Runtime Hierarchy + Inspector in unity

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hi guys I hope you are doing well welcome to my channel in this video I want to show you how we can have an inspector or hierarchy or both of them at the same time in our game and runtime and even we can interact with all components and change all valuables in runtime okay let's take a look at this plugin uh we should come over here github.com uh yes your crew slash Unity runtime inspector which is provided about two years ago to two or three years ago and as you can see it is runtime inspector and hierarchy which is free to use just you should need to click on this part go and come over installation just click on the first part are just in the download runtime inspector Unity package after you downloaded it and import to your project it goes over plugins folder and in here you are you have runtime inspector folder it is the whole things about this package so let's create an empty scene and just you know you need to have an empty canvas here the canvas Unity okay and make sure you change the scale with the screen and put it 0.5 okay and after that you just drag and drop these components runtime hierarchy okay and put it here and runtime inspector inside the canvas okay and put it here excellent and you need to know that whenever you click on runtime inspector there is a connected hierarchy drag and drop run tanker hierarchy here and click on runtime hierarchy drag and drop connected runtime inspector to the connected inspector and for example I should create a simple uh Cube okay I put it front of the camera all right now I played the scene as you can see there is all of the objects which we already have in our scene main camera and this is the all components of the main camera Direction light and even out cube and if I change the transform component for example 5 or 0.25 or even three whatever or change the rotation it works even mesh component mesh renderer enable disable whatever we want and even add component we can add any component we want rigid body I think I can't find it Unity engine rigid body that's it it works all of them are in runtime okay and if I save this scene inside the plugins here and that's my save scene and let's export any an Excel from this scene uh display let's go and see how it works in exit we should wait for around this building is done okay it's ready now I play the scene excellent we have our hierarchy I press Cube and change the position to five or whatever and change the mesh component or again rigid body excellent okay I hope this tutorial will be helpful for you don't hesitate to ask any questions related to Unity AR VR and XR subscribe my channel and like this video if you like it have a great time bye bye
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Channel: Abolfazl Tanha - Game & XR maker
Views: 681
Rating: undefined out of 5
Keywords: unity, unity3d, unity dev, unity developer, unity programmer, unity game, unity scene, gameobject, unity object, runtime, editor, unityeditor, c#, gamedevelopment, simulator, simulation, simdev, developer, level designer
Id: DnZX-MVhoBY
Channel Id: undefined
Length: 5min 8sec (308 seconds)
Published: Sat Apr 22 2023
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