Sorcerers: How to RP Classes in 5e Dungeons & Dragons - Web DM
Video Statistics and Information
Channel: Web DM
Views: 184,611
Rating: undefined out of 5
Keywords: Dungeons, Dragons, Role, Playing, Tabletop, Game, 5e, Web, DM, WebDM, D&D, DND, dungeons and dragons, d&d sorcerer, dungeons and dragons sorcerer, dungeons and dragons sorcerer guide, dnd sorcerer, how to play a sorcerer 5e, role play, how to rp, dnd sorcerer 5e, dungeons and dragons gameplay, how to play dungeons and dragons, D&D character, 5e sorcerer, roleplay, player character, sorcerer 5e, sorcerer build, 5e character creation, d&d character
Id: HQg09N5C2iE
Channel Id: undefined
Length: 34min 53sec (2093 seconds)
Published: Thu Apr 19 2018
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I really like Web DM. They do a great job of opening my eyes to different possibilities. They take D&D out of a box
You guys need to stop every time that I watch one of your videos I want to play that character. Now I'm wanting to play a wild mage like jack-jack, but as an adult and after being imprisoned for two eecades before escaping. He doesn't know what's happening and it's terrifying.
I'm surprised Elsa didn't get brought up as a 'wild magic' sorcerer.
Bards always get to act as the face of the party, but you know a bard would be much more successful if he used subtle meta magic to enchant his audience. So the class has a lot of potential to be the best social fop especially with 2 expertise just a 1 level dip in rogue away (or get 1 expertise with prodigy)
Metamagic gives so much flexibility to play a proper gish. I can't wait to see the revision of the Stone Sorcerer where you can really combine martial and magic on the same turn with quicken. Playing a Sorcadin for a while, it was absolutely insane what twin casting booming blade with smites could do.
I prefer playing Sorcerers over Wizards but damn I hate being "the face of the party" simply because my caster stat is Charisma.
It's why I always prefer to have a bard in the party or someone else who wants to be the face.
I like mining older editions (such as 3.5) for roleplaying inspiration. One aspect of this that surprised me was that according to Races of Stone, dwarves consider dwarf sorcerers to be blessed by Moradin (Page 9).
Another good option from that edition is from the Class Acts article for Sorcerers in Dragon 336: it's a mechanical aspect to sorcerers but had primarily roleplaying benefits. The options were called Poltergeists, and they were effectively aspects of magic that stuck to the sorcerer based on how they were raised or how they first manifested magic. You'd sacrifice cantrips known for cool effects, and one that struck me as great for a sorcerer is Fanfare. Fanfare manifests itself a flourish of glorious sounds and pyrotechnics when you make an appearance or entrance to a scene. It gives you a bonus on Diplomacy and Intimidate checks, but is hard to hide this effect.
I think something like that would be good to consider when making a sorcerer: magic manifests in a unique way around and from you, but also could help shape the way your character lives.
This was a good episode though, I really liked it, even if this series is more of a discussion instead of really referring to any published material in particular (aside from XGTE, which I think was mentioned).
A character I'm excited to play in an upcoming game is a draconic bloodline (Green dragon) sorceress. Green dragons are manipulators, so it's a good fit with a character that is outwardly good but secretly evil. Since Sorcerers are a CHA class, you're in a good spot to pump up the social skills and the subtle metamagic option can be really useful with enchantment spells like Suggestion.
I would like to see a Sylar (Heroes) approach to learning new spells. When you've leveled up and have unselected spell slots, you can only fill them by killing other arcane magic users (of any type) with your magic. Then you can pick a spell they knew as your next spell if you want to. You could be good and so this in self defense only but it would be tough. A less evil option would be that you can only pick spells you've seen cast by others, and then you have to touch the person (or creature) to copy the spell. Either option could be fun.
Jim mentioning a more metamagic-themed sorcerer is exactly what I’ve been wanting; personally not liking the flavor of most of the sorcerer subclasses, I’d try to see if my DM would work with me home brewing a subclass around being a true metamagician.