Speedrun of SpongeBob SquarePants: Battle for Bikini Bottom (SPEEDRUN EXPLAINED - 100%)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Hey everyone, my name’s tomatoanus, also known as the one pump chump, and this is a segmented 100% speedrun of SpongeBob SquarePants: Battle for Bikini Bottom for the original Xbox. This run is performed by SHiFT, the current world record holder for this category, who also helped me write the script to make sure it’s all as accurate as possible. If you would like to watch either this segmented run without commentary, or SHiFT’s current 100% world record, there are links in the description below. Also, as I said earlier, this run is done on the Xbox version of the game. There were three different releases of this game, the home console version, the PC version, and the Game Boy Advance version. All three are different games with different plots and even gameplay styles. This is the home console version, which is a 3D platformer, action-adventure. If you’re unfamiliar with the game and the category, here’s a quick rundown of everything you should know going into this run. The general story of the game is that local business owner, Sheldon J. Plankton, has accidentally set a horde of robots loose upon Bikini Bottom. We play as SpongeBob SquarePants, Patrick Star, and Sandy Cheeks, as we attempt to defeat the robots and make everything normal again. This is done by playing through 13 different levels, and the game ends upon completion of the final level, the Chum Bucket Lab. In order to access most the levels, you have to have a certain amount of an in-game collectible called a Golden Spatula. The amount of Golden Spatulas required to enter a level ranges from none, up to 75 for the final level. As I said earlier, this is a 100% run, which is defined as collecting all unique Golden Spatulas in the game, which there are 100 of, as well as collecting any other source items that are required to obtain the necessary Golden Spatulas. Source items include the game’s most common currency, which is called a Shiny Object, as well as 80 of Patrick’s socks, and a few other miscellaneous collectibles that are unique to certain levels. By collecting all unique Golden Spatulas, all the other collectibles required to obtain the spatulas, and completing the game, we will have completed a 100% run. With that being said, let’s get into the run. Oh no you don’t. Hi, I’m Chicago Guy, here to tell you that this video is sponsored by Displate. Displate sells high quality posters printed on metal, like this Chicago one I have. Or these retro movie poster ones I also have but they’re in Japanese because I, Chicago Guy, am cultured. This one is green so I can’t green screen it out. Th-this one’s in green, so I-I, can’t really uh, do the green screens- I can hear you already though, “but Chicago Guy, I’m a lazy bum from Wisconsin and I could never be bothered with the long and arduous task of hanging something on my wall!” Well have I got good news for you, bud. It only takes 20 seconds to hang a Displate, and no tools are required. Use the link in the description for 30% off if you order in the next two weeks. Anytime after that you can still click the link and get 15% off your order. The run starts in the Bikini Bottom level with us having received a fax from Mr. Krabs letting us know that he’ll give us Golden Spatulas in exchange for Shiny Objects. Our immediate goal though is to collect the 50 Shiny Objects inside the pineapple so that we can grab the Golden Spatula that the sponge keeps hidden in his closet. After we collect the Golden Spatula and come out of the closet, we’re going to open the front door and exit to the hub world proper, Bikini Bottom. Normally when you go out-of-bounds in this game, you get brought back in-bounds by Hans, the big hand that comes onto the screen. What SHiFT is going to do is lay down out-of-bounds next to the entrance to Jellyfish Fields. Hans will grab us and pull us off the screen and into the taxi pad, which gives us a button prompt to enter Jellyfish Fields. We say yes which respawns us like normal, but because our demise interrupted the taxi call, the loading zone for Jellyfish Fields that spawned during the taxi call stays spawned. By doing this exact thing again, we get dragged into the spawned load zone, bringing us to Jellyfish Fields while the hand was still on the screen. Leaving a level at any time with Hans on the screen causes a glitch called ‘Hand Disable,’ but I’ll explain the effects of this in a minute. This excursion to Jellyfish Fields is going to be kept pretty brief because seeing the squid guy scream when we first loaded in was pretty terror inducing. Our trip to here is mainly done so we set up Hand Disable and unlock the level for warping back later, but while we’re here we’ll quickly grab one of Patrick’s socks, along with a spatula. After we cosplay as a fishing bobber and gain control again, SHiFT will quickly menu to take a taxi back to Bikini Bottom outside of the pineapple. Here we’re going to quickly climb up the Easter Island statue to grab a pair of golden underwear, which permanently increase our health by one point, and then we’ll leap on top of some balloons to make it on top of the pineapple to grab another Golden Spatula. A minute ago I explained the setup for something called ‘Hand Disable.’ In short, it lets us go out-of-bounds here to skip around the Bikini Bottom hub to go to the treedome first, which is a part of the second area in the hub, normally gated behind the first boss and a minimum spatula count of 15. Normally there are two types of trigger zones in the out-of-bounds area: one is the sand you walk on and the other is all area in the air. If you stay in either zone for too long, then Hans will grab you. Hand Disable made it so that Hans won’t grab us for the zone in the air. He can still grab us if we run on the ground for too long, but as long as we continually jump, we can traverse through out-of-bounds to the treedome. Inside the treedome, we have to destroy all the Duplicatotrons for Sandy. SHiFT aims to take out all three Duplicatotrons first before focusing on any other robots, that way the Duplicatotrons will produce fewer robots we have to clean up later. Once we get rid of the Duplicatotrons, we sweep back and take care of any remaining robots. When we go to collect the spatula, we’re going to perform a skip called ‘Treedome Spatula Celebration Skip.’ By jumping onto the door, sliding off, and leaving the treedome at the same time, Sandy will talk and interrupt the door opening. This gives us control of SpongeBob for just long enough before the door finishes opening, that we can collect the spatula right before the loading screen starts, skipping the celebration. Back outside we collect a SpongeBall power-up and continually double jump without walking on the ground. This delays the power-up from starting and lets us climb onto a platform where we unleash the sponge to ramp on top of the Chum Bucket to grab a spatula. This is called ‘SpongeBall Storage.’ After we collect the spatula, we can then make a leap from the roof and enter the building before we would have realistically shattered our kneecaps by hitting the ground. Inside the Chum Bucket, we get ambushed by a TV where the newscaster informs us of robots running amok, which we ignore to leap up and snag a spatula that’s floating in the corner. By the way, our jump onto the roof of the Chum Bucket also put us in the third hub area of the Bikini Bottom, normally gated behind the second boss and a 40 spatula requirement. So right now we’re pretty much outside the doors of the end of the game with only six spatulas. Back outside, we talk with Mr. Krabs, which unlocks the ability to warp back to the Krusty Krab later. After our movement gets commandeered by Bubble Buddy, we can then enter SpongeBob’s Dream, which leads to the first big difficulty spike in the run. This is intended to be the last level in the game aside from the final boss fights, but thanks to sequence breaks we’re here in the first five minutes of the run. After sliding on our normally proportioned tongue, SHiFT jumps onto the ledge of a box where he has only a few frames to jump onto some spikes and then a trampoline, which rockets us onto Squidward’s house to snag a spatula. This was the first of three major tricks in this visit to the dreams, which is named ‘Super Bounce Skip.' From the roof, we drop down and turn Battle for Bikini Bottom into a Christopher Nolan piece by entering Squidward’s dream. We won’t be here for long as we’re only here to get the warp point for later, because now we’re going to perform one of the single hardest pieces of tech in the entire run, a 'sliding bash.' SHiFT will line himself up in a precise location and direction, and then jump as high as he can as an oil bubble gets to him and pops, then slam down to the ground. This damages us and boosts us forward with incredible speed, which we utilize to reach a platform that has a Golden Spatula on it. This specific use of a sliding bash is referred to as ‘Oil Skip.’ Things in the dream segment get a little bit easier from here, with us Christopher Nolan-ing again by entering Patrick’s dream and bullying him into giving us a Golden Spatula. As you may have already been able to tell, we’re going to be entering the dreams of several different characters, but they all count as being a part of the SpongeBob’s Dream level. We then warped to a specific spatula in SpongeBob’s Dream, which put us right in front of the entrance to Sandy’s dream. When we enter the Texan’s dream, we have control of her and perform another skip called ‘Sandy’s Dream Skip.’ After hanging ten for a moment, we lasso our way over to the big brown nut that Sandy is dreaming of. There we leap up the side of it and jam Sandy’s head into the underside of the nut, which hits a checkpoint trigger. We then lasso over to a nearby manure truck that for some reason Sandy is also dreaming of, which we stand on top of to take damage. Once we lose all our health, we respawn at the checkpoint trigger we hit on the big, brown nut which is conveniently where a Golden Spatula is located. We needed to lose all of our health to respawn because if you remember we disabled Hans the hand a little bit ago, so falling out-of-bounds doesn’t respawn us. With that spatula in tote, we’re not entirely done with Sandy’s dream because there are two socks to collect before we leave. While SHiFT makes like Johnny Utah, I want to take the time to explain a couple things real quick. One is that at the start of the video I mentioned that we play the game on the original Xbox. This is because the original Xbox has the fastest loads over any other console we can play this game on, including playing the game on the 360 using backwards compatibility. Another thing that’s worth mentioning is pivot turning, which is the term used by the community for the fact the sponge has a turn radius, so he pivots around an axis when he changes directions. This means that throughout the run, whenever we set up tricks in precise locations, SHiFT will often jump to turn himself around without losing the specific line he set up, or will spin-attack to be able to slightly change positioning without pivoting too much. Back in Bikini Bottom, we immediately enter Squidward’s house because Squidward has a Golden Spatula, but he won’t hand it over until we annoy him sufficiently. This is done by jumping at least ten times inside his house, but SHiFT goes the extra mile and commits the crime of destruction of private property to also spawn a sock. SHiFT timed his rampage to destroy the last piece of furniture as he collected the spatula, making the sock spawn animation and spatula get animation play at the same time. After being a nuisance, we head back outside and walk on over to Dirty Dan, who’s put a sock out on display for us to take, and we talk to him to be able to warp back to him later. We then head over to the taxi pad to the Goo Lagoon and jump around the back of it to use the taxi, which skips a short cutscene, saving about a second or so, which we’ll be doing at taxi pads all throughout the run. In this first trip to the Goo Lagoon, we’re going to be performing three major tricks. After we cut a corner by going out-of-bounds and then talk to my boy Larry to get the warp point, we’re going to damage boost over to an island where we’ll perform the first trick, called ‘Early Towers Glide.’ SHiFT is going to position himself in a precise spot, and then jump towards the goo to do a damage boost himself back towards the tower. He jumps into the goo to boost himself back to where he was standing, and also to avoid running, which would pivot the sponge and throw off SHiFT’s alignment as I spoke about earlier. After a frame perfect jump to collect the sock, we damage boost back towards the tower, then jump and Bubble Bounce, which will get us stuck on the wall, and cause us to float over the lagoon to another island, surely scaring any beachgoers on the shore who’re witnessing this. When we make it to the second island, we’ll destroy a robot, otherwise my boy Larry won’t give us a spatula later. We then will perform the next trick called ‘Early Towers Bash.’ This is done by positioning ourselves in another exact location, jumping into the goo to damage boost ourselves back where we were, and Bubble Bashing to launch ourselves upwards and make it to the final island. At this island we perform another glide like we did for Early Towers Glide, and while we’re gliding, we hover out over the lagoon and hit the loading zone to go to the Goo Lagoon Pier, which is actually intended to be the final area in Goo Lagoon. At the pier, we’re immediately going to enter the teleporting box that’s fueled by *imagination* and walk over to the bus stop to swap characters to Patrick. We have to be sure to talk to Mr. Krabs to get the warp point, after which we’re going to walk over and grab a thunder tiki head, which explode when thrown or jumped on. Normally you have to destroy the ticket booth here and sit through a cutscene, however, by throwing the tiki head to destroy the ticket booth and falling into the goo, we respawn on the pier. This skips the cutscene after demolishing the booth, which is a major trick called ‘Pier Cutscene Skip.' So in the Goo Lagoon level, the pier is actually supposed to be the last area we go to, so when we enter the Goo Lagoon Sea Caves here, we’re actually entering through the intended exit. This means that upon entering, we can immediately collect the Golden Spatula that’s intended to be collected when you finish the caves. We then have three socks to collect, which we’ll do so in a pretty direct manner by throwing an item called a Freezy Fruit into the goo to turn it to ice, and then Naruto running to the first two socks, and then platforming to the third. Now, it’s by this point in the run some of you may be asking “why speedrun a SpongeBob game?" The answer to that is that a game’s subject matter or tone has little to nothing at all to do with its quality as a speedrun. Battle for Bikini Bottom is one of the most technically demanding and competitive speedruns out there, and actually has one of the biggest speedrunning communities there is. If you want an in-depth look at how the game got to this point as a speedrun, I recommend you check out part one of the Any% World Record History series that’s up on SHiFT’s channel, link is in the description. After collecting the socks and warping to the start of the cave, we exit the cave as SpongeBob through the intended entrance to the caves, putting us at the end of the area before the caves, letting us collect the spatula intended for completing this area. After a brief giggling celebration, SHiFT launches himself off of a canopy to fly high and snag a sock before landing on top of a thunder tiki head, activating the tiki to self-destruct before dropping down to collect one more sock and warp back to Larry. LareBear gives us a spatula for defeating that robot on the out-of-bounds island when we were doing the glides a while ago and just look how happy he is for us. We currently have 11 socks in our back pocket, so we can warp back to Patrick to exchange ten of them for a spatula. After the sponge’s pure elation, we’ll walk over to a tollgate and use our 15 spatulas to unlock the Poseidome. This is the location of the first major boss of the game, Robo-Sandy. Completing this fight gives you the Bubble Bowl ability, which is required for a lot of tricks throughout the rest of the speedrun This fight is broken up into three phases, with each phase requiring us to deal three instances of damage. The first phase of the fight has us first waiting for the robit to do The People’s Elbow. Once it does that, we approach it in center stage to make it jump early. When we get the robot airborne, we’re going to use the Bubble Bounce ability to jump and slam to pop its head up into the scoreboard to deal damage. After we deal damage, SHiFT circles around the center of the stage to keep Robo-Sandy centered as well so it jumps early again. After the third hit, we stand by the underwear pick-up and King Neptune to set up our tag-team partner for the second phase of the fight. In phase two, first we walk to the nearby underwear, and then go to the corner. This is followed by dodging the robot’s People’s Elbow, and jumping towards the underwear. We then walk back to the corner, which should bait Robo-Sandy towards the ropes, where it will then do a clothesline with its Go Go Gadget Extendo-arms, which surely can’t be legal in a sanctioned fight like this one. After waiting for the robot to jump, we belly flop in center stage once the robot’s vulnerable, popping the head off in the direction of the scoreboard, so we can then grab and heave the head into the board to deal damage. This entire process is something called ‘Clothesline Manipulation.’ The manipulation saves time because it brings the robot closer to the ropes so that it doesn’t have to run a far distance to do the clothesline move. “SPLING, the old clothesline move!” Couldn’t have put it better myself, fish guy. There are some smaller nuances to this manipulation as well. One is that while the robot recovers, SHiFT stands in a specific spot in center stage, which is what allows us to just rinse and repeat the process once the robot is back up and operational again. Also, after each clothesline, when we walk up to center stage, we stand just in front of the logo on the ground while waiting for the robot to jump. This is what actually causes the positioning of the robot so that the head pops off in the direction of the scoreboard. After a round full of taunting by Dirty Dan, with waving at the camera and doing a celebratory belly flop, Dirty Dan tags out, and the sponge will tag back in for the third and final phase. Phase three is almost the same as phase two, but there are a couple small differences. Once Robo-Sandy jumps, we’ll walk back to avoid the attack and do another Bubble Bounce like we did in the first phase. However, instead of the robot’s head going flying off, the robot actually catches its head and holds onto it. We can just Bubble Bash the head though to hit a button on the bottom side of it, because Robo-Sandy is a chump and holds the head out, just begging to get hit. Another difference is that when we were Patrick and baiting the robot to jump to a specific spot, we stood just outside of the logo in the center of the ring. As SpongeBob though, we instead stand inside of the logo in the center of the ring. It’s a small difference, I know, but these things really do matter when manipulating the AI of the robot. And also, don’t let SpongeBob’s brute strength fool you in this fight. He’s still nimble on his feet, tip-toeing back to the corner at times, just wowing the crowd with his incredible footwork. Like, seriously, Lomachenko would be proud. Once we deal damage three times, the fight will end with Robo-Sandy flipping its lid, and we’ll be rewarded with a Golden Spatula, completing the Poseidome. Once we’re out of the dome, we’re going to immediately warp back to the Goo Lagoon Pier to take advantage of the fact we have the Bubble Bowl ability now, and hop into the nearby box to teleport across the stage. As the pink star, we’re going to make quick work of all the robots in the bumper boats area so that we can claim a Golden Spatula from Mr. Krabs later. We’ll follow this up with some platforming to climb on top of a food stand to grab one of our own socks, and then walking by the Wack-A-Tiki game to hit an invisible checkpoint for later, which I’ll indicate visually on screen when we hit it. We want to keep this as our current checkpoint, so SHiFT is going to avoid hitting any checkpoints for the next couple minutes. SHiFT is then going to start setting up one of the headlining glitches of the run, ‘Skee-Ball Abuse,' or SBA for short. The pier is full of carnival games you can play, including a game of skee-ball that you can play with our newly acquired ability, Bubble Bowl, which is where we throw a bubble like a bowling ball. If we make one of our bubbles into one of the skee-ball holes, we get rewarded with some Shiny Objects. We have to be SpongeBob to use the Bubble Bowl ability, but we first have to grab two stone tiki heads as Patrick and take them to the skee-ball ramp. Along the way we get interrupted by a nearby robot, but SHiFT is an absolute unit and just bounces it out of the way. Once we get both tiki heads near the ramp, SHiFT will throw them with great precision to get them into the center hole. The first throw is more precise than the second, because it not only goes in the center hole, but it has to get caught on the hole and float above the ground. The second throw is much easier because it will auto-target to the top of the first tiki head. SHiFT will then use the nearby bus stop to swap over to SpongeBob As the sponge, SHiFT is going to climb onto the machine, which normally you can’t do, but we can because we disabled Hans. While standing right on the ledge of the ring below the hole, SHiFT will use Bubble Bowl to throw a bubble into the hole. When SHiFT throws the bubble, it’ll get stuck so perfectly that we continually will hit the bullseye and rake in the Shiny Objects. We’ll use this to get enough Shiny Objects to last us the rest of the speedrun as we purchase things like spatulas from Mr. Krabs, and open some areas of levels. This glitch, which again is called SBA, will continue on if we walk away, so we can use this time to explore the level and complete some other objectives, because we have a short laundry list to knock out. The first thing that we’re going to do is make like Chazz Michael Michaels and skate on this slippery platform, where SHiFT will destroy a Duplicatotron to get a sock. And yeah, that obnoxious sound in the background is SBA. Blessing and a curse I guess. Just be thankful that I was able to turn the volume of it way down in post. Next, SHiFT has to act like Joseph Gordon-Levitt to walk along some banners in order to climb up a tower. The point of interest at the top of this tower is a fishing hook that we’re going to use to bungee jump. Or I guess this game’s version of bungee jumping, which seems more like a punishment for SpongeBob. Once we dive off the platform we can collect the Golden Spatula that’s hovering over the water. After we collect this spatula, there’s one more spatula in the pier area that’s laying around that we’re going to collect right now, and it usually requires us to play as Patrick. What we’re supposed to do is use a Freezy Fruit to freeze the goo under the pier, and then walk on the ice to get to the spatula. Instead of that, we’re going to lick a slide to build up some speed and jump off at a specific point to fly to underneath the pier and land on the platform with the spatula. Being on this platform will put us far enough away from the skee-ball machine that SBA will stop due to objects despawning, and hop into the goo to end ourselves and spawn back on the pier at that invisible Wack-A-Tiki checkpoint we hit earlier as Patrick. Respawing stops SBA as a whole, even if we get back into range of it. Sponges are bottom feeders, so once we spawn we’re going to immediately go back underneath the pier. There we’ll destroy 16 tiki heads that are part of the Whack-A-Tiki game, which will reward us with a sock, which is a fair compromise for us just vanishing from existence in the goo when the camera pans back to us. Once we collect the sock, we’ll immediately warp back to Mr. Krabs to claim our spatula for clearing out the bumper boats area earlier. SHiFT is then going to warp again to go back to Sandy’s dream inside of SpongeBob’s Dream. Here we’ll immediately leap into a box to teleport across the stage, and then make things totally tubular by riding our shell across the level to go to the little Alamo. As we surf along, SHiFT will jump to cut corners as much as possible to save small bits of a second here and there. When we arrive at the little Alamo we’re going to speak with the little local business owner, after speaking to whom we’ll spend 2,800 Shiny Objects to open up a pathway composed of a bunch of Texan doorknobs. SHiFT will then Spider-Man his way on over to a big Alamo, utilizing a damage boost along the way to speed up his swinging, This skips one prolonged part where we’d have to use our lasso as helicopter blades. We still have to helicopter at the end though to reach the floating Alamo island. There, we’re going to skate around on the grounds of a former BP worksite, destroying all the robots that are here. When moseying about this area, SHiFT will be jumping on top of the thunder tikis to ignite them and clear out any robots near him without having to focus on them. Once SHiFT clears out the final robot, the Golden Spatula will appear out of nowhere, but rumor has it that it was stashed away in the basement of the Alamo. This is a dumb rumor though because everyone knows that there is no basement at the Alamo. After grabbing this spatula, we’ll quickly helicopter to behind the Alamo and grab one of Patrick’s socks, and honestly I’m really starting to wonder just how he scattered his socks to such extreme places. We’re then going to go back to SpongeBob’s Dream proper, where we’re going to damage boost to grab another spatula, using the Bubble Bowl ability to move ourselves onto the spike. All the spikes on the boxes have individual hitboxes, and we have to damage boost off of a specific one to launch up to the platform to grab the spatula. We only had 1/60th of a second to input the jump after taking damage. At the very beginning of the game, we received a fax from Mr. Krabs saying he would give us Golden Spatulas in exchange for Shiny Objects, which we’ll now do a total of eight times to spend the majority of our Shiny Objects. If you listen closely, you can tell that the voice actor for Mr. Krabs in the game is different than the voice actor for Mr. Krabs in the show. Anyways, here’s three quick facts about the run and some of the movement fundamentals that are utilized. A super basic one, but the longer you hold down the jump button, the higher you jump. This is fairly common in platformers, but it bears mentioning that it exists in this game too. Second is that you’re able to jump for up to 15 frames after you walk off of a ledge. This is referred to by the community as ‘coyote jumping,’ and it lets you increase the distance you jump off of a platform by walking a bit farther before you jump, and was actually also part of the Sekiro run we covered a few months ago. Lastly is ‘spin stalling,’ where if you spin attack while you’re in air, it will slightly extend your jump by temporarily stalling your descent. Utilizing these three mechanics, as well as some others to extend your jumps and span gaps is usually called ‘jump spacing.’ Once we finish buying all of the spatulas from Impostor Krabs, we hit a button to spawn a bunch of boxes that we’re supposed to climb on. We’re instead going to head over to a nearby fountain and double jump to get on top of it, smacking it with our attack on the way up to spawn a sock. For the floating boxes, we largely skip them by just jumping onto the lip of one of them, and then using the Bubble Bounce ability to keep our footing and leap up to a higher one. From this one we’re able to easily reach the top of a building that has a spatula on it. We follow this up with a textbook example of jump spacing to land on the nearby taxi pad to take us to Sand Mountain. To start Sand Mountain, SpongeBob tells Squidward he needs to borrow his toothbrush again (yes, really), and we’re off to grab our first sock of the level by mercilessly destroying a finely constructed snow... I mean, uh, a sandman. So Sand Mountain is structured a bit differently than other levels. Pretty much there are three different mountains for us to snowboard down, if snowboarding is even the right word for it. Whatever you want to call it, it does sound like SpongeBob is really enjoying licking this much sand. Aaaanyways, at each of the three mountains there’s a time trial, and if you beat the goal time then you get a Golden Spatula. On this mountain track, the Guppy Mound, there are several socks to collect, and right here, SHiFT does a skip by jumping through several rocks. This skip is only possible due to the fact that we disabled Hans, the hand, near the beginning of the run by way of the hand disable glitch. If we hadn’t done that, then we’d be yoinked out of air and brought back to the track by Hans himself. Also, whenever we need to begin a slide, like at the top of the track or after collecting this final sock, SHiFT uses Bubble Bowl as soon as he steps onto the track. You’ll see that right here after we collect this sock. The reason for this is that sliding in the Bubble Bowl animation accelerates the sponge faster than the normal sliding animation. Once we reach the bottom of the Guppy Mound, we’ll then be in a combat arena that we need to clear to get another Golden Spatula. Clearing the area consists of destroying both Duplicatotrons and hitting the buttons behind them to destroy a nearby fence with a snow… I mean a sandball. With the fence destroyed, we can collect the Golden Spatula, and then use our *imagination* again to use a box to warp back to the top of the mountain. There we’ll speak with Mrs. Puff who will give us a Golden Spatula for beating her elite time on the Guppy Mound. For now we’re done with Sand Mountain, so we’re gonna hop back to Bikini Bottom near Impostor Krabs, and enter Shady Shoals Rest Home, where Mermaid Man and Barnacle Boy reside. Inside, we’re going to hit the TV to change the channel, which will reward us with a sock on a nearby checkerboard, after which we’ll interact with Mermaid Man to enter the Mermalair. Also, true fact and lore deep dive, Mermaid Man gets cold easily so he uses a seashell bikini to hide his cold, hard nips that are weirdly far apart. In the Mermalair, we’re going to be performing a few big skips. First though, we’re going to be entering a cutscene in a moment so as we enter it, SHiFT is going to use the Bubble Bowl ability since it has forward movement to it, letting us move a bit farther forward even when we aren’t in control. SHiFT will then perform something called ‘Lobby Skip.’ This skips most of the lobby area by doing two full jumps to grab the ledge of a nearby platform in a specific spot, which lets us grab the Golden Spatula here a lot earlier than intended. After this, SHiFT is going to interact with a tollgate to enter a new area, using the Bubble Bowl ability again to move us forward faster for a moment. This brings us to the Mermalair Main Chamber, which doesn’t really have the most efficiently designed layout for a workspace. By the way, you can also use the Bubble Bowl animation to boost yourself off of platforms like here, which is something called ‘bowl boosting.’ After damage boosting and Bubble Bashing to grab a sock, we’ll then use a bus stop to switch from the sponge to Dirty Dan. In this next part, Mermaid Man’s TV is broken, so we’re going to fix it for him. The way we do this is by activating three nearby funnel machines with watermelons, common sense stuff really. This segment is actually pretty realistic, where a strange looking repairman comes into your home and does some really weird things that you don’t quite understand, and in the end they make a mess. The only inaccuracies here compared to my real life experience is that the repairman in this game is wearing his pants too high on his waist. While we have a moment, if you’ve played the game before, you may be curious how SHiFT and other speedrunners are able to menu so quickly. Normally you just use the left analog stick to move up and down in the menu when selecting spatulas, but it turns out though, that the right analog stick can also be used to move around in the menu. By pressing both sticks in an alternating fashion, you can menu twice as quickly. After spending some Shiny Objects on a clam, which is one of Patrick’s favorite pastimes, we collect the spatula, and then launch ourselves on the see-saw springboard we unlocked via the clam. This is going to bring us to Barnacle Boy, who has a task for us where we have to activate all the cylinders to generate some power. This task is a pretty simple one compared to the others as we just go around in a circle body slamming all the switches in order, which gives us a bit of time to explain something else real quick. So whenever we collect a spatula, we have to be sure to not double jump and land on top of the spatula, because it’ll delay the animation of collecting the spatula. This is similar to the trick we did earlier called SpongeBall Storage, where double jumping delayed the animation of the powerup. Also, Bubble Bowling into a spatula loses time as well. Back to the run, when we grab this spatula and watch Patrick do a faceplant, we hit a button for a spatula later on, and we’re then going to perform a trick called ‘Main Chamber Skip.’ By walking into the corner of the slide at a specific angle, Patrick will get stuck in the corner and build up speed. When we release from the corner, we jump off of the edge of the slide, performing two full jumps to hit a trigger to enter the Villain Containment System, skipping to the final boss of the Mermalair. As soon as we enter the Villain Containment System we obtain the warp for here, and just turn around and exit. We’re going to come back to the boss at a later time once we have a new ability that will help us finish it faster. This puts us at the intended exit of the Main Chamber, where we just quickly enter the Mermalair Security Tunnel. We’re going to be performing a series of tricks that make up ‘Security Tunnel Skip,’ which begins with jumping onto a texture in the wall to let us jump again to reach the ledge above us. We then Bubble Bash up to get hit by electricity, letting us double jump on the turret to reach the top floor. Here we bowl once to hit a button in a pet carrying crate, and then avoid the Burt Reynolds bot to grab a Golden Spatula. From here, we can progress to the Rolling Ball Area, where Impostor Krabs will be waiting for us. Getting ahead of what’s on screen for a bit, SHiFT will speak to Krabs quickly to get the warp for later, and then hit the third of four buttons for an upcoming spatula. After that, SHiFT is then going to go get a hidden sock in the area, and while he does that, it’s worth mentioning that most of the levels in this game have a total of eight Golden Spatulas, although you may have already noticed that. The only ones that don’t are the Poseidome and Industrial Park which both are boss fight levels and only have one spatula, as well as the Chum Bucket Lab, which is the final level and has two spatulas. The number of socks in each level though varies greatly. Anyways, once we’re done here, we make our way back to the Main Chamber where we’ll grab a spatula that’s just sittin’ there ripe for the pickin’. After the celebration, we’ll turn around and hit the fourth and final button to shut down the security system, for which the Mermalair Computer will reward us with a spatula. This gives us six of the eight spatulas in the Mermalair, but we’ll be back later for the other two once we have an ability which will let us get them quickly. For now, we’re going to return to Bikini Bottom and speak with Patrick to exchange another ten socks for a Golden Spatula. After we’ve made the black market trade, we’ll then enter Patrick’s Rock. Here we perform some more casual destruction of private property to get another sock before then dipping out of this musty cave that probably smells like a teenager’s room. The odor isn’t much of a surprise though, I mean we’ve all seen how these socks pretty much stand up straight on their own. Our next immediate goal is to clear out the Krusty Krab, which will give us the eighth and final Golden Spatula in the Bikini Bottom hub area that’s obtainable via objectives. Now there’s a lot going on during this fight, including manipulating enemy AI to make them miss their missile throws, tiki heads getting pushed up to the upper level before blowing up, and triggering tiki heads by bowling on narrow platforms. Pretty much this the SpongeBob equivalent of the nightclub scene in John Wick. Also, what I meant a moment ago when I said this is the final spatula in the Bikini Bottom hub, I meant it’s the final spatula in this area that we collect rather than buy from Impostor Krabs or Patrick, since if we counted those there would be way more than eight to collect in this area. Once every robot has been cleared out, SHiFT causes a bit more destruction inside on his way to collect another sock, and follows that up by warping outside to grab the final Bikini Bottom hub world spatula. From here we’re going to activate the tollgate which will bring us to Industrial Park, the location of the next big boss fight, Robo-Patrick. Because of how we sequence broke the hub, we actually enter the tollgate from behind, which I highly advise you don’t try to do in real life on the highway. This fight is much more of an underground street fight than the big budget, kayfabe-filled affair that was the Poseidome fight against Robo-Sandy. Like the Robo-Sandy fight though, this fight has three phases to it. During the first phase, we play as SpongeBob and it’s incredibly straightforward. We have to deal damage to the robot three times by using the Bubble Bowl ability to hit its rump after it performs a spin attack. Pretty much phase one is just SHiFT killing time waiting for the Oogie Boogie lookalike to begin the spin attack. Once the attack starts though, we just count to ten because the attack lasts exactly ten seconds, and then wind up a bubble to hit its rear when it stops. Once we do that three times, we’ll move on to phase two where we play as the nut lover. Oh and by the way, the green goo in the perimeter of this area doesn’t deal any damage to us, it only boosts us back to where we were standing when we jumped in, so that’s why SHiFT can just jump on it repeatedly to practice his frame perfect jumps in the meantime. So if you look above us right now, you see those flying Texas doorknobs above the stage that we swung on earlier in Sandy’s dream? They’re technically called ‘swing-hooks,’ but most people just refer to them as ‘Texas Swingers.’ When we play as Sandy, we’re going to utilize them in a new piece of tech called ‘swing-stalling.’ Whenever we lasso the Texas Swingers here, it causes boxes to fall into the center of the arena by the robot. This comes in handy because Robo-Patrick will eventually spawn goo in the center of the arena so we can’t walk on the ground there, but we can jump on the boxes since they float. By continually lassoing the Texas Swingers, it will continually spawn boxes in the arena, making it safer for us later, and it will also keep us off the ground and safe from the robot’s attacks. We’re going to be performing this a lot throughout this phase. When Robo-Patrick performs its spin attack again, we have a window to kick its back to deal damage. Once we do that, then the robot will begin to perform a vomit attack, which normally lasts a few seconds. If we instead take damage from it immediately, then Oogie Boogie will stop attacking almost immediately and move on to its next series of actions. This is called ‘vomit skip,’ and the next instance of it is coming up in a second. After we damage the robot for a third time, it’s going to raise the goo level even further, and bring us to phase three where we play as the sponge again. While phase two finishes playing out though, I’d just like to say thank you to those of you who continue to support the channel, and I hope you’re all doing well and staying healthy during these crazy times. If you’re having a hard time, just remember that no feeling is final No matter how overwhelmed you may feel, you’ll still be here tomorrow and you can get through this. Back to the fight, right at the start of phase three, Robo-Patrick will go for another vomit so SHiFT will vomit skip again by practically shoving the sponge down its throat. Phase three is pretty much one big manipulation of the robot’s AI. The robot has a pattern of blowing frost breath that we have to jump over, licking its ice cream and spitting goo at us, and then doing its ten second long spin attack. The location where the robot ends up at when it finishes the spin attack depends on where you are when it begins the attack. By standing in a back corner when the robot starts to spin, then the robot will finish spinning and be open to our attack from either the main platform in the level that we spawn on, or a conveyor belt on the far side from the corner we originally stood in when it started spinning. After SHiFT stands in a corner during the spin startup, he begins running to the general location of where the robot will end up As the robot’s attack winds down, SHiFT is able to gauge where in the possible area it’ll be attackable from and will bravely bowl a bubble at the bot’s back. This whole AI manipulation process is done a total of three times to end phase three and the fight as a whole. Once we deliver the third and final hit, the fight will come to an end and we’ll be given the Golden Spatula for the fight, even though we don’t get to see the spatula. The big thing that we get from this fight though isn't the Golden Spatula, it’s a new ability called Cruise Bubble, where we launch a bubble torpedo that we can steer around and blow up. The reason why this is big is because it lets us perform what’s probably the most important speedtech of the entire run. Cruise boosting. After we do some Bubble Bowl boosting shenanigans to enter the sponge’s library quickly, watch how SHiFT throws out some Cruise Bubbles into the wall, and then has a ton of forward momentum when he jumps off the trampoline to grab the floating sock. This is cruise boosting. I’ll explain it in a moment, but it’ll take a while because there’s a lot to it. In the meantime, we’re going to be returning to Sand Mountain to obtain the remaining spatulas and socks there, which will contain a lot of insane movement thanks to cruise boosting. Now what exactly is cruise boosting, other than a glitch that takes an already insane platforming speedrun and cranks it up to 11? I’m going to try and be succinct because there’s a lot in Sand Mountain that needs explaining as well. First off, when you walk forward normally in this game, you have a movement speed of about 5 units. The Bubble Bowl ability also has forward movement to it as we’ve seen before in bowl boosting. That bowling movement speed is about the same as whatever your walking speed was when you used the ability, albeit fractions faster, but for now we’ll just ballpark it at peaking at around 5 units as well. On the first frame of using the Bubble Bowl ability, you have both your walking speed and your bowling speed, which stack and will top out at around 10 units. This only lasts one frame though. Pretty much your total movespeed at any point is your walking speed plus your bowling speed, but the bowling speed is zero unless you’re using the ability. However, if you use the bowling ability and a Cruise Bubble at the same time, then your bowling speed gets locked in at whatever value it was on the frame you used the abilities. So if we do it when we’re walking at full speed, then it’ll get locked in at 5 units, and we’ll have a permanent walking speed bonus of 5 units. That’s the basics of cruise boosting. Whenever we cruise boost though, we have to be facing a wall to set it up. This is because we can’t use a Cruise Bubble if we’re moving and have to face a wall to negate our movement. This may sound contradictory because we want to be moving to have our bowling speed be equal to our max walking speed, but we can actually move sideways while against the wall and the cruise boost will convert our horizontal movement to cruise boost speed. There’s really a lot to it, and SHiFT has an Any% tutorial on his YouTube channel that has an entire section dedicated to explaining cruise boosting that you should check out if you’re interested, link is in the description. In short, what you need to know is that cruise boosting makes it so that we will always have a set value of speed added on in addition to our movement, meaning if we walk at a speed of 5 units normally, that will increase to 5 plus whatever our cruise boost speed is. This also applies to when we’re standing still, and also using other abilities like Bubble Bounce. This means that platforming just got a lot more complex because we now have the ability to extend our jumps even farther with our increased speed and our abilities that now have forward momentum to them. Also the Bubble Bash ability (the one where we jump up with the viking helmet) now is pretty much a super jump and lets us reach places that we aren’t supposed to be able to climb to. The effects of cruise boosting can be removed by either using the Bubble Bowl ability again, taking damage, touching goo, losing all our health, or switching characters. Losing the effects isn’t necessarily a bad thing though, and we’ll do it on purpose at times. Anyways, I think that’s enough for explaining cruise boosting for now. We’ve already seen SHiFT perform cruise boosting a lot during this explanation, but I’ll put a countdown on screen the next time he’s about to perform another normal one. I said normal one because at this second slide, SHiFT is going to perform a variation on cruise boosting, which is referred to as a ‘ledge cruise boost.’ This is performed by sliding off of a rock and performing a cruise boost on the same frame as initially falling off. This converts SHiFT’s vertical momentum from falling into his cruise boosted speed, letting him tear up the tracks. This isn’t the first variation on cruise boosting we’ve performed at Sand Mountain though. You may have noticed that the cruise boost we did in this level on the track where we were destroying the sandmen was insanely fast compared to normal as well. That one was a cruise boost variation called a ‘displacement cruise boost.’ SHiFT used the Bubble Bowl ability to ramp a bubble off of a rock, and then positioned himself where the bubble landed. By then cruise boosting on the exact frame the bubble hit him and displaced him to the side, the speed from the displacement was captured and transferred into cruise boost speed. This is how our sandman rampage was both incredibly fast and visceral. Both displacement cruise boosting and ledge cruise boosting are incredibly hard tricks, and while possible in many places, they’re typically overkill. Both variations are really tough tricks that require perfect timing, but the rewards are enormous. For cruise boosting in general, I just want to emphasize that part of the end result is that our base movement speed is no longer zero, so even if we aren’t touching the analog stick at all, we’re still going to move forward. You’ll see this a lot throughout the run from here on out, but especially whenever we collect a spatula. The big upside to it though, as I mentioned earlier, is that our other abilities now have forward movement to them. That means that you’ll be seeing us use the Bubble Bounce ability, the one where we have big bubble feet, used a lot throughout the rest of the run to extend our jump spacing, as well as using the Bubble Bash ability in a similar fashion. Back to the run, with seven of the eight spatulas here collected, we use our *imagination* to go to the top of the slopes and talk with my boy Larry to collect a spatula, and man, he’s just so happy for us again. Having finished up Sand Mountain, we’ll now be warping to the Mermalair to get the final two spatulas and socks. Right away SHiFT is going to perform a cruise boost to build up his speed, and then do some platforming off of a stalagmite to make a jump to a tunnel where we’ll collect a sock. Immediately after collecting the sock, SHiFT is going to warp to another location in the Mermalair and perform another cruise boost. There are both fast and slow cruise boosts, and we want a fast one here but SHiFT got a slow one, which is why he threw out a Bubble Bowl since it cancels cruise boosting, allowing him to then perform it again to get the fast version of it. We then use a box to go across the stage and do a Bubble Bash to jump up and grab a sock. We’re now going to take care of the Mermalair boss that we left hanging a long time ago by use of a tech called ‘L-Clipping.’ By pressing the left trigger while cruise boosting, we initiate frames with no collision during the Cruise Bubble animation, which makes it so we can clip through the wall in tight spaces. Here we jumped above the boss arena and activated the fight’s final cutscene via a developer debug trigger left in the out-of-bounds area. The final spatula in the Mermalair involves a tech called ‘L-Bowling’ where SHiFT will wedge himself between the glass case the spatula is in and nearby pillar and perform the cruise boost inputs, and the sponge’s model doesn’t have enough space to perform the Cruise Bubble animation so it instead does the Bubble Bowl animation. This still gives us frames with no collision from the Cruise Bubble animation and let us clip through the glass case. This skip alone saves almost two minutes compared to collecting the spatula as intended, and was one of the most technically complex skips in the entire run due to requiring two inputs on the same exact frame, but not just any frame, but the exact frame that SHiFT got pushed out of the tight space between the case and the pillar, and it also required precise analog stick angles. Oh, and by the way, this game runs at 60 frames per second. Anyways, here at Goo Lagoon, the first of the two spatulas we need to get here is obtained by making sure that Mrs. Puff doesn’t get hit with any child endangerment charges by saving the five children who are floating away with balloons. It makes sense that we would wait until after we can cruise boost to rescue the kids since it requires us to cover a large amount of ground, so it’s better to do that when we’re faster. When we warp back to where we started at Goo Lagoon this visit, we’ll immediately cruise boost and Bubble Bash to grab the final sock, but then make our way to a nearby gate. Similar to the Mermalair boss fight, we’re going to clip out-of-bounds using L-clipping, but this time it’ll be done in combination with a trick where we jump and Cruise Bubble on the same frame, which is what lets pop out-of-bonds after L-clipping here. This is jump and Cruise Bubble tech is called ‘L-Jumping.’ Normally this spatula requires us to play as Patrick, where we’ll spend some Shiny Objects to spawn trampolines for us to jump on to reach the spatula, but this is much faster. With the spatula collected, the sponge performs a Red Bull leap, blowing kisses to his fans along the way, after which we’ll warp to Jellyfish Fields, closing the book on Goo Lagoon. We’ve only been to Jellyfish Fields once so far this run at the very beginning to grab one sock and one spatula, so we have a lot of ground to cover here and we’re be here awhile. After performing some cruise boosts, SHiFT performs some difficult Bubble Bashes to climb up some rocks, and on top of a huge stone jellyfish to collect a sock. We then use some weird tree trampoline things to get across the level quickly to grab another sock, and let me just say that these trampolines do not do any wonders for my acrophobia. We aren’t going to let this sock stop us, because we’re on a sock spree and we’ll immediately turn around and use the trampolines again to grab another nearby sock that’s floating above a bowling mini-game. For the final sock in this spree, we make a super tightly spaced jump to reach an island, being sure to not hit any checkpoints along the way on the islands we took to get here. That’s because we immediately hop into the goo to spawn back on the mainland. After getting our cruise boost back up and running, SHiFT will make his way on over to a Duplicatotron where he’ll jump towards the corner and spin This both destroys the Duplicatotron and opens the gate simultaneously. We then activate the tollgate and glide into the spatula thanks to cruise boosting, letting us collect the spatula and skip the celebration animation by entering the next area. We then absolutely blast Mermaid Man in the face to start a cruise boost and begin a short tongue sliding section? I really am still not sure what else to call it still. Anyways, whenever we tongue slide and are cruise boosted, we try to be in the air as much as possible because the cruise boost doesn’t affect our speed when we’re sliding. This is simply because sliding on a surface supersedes the cruise boost effect, so we just jump a ton to be off the surface and have our cruise boost speed add on to our movement speed. Now off the slide, we platform around an invisible cutscene trigger and reunite with Dirty Dan real quick to transfer our consciousnesses and claim another Golden Spatula. This is intended to be the first area you play as Dirty Dan in, but we kinda did things out of order. Just by a little bit though. Our time as the star will be short lived, because after booty bumping a switch and dismissing some tutorial pop-ups, we’ll immediately switch back to the sponge and get back our fast movement speed with cruise boosting. We’re going to Bubble Bash to get on top of a barrier and then just tightrope walk on top of it to skip needing to open it. We then Bubble Bounce to open up a different gate, where we’re going to start spelunking, and the sponge just can’t wait as he shoves himself into the gate and then enters immediately on his own. Inside we’re going to use the Bubble Bowl ability to hit a button that we’re supposed to throw watermelons at as Patrick, and then spin to hit the other button before performing a ledge cruise boost here by sliding off of the ledge of a rock, and converting the speed of sliding off into cruise boost speed. Remember we did a ledge cruise boost earlier in Sand Mountain. As we absolutely kareen through the cave, we’re going to grab one sock that’s up on a ledge that requires us to turn around for a moment. This leads into a brief tongue sliding section where we’re going to jump a lot to utilize our cruise boost speed, and once we make it to the end of the tongue sliding section we’ll Bubble Bounce straight into the goo to collect a sock and spawn back at a checkpoint we hit moments before. After we spawn and gain control again, we’ll get our cruise boost going, and SHiFT will make some precise jumps onto and off of some stalagmite to grab a Golden Spatula. This jump to the spatula skips having to hit a button to lower the gate to let us jump to it. Once we collect the spatula, we treat the camera like we’re Joaquin Phoenix signing off of a late night talk show. When we make it back to the main platform and exit to outside, SHiFT is going to blast Impostor Krabs in the face to build up our speed again, and then make his way to perform a skip called Drain the Lake Clip, which utilizes a piece of tech called ‘Lag Clipping.’ A property of cruise boosting is that landing after falling from a height doesn’t reset your vertical velocity to zero and it instead stays a downward value. After Bubble Bashing off of the fountain and landing, we then have a downward velocity while on the ground, and by angling the camera in a specific way to load in enough objects on screen and rhythmically mashing the left trigger, start button, and select button, we clip into the ground and go under the map. After quickly maneuvering around some invisible barriers to grab a spatula, we then warp around the map a bit, having only five socks and three spatulas left to collect. Try to remember the fact I just mentioned about cruise boosting not resetting your vertical velocity because it’ll come in handy again soon. We warped to a spatula where we’re Patrick, but that’s just because the location is ideal and we swapped straight back to SpongeBob. Once we’re moving fast again, SHiFT performs a Bubble Bash to reach a high up ledge, and will throw a Bubble Bowl to destroy a nearby robit so it doesn’t mess us up. After stepping onto the button with huge feet on it, five flying tiki heads spawn that we have to destroy with the Cruise Bubble to spawn a sock. This part is pretty straight forward, and once we’re done, because we did the Bubble Bowl a moment ago to destroy the robot, it cancelled our cruise boost so we have to set it up again once we grab the sock after destroying all the tikis. Once boosted, we’ll navigate around the corner of the rocky mountain and then thwack some robots to get them out of our way. We’ll then climb up some rocks, perform a Bubble Bash, and then Bubble Bounce to extend our jump to make it to a bouncy-tree-trampoline-mushroom-thing, and this jump is actually really difficult. This puts us next to another sweaty sock, and we’ll then make our way to another sock, followed by one of the remaining spatulas. Now when we collect this spatula, SHiFT is going to make sure he’s lined himself up correctly going into it, so that’s why we take a moment to approach from a specific angle and turn the camera a specific way. The reason for this is that close to the spatula is the entrance to Spork Mountain, which is a location we need to go to. By facing the direction of the entrance, once we collect the spatula our cruise boost speed will slowly glide the sponge towards the entrance, and we’ll be able to enter Spork Mountain the moment we gain control. At Spork Mountain, we’ll walk past Bubble Buddy, and there’s a moment where the sponge throws his hands up with the ‘whoo’ of the song. I love that. At the top of Spork Mountain, there’s actually a boss fight against the King Jellyfish. This boss fight is super straightforward now that we have the Cruise Bubble, and all we need to do is blast it three times. The CEO of the studio developing the upcoming remake of this game is actually a fan of speedrunning and is aware of this exploit with how strong the Cruise Bubble is in this fight, so it’s patched in the remake. The fight gave us the King Jellyfish jelly which we can bring to Squidward to soothe his wounds because he got attacked by robots and jellyfish all the way at the start of the run. We took a shortcut here by hopping off of the tongue track and landing on the track as it passes underneath us to get a sock, but for the most part this tongue section is pretty simple. At the end of the track, SHiFT makes a leap to a pillar directly in front of us to collect the seventh spatula in Jellyfish Fields, leaving just one more spatula and one more sock. To get the spatula, all we have to do is warp back to the squid guy and give him King Jellyfish’s jelly and he’ll spork up the spatula, butnot before we add injury to injury by cruise boosting in his face. The final sock in Jellyfish Fields isn’t too far. All we have to do is jump space off of a ledge and spin to be able to reach the sock, which wraps up Jellyfish Fields and we’ll warp back to Bikini Bottom where we already have all the spatulas, but still have one sock remaining to collect. And I bet you thought that we were going to collect it now? Nope, instead we’re going to jump right into a taxi to take us to Kelp Forest, a new level for us in this run. Right away when we load in, we’re going to cruise boost, and then use our speed to reach a ledge that’s supposed to be the very end of the level, and Bubble Bash to maneuver out-of-bounds briefly to get on some pillars. When we jump up to this ledge, we hit a trigger that spawns a trampoline back below, unlocking a shortcut to this ledge for later. Now remember a while ago when we saved Mrs. Puff’s job, and probably freedom by saving a bunch of kids floating away on balloons? Well the menace that is Puff is at it again, and has lost six campers in the Kelp Forest and if we find them all then we get a Golden Spatula. After talking to to Mrs. Puff to get the warp for this area, and because we’re just over 50 minutes into the run, SHiFT enters the nearby Port-O-Head to take a quick potty break. SHiFT is then going to do some platforming to get to the third camper, followed by dropping off a ledge to grab a sock. You’ll notice he falls super fast into the sock, and that’s because like with lag clipping, we have stored downward vertical velocity from SHiFT jumping and landing once shortly before falling off of the ledge. It’s pretty straightforward, and once he spawns back on the platform he’s going to drop off again to grab a spatula and warp back to the start of the area. By start of the area, I mean the very start of the level, which is where that ledge is that we jumped up to earlier where we hit a trigger to spawn a Dark Souls-esque trampoline shortcut, and went out-of-bounds briefly, and we’re going to use the tollgate to enter the intended final area of the level, the Kelp Vine Slide. We’re actually at the bottom of the slide, so before even collecting the nearby spatula, we’re going to hop in the box to go to the top and talk with Mermaid Man, who challenges us to beat his time in sliding down to the bottom of the slide, which spawns a timer in the top right corner of the screen. The timer will start once we hop onto the slide and start sliding, however, SHiFT Bubble Bashes the moment he gets on the slide. This starts the timer but still lets SHiFT get off the slide and take the box back to the bottom, which counts as actually taking the slide down and beating Mermaid Man’s time. Here we collected the spatula that was sitting there earlier, and hit the trigger for completing the race before hopping back in the box to claim our prize for absolutely bodying the octogenarian in his paltry race. SHiFT angled the sponge to glide off the ledge as he celebrated, so we drop onto the slide for a huge shortcut while we collect a sock that’s still on the slide. We’ll continue on the Kelp Vine Slide until we get the sock, and then immediately warp back to Mermaid Man at the top of the slide and use the nearby tollgate to enter to the next area. When we first entered the vine slide area which is intended to be the final area, we began the process of what’s referred to as ‘Kelp Forest Backward.’ Pretty much we’re going through the areas backwards, so when we enter a new area, we’re technically entering it through the exit. So we keep entering right next to the spatulas at the end of the areas, so we can collect them all quickly. Once we collect the spatula here at the end of the Kelp Caves, SHiFT will throw a bubble with an exact power level, angle, and position, and get hit with it while standing in a different exact position which launches us through the gate. When he got hit by the ball, SHiFT had to perform a Cruise Bubble and Bubble Bowl on an exact frame so we had our frames with no collision to let us clip through the wall. Through the gate, SHiFT then discovers the fourth of the six campers, as well as finds the first of several energy crystals that we have to give to Barnacle Boy. Barnacle Boy is the holistic type and has six crystals that we need to collect and bring to him to get another spatula. Once we’ve warped to the start of Kelp Caves, we’re on our quest to journey deep into the depths of the dark and perilous cave and find all the precious rocks… I mean minerals. This whole interior cave section normally requires us to play as Patrick a lot, but we have different plans. After we collected crystals two and three, SHiFT does a pretty cool jump off of the cage around a button to jump up onto a ledge with a sock, which sequence breaks the cave itself and brings us to a different region of the cave. Now in this tall room, we’re supposed to do some stuff with a button and all that’s boring and slow, so instead SHiFT Spider-Mans up the walls by landing on specific parts of the texture, which let him continually Bubble Bash up to the top where another crystal awaits. This is a skip called Crystal Climb, and is definitely one of the more difficult skips. In the next room, instead of hitting even more buttons, we instead climb up some more walls, which leads us to the penultimate crystal. We’ll then get on the walls again and L-clip and L-jump to go out-of-bounds, where we’ll drop beneath the final crystal and jump up to bonk it with our head and collect it. With all of the crystals in hand, we warp back to Barnacle Boy and hand them over, and then thwack him in the gut before collecting our spatula. The actual lore reason why he needs the crystals is he uses them to trim his nose hairs at super speed, and this is like, legit lore, and not some bull about far apart nips. SHiFT will then exit the Kelp Caves through the entrance, which thanks to Kelp Forest Backward, puts us at the end of the Kelp Swamp. After we collect the spatula intended at the end of the area, SHiFT is going to drop down to go to a spatula that’s inside of a cage, being sure to double jump on his way down to build up downward vertical velocity that gets stored thanks to cruise boosting. Normally you have to activate a button that’s across the swamp to lift the cage, but by instead wedging himself between a rock and the cage and lag clipping, SpongeBob will clip through the cage just enough to interact with the spatula. This collects the spatula, even though we also end up touching the goo underneath the ground and spawns us back to where we started the area. This lag clip is stupid precise. Right now we still have one spatula, three socks, and two campers to find. That one final spatula is for finding the final two campers, so those go hand-in-hand. The first camper is guarded by a big spooky robot, so SHiFT aligns himself on the clam first so that when he bashes over the clam, he’ll be perfectly set up to destroy the robot. The remainder of the swamp area though is pretty straightforward, with us mostly just bouncing around on the leaves to get to the sixth sock and camper, and skirting past a Burt Reynolds bot to find the last camper. Once we save the final camper, we’ll then warp back to Mrs. Puff and talk with her to get our spatula in exchange for never telling anyone about the fact she lost six additional kids. The final sock is a bowling challenge with us having to align our bowling shot to destroy every tiki head in one go. It’s a pretty easy task for SHiFT since he’s an accomplished bowler in real life and has bowled six USBC-sanctioned perfect 300 games. Once we’re awarded the sock, we’re done with the Kelp Forest and warp back to the Bikini Bottom hub area. In the hub we spawn right in front of the impostor who we cruise boost off of, and then hit up the dumpster behind the Krusty Krab for the final sock in Bikini Bottom, which finishes off the collectibles in Bikini Bottom, outside of the remaining spatulas at Patrick’s sock exchange. This taxi pad takes us to the Flying Dutchman’s Graveyard, which is gated behind a 60 spatula requirement. Right at the start of the Graveyard Lake area, SHiFT cruise boosts and then completely disrespects the intended path by performing two extended jump sequences to make it to the first sock of the level. Back on land, SHiFT then fires a Cruise Bubble up to one big ole hatch that will then close and shut off the flow of the ectoplasmic goo that’s filling up the lake. This causes the goo level in the lake to lower a bit, exposing some pathways, platforms, and spatulas. We then immediately drop down to one of these spatulas that’s sitting on top of a ship. After the sponge blows us some kisses, we’re going to hop onto a trampoline and it’s worth mentioning that jumping on certain trampolines with cruise boosting is actually really weird. Some trampolines in this game have a scripted direction you’re supposed to bounce in, but cruise boosting overwrites that whichallows us to just jump into whatever direction we’re facing. After walking on some walls like we’re playing NFL Street 2, we make a couple more long jumps and run along the hull of a ship to make it to our second Golden Spatula of the level. After we spin in celebration for a moment, we’re going to hop along the crow’s nests of a ship and interact with the tollgate to go to the Graveyard of Ships. Right away we’re going to blast squid guy in the face to cruise boost, and then collect a sock by bumping our head on the bottom of some wreckage. This is followed by jumping into the nearby Lazarus Pit to grab a spatula that you’re supposed to bungee jump to get, but because we disabled Hans the hand at the start of the run, we can just leap in and grab it. This gives us our 69th spatula of the run, leaving only 31 to go. SHiFT then warps to the spatula we just collected, which brings us to the crow’s nest that we were supposed to bungee jump from. Here we’re going to do what we did in the caves at Jellyfish Fields, and repeatedly Bubble Bash to climb up the side of a building, which makes up a skip called Boat Bash. This will bring us all the way to the top of the area where another spatula is waiting for us, which we collect while having a precise camera angle so we don’t fall off of the cliff. Atop the stack of ships, we’ll hop into a floating dinghy, bringing us to a combat set piece where we’re normally supposed to play as Sandy a lot for her superior vertical movement. Because we’re cruise boosting though, we’re way more mobile as SpongeBob. There are two spatulas and one sock to collect here. One of the spatulas requires us to aim all four cannons on our ship to fire at the enemy ship, and to aim each of the cannons SHiFT has to go around pressing the button next to each one. Once he aims the fourth and final cannon, a chest with a button will open and a spatula will appear, but we hold off on interacting with either for now. Instead, SHiFT uses a trampoline the moment it spawns to soar up to the crow’s nest to grab a different spatula. On his way down from the mast, SHiFT will bounce off of the button in the chest to fire the cannons, activating a cutscene, all while gliding into the spatula that spawned a moment ago so we collect it while the cutscene is playing, more efficiently utilizing our time. Collecting this spatula is also really precise and feel-based, and a lot harder than it looks. As you can see in this cutscene, our volley gets destroyed by the enemy defenses, but that’s fine. The purpose of this fight is to unlock the ability to warp to the final boss fight against the Flying Dutchman, but you actually only need to fire at the enemy ship to unlock the warp and not necessarily destroy the enemy ship. After hopping over to the enemy ship to collect the final sock of the level, we warp to the typically terribly slow boss fight. Instead of doing the Flying Dutchman Fight, we’re going to perform ‘Dutchman Skip,’ a skip that’s similar to the skip we did earlier to avoid the fight in the Mermalair. By Bubble Bashing with precise alignments and movement, we get up high enough on the shipwreck where when we jump off we hit a developer debug trigger that automatically ends the fight and spawns a spatula as a reward. The climbing area was wholly out-of-bounds, and we actually can’t even access it as Sandy. With the seven of the eight spatulas in hand, we hop into a nearby dinghy to head back to the Graveyard Lake. When we spawn in, we’re going to collect the spatula in a cage we saw in a cutscene after we lowered the goo by hopping on top of the cage and lag clipping. With everything collected in the Flying Dutchman’s Graveyard, we can cross it off of our list and travel back to the Bikini Bottom. We won’t be staying in Bikini Bottom long, because we’ll immediately jump onto a nearby taxi pad to go to Downtown Bikini Bottom. This is supposed to be one of the first places we go to, being gated behind a requirement of only five spatulas. Typically it requires you to play as Sandy a lot and serves as a bit of an introduction to her as a character, but with cruise boosting we completely cut her out of the picture like an ex after a bad breakup. The first objective we’re going to complete is getting rid of the cannon that’s throwing the kitchen sink at us. Normally you’d bait the cannon into firing at the tiki pillars to destroy them, but with cruise boosting, we can Bubble Bash up on top of the pillars to activate the thunder tikis, and by going around the whole circle, we’ll have destroyed all the towers and revealed all the buttons. Once all the buttons are pressed, a totally not random anvil will drop from the sky and onto the cannon, spawning a spatula on top of the nearby statue. You’ll notice that Hans the hand grabs us at this point, and you may be asking how that’s possible if we disabled him earlier. Well if you think back to the start of the run when we first went out-of-bounds but had to keep jumping, Hans is only disabled with the out-of-bounds in air triggers, not the ones on the sand. So by gliding out-of-bounds due to cruise boosting after pressing the final button, we were on the sand for long enough to trigger Hans which actually re-enables him as a whole. After collecting our 75th spatula, we then make our way over to a submarine-looking building to grab a sock, because every boot has a sock in it. SHiFT then skirts around the robot to get its positioning right, and Bubble Bashes to get up onto the building before leaping to a tiki and then a ledge of a building for another sock. Anyways, Mrs. Puff has continued her bad habit of losing things, as she has somehow misplaced 11 steering wheels all around Downtown Bikini Bottom, and we have to do her dirty work again before she gets busted for trying to sell them to a chop shop. After collecting our second spatula, we’re going to immediately enter the Downtown Rooftops. Up here we’re going to bounce on a button to spawn a trampoline that was installed onto the building when being built, and use it to bounce all the way up to the top of the building to grab a Golden Spatula. We’re going to make good use of this trampoline though and use it again almost right after we gain control to get on top of a propeller to grab a conveniently placed sock. Now there are a lot of collectibles on the rooftops, and luckily if we fall off of the rooftops, Hans will grab us since we re-enabled him a bit ago. This is lucky because it allows for us to hit checkpoints like we do here, collect objects, and then make our leap of faith before Hans catches us, which lets us quickly backtrack across the level. After we spawn back in here, we’ll be collecting our third and fourth steering wheel, and another sock. After the sock, SHiFT will run off a building to be caught by Hans. When spawning back in, SHiFT will then manually bowl on the first frame of respawning. When you spawn in this game, you spawn at the start of the level, and then in one frame you get moved to your most recent checkpoint location. During this one frame, we have a ton of velocity, so by using Bubble Bowl on this frame, this velocity gets transferred to our bowling shot, and we go shooting across the map. It’s at our destination that we set up our cruise boost again and grab another sock, and then hop to a nearby building to grab a spatula. When we grab the spatula, SHiFT tries his hardest to keep us from falling by zooming and angling the camera precisely so we don’t lose both our cruise boost and our positioning. We then hop to the neighboring building to enter a lighthouse. Rather than feuding with Willem Dafoe, inside we’re going to collect a sock and then destroy a series of Duplicatotrons. Each time after we destroy one, the floor beneath us will break, dropping us to the next floor. SHiFT has done this segment once or twice in the past, so he knows exactly where the next Duplicatotron is on the floor below him. On the bottom floor, we collect a steering wheel through some electric beams by just standing close enough to the electric beams that the wheel gets sucked into us thanks to our magnetically charming good looks. Across the room, some small robots push us into the electric beams while we Cruise Bubble, which gives us frames with no collision for long enough for the robots to push us through the electric beams to collect the spatula. This is our fifth of eight spatulas in the level, and we also have five of eleven steering wheels and six of the nine socks collected. After warping to outside, SHiFT is going to blast his teach in the face to get the cruise boost back up and running, and then collect two nearby steering wheels real quick before leaping over a fence. This brings us to the steaming hot sauce area, where we’re just going to collect a handful of additional steering wheels and a couple of socks, and there really isn’t too much more to this spot outside of the fact that by jumping over the fences we’re skipping tutorials for using SpongeBob and Sandy. Just some casual hopping around to grab the objects in what’s really supposed to be an area that’s supposed to get you used to the SpongeBall mechanics and timer challenges in the game. Once we’ve collected all we need to here, SHiFT opens up a gate and travels to the Sea Needle. I know it’s only for a tenth of a second, but just listen to how off Impostor Krabs sounds when we load in, and it really is a shame, because up top on the Sea Needle, we’re actually going to be doing a favor for the impostor. According to the impostor, someone’s “broken” the Sea Needle, and if we destroy all the tiki heads outside of the windows by bungee jumping, the impostor will give us a spatula. In total, there are three windows that we need to bungee jump out of to dive down and destroy the tikis, and the act of bungee jumping here and destroying this series of tikis is called ‘cruise boost needle,’ CB-Needle for short. While doing this all we’re on a cycle of the tiki heads moving, so trying to not mess up anywhere along the way is added pressure, otherwise we get thrown off of the cycle. This also means that our cruise boost needs to be hit first try, otherwise all the timing gets messed up. Similar to scripted trampolines, getting off of bungee hooks has a scripted direction and movement to it that cruise boosting overwrites. This means that if we’re still facing away from the needle when we get off a hook, we’re going to continue moving that way instead of automatically getting brought back inside. Because of this, we have to turn inward before getting off of the bungee, otherwise we’ll fall and can lose over a minute. The first two windows have a pretty small amount of tikis to destroy, but the third has a few extra that requires some additional dives and a bit more aiming on SHiFT’s part. Additionally, the final two steering wheels are up here in the Sea Needle, so we collect those along the way. Once we’ve finished up the three bungee jumps and collected the wheels, the Golden Spatula will spawn up here for us to collect. If you thought that was all for the Sea Needle though, you must be a real pinhead. There’s actually one more spatula up here, as well as the final sock of Downtown Bikini Bottom. SHiFT opens this door by blasting a switch through a wall with a frame perfect input. After collecting the sock, we then use our Cruise Bubble to hit a switch that spawns the final spatula up here. When SHiFT goes to grab the spatula, he’s going to Bubble Bounce to fall down faster so we get brought back in-bounds by Hans earlier. After we load back in, we’re then going to warp back to Mrs. Puff, having collected all the steering wheels, all the socks, and seven of the eight spatulas. When we speak with the felon, we’ll be given the final collectible in Downtown Bikini Bottom and then immediately warp back to the Bikini Bottom hub, where we’ll take a taxi to go to Rock Bottom. When entering the taxi pad, we’re going to jump off of the trampoline because remember by accessing the taxi pad from closer to the rear, it partly skips the taxi cutscene. When we load into Rock Bottom, we’ll see none other than Mrs. Puff, who this time needs us to collect… *sound of pages turning* *sigh* Are you freaking serious? Stolen artwork. After we collect the first of six pieces of art, we’re going to fire a Cruise Bubble to hit a button across the level that starts a race down a slide. You’re supposed to hit this button when you’re actually at the top of the slide, but an oversight in development left the button available to being hit by Cruise Bubbles if you’re standing in earlier parts of the level. Hitting the button spawned the reward spatula and brought up a timer that won’t start since we aren’t actually hopping on the slide. On our way to the spatula, SHiFT talks with Bubble Buddy real quick to get a warp point for later, and also collects two of the nine socks that are in Rock Bottom. Also it’s just dawned on me that the art they show in the bottom left corner whenever we collect a piece is a picture of SpongeBob and Patrick, which is a bit weird in universe that we have to collect six pieces of the same image that have been stolen from the nearby museum and they’re all of those two. After we’ve collected the slide spatula, we warp back to Bubble Buddy and set up our cruise boost again, before then hopping on top of a nearby rock and collecting our second piece of art. SHiFT then hops onto a trampoline to leap on over to a nearby spatula, giving us two of the eight in this level. This spatula is actually only supposed to be obtainable as Sandy, and look at the shadow of it as it spins, pretty suggestive, huh? So a lot of this level actually takes place inside of the museum that the art has been stolen from, so SHiFT will make his way on over to there now, collecting a sock along the way. There’s actually a spatula on top of the museum next to the vent we’re going to enter through, and SHiFT will press the button to enter the museum the exact frame he touches the spatula. This has us both enter the museum, and collect the spatula without actually having to go through the animation of collecting it. This is called ‘R-Cancelling.’ Inside the museum, there’s a wall of lasers that you normally have to disable, but by grabbing onto the ledge of the swinging tires we can pass through the wall, taking a bit of damage along the way. Once we’re through the laser wall, rather than recreating the scene from the Resident Evil movie, we can still move around and collect everything inside the museum. In total, there’s three socks, two pieces of art, and one spatula. We only collect two of the socks initially though because the third is underneath the platform we spawned on where we entered, and we didn’t collect it then for positioning and health reasons. I also want to just acknowledge real quick that we’re in Rock Bottom and I’ve yet to make an accent joke, but I think my current accent is bad enough that I won’t torture you with the one from the show. Once we yoink the second piece of art, we’ll have everything on this side of the laser wall so SHiFT will warp back to the entrance and hop underneath the platform to grab the third sock in the museum. He then immediately warps to the slide spatula that we collected, putting us at the top of the slide by Impostor Krabs. We aren’t here long though because we’re immediately going to head on over to the tollgate to take us to the Trench of Advanced Darkness. This is actually the exit of the Trench of Advanced Darkness though, so that means that when we load in, we’re going to be at the end of the area and immediately collect the spatula you get for conquering the trench. SHiFT then warps to the spatula we just collected which puts us at the start of the trench. The platforming we do here is minimal so we don’t cruise boost at all because it’d be a waste of time. Instead we hop onto a ledge to collect the fifth piece of art, and then take damage to perform Sleepy Skip, which is a sliding bash used to make the jump to the spatula, giving us six of eight collected. SHiFT is then going to start up his cruise boost again, standing on a ledge made by the texture of the wall to seemingly float in mid-air while doing so. After getting back on solid land and collecting a sock, we make our way over to a clam to spawn a bungee jumping hook so we can get a sock in a moment. SHiFT also cancels his cruise boost so we don’t fall off the ledge while firing a Cruise Bubble over to hit a button to activate a laser. In total there are three lasers that we have to activate in this area and we’re supposed to activate them as Sandy. Instead SHiFT just uses our sponge abilities, but the timing on it is actually incredibly tight. Just watch the timer in the bottom right corner and see how close it gets to zero when we hit the button on the second shot in about 20 seconds. Also, I’m super embarrassed to admit this, but due to an error in recording and editing, a sock we’re supposed to collect on the upcoming platform with the trampoline is absent from the gameplay, but trust me, it’s supposed to be there but we already have it collected. My bad on that one everyone. Also right here is the second Cruise Bubble shot, so watch the timer in the bottom right corner to see how close it is. For the final laser, SHiFT is going to align himself on a nearby pipe or bubble stream or whatever it is, and hit it with a bubble instead of hitting it with his wand. This is because it gives him time to then throw another bubble right afterwards to fall off the ledge and get caught by Hans right as a cutscene starts, skipping the cutscene of the final laser powering up. After spawning back in, we switch to Sandy real quick so that we can talk to Plankton to claim our spatula reward for powering on the lasers. Not entirely sure how I feel accepting this blood spatula from the creature that is directly responsible for all the robots being everywhere, but I guess without him, we wouldn’t have experienced the adventure we went on today. After this spatula, SHiFT will warp back to Mrs. Puff to claim our final reward of the run from the shady teacher, which also marks the final collectible in Rock Bottom, finishing the area as a whole. We’re getting super close to the end of the run, but before we finish it off we have a bit of unfinished business in the SpongeBob’s Dream level. We still have two spatulas and two socks to get here, and the first sock and spatula combo are in Squidward’s part of the dream level. Instead of grooving out on the sheet music all the way up, we utilize our increased jump distance to use drum trampolines to jump from one section of sheet music to passing-by sections above us that normally we can’t skip to. In total, we skip up three floors of sheet music, collecting a sock after the second skip. Once we make it to the top floor, we hop on top of the schnoz and collect the spatula, leaving just one sock and spatula in SpongeBob’s Dream, with that last sock being the last one in the entire run. Remember we still have to exchange the ones on our person with Patrick for spatulas though. Speaking of Patrick, we then warp to Patrick’s dream inside of SpongeBob’s Dream. The only reason we visit dream Patrick is because his house is near to the final sock and spatula, so we just exit immediately. The location of the final sock and spatula is inside of the Impostor Krabs’s dream area, and when we load in, we hold down pause while skipping squid guy’s text to buffer pulling up the menu where we reload the level. Upon reloading, SHiFT holds the control stick in the northeast direction and presses the button to skip text followed by the button to Bubble Bowl on the frame immediately after. This caused us to fall off the ledge and skip a cutscene, and also started an invincibility timer. We then used Cruise Bubble immediately after, which paused the invincibility timer, giving us a bunch of invincibility frames so we can just cheese the combat area by firing Cruise Bubbles to destroy the Dupliactotrons. Once all the Duplicatotrons are out of the way, we slowly make our way all the way across the grill because there’s a sock on a floating tiki head off the far edge that we grab once we clear out all the robits. After the final robot is destroyed, the spatula spawns and SHiFT collects the sock before warping back to the spatula to grab it quickly. This marks the last sock in SpongeBob’s Dream, the last Golden Spatula in SpongeBob’s Dream, and the last sock in the game. We’re then going to warp back to Patrick in the beginning area of the game and trade all of our socks for spatulas with Patrick. This will bring us up to 98 total spatulas, leaving two remaining in the whole game, which are both inside of the Chum Bucket Lab. There’s still a few minutes left in the run, but we have a brief moment here so I’d just like to say thank you to all of you who continue to support the channel on Patreon. It’s totally not necessary, especially with what’s going on in the world, but I really do appreciate it. If you want to support the channel, this is definitely one of the best ways to do it, and also grants you early access to videos, updates on videos as they’re being made, and the occasional ‘Fan-Fiction Friday’ video. Like I said before, it’s totally not necessary, but to those of you who choose to support the channel in this way, it really means a lot. Back to the run, once we’re done getting these socks off of our hands, we’re going to warp to the Chum Bucket and use our excessive amount of spatulas to enter the door to the lab which is gated behind a 75 spatula requirement. The Chum Bucket Lab consists of two big set pieces, the first of which is a boss fight against a Robo-SpongeBob. This fight has three phases but we're not even going to finish the first phase in this fight. After we hit Robo-SpongeBob with two Cruise Bubbles and a robot Plankton with one, the robo-sponge adds a vertical karate chop to its arsenal. SHiFT baits the metallic sponge to karate chop the left side of the platform we spawned on, and utilizes the spinning of the platform to jump up and hit a debug trigger above us to skip the fight. Once the fight “ends,” we’ll be brought inside of the giant robot, and are tasked with destroying its brain. This consists of destroying three fuses in tunnels that you have to fire Cruise Bubbles down. SHiFT utilized his cruise boosted speed to bounce on the far edge of a scripted trampoline to launch ourselves up onto the edge of the robot brain. Normally you’re not supposed to be able to run down the pathways to the fuses, however, SHiFT can L-clip, L-jump and grab clip into each of the three tunnels to destroy each of the three fuses and finish out the run. Once we destroy the third and final fuse, the boss fight is over, we’re awarded our 100th spatula, and the run officially ends. If you somehow made it to the end of the video, I’d like to say thank you on behalf of both myself and SHiFT. This run really just has so much to it, and the original script for this video was well beyond the length of any script I’ve ever written before, even longer my video covering the Fallout Anthology speedrun just because there’s so much to talk about in this game. If you’re interested in learning about this game as a speedrun even further, I highly recommend you watch the recent and first installment of the Any% World Record History series that’s over on SHiFT’s channel. That’s about all for this video though. Let me know your thoughts on it by either leaving a comment below, or joining my Discord server and leaving feedback in the video discussion channel, link is in the description. This was a 100% speedrun of SpongeBob SquarePants: Battle for Bikini Bottom, I’ve been tomatoanus, and I hope you have an above average day.
Info
Channel: tomatoanus
Views: 629,913
Rating: 4.9126463 out of 5
Keywords: spongebob squarepants battle for bikini bottom speedrun, spongebob squarepants battle for bikini bottom, speedrun, speedrun explained, world record speedrun, battle for bikini bottom rehydrated, 100% speedrun, any% speedrun, heavy commentary, world record, speedrun fails, games done quick, gdq, heavy commentary speedrun, e3, platfromer, bfbb final boss, spongebob, spongebob memes, spongebob squarepants
Id: 6B1u5bhO-HI
Channel Id: undefined
Length: 81min 12sec (4872 seconds)
Published: Fri May 15 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.