Satisfying "GLASS DISPERSION" Animation In Blender 3D

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just a few months back I made a video on creating a satisfying glass animation in blender and the best part is that yoga is provided so much love into the video that this video is now the most popular video on the channel also this video is a step up from the previous tutorial and so without wasting enough time let's jump into the video so we will start with a very new project and so delete the default Cube and the light source then after that add a Taurus mesh into the viewport which is followed by a curved Circle and an empty plane axis now selecting the empty plane add an object constraint called follow path select the bezier circle as the target object and insert a keyframe on the first frame with an offset value of 0 and for the 240 first frame add an offset value of 100. now select the bezier circle and go to its transform properties now we will animate the wine z-axis rotation of the bezier circle so change the y-axis rotation to 360 degrees and insert keyframe in y and z-axis just do the opposite for the 240 first frame now select the tourist mesh add a simple deform modifier and duplicate it enter the angle value to 360 and 200 respectively change the axis to z-axis select the origin as the bezier circle in both the cases add a subdivision surface modifier and set the angle value to 4. after that apply shade smooth now we will rotate the X and Y rotation of the Taurus mesh so we will use the same process which we used for the bezier circle switch the render engine from EV to Cycles select CPU or GPU enter viewport and render Max samples to 32 and 128 in curl management set look to very high contrast and view transform to standard we reduce the color to all the way black in World Properties add a blue image to the viewport and move it upwards in z-axis go through the top view and scale the plane mesh select the camera and press Ctrl alt and 0 to align it to the main scene increase the focal length to 190 millimeters and reduce the y-axis location value to minus 27 meters duplicate the area light and move it downwards in z-axis now select both the planes and rotate them select the plane mesh and add an emission Shader material in it use the same Shader for all the three rest of the plane meshes select the Taurus Mission add a new material move the principle bsdf Shader add a mixed Shredder and 22 material output add a glass bsdf Shader and duplicate it two times add one more glass BSD of Shader and each one need to mix Shader foreign add Shader node and join it to the mix Shader duplicate that Shader node one more time and then after that join all the nodes similarly as shown in the video make sure to follow each of the steps so that you get a satisfied result change the color of the glass shaders to RGB red green and blue change the ior or index of reflection of the glass shaders add a freshman load and join it to the mix Shader come to full screen layout and press Ctrl B to select the render region now let's render out the image to see the final output now here is my render setting for the animation go with the same resolution and select frame rate value to 30 FPS select your desired location where you want the output of the file to be select the file format as ffmpic video container as mpeg-4 and output quality to perceptually lossless and after that render out the animation if your computer keeps crashing in multiple times I would suggest to go for PNG image sequence the process is almost same just select the file format as PNG and the color type to our GBA and color depth to 8 bit or 16 bit and reduce the compression to zero percent and after that render out the animation thank you so much to everyone for watching the video if you found the video useful do drop a like subscribe the channel and don't forget to add your valuable comment hope to see you all in the next video till then stay tuned and keep learning
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Channel: GET | Tutorials
Views: 8,283
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Id: NxxZ6PkRiXE
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Length: 6min 35sec (395 seconds)
Published: Thu Aug 31 2023
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