Spider-Man & The X-Men: Arcade's Revenge - ProJared

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Spiderman and the xmen script Dude X-men gets me all like (hums theme song)   And then Spider-Man is all  like (hums theme song)   Imagine being a kid in the 90s  and loving these, thinking like   “they should mash them together!”  So they did and it gets you all like   aaaaagggGGGHHHHHH! (intro)   What is it about certain retro games that haunts  us to this day? I have a few that I could never   beat as a kid - like a shameful conceit that I  was bested. Spider-Man & The X-Men in Arcade’s   Revenge defeated me when I was young, over and  over and over. I felt like I had to go back to   it. Like a bloodfeud, I’m back decades later  to excact *my* revenge, for the same reason   any of us finish any video game: to feel like I’ve  actually accomplished something in my life.   Spider-Man & the X-Men in Arcade’s Revenge,  a game with not one, not two, but three   trademark symbols in the title screen alone. The intro sequence jumps right into a cutscene   presented through comic book style panels, which  honestly is kinda cool. Spider-Man notes of the   missing X-Men members lately, notices Gambit  walking down the street and then VVVRRRRMP! He’s   sucked up into a garbage truck or whatever.  Thus we lead into the very first stage, with   Spider-Man breaking his way into a compound. Let me start with this - for a 1993 Super Nintendo   and Sega Genesis game, Spider-Man plays pretty  great. His running and jumping is as responsive as   it can get, shooting webs is good, but I would not  had expected any game to capture his mobility as   well as they can in 16 bits. He can stick to and  climb almost any wall, but most importantly - they   nailed his web swing! The sound effect is perfect,  you can control the height of the swing, but most   importantly the speed and momentum registers in  a believable way. Seriously - no other video game   at the time comes close to how good Spider-Man  feels here. They even have his Spider-Sense,   which is a mini radar that directs Spiderman to  locating these blinky light things that must be   collected in order to open up the exit door. The first stage is a great introduction level.   Plenty of space for Spiderman to roam around,  some simple robots to shoot down, and a bit   of a scavenger hunt for the blinky things to  encourage learning all of his mobility options.   I have replayed this first level so many times  because of just how fun it is to be Spiderman,   climbing on walls and doing some swinging. Then you beat the first stage, and are instantly   reminded that oh yeah…. this is an LJN game. Spiderman finds and releases the X-Men,   only for Arcade to appear. For those unaware,  Arcade is a Marvel Comics villain, but like…   D-tier. His whole thing is he captures people and  forces them to escape his contrived death games in   his arena subtly named, “Murderworld”. And yeah,  he pretty much always look like this - white suit,   green shirt, stupid yellow bowtie. With the X-Men released, they all need to   escape Arcade’s murder games, which gives each  hero two levels of their own to fight through,   all with their own style of gameplay. They  also all have their own style of being so   aggravatingly bullshit difficult that  it’ll make you pull your hair out.   Speaking of pulling your hair out, this  video is brought to you by Keeps!   Keeps is a subscription service that makes  it easy and more affordable for men to treat   their male pattern baldness. They offer  clinically proven treatments to combat the   symptoms of hair loss and they’re delivered  right to your front door. 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Spider-Man continues to  play mostly like he did in the intro stage,   only it’s a more straightforward “get to the  end” instead of having to find a bunch of keys.   Only now there are way more enemies, way more  damaging spikes, and instant death pitfalls   everywhere. It’s way easier to take a bunch  more damage in these levels, and the health   items don’t restore a whole lot. But don’t worry  - you can get also get a bunch of these different   colored Spider tokens! What do these get you?  Points. For a high score. That’s it.   His Spidey-Sense is reduced down to warning  you when a boss shows up. Which the first   one that does is The Shocker! He’s an  easy fight that is entirely skippable,   and he explodes into point gems. But then in the  same level, the second boss is… also the Shocker.   And then in the same level, there is a third boss  - ...this guy! Now I consider myself decently   well-versed in the Marvel universe, and I had  no idea who this red Pterodactyl is. Thankfully   a bunch of helpful people who watched me play  through this over on my Gameplay channel pointed   out that this is N’astirh, a demon from Limbo who  once kidnapped 13 babies to sacrifice them in a   ritual known as Inferno, and once took over  the body of Hobgoblin to become Demogoblin,   and uses the transmode virus to convert others  into technomatter so he can feed off of them.   In here, N’astirh poops gems when he gets  hit that heal you ever so slightly.   Cyclops plays very differently than Spider-Man.  While his running and jumping are the same,   he can shoot his eye lasers in all the directions.  But for good measure, he can also punch, and do   what has to be the most uncomfortable awkward kick  I’ve ever seen someone do. Seriously, just throw   a gamer chair behind him and a desk in front and  he looks like me 90% of the time I’m at home.   For whatever reason, Cyclops’ stage  is running through mine shafts,   which means riding mine carts. Annoyingly, he can  only use his OPTIC BLAST while standing still,   which means aiming has you stand completely still  to shoot, and before you can look down to fire,   you have to crouch first. It’s hard to explain  without having the controller in your hand,   but it makes Cyclops control stiffer than  the stick that’s always up his ass.   You all know Storm, right? She can control  weather, usually shoots lightning, and she   can fly. And according to LJN, what’s the best  way to translate all of that into a video game?   …make her swim. All of her levels are underwater.  She can still shoot lightning bolts at least,   while somehow also not electrocuting herself.  Weirdly, Storm’s levels are also the easiest,   because instead of a life bar she has air, and as  long as you can make her head above the surface,   you can keep her air maxed out. Doesn’t mean  it isn’t stressful though, because every bit of   damage depletes her air quickly. I swear, I can  hear the drowning music from Sonic the Hedgehog   everytime I play her. …whew, god damn. At least there’s still my favorite X-Man,   Gambit. Hold on, Beaudreux? How’d  they get his last name wrong?   His stages are about what you’d WAAGGGGHHHH!  Throughout the entirety of his level,   you must run from a massive spiked ball of instant  death. This means constantly moving forward,   not knowing what’s coming ahead, and taking a  massive amount of damage from every single enemy   that hits. Bullets deal less damage than getting  booped by an enemy. Now you can stall the spiked   ball by hitting it with one of Gambit’s cards,  however unlike every other character in the game,   Gambit is the only one with limited ammo. If  you run out of cards, you’re pretty much dead,   especially since there are times where you have  to break through blocks to progress forward.   You need to make sure you’re killing enemies with  Kinetic Card throws so that they drop more cards,   all while running away from certain doom. Now I’ve been saving the worst for last,   and that’s Wolverine. With how weird all  these levels have been for everyone, you   could not possibly expect the theming for  Wolverine’s levels. Brace yourself.   What. The hell. What the hell is this!?  WHAT THE HELL IS THAT!? Why!? Why   clowns!? ? Why jack in the boxes with tommy  guns!? Weird Claw Hand Clowns on Roombas,   bomber planes!? And the entire time,  the ENTIRE time, clown laughter.   Playing as Wolverine is honestly as smooth as  Spider-Man’s. Run, Jump, claw stuff. He also has a   button that makes his claws pop in and out, which  you gotta admit, few things are as cool as being   able to control that SNIKT sound. If you keep  your claws away, Wolverine will even regenerate   a set amount of life back. You can even claw  through certain walls with his uppercut. Again,   this is actually pretty cool. What I’ve been glancing over this entire time is   how incredibly bullshittingly difficult everything  about this game is. You’re gonna die a lot.   Remember the Cyclops mine carts? What I didn’t  mention is that if you miss any jump and land   on the tracks, instant death. Dudes can shoot  you from off screen, and robots can infinitely   spawn and chase after you. Spider-Man has  way more bottomless pits, as does Gambit,   and in Storm’s every single thing hurts,  including things you thought were backgrounds   and every single explosion, including ones you  cause. Think Wolverine’s is completely straight   forward!? SURPRISE, buzz saw to the nutsack. Why is it that when Spider-Man gets hit,   he gets flung backwards like fifteen feet  into the air, Gambit doesn’t react at all,   Storm gets hit like eight times in a row from  everything, and when Cyclops gets hit he looks   into the camera like he’s in The Office? And for every single one of them… there are   no checkpoints. You have to beat each stage in  one go. Remember how Spider-Man had THREE bosses   alone? Die at any of them and boom, back to the  beginning. Don’t screw up a single Cyclops jump,   don’t get lost in Storm’s underwater  maze, don’t move too slow as Gambit,   don’t get hit by a pie as Wolverine! You have three lives, and zero continues. Not   three lives each - THREE lives between them all.  That’s why I never beat this game. Having to   start over upon every single death, running  out of lives, and getting sick of having to   redo the intro stage over and over and over  again just exhausted me into submission.   Thankfully, there is a single exploit you  can take advantage of. On Gambit’s levels,   and only Gambit’s levels, you can collect 100 of  these star things to earn a one up. However, there   is a single star here that is glitched, and won’t  vanish if you hit at an angle. You can jump over   it and back, repeatedly, to rack up hundreds of  stars and free lives. Do this until you’re crushed   to death, rinse and repeat. I did this until I  got over 30 lives. That oughta be plenty!   Also, I want to point out the rather  hilarious death scream all the X-Men do.   And that Storm’s death scream  is far more haunting.   Also worth pointing out, and  easily an undeniably amazing   thing about this game – the music is great.  Not just great, but downright impressive!   It has no right having music this  good. These are full on compositions,   not just quick looping 40 second melodies. The  bass line in every Spiderman level is tight.   I don’t know of any other Super Nintendo  game that has percussion that sounds   this clean. Listen to the hi hat!   The soundtrack is standalone incredible, and  it makes having to replay every level sting   a bit less because at least they jam. Well  except for Wolverine’s, since, y’know.   Spider-Man has to fight three bosses, Cyclops  fights a Sentinel, Storm fights nothing, Gambit   fights a King while he has a Jack-2 off suit, and  Wolverine fights… dude I don’t know. I think this   is supposed to be Apocalypse. It took me twelve  attempts at this boss battle alone. I haven’t   even talked about all of their second levels yet.  Because they get to be even more bullshit.   Spider-Man has way more bottomless pits, requiring  a lot more web-swings of faith and enemies off   screen pelting you away. And at the same time…  rain, with heavy winds that push you in whatever   direction. It doesn’t just push, it makes you  face that direction which can completely screw   up your web shots. Lots, and lots of falling  to my death here. And at the end of it all,   TWO bosses, at the same time! Carnage, and Rhino.  Rhino runs back and forth and rams the wall,   making you fall down your ledge automatically.  And Carnage jumps around shooting back at you,   only he’s invincible some of the time. Honestly  I couldn’t figure him out, so I kept shooting off   screen hoping for the best, until I heard him die.  And with Rhino, you web swing into him. But man,   after like two hours and dozens of lives later,  I’ve officially gotten farther in this game than   I ever have in my entire life! Cyclops has even more leaps of faith   and way more enemies to kill, including yet  another Sentinel. And then, once you beat his   second stage, SURPRISE! Bonus third level,  versus a GIANT sentinel! Frustration aside,   this is actually a pretty decent boss fight, as it  loses chunks of itself as you blast them off. This   Sentinel shoots missiles, energy balls, and those  surprise prank Snakes that pop out of cans.   Storm’s second stage is largely the same as her  first, only more maze like and even more water   to go through. The boss, if you can call it that,  at the end is blasting these orb things. Again,   not too bad as long as you manage your air. And then there’s Wolverine’s second stage, by far   the most aggravating, bullshit of them all. The  entire level is you running from the Juggernaut.   Along the way, you cut down anvils and whatever  to slow him down. All while killing enemies,   clawing through walls, and avoiding ball pits.  Why? Because the ball pits are instant death.   Which makes sense. Do you know how many  diseases there are in those things?   If the Juggernaut catches up to you at any point,  he’ll also instantly kill you. So run and run and   run, slowing him down, and when you finally  get to the end… a ballpit you cannot pass.   And when the Juggernaut reaches it… you die. Jump  into the ball pit to trick him into going into it,   also death. No, you have to *kill* the Juggernaut  before the end of the level, or you die.   I got stuck here for hours. Remember when I said  30 lives should be enough? NOPE! I thankfully   did not beat Gambit’s first stage on purpose,  just in case I needed more lives. And I did!   So to kill Juggernaut, you cannot miss a single  one of these anvils to drop down. But for whatever   reason, some of these are just.. Fake. You can’t  cut them down! I would claw them over and over   and it just wouldn’t happen! Why would they  do this!? Juggernaut has to hit these things,   and on top of that, you have to stab him, a lot.  Like, a lot a lot. There’s no speeding to then   end here - it’s basically a countdown timer to you  doing enough damage to kill him. After dozens of   attempts and all the stabbing i could possibly  do… he still wouldn’t die. And that’s because   just cutting these things down isn’t good enough.  You have to time it so that you slice the ropes,   they fall, and they have to LAND on Juggernaut  in order to get enough damage in to have   a chance at beating him. This is the absolute  worst level - you cannot miss a single thing.   Okay… there’s still Gambit. Thankfully all my  attempts at gaining extra lives made it easier for   me to blitz through it. But even towards the end  before the boss, I’m getting low on life and cards   and… yo! Look at all those power ups I can get!  Stars, more cards, more life, I’m gonna grab… uh…   I’m gonna get… oh my god. You can’t. It’s  impossible to get these power ups up here!   Even if you destroy the blocks properly, Gambit  can’t jump high enough to get up in there. There’s   no other way in, these are all fake! Are you  kidding me!? The game is FUCKING WITH ME!   Yeah I no longer trust anything that  comes next. I’m getting as many lives   as possible because I refuse to lose here.  So I’m gonna get some more. Let’s go with   another cool… hmm… 80? 80 lives sounds good. I was able to kill the card boss. And the second   stage.. Is an autoscroller. But going up. It’s a  lot of the same trappings as the previous stage,   only you have to guess which side to  go up on. Because if you choose wrong,   you’re trapped and you’re dead. Look at this  - they even put a bunch of powerups at a dead   end just to further insult you. Why does this queen card look like   it wants to suck me off? Does the king  card look at me the same way? …yup.   The autoscroller goes for way longer than it  should, and you really start to feel it since you   have to start over after every death. Of course  there’s another boss at the end of this stage   and it’s… giant… robot lady? They might supposed  to be the Hellfire Club but I have no idea.   But hey, with her finally defeated it’s… another  Cyclops stage? Aww come on! At least it’s short   and… oh, now Wolverine? Oh okay, this is kinda  neat. Now every characters runs through a short   level to make their way to the final showdown  with Arcade. Wanna know the crazy part? Storm   has a normal level! Look! She can shoot  lightning in every direction and jumps   super high! This is great and so much more fun  than any of her swimming garbage! Why couldn’t   they have her like this the whole time!? And sure enough, it’s a final showdown with the   man himself, Arcade. And by man himself I mean a  giant tank of him. You have to play Spider-man for   this part. Just do your best to shoot the machine.  But don’t worry, the X-Men are here to help!   …sort of. If you get near them on the side,  they’ll each do a single attack to act like   they’re helping. They’re basically worthless,  especially Wolverine who only has melee range,   and he doesn’t even have his claws out. Eventually the tank explodes into springy Arcade   robot, and that blows up into several  more Arcade robots, and when they die…   it’s finished! Arcade appears on the screen,  says he’s blowing up the complex. Kaboom!   They all jump out in a dramatic explosion!  Only now Storm’s wearing the wrong outfit!   “You think he got out?” “You can count on it!”  “C’mon, let’s go home!” And then… game over,   title screen. Wow. The developers didn’t  even want credits to put their names in.   What is it with LJN games and being almost  just good enough to make you excited at first,   only to be sucker punched a fraction into  their games? Arcade’s Revenge starts out so   promising - smooth controls, different characters  to play in different ways, surprisingly kickass   music. But they always make them unfairly  difficult and near impossible to beat. They’re not   difficult in a fun way, just infuriating, and then  as kids we never beat them because they aren’t   enjoyable to attempt over and over again. It’s like they figured out their formula   early on and incorporated it into everything  they’ve ever made. LJN didn’t just want your   money, they also wanted to punish you for it. I  can only imagine what they’re all, wait hold on   a god damned second! You were all standing on  a cliffside. Spider-Man what the hell are you   hanging upside down from!? (OUTRO)
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Channel: ProJared
Views: 250,809
Rating: undefined out of 5
Keywords: projared, spiderman, spider-man, spider man no way home, spider man no way home review, spider man no way home spoilers, spider-man game, spider-man no way home, xmen, x-men, spiderman xmen, spider-man xmen, spiderman x-men, spiderman x-men sega genesispider-man x-men game, spiderman games, spiderman game, LJN, LJN games, ljn avgn, avgn, avgn ljn, snes, super nintendo, LJN snes, LJN marvel, angry video game nerd ljn, spiderman xmen arcade's revenge, spiderman xmen arcade
Id: 13TZsri4mf8
Channel Id: undefined
Length: 20min 26sec (1226 seconds)
Published: Wed Dec 15 2021
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