Silent Hill HD Collection - What Happened?
Video Statistics and Information
Channel: Matt McMuscles
Views: 983,379
Rating: undefined out of 5
Keywords: Silent Hill HD Collection, Silent Hill, Video Game Disasters, Video Game Documentaries, What Happened?, Wha Happun?, Matt McMuscles, Survival Horror, Konami, PT, Silent Hills, Hideo Kojima, Silent Hill 2
Id: z8CFaxfFA6M
Channel Id: undefined
Length: 17min 42sec (1062 seconds)
Published: Sun Oct 06 2019
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The fact that there's no proper way to play Silent Hill 2 and 3 on modern systems is a massive shame. It's such an important milestone in survival horror as a genre and SH2 is frequently cited as an example of games as art.
At this point I would even take just a straight up port of the PS2 games on modern systems with no extra bells or whistles, but that's also impossible thanks to Konami losing the source code.
The VA issue goes... way further. Instead of actually acknowledging contract issues, there's a ton of interviews with the new VA's and the new VA director and they're... embarrassing.
Things like them just outright shitting on the original VAs, or saying that their re-recording was going to be much better than the original.
It was really, really gross
Iβm surprised that this is the first time Iβve seen a video from this series on here. He made a dmc one that was really good that explained a lot of what happened surrounding that game
It's such a bummer. Silent Hill 3 is incredibly important to me, having helped break me out of a terrible bout of depression in college. Heather is one of my all-time favorite game protagonists.
At this point I'm not sure there's much more that can be said about Silent Hill HD that hasn't already been said, and this video doesn't really do much to add anything of significance to the discourse. It even rehashes the misconception that lost source code was a rare, monumental occurrence. It wasn't. Kingdom Hearts, Panzer Dragoon, many of the Final Fantasy gamesβdamn near all of Japan's games circa 16-bit era were tossed. Japan just wasn't forward-thinking enough to consider that the software they were putting out would have value in the future. It's the same reason why so many recent re-releases and PC ports of old games seem so sub-par. They're not the same games.
That said, if you're out of the loop on this one and looking for more material on the behind the scenes, I recommend The Grate Debate. They've got coverage on a whole hell of a lot of the Tomm Hulett debacle, they've interviewed lead localizer and mo-cap director Jeremy Blaustein, and they've even expounded on what the whole P.T. ordeal might've actually been about. They're good watches.
Wasn't the idea for fog, at least in original Silent Hill, a way to get by a low field of view and other limitations? Seems that was carried over to the sequels and visible in the HD Collection.
Sadly that practice of outsourcing the port/remaster to companies ill equipped to make them seems to be still happen occasionally. But more companies have realized that you really need in house expertise to do these classics any justice or use masters of emulation like M2 to do it.
It is probably why retro gaming is going so strong because it is the optimal way to enjoy classics in their original form. Though it can be pricey depending on the game. Even many great emulation options still can't capture the original visual/aural experience right.
Silent Hill 2 is still the most mentally disturbing game I've ever played. Loved it and it's on my top ten of all time.
I would recommend The Real Silent Hill Experience by TwinPerfect to anyone looking for more in-depth information on the Silent Hill series. In depth analysis of the games, providing clear explanation of the lore; as well as intentions of Team Silent all backed by the games themselves and direct quotes from Team Silent. Gives a hearty look into the films, comics, post-Team Silent games, HD Collection, etc. and how they went so horribly wrong.
A series I find very entertaining and informative.