Sam Lake can't wait to play Baldur's Gate 3 and looks back on Alan Wake's iconic layers | Checkpoint

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if there is one question in interviews that I really really dislike it's the question of what's your favorite game of all [Music] time hello I'm Sam Lake I'm here today to talk about games with bafta one game recently that I have admired a lot s Barlo immortality and he has now done multiple games using using liveaction video content with which it in itself is very brave I feel but also stands out and and and then finding ways to bring interactivity to it which which he has done in various ways I'm I'm I'm impressed by that and and I admire the courage in it I I think that imortality was a was a great game in that the next game I'm planning to play play is balers gate tree but I can't play it yet because we are on the final stretch of getting Alan Wake 2 done and right at the moment that's the only game I'm playing take a week off specifically bers yeah yeah or or maybe two favorite narrative in a game I would have to go back to say plcape torment there is the mystery of the Amnesia uh but also a rich role playing game world that has just a very unique Strong Style and and it's very cohesive at at what it is actually a a more recent example a very similar example I I feel is Disco illusion it just very confidently and boldly its own thing the world the characters like like even all the role playing mechanics the different abilities the tone and and the identity of the whole thing is so strong uh yeah that among my favorites definitely a quote from a game that um has stucked with me I would have to go with would you kindly from Bioshock it's really well done and and and kind of like impressive how the different level and layers of Storytelling but also kind of in a strange way the idea of interactivity come together in that kind of tricker hypnotic phrase that keeps thrown in there and then suddenly looking back kind of everything comes together with that favorite character in a game could be the nameless one from plcape could be Mor the the the sidekick floating talking skull uh could be Harry from from disco elium just yeah a lovable character clearly uh but maybe I'll just go and say uh the Gman from halflife a total mystery wake up and smell the ashes I started playing computer games with my commodor 64 I can't really remember what the first game was there must have been a hundred games that I loved and kept playing on the first game that looking back that that made a strong strong impression was Ultima 2 that suddenly just was something so impressive uh as an idea of containing a whole world uh inside the game that you could uh go and explore if there is one question in in interviews that I really really dislike it's the question of what's your favorite game of all time because it's a really really hard question to answer there are just so many great games along the way and and and it does change uh and and you know when growing up and playing games uh there were times where something really really made an impression and and a lasting impression but then of course you know new new games come about uh I don't know like I I'll go back to my earlier thing the ultimate series as as games just growing up there were many many years where I was just a huge fan of that a favorite mechanic uh from game I actually go all the way to to to Really really basic thing which is just traversal like like moving in the world very easily we just forget how incredible it is and and and also like it's not like it's standing still sorry about the Pun It's been evolving a lot and and and how the animation systems work you know especially a third person game uh I'm talking about you know how fluid it is these days obviously then you know if if you think about superhero games like Spider-Man like what an amazing feeling it is just moving across the world but but even in a normal game where you just walk and run and it's well done and responsive you know just the fact that you are in this world and you are moving about and and kind of through that experiencing the world that is that's a very basic thing but it's a big part of of what makes video games magical Alan Wake maybe more than any game that remedy has made really was a long journey uh finding our way to it we went through many different concepts before we landed with Alan Wake and out of all of these different concepts some bits and pieces stayed with us like early on we were looking at the idea of uh day and night cycle and and that already was something that light and darkness came from that idea we we really had nothing else that that makes Alan Wake Alan Wake at that point but that stuck with us then couple of steps forward there was just a strong feel of you know small town Americana as a setting um and and and there I was all already tapping into ideas of Stephen King novels and and and Twin Peaks but but we still didn't have the character at that point and and then only kind of couple of steps forward uh with this strong feel of wanting to have in an action game a character who is not a professional Action Hero that that kind of led us to the idea of a writer as a character and and then I feel we we started to have the whole package of what makes Alan Wake Alan Wake uh together did he always have the multi-layered cloth for for Alan Wake in as as part of the exploration we went through several versions of of the outfit the idea that that it's fall time in P in the Pacific Northwest was that well he should be wearing enough so that that uh it's convincing like him coming and and and having an Adventure Outdoors but but we we had some exploration we we've put out some of those early Concepts and and uh concept uh shots and the outfit was quite different early on from what we landed with I am really proud of all the games that we have done at remedy if I try to identify specific things in them that that makes me really proud out one is and this goes all the way back to max pain just the idea of we can do a proper story and storytelling in the context of an action game W which back then was not a given at all and and and that really to me is the beginning of the journey for remedy games as they are seen today but then also the the uh constant exploration on different methods and different mediums of Storytelling within these games you know using different mediums like graphic novels and pages of a novel and always ways the voice over narration and and and these days more and more live action but music as well like and and and how to piece it together and how to use these different elements that's something that is very close to my heart and I I feel proud of my ideal game uh would be an adventure game obviously that's a fluid concept these days but but something that focuses on exploration and interaction with other characters ideal game is rather short the the length of your indie game uh in in many cases and that just comes from the fact that that you know constant constantly running out of time a game that I could sit down and spend half a day on a weekend and and and play it from the beginning to the end uh and and and something that that like like stylization and tone are really really important to me that that something that has a unique strong uh Style ization and so I keep on being inspired uh in games by the fact that games can be so many things and and you know going all the way back to text Adventures or early role playing games with just kind of symbols marking and and creating the world all the way to this day of you know breathtaking visuals in the traffics the the fact that the game mechanics and with the game mechanics uh the World building and storytelling in them can be successfully done in so many different ways that is really really impressive and talks about the power of video games overall we are still a relatively Young art form and I think of games as an art form keeps on being interesting and exciting we are not really kind of molded or Set uh in place uh we we keep changing uh the games keep changing we keep inventing new things and and and that makes it always exciting also because we have all of these other art forms that came before uh I've always seen them as fair game to be used inside video games and and and that kind of like gives interesting ideas as a playing field uh for what we can do for World building just the idea of it being interactive and and and as a Creator it means that you we you will need to give away some of the control in in in creating it but I feel what we get back in return is audience who is really really vested and engaged uh with with the games that we [Music] create
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Channel: BAFTA
Views: 137,606
Rating: undefined out of 5
Keywords: bafta, bafta 2023, baftas 2023, BAFTA Games, Gaming, Games, Video Games, Celebrity Gamers, Xbox, PlaySTation, Game Interview, Gaming Interview, Gaming Show, BAFTA Games Awards, Game Awards, Games Show, New Games, Classic Games, The Game Awards, Ultima, Game Dev, Game Developers, Sam Lake, Sam Lake Interview, Sam Lake Games, Remedy, Remedy Entertainment, Alan Wake, Alan Wake 2, Alan Wake 2 review, Alan Wake 2 reviews, Remedy Games, Control, Max Payne, Baldur's Gate 3
Id: twIZ5179Pns
Channel Id: undefined
Length: 12min 52sec (772 seconds)
Published: Wed Oct 25 2023
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