Star Citizen — Down the Rabbit Hole
Video Statistics and Information
Channel: Fredrik Knudsen
Views: 1,859,074
Rating: undefined out of 5
Keywords: Down the Rabbit Hole, Star Citizen, Cloud Imperium Games, Chris Roberts, Derek Smart, The Escapist, crowdfunding, Kickstarter, Wing Commander, Freelancer, Ten Ton Hammer, Hangar, Arena Commander, Star Marine, Turbulent, Illfonic, feature creep, Elite: Dangerous, No Man's Sky, Yogventures, Yogscast, Sandi Gardiner, Ortwin Freyermuth, Mark Hamill, Gillian Anderson, Gary Oldman, Andy Serkis, John Rhys-Davies, Pupil to Planet, Squadron 42, Gamescom, CitizenCon, documentary, dtrh
Id: 8IcPsIwC-pU
Channel Id: undefined
Length: 32min 46sec (1966 seconds)
Published: Thu Oct 27 2016
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This vid was posted like 3 days ago.
I don't remember it ever being quite at bleak as it gets in the video, but that's probably just personal impression. I suppose I have always been more of an optimist than a pessimist about this project. That being said, this was a very good summary.
I've been backing the game since the beginning, and that's pretty much how I remember it.
Granted, I personally didn't feel all the doom and gloom when Star Marine didn't drop, but I do remember a lot of doom and gloom on this sub.
One thing I would add that he didn't talk about was, that most of the doom and gloom around that time stopped when Disco accidentally leaked that URL, and people saw all the assets they've been working on, but hadn't told us about (Like the Kingship).
After that leak, they started being more open about what they were working on.
That accidental leak probably did more to alleviate concerns than anything else that happened that year. It restored most of the faith that some fans had lost in the months of silence prior.
Very professionally made.
This paints a very grim picture that is not representative of the times it is talking about. It sacrifices accuracy for this critical/opposing perspective. I'm not saying it's wrong just taken to extremes. my biggest problem with this video is that i was around during those times not everybody was happy but the first two years were nothing but hype. People didn't even question anything really till 2014.
P.S The yogcast game - the single developer had a meltdown and couldn't complete the project so yogcast took all the assets and gave them too TUG and then gave all the backers keys for that game (it was a very similar game project) then that project failed as well.
Putting everything together like this would of still emphasize your point. The way you phrased it makes it look bad on the people when they tried to do everything to help their audience.
Fantastic video. Well researched, and despite being from a long time backer, it maintains an excellent level of neutrality.
I hope everybody would watch it at some point as it really puts everything into perspective. It's easy, as a backer, to disassociate oneself from the whole process. I can't imagine the day to day feelings that the entire company (let alone CR and the team leads) experience; especially during the time of Derek Smart and the Escapist articles. To be personally attacked in front of a massive audience would crush many peoples spirits.
It's not easy giving money, expecting what we've been promised and getting angry when it's not delivered in time, but it's a two way street. They've all been pouring themselves into building almost this whole thing from scratch (SQ42, SC, Hangar Module, Arena Commander, Star Marine), and they have to be just as upset when they can't meet deadlines or are blocked because of ground-breaking systems they're making.
The game has come immensely far since it's inception in such a short time. The communication with its fanbase has decreased and many are not pleased with this. It may be with good reasoning, though. With all this progress and the potential of the final result, a lot of rival producers and critics may find this game to be a large threat. CIG has been burned before by the media and I can understand keeping quiet to prevent any further damage. It seems they're taking the 'let the game speak for itself' approach; and with what we're seeing lately it is doing a fine job of that.
I don't mean to be SC's white knight here. If they can't figure out a way to keep interested parties well-informed while skeptics and nay-sayers try to destroy them, then they may end up with an issue larger than building the first game of this magnitude. Despite the 130 million raised, its all provided through crowdfunding; this source of income is extremely finicky. Without the right balance of fund management, maintaining income, and appeasing backers, things could become lopsided very suddenly and collapse this whole house of cards.
As a star citizen, I hope to never see it fall, and I eagerly await the release, whenever that may be.