Shadowmap tutorial w/ Blender & Sollumz for GTA 5 / FiveM

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okay so you want to make a Shadow map just like Rockstar does but with blender let's do that open your project and select Cycles on their engine open a window with a render display and render pass set to shadow select your shell you want to have lights in there so it's easier to edit them in code worker light editor if you don't know how to do it just create an empty plane axis and place your light's ear easy duplicate your shell move it into a new collection rename it and unparent the lights here is all materials in your Shadow map then create a new material and apply a light full of node from constant to base color set your origin to the center of mass then scale down your Shadow map just a little bit so it doesn't clip with your shell texture after that apply all transforms regarding your lights the bigger is the radius the softer is the shadow so you can play with it as you want just be creative now create a new image texture call it Shadow then unwrap your Shadow map as a smart UV project don't forget to activate render for the things you want to render go to your render settings set render samples to whatever you want light path all through one no need for more deselect reflective and refractive under the film settings select transparent big type Shadow margin 1 pixel and it bake ta-da Shadow map save it just apply the same process for ambient occlusion just select bake type ambient occlusion and remove Shadow under Ray visibility in your Shadow map object properties It Bake ambient occlusion map save it again open Photoshop and import your two maps multiply apply a little bit of Luminosity invert and save now create new decal dirt material and remove the old one import your newly created image and with serums or blender just set the vertex color to Black now it's time to export and tana Shadow map do your magic now you know what to do and then again Shadow map in game peace
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Channel: YamK Mods
Views: 5,612
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Id: ttKh1iOorIU
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Length: 2min 17sec (137 seconds)
Published: Tue Dec 20 2022
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