Simple & Effective Guide to Animation Basics in 3ds max

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Have you ever done any animation? - Comment down below. If no this can change after this video ;) Hi guys, welcome back to the channel. If you're new here my name's Aga, I'm a cg artist, and on this channel we explore the techniques and tools that will help you become a better artists. Today, I will teach you the animation basics in 3ds max, now, this episode is targeted more towards beginners and artists who just started their journey, but I’m sure even if you are a pro you might find here something that will help you. Let's get started. I have a box in my scene which is not animated yet. I will show you two ways of animating. In the first one we will use the set key option. When you enable it, the timeline and the viewport border turn red. We can add an animation key by clicking on the plus icon. You can see it added to the timeline. Then let’s go a couple frames forward. Move the object and add another key. It’s working, pretty straight forward. Let’s go a couple frames forward again and move the object.  If we don’t add a key and move the slider, the object will go back to the previous key position. Let’s add a couple more keys. Works fine, but there is a quicker way. I will select the keys and delete them. Now let’s use the auto key option. Here we don’t have to add a key each time. We only have to move the slider and object. 3ds max will automatically add keyframes for us. This method is way quicker, we will use it more often. If we have to add some key we will use the other method. Btw, you can download my Free ebook about animations in the description below. Also I would really appriciate if you like this video, it will help to increas it's reach. Let me delete the keys to show you another thing. I will animate the box to move in the straight line. You can see that the speed is not constant. It moves faster, then slower, then faster again. We can control it here. Let me copy this box and animate it with constant speed. I’ll delete the keys, change the tangent for the new keys to linear, turn the auto key, move the slider to the last frame and align the x axis. Now you can see the difference clearly. But there is now way to control it further here. To do so we have to enable the curve editor, just click here to open it. First, I will show you how to move around. You can pan by clicking a wheel on your mouse, same as in the viewport. You can zoom using this option. If you click and hold control additionally you can zoom only vertically or horizontally. The quicker way to zoom is to click these 2 buttons. It will zoom all the keys to cover the whole area. You can also zoom to a specific region, if you need. Let’s zoom it back to see the whole curve. Now I’ll show you another box. Here, on the left hand side we can show visibility of curves. You can see all the 3 axes but the Y and Z are not changing, so it’s better to show only the X axis. Similarly in the other box, we have to turn on the x axis. Now you can see the difference in curves. Here we have corner type points. And here, we have bezier points. We can control the speed by modifiing the curves, I use the tachnique very often. Let's modify this point. Graph like this will move the box really fast at the beginning and then it will slow down. Here is the opposite situation. In this case it will move fast, then slow and then fast again. And the opposite. To change the point type, we have to select points and choose the point type here. We can also add additional points and set them up. The only limit is your imagination. To delete a key, just select it and use the delete button. We can simulate almost all the options in 3ds max and add them together. We can add a rotation for example. Let me turn the visibility of this graph. When we select the point, we can control the values by dragging it or by typing the new value here. We can make it spin the other way. Or make it spin faster. We can control the curve too, like we did with position. We can animate other options too, for example modifiers. The principales are the same. This option will show you values of the selected key. Here, we can see that on the 80th frame the value is equal to 3. We can do some crazy things like this too. After you finish setting this up you can close the editor. All the changes will be saved. You can reopen it any time to change something. It's not so hard, isn't it? I hope you enjoyed tutorial and you will be able to start working on your own. If you want to go to the next level and learn how to create outstanding animations, you may be interested in our animation course. Click here to check it out on our website. If you liked this topic you'll love this custom playlist i've made for you that has all of my videos about animations! Also make sure you subscribe to the channel and enable bell notifications so you won't miss any future tutrials ;) Bye, bye:)
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Channel: Arch Viz Artist
Views: 41,451
Rating: undefined out of 5
Keywords: tutorial, lesson, training, architectural visualizations, cgi, rendering, render, 3d image, 3d visualization, architecture, 3ds max, autodesk, vray, v-ray, corona, corona renderer, interior design, animations, 3d render, interior architecture, artist, architectural visualization artist, 3d artist, art, composition, art rules, camera setup, camera, lighting, lighting setup, materials, photorealistic, storytelling, post production, postproduction
Id: rv2kFxbBtMA
Channel Id: undefined
Length: 11min 5sec (665 seconds)
Published: Mon Jun 28 2021
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