-game characters, including Yuber himself, have stated that Yuber is something other than human. The fact that he was one distinctly inhuman eye helps substantiate that possibility. Yuber has been seen summoning monsters, teleporting, has lived for hundreds of years, and has used a different rune called the Eight Devil Rune to summon duplicates of himself and attack his foes. Speculation is that the Eight Devil Rune is a child rune to the Eightfold rune, and since most lesser runes wield lesser but similar powers to their True Rune parents, if this is true, it seems likely that the Eightfold rune would grant the ability to summon copies of the wielder in one form or another. But beyond the existence Yuber's abilities, little, including whether they stem from the Eightfold Rune or other sources, is known. And... that's basically all of the True Runes, the eighteen known of the 27 that exist. We hope you guys enjoyed our two videos on this subject, if you did, and like this one in particular, please give us a like, if you'd like to suggest a topic for videos you'd like to see in the future, have something to say about this or other videos we've done, or just want to say "hello there!", feel free to let us know in the comments down below. And if you'd like to see more videos from us in the future, be they lore or let's play. Go ahead and hit subscribe. In the meantime, this has been, Two men and a Mic, signing off.
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Channel: True Masters and Morons
Views: 15,421
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Keywords: two men and a mic, tmm, tm&m, tmandm, two men, and a mic, game, video game, gaming, lore, channel, tarren, isaac, Suikoden Lore: The Known True Runes (part 2 of 2) FINALE, Suikoden, Suikoden 2, Suikoden 3, Suikoden 4, Suikoden 5, Rune, True Rune, Rune of the Beginning, beginning, black sword, bright shield, gate, back gate, front gate, sun, dawn, twilight, rune of change, circle, eightfold, split, unknown, 27, 18, six, part 2, yuber, true masters and morons, true, masters, morons
Id: 3kOrXNzgvQw
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Length: 11min 45sec (705 seconds)
Published: Fri Jan 05 2018
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