Stormworks Weekly Top 5 Workshop Creations - Episode 147

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[Music] hello everyone and welcome back to the 147th episode of the top 5 weekly now for those of you that are new here this is serious where i take a look at the most popular workshop creations on steam unless each one of the creations discovery features and tesla mods they're in stomachs before we get started if you are enjoying my videos don't forget like and subscribe button and while watching let me know your thoughts of the creations in the comments below so that all said let's get straight into it and let's get started with this week's episode and starting this week's episode of the first creation we have the loof waffle um yeah you pretty heard that right i think uh this is a waffle but a aircraft that is modernized i don't know what else to really say about this let's just go and spawn in and see what it's like and spawning in the creation i mean yeah it's a waffle it's it's it's a waffle that has some propellers and probably some weapons on it so it looks like electrical engines apparently you do need infinite electricity for this i do have that enabled the rotary autocannon here looks like one ammo what else do we have that's pretty much about it some control surfaces a handle and that's pretty much about it so i mean throttle up we go sure do we have at least a like a sight no no sight no signs on this thing um oh hold on you have to hold you have to hold up and down oops you need to hold up and down by the way um that's it okay i'm going to trim it so that i don't have to hold it um yeah we got roll we've got left and right that's pretty much about it what about the gun yeah i mean it shoots pretty much straight forwards doesn't it um all right and that's that's the gun done there's no i'm on it i mean yeah the the stormwix community i mean uh let's just let's just put this thing straight into the mountain um let's go move on to the next one for the upside and moving on to the next creation of the episode we have the s-641 ambush now the ambush is a diesel attack submarine and it apparently is designed to be used for multiple of different things including anti-shipping mine laying intelligence gathering coastal patrols and so on uh feature-wise it has six torpedoes it has six c minds and also has two apn guided cruise missiles so quite a cool bunch of features so let's go to one and see how it works all right and spawning in the next creation very nice looking submarine interesting design to this uh with the stabilizer fins on the sides pointing upwards at the moment i'm guessing they will deploy later on uh overall yeah really nice looking submarine it is a little bit laggy we just get quite a few warnings when we spawn this in but i think we get better once we get away from the dock uh looks like this is a very big door so i'm guessing this will probably open up uh we've also got what is this hatch here for winch stuff all right let's carry on going down so we've got a hatch there so escape hatch looks like a little bit of a bridge here all right carrying through some handles to get up to the top carry on through we've got some ropes we've got some after escape hatches and some flares all right i can't wait to get inside let's check on this side yes okay there's a hatch over there interesting what this is looks like a little hole there okay let's carry on through here uh what do we have inside here okay let's close that off so we've got a padded seat here okay so i'm guessing you can just sit in here if you want to we've got bridge lights and we've got a option to go up a seat that's pretty cool i like that idea so when you are above the water you can come up here and do some spotting if you want to we can lower the seat we go and the seat goes and lowers uh great and we can close the lights off and i'm guessing the hatch closes it does cool let's go downstairs let's see what's happening so we jump down here it looks like uh a couple different rooms i mean let's go left first looks like a little crew mess area all right with a little stove here in the oven carry on down so this is the passageway little heater uh we've got these i'm guessing escape hatch yep we've got a battery torpedo compartment on down down down we come into a crew area for us to sleep and rest and then eventually to a medical room that's got some lights and things okay carry on this way now so we're heading towards back towards the bridge and the main area okay armory okay so just a bunch of weapons inside here if you need them and then we can carry on through and we're back to where we're and the next part is i'm guessing the control room yep it's a big control room in here i will come back to that in a few minutes when we get the lights on the meantime uh then we go left we have got some firefighting equipment just outside the engine room and then inside the engine room of course the engines the light switch yes all right cool so nice big engines a nice detailing inside here too uh looks like a bunch of buttons and things we'll come back to those in a few minutes uh these keys do nothing okay and then we carry on down engines nice electrical motors quite a few xml editor pieces here and there i mean it looks pretty cool i like the big shafts here makes it really look realistic cool oops i got stuck in there holes in bearing access all right i mean let's go to control and let's see if we can get this thing started and maybe start setting sail cool so we're going to go through here we get the interim lights off there is a low main machinery hatch i'll leave that uh let's go in here okay nice little control room i like it i like the seat heart angled like that a lot of screens lots of different things going on all right okay let's get this up and running i guess so uh we can sit in here and apparently we need to get um the engines on so all right so to get this thing started i think we just press one and two from correct uh we've got like a death hole system over here that we can use so you can set the depth on and off as you want um we've also got looks like speed compass headings erase periscopes okay oh there we go periscope goes up and very cool and then you can obviously change that we should be using this under the water though uh that's pretty cool so you can see it's like a gimbal camera at the top there that's quite nice uh looks lost we have okay fire all right cool okay so let's go and head off here we go forwards we are starting to dive already because i already have set the depth hold system i'm going to cruise off to the left here possibly underneath the bridge and come out of this reverb s3 very cool so everything seems to be working really nicely at the moment so i don't want to hit anything while i'm going along here uh okay nice let's go and play around some of these toys so we've got this gimbal camera we've got stabilized laser if we wanted i'm guessing it's an infrared laser possibly yeah i'm guessing infrared laser that's an infrared camera uh we've also got our torpedo master arms this is what i'm guessing gps uh cruise myself maybe uh switching on laser designator all right uh master of increased decrease no gps data does that mean we've got no gps 8 on the camera possibly i think we would do wouldn't we laser is on maybe not um what is the speed not okay uh and what if we were to put in a gps point and then put it in here does that make a difference there we go so inactive and then what we just pressed on fire that do anything we need to be above the water maybe kind of slightly think that we need to be above the water or the crystal we're also going to hit the dock or hit this bridge here so i'm going to slow down oh there goes the missile look oh that's pretty cool so we need to be above the water well that actually happened uh i don't think i can fire it all from here because we're probably going to hit the bridge let me just turn around here all right slow down start on okay it's closing itself or trying to let's get through here about hitting the bridge and let's go make a right and we're going to open up fire master arm off master arm on there it goes so now it's armed itself so that cruise missiles inside there and then we can go and fire it that's pretty cool and there it goes so it's going towards that gps waypoint that we just set here it is on my screen that's pretty cool i mean yeah really cool really cool little submarine or actually a little big submarine uh let's go ahead let's move on to the next one for the episode and moving on to the next creation of the episode we have the vf6 now the vf6 is an advanced carrier capable veto apparently for multi-role capabilities so there's it air surface and also air to ship attacks uh along with that a couple of really cool features apparently a really nice mfd on this uh a very very long uh steam workshop page with startup checking lists and guides and all kinds of different things so let's go into one and see how it works all right and spawning in the jet um very nice looking very futuristic here towards the front quite a big jet uh in comparison some of the details that we've seen before but i mean overall looks really cool uh looks like we've got jet intakes over here it looks like some nice xml edit windows also uh it looks like genetic source we have our raw power bingo settings got pylon so this obviously doesn't come with any weapons you need to load them in manually oh we've got some flares or some shafts at the back uh looks like a tail hook or resting hook here um that's pretty much about it looks like recharging a fuel a few other things inside there um and that's pretty much about it i mean we have a canopy option here uh we also have canopy option there and then we have two seats so this is the rear one from correct and in here we've got radars and a few other things bomb sites this is how you would manage all your weapons and things for correct uh and then over here is the front pilot and then inside here we've got a bunch of controls now there is a starting our procedure i recommend you guys follow if you are going to check out this creation i'm going to shoot through it uh there is a pylon bus what else is there the fcr bus we've got tail hook wing folding for carrier option operations that's pretty cool all right let's go and unfold that uh what else do we have throttle here parking brake man i got a nice wheel steering ar door okay gear lever we've got hydraulic palms canopy head cage dog fights engine starters cross feed pumps fcs okay fcs master get all those on position light speaking light strobe lights get all those on to fcs master really need the fcs plus maybe sure why not don't remember reading anything about on the starting procedure but all right uh beautiful little heads up screen nice okay looks like our speed old ending we've also got a couple things over here so we've got hsi so communications for radios we've got artificial horizon and hsi so your degrees all right uh here we've got brightness i think let's go back sms i can't know what that is engine was engine we've got hsi radar fcs all right and we've also got the map camera and configuration okay this is config so you could do this which i'm guessing is brightness yes it's a brightness of how bright and how and bright it is all right uh pretty straightforward today i like it the last little screen i like a little buttons that is pretty cool um it looks like you're also doing pretty either using a project projection so you're projecting it from another screen inside your creation or you've used some other code to make that really small writing um but besides that i mean everything else looks really cool on this i like it alright cool let's get this thing up in the air so we could possibly do veto takeoff so that would be three if i'm correct that would be to tilt the nozzles uh we're going to try not to do that right now let's get this up in the air first uh so we're gonna throw it up we do have our brakes on current at the moment okay well it looks like we can get those off and let's get the brake i mean that's who i wasn't expecting it considering it said collective throttle up is two okay let's get nothing in the air i saw a collective up and down so that's why i was like okay well well then what is collective oh maybe the collective is only when you're in veto mode okay i wasn't expecting that i was expecting the collective to do that okay let's get our parking brake on let's get nice wheel off let's get gear lever up and that faults everything away nice and straight forwards i think we not at full throttle so we can get more throttle here watch out we don't have the mountains and there we go so get a nice bit of throttle out there very cool looks like it flies pretty well too as we got all of our stabilizations and things on very cool okay let's put this thing into vtol mode so it's three okay no this is going up let's get the nose down oh hello i think it might balance itself out after a while oh yeah we need to get some of this stuff off roll your pitch get this pitch off oh really is it all right i mean let's take that i don't know what's happening with that let's just turn this off cool kind of followed up this procedures but okay um full throttle alrighty overall pretty cool i like how the you can see the tail there moves that's pretty cool and that everything else seems pretty cool like how nice and agile it is it's not too agile it's also not too stiff it seems like it's just doing really well it also looks like it's flying more or less level you can see the noise it's pulling up a bit but i guess you could trim that out well that's really nice to see something like that so when you do test like that you can tell the plane is not trimmed right because if it's trimmed too high or low we'll just go straight into the ground but there we go it's doing a really nice job there as you said we can just trim the nose uh just a little bit down just make sure the nose kind of flies fat or did i take no i've got everything on yeah i mean pretty cool i like it really cool i'd like to maybe see the creator add some default weapons on this um just like a mix of everything kind of like what have we done with a10 or a lot of other creations also have got but that's just my personal opinion um but yeah really really cool little correction i love the mfd screen so those are pretty cool that's really quite nice all right let's go ahead let's move on to the next creation of the episode and moving on to the next creation of the episode we have the dt-30 this is a air defense module and i'm guessing it's got some rockets inside it or some type of weaponry systems uh but the actual vehicle itself apparently can do a maximum speed about 120 kilometers per hour apparently it has an underwater speed all right that's interesting um let's go ahead and spawn in and spawning in the creation definitely a arctic themed tractor vehicle here uh looks like i've got a bunch of compartments on the outside camera scheme as you can tell uh what do we have all these things so we got a toggle so that looks like refueling yes refueling and this will be recharging okay any way to close this once we've opened it i can't remember where the button is oh there it is there okay we found on the end listen where's the button for this one um over there some kind of indication would be nice possibly okay there we go cool i've got a door maybe to get in let's just have a little walk around listen let's just see what's going on so another door's going over here another door to go in over here all right let's close those doors off those are all big doors and all sealable which is very important if you're going underwater uh towards the rear nothing else really towards the rear it looks like a couple more hatches here at the back looks like just some equipment and now i need to find that button again there we go i can see it's all connected there another door there looks like this is probably about engine yeah engine hatch just for some detailing and you can repair it uh big diesel engine over there and close this there we go and let's go and get inside this all right uh so jump up here we can go and close we can also lock all these tools okay we've got a key switch for a starter red lights white light jammers heater monitors spotlights generator on off uh jamming frequency do we have anything for power there we go main power starter on white lights heaters monitors wow okay very green all right nice i've got generator we can turn that on off uh looks like we've got passenger seat which has got a radar on it's got a bunch of screens all right weather station cool it's like my little weather station green color very cool i see that still being used uh we've got what do we have over here some monitors tracking information fire missiles i'm guessing target radar locks all right uh we've got power let's go through here what we have in here a bunch of seats in here doors or med station or med room inside i like the i like that that's pretty cool uh let's go through here we've got a bunch of doors again and it looks like an equipment room of some sort we've also got a crew room okay nice and that's pretty much about it i don't think there's anything else we do oh wait the ancient room no no that's it nothing else uh what's in here it's like a little access hatch to the engine room yeah you can see both the engines right here must be quite light a lot of the driver ah okay how does this thing work so we've got monitors we've got open aha so those are the big two missile tubes yeah and you can see the missiles inside there i can barely see them uh we can do range up target lock toggle radar so that's radar and then you can i'm guessing wait until you detect something and then get a lock on it and then shoot it all right that's pretty cool uh let's go and turn that off and i want to see how little thing drives cool so that's gonna go and fold away nice okay uh so i'm guessing is there any indication for the parking brake not really okay let's just go forward then oh it's a quick very quick i wasn't expecting it to be this quick two large engines actually driving really well too means it's became pretty straight it's pretty cool i'm guessing this thing could probably do off-road too i mean let's try got tracks on it so i wouldn't see why not very cool ah this isn't really big but also you don't expect it to have missiles on the back just like a mobile mobile base really got everything you need insiders and now they can go under water too i wasn't expecting that of the equation to it looks like we might have damaged something possibly me driving too quickly but um yeah i mean this is really cool i think the grace has done a fantastic job can we get parking brake and also jammers and things inside here what if we could fire this off without any locks on it oh let's try wait for it to open probably not going to shoot anything oh that wasn't happy was it that kind of opened a little bit too quickly yeah i wasn't happy with that um all right i mean we're not gonna find that now considering it's all broken here at the back um so yeah it looks like it just tried to lift too quickly so let's try one more time monitors on open so how did it damage itself earlier on because that looks like it waited more than enough time all right well something must have got bugged off there i'm probably not the creator as well as probably just stormworks being stomachs with its physics um but yeah i mean this is a really cool creation i think this is really fun there's so many things on this also little hatches here at the top there's you know the one thing i could possibly recommend and be like yeah i'll add it for fun it's maybe add like a little turret wing with a machine gunner on top that would be pretty cool wouldn't it i mean that's just one extra thing on there but i mean this is a really cool creation i think it's great let's go ahead and turn on some last next one and the last one for the episode and moving on to the last question of the episode we have the maraca this is aim to be the airbus h285 uh and it's an advanced multi-role by jet engine veto um apparently got quite a few teachers on there uh we've got altitude autopilot all those cool things 111 or 110 knots max speed uh capable of obviously weapons and all the other cool things you would normally see on these cool creations so let's go into one and see how it works and spawning in the veto i mean really nice looking i like the design of this definitely got that veto look to it double jet engines on either side very interesting looks like it is leaning one side oh no no it's coming back all right uh what do we have gimbal camera is we've got all kinds of things going on in this creation don't we it's a refueling is that radars possibly sonars i mean really nice pylon system over there so you maybe mount some machine guns some cannons there really cool very nice all right let's go and get inside it so we can jump up here tons of cto for passengers um would recommend maybe naming these with like uh c1 c2 so you can use it with storm link there's one suggestion i can think of there left siding door closed we've got the right sliding door once again more passenger seats along the side here all right pretty cool i like it detailing is quite nice in here ah let's go and close that door and then up in the cockpit so we've got co-pilots and pilots a bunch of nice screens here always like seeing a bunch of screens got a whole bunch of panels up here too for us to click on okay i mean let's start clicking on things so go we need to get uh this little song procedure battery relays engine release and i also get those things on so that's engine battery generators avionics engine relays uh which is relays okay so just pretty much all those things and then fuel pumps okay nav lights we need on cabin lights sure backlight shore refilling palm we've got cabin heat transponders caution warnings transport gps okay fuel prime startups fuel pump startups all right i've got locked doors switch partity release gear landing gear we've got old hold auto part precision mode switch monitor uh we've got pfd okay cool pfd monitor nice is there another one i'm guessing that one there all right so artificial horizon looks like compass okay throttle cool engines can you switch the screens yes no that one i guess that's a little camera radios and a few other things in there ah there we go so you can switch map radar stabilize gimbal camera nice okay i like that so you're gonna switch this one all right it's cool got hard points we got alt hold rps windshield retracts uh fire left right hard points okay so you can add the hard points on that might have machine guns or cannons or something on it but detailing is spot on isn't it really pretty cool all right i mean we can we're pretty much good to go aren't we a low fuel low battery really or maybe it's just meant to be like that and then we need to like illuminate if it does then have it um all right let's go and get do we need to adjust the throttle maybe maybe not collective oh hello okay so that's going up no problem at all and you get us a fold does i think let's get our landing gear there we go and it's going to fold it away very cool let's go into h that's w s nice okay doesn't really move the nose it just keeps the nose level and just pitches the jets okay and then we increase an alt in just up and down i guess yeah so you just use up and down oops a little bit funky there there you go i think it's because i'm holding up and w s at the same time so let's just do w first yeah it's kind of having a little bit of a hard time did i forget to do something no let's get rps fully up now okay we are moving yeah very interesting design precision modes which monitor altitude holes and we'll probably do the old hold stuff so if we do it all told we have to enter it in so we'll do let's just try that enter in alt hold 200 and then let's try waypoints uh setting from why not until they're in and let's throw in autopilot so then it should start turning us and it's doing that funky thing at the front game players there's three did we actually lose a flat three no three i guess not players is not possible all kinds of things underneath that isn't it that's pretty cool players aren't either wing but they haven't been sent off we need to arm them at some point i don't think we do to be honest october's retracts any of the stuff master master on maybe cockpit light switch you can change that cabin lights refueling pumps transponders cautions all right we got everything else turned on maybe now three yes there we go we need a master arm in order to get the flares to deploy themselves oh there's a chance oh chiefs nice that's pretty cool i wasn't expecting those there's a ton of them look at this there there's there that's there there's quite a lot to look like 10 or more more of those 14 or 16 of those that's pretty cool yeah it seems like it's doing pretty well yeah 110 knots top speed you can still see the vetoes have calmed themselves down a little bit all the jet engines they're not rotating as much as they were earlier on but it's a very interesting design i think the crate has gone for i think it's really cool it's very unique you don't see a lot of these things over on the workshop and yeah just overall looks really cool very very nice kind of kind of just makes me want to carry on building my survival series or hello what's happening with that guy uh it kind of makes me want to just carry on building my survival series visa and get it finished because this thing is really cool so guys uh we're gonna end it over there for this episode hopefully you guys have enjoyed it there's been some really amazing creations and really cool ones uh let me in the comments uh what you think of the creations and if you want to check out any of them they are in the video description so you can go get some lovers as creators and go show them some support uh if you have enjoyed the video smash the like button subscribe button until next one we will see you then [Music]
Info
Channel: MrNJersey
Views: 5,588
Rating: undefined out of 5
Keywords: Stormworks, top 5, creations, workshop, best, weekly, submissions, boat, ship, helicopter, arctic, search, rescue, mission, custom, popular, snow, showcase, ice, biome, guns, weapons, travel, fuel, fluid, auto pilot, distance, crane, lift, car, sink, sinking, tank, snowcat, jet, tanker, transport, heicopter, generator, power, electric, inf
Id: zNjls9VFLCw
Channel Id: undefined
Length: 29min 37sec (1777 seconds)
Published: Mon Dec 20 2021
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