SPAS-12.

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Always interesting how developers have to struggle with shotgun balance. In most first person shooters where engagements are normally under 150 yards, an automatic shotgun would absolutely be an ideal choice. Especially since in these games you don't have to worry about collateral damage, fields of fire, or friendly fire.

Can you imagine how insanely overpowered a full-auto shotgun with drum magazine would be in modern military shooters.

👍︎︎ 107 👤︎︎ u/Verittan 📅︎︎ Mar 06 2015 🗫︎ replies

Love the production value on these videos. They're oddly satisfying to watch

👍︎︎ 75 👤︎︎ u/Gravitasnotincluded 📅︎︎ Mar 06 2015 🗫︎ replies

The poorest implementation of the SPAS-12 that I can think of is in Pay Day 2. It's semi automatic and to make up for that even with the best mods for it does laughable damage compared to the other shotguns, especially the pump action shotguns despite being the same gauge. Even the shotgun pistol that's a entire caliber below it does more damage per shot then it does.

👍︎︎ 21 👤︎︎ u/SardaHD 📅︎︎ Mar 06 2015 🗫︎ replies

Versatile

Mencing

Clever Girl

Well played, Ahoy. I fell in love with this gun after seeing it in Jurassic Park back in the day. Always my choice of shotty in games, even if its not the best of the lot statistically.

👍︎︎ 122 👤︎︎ u/WhiteZero 📅︎︎ Mar 06 2015 🗫︎ replies

I enjoy your wordplay as much as I enjoy the data on the guns. Your production quality is always high and i'm thankful that you continue to make these excellent videos.

👍︎︎ 22 👤︎︎ u/[deleted] 📅︎︎ Mar 06 2015 🗫︎ replies

I found it funny that out of all of all of the games he showed, FEAR 1 had by far the best animations when characters were shot (even if they are a bit exaggerated).

👍︎︎ 10 👤︎︎ u/PrototypeT800 📅︎︎ Mar 06 2015 🗫︎ replies

A lot better video than the previous one about Magnum revolver. A little bit more informative and without boring and meaningless repetitions. I really liked it. And as always, mindblowing production value.

👍︎︎ 13 👤︎︎ u/Dabrus 📅︎︎ Mar 06 2015 🗫︎ replies

[removed]

👍︎︎ 11 👤︎︎ u/[deleted] 📅︎︎ Mar 06 2015 🗫︎ replies

I completely agree with the YouTuber's statement that this shotgun's versatility is never adequately shown in video games. Having owned one, I can vouch for it's uncanny ability to fire any type of shotgun round. It was one of my favorite shotguns and I hate how it it portrayed in games. I really don't like how shotguns are scaled down in most modern shooters because of the ridiculous destructive power that they have in the real world. I think that most people just prefer that classic pump shotgun rack, so the gun is scaled down. The gun is extremely complex and it's hard as balls to take down and clean. Great gun, as far as versatility is concerned, but would definitely go for something magazine fed the next time around.

👍︎︎ 8 👤︎︎ u/Grenada_Jelood 📅︎︎ Mar 06 2015 🗫︎ replies
Captions
hey guns appearance has very little influence on its operation but it can drastically alter how it's perceived scary black guns do exactly the same job is more traditional woods they just look better doing it the spas-12 a distinctive looking shotgun with some interesting features and a commanding form so who was this special-purpose shotgun designed for what gives it such an impressive on-screen presence and why doesn't anybody ever involved the stock Frankie are an Italian firearms manufacturer founded in 1868 best known for their sporting shotguns they made an attempt to diversify in the post-war police and military markets one such design was the spas-12 in 1979 dubbed the special purpose automatic shotgun it was intended to be a flexible platform to fit the varied needs of non civilian use it's folding stock reduces overall length significantly permitting storage in a smaller space and greater flexibility in close quarters the weapon also features a unique hug brace which permits one-handed firing ideal for shooting through car windows while driving should the need ever arise a distinctive square heat shield also protects the user during sustained fire but perhaps the most interesting aspect of the space is its dual mode operation with it you get the best of both worlds the firepower of semi-automatic operation with full powered loads and the ability to cycle specialist or less lethal rounds via pump action this versatility was its key selling point but it came at a cost two modes of operation and weight and complexity the spas-12 is a capable combat shotgun but it is both heavy and expensive its success was farthest emmitt by legal restrictions on imported weapons in the u.s. not even amending the acronym addressed the lack of sporting purpose found in a military style weapon a number of variants were made to better fit legal requirements but US imports were quashed entirely in the 1994 assault weapon ban later prototypes introduced to tangible magazines leading to the space 15 design in 1986 while mildly successful in its own right in terms of popularity it simply doesn't hold a candle to the spas-12 it is by far Frankie's best known weapon while the shotgun enjoyed some success within military and police roles the majority of its reputation stems from its depiction in popular culture its distinctive appearance sits at a path from ordinary shotguns a sleek black exterior perforated heat shield an imposing squared off profile because of this the shotgun has found its place in a wide variety of films The Terminator Robocop Jurassic Park even the m41 a pulse rifle from aliens borrows the spas-12 front end it's black and mean a darling of the silver screen its success in cinema has translated to videogames and the weapon is a relatively common sight in first-person shooters the dual mode operation of these space permits switching between pump-action and semi-automatic as needed the games almost never seem to implement this instead they'll choose one firing mode and balance the weapon around it meaning the spa's can have a radically different behavior between titles pump-action port rails are more powerful with a slower rate of fire the pump animation mandating a pause devastating performance better mimics these as 12s imposing exterior but in reality the pump action mode is reserved for lower powered rounds semi-automatic operation is the norm for standard cartridges and many games do show the spas-12 this way the ability to rapidly spew eight rounds in short order is overwhelming so within the scope of multiplayer games the per shot power is reined in compared to any pump action the tube magazine find yourself empty quick - with cartridges inserted individually you can easily spend more time reloading and shooting still whether through volume of fire or single shot devastation the spas-12 is normally a very powerful close-range option as would befit a shotgun of this stature the ability to use a wide variety of cartridges means it is sometimes depicted as firing specialist rounds more so than a traditional shotgun incendiary Dragon's Breath rounds crop up every so often setting the world ablaze with a fury of fiery shells rarer than buckshot for an uncommon thrill a complex weapon with some interesting features which leads to some unusual mistakes the folding stock with its circular cutouts is a particularly recognizable feature of the weapon but in use it works best when placed against the shoulder unfortunately in games this would mean the stock would be far less visible and so it's often left folded on top of the weapon quite distinctive but ultimately useless still less forgivable is the depiction in half-life and its sequel quite how the spas-12 single barrel can fire two shots at once is a mystery designed for duty but destined for fame an imposing presence that has garnered great acclaim powerful both in fault and in function from classic 80s action cinema to first-person shooters today its depiction spanned decades and yet it remains a favorite the spas-12 versatile menacing clever girl thank you very much for watching and until next time farewell
Info
Channel: Ahoy
Views: 2,233,697
Rating: 4.971899 out of 5
Keywords: xboxahoy, Franchi SPAS-12, Shooter Game (Media Genre)
Id: EdTflRSBgUE
Channel Id: undefined
Length: 7min 3sec (423 seconds)
Published: Fri Mar 06 2015
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