LA Noire - What Happened?
Video Statistics and Information
Channel: Matt McMuscles
Views: 990,191
Rating: 4.9055972 out of 5
Keywords: LA Noire, Rockstar Games, Grand Theft Auto, Team Bondi, Video Game Disasters, Red Dead Redemption, Cole Phelps, Video Game Documentaries, Matt McMuscles, Wha Happun
Id: DN-Hv3pnVz0
Channel Id: undefined
Length: 25min 2sec (1502 seconds)
Published: Sun Jul 21 2019
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I actually really liked this game. It's heavily flawed in several areas, but it's so unique and really delivered on that Private Investigator feel. I knew it had severe development issues and horrible working conditions as this video describes, so that definitely sticks with me. I don't know why they felt the need to make it open-world because you literally only use it to go from point A to point B, and it was fairly tedious to get around in.
Assuming Rockstar still has the license I'd still like to see a sequel under competent management. My dream scenario for this game would be that there's a string of murders, you have a list of suspects, and at some point you arrest a suspect. If you were "right" then the murders stop happening, but if you're wrong then more people end up getting murdered and you have to deal with the fact that you locked up an innocent man, and have to continue that mission. Rinse and repeat. In the original game if you pick the wrong man it's simply game over, so when you restart you know not to pick that guy. Lame.
The game was amazing to me but that B.S. ending kept it away from universal legendary status. I really wish we could get a definitive cut of the game fixing all its problems and turning the 8/10 game it is to the nearly 10/10 game it could be, but thatโs sadly very unlikely considering we just got a remaster that changed absolutely nothing.
The Truth, Doubt, Lie system is what totally put me off, the system is confusing and the feedback loop is very dissatisfying.
Posting because I had no idea McNamara was such a horrible project lead. It seems like he is exactly the type of veteran jaded developer that is holding the industry back.
It feels a bit weird to say Capcom selling the rights to Red Dead was a terrible business decision. I donโt think the IP wouldโve reached its current sales or value If it wouldโve stayed under Capcom. It seems better to sell off an IP that they probably had no interest developing for.
Also itโs a bit unfair to compare a new IPโs sales, regardless of the marketing push, to something like GTAIV.
I never actually finished the game, I think I got right up to the end, saw a spoiler on the ending, said "nah" and moved on to something else. I enjoyed the ride up to that point, though. I wouldn't mind a remake or a sequel, maybe come up with something a little more intuitive for the interview system.
It shouldnโt have been an open world game. They could have invested much more time in creating stories in a linear game fashion, but instead they stretched themselves thin with the perfect recreation of 1940โs LA and the amazing motion capture. Something had to suffer and it shows.