- When "Crysis" launched in 2007 it brought every gaming PC
in the world to its knees, to the point where even 10 years later we're asking ourselves, when some fancy new
graphics card launches, like the RTX 3080: "But can it even run 'Crysis?'" And the answer these
days is a resounding yes, because that was 13
years ago. (smacks palms) Or is it? Because on this test bench I have an advanced copy
of "Crysis Remastered." Yes, my friends, we're
gonna be having a look on both the RTX Titan and NVIDIA's newest flagship at how the original "Crysis" and the all-new "Crysis," designed to crush even
the newest computers, will look and run. And this video is brought
to you by ORIGIN PC, makers of gaming PCs that quite possibly will be able to run both the old "Crysis" and the latest "Crysis." I don't know what my talking points are. It doesn't really matter,
the point is ORIGIN PC, fast PCs, they're linked
in the video description. (upbeat music) Naturally, to properly enjoy "Crysis" in its gorgeous cinematic beauty and likely cinematic frame rate, I'm gonna need the most
cinematic setup in my house, my 77-inch LG G10 OLED TV. And something I'm really excited about is by the end of this video, I will have tried, for the first time, 4K 120 hertz using HDMI 2.1. The RTX Titan doesn't do it, but the new 3080 does. Wow, so you have this absolutely
cranked, eh, Nicholas? - [Nick] Yeah, I want you to
get the best OLED experience. - Very high. All the things. 8X anti-aliasing. - [Nick] Remember when that
crushed graphics cards? - I do remember when that
crushed graphics cards. All right, so load a game... Recovery?
- Yeah. - All right, let's do it. You know- - [Game Character] I'd tell you if I knew. - I feel like I'm supposed to say, "Yeah, this looks so crap now," but even without modding, this game still looks pretty decent. You got that depth of field effect. The facial animations
and detail are not bad. Now, those flat rocks... Those flat rocks, tessellation
is definitely a thing now. These rocks should look better. For those who weren't around at the time, "Crysis" was built using CryEngine 2, which was an expansion
on the already excellent foundation that Crytek built for "Far Cry," CryEngine 1. It was the first DirectX
10-compatible game, and it was so technologically
advanced at the time that NVIDIA ended up using Dino Island, which was built using CryEngine, as one of their official benchmarks. The game had over a million lines of code; shipped with a gigabyte of texture data; and came with a level
editor called Sandbox that actually allowed you to
make changes to your level, just jump in it anytime, playtest it, and then jump back out
and make more changes. I was about to say, you
know what's really crazy is how much video memory
we're sucking back: 4 gigs. I mean, when this game came out, graphics cards had, what, like 256 megs, 512 megs of RAM? We're only getting like
75 frames per second. Clearly there was some
optimization work to be done over the last 13 years here. This is another thing that
really blew me away at the time, is how much unique foliage there was, rather than just kind of
pictures of leaves on the ground. This grass looks so good. Like just how, kind of, like... I don't know, how varied it is. Like some of it's green,
some of it's brown, it kinda sticks up at
all different angles, it doesn't look really uniform. Like you get really close and you're like, oh, yeah, okay, it's like kinda 2D, but you get even this
distance away from it, you're like, oh yeah, that's grass. While there are a lotta
things that still look good, the water, I'd say, is
something we've gotten a lot better at over the years. Obviously we're playing
on an absolute monster of a system right now, but a more typical rig at the time would've been something
like a Core 2 Quad 6700 with a 8800 GT graphics card and like 2 gigs of RAM. To put that in perspective, graphics cards at the time were lucky to come with 512 megs of onboard memory. Running the game at 4K, and we actually had to
turn off anti-aliasing in order to get the game
a little bit more stable, we're using 3.5 gigs of video RAM. It's no wonder that it took years for any system to be worthy. It was actually fun. I had a blast playing this game, and "Crysis Remastered" is one of the few sort of remastered games that
I'm looking at going like, yeah, I wanna play through
this whole darn thing again, because this game was a blast. The Nanosuit game
mechanic was a lotta fun, sneaking around behind enemies
so they couldn't see you, popping up behind them,
giving them wedgies, that sort of thing. Just pure fun. Okay, it looks proper now. This looks way better. Like immediately, the
texture on this rock, like it looks like a rock, not like a... Well, you know, not a rock. That effect is way cooler now. Hey, the rocks are still
flat! Come on, you guys. Those are flat rocks. These textures look a lot better though. We're getting like 45 FPS, and this is only on High? - [Nick] Yeah. - The lighting looks
way, way more natural. Like they've obviously got some
kind of global illumination. I don't think this is
real-time ray-tracing though. - There is some.
- It is. They used hardware and software- - Really? - [Nick] Ray tracing. - Huh.
- It's built into the engine. You don't need RT cores though. - Oh, fascinating. Where's my god rays at though? Ho-ho! Okay, that's a little much. (Nick and David laugh) That's not god rays,
that's like God Himself looking down on me here. "Hi, hey! Oh, how you doin', son?" Performance is a little... (grunts) A little hitchy. There it is. There's a little
hitchy-hitch right there. We're managing 55, 60 FPS though. Yeah, 55... Wow. That looks better. I wonder how much they ended
up reusing versus redoing? - [Nick] They've reused a lot of stuff. - Yeah, like I'm pretty sure that bullet splash effect is reused. - [Nick] Most of the
geometry is the same as well. - This texture is obviously updated. - Yeah.
- That looks way better. Oh, let's shoot a tree. That physics looks repurposed. To be clear, it's not terrible. It's probably still better
than what you'll see in some other games,
like even modern ones. This mountain was just like a blob before. The draw distance is way better. Like these islands out here
look all detailed and stuff. That's pretty cool. You can tell we're working
with an early build of the remastered game though, just with the little bits of
hitching that we're seeing. What I'm a little worried about though is if this is High, what
happens if we put it in Can It Run "Crysis" mode? (Nick laughs) - Oh!
- Hey! (Nick laughs) Okay, here we go. Back in game, restart
checkpoint. Here we go. Whoa! That is some... Wow, that is some slideshow
right there, boys. The muzzle flash is not even attached to the muzzle anymore, who needs it? Oh, I don't have a lot of FPS right now. Okay, maximum, we need more strength. Oh, there's a missile launcher. Hello. (Nick and David laughing) See ya later! Wow, so what is this? 22 FPS right now. 22 FPS. And this is on an RTX Titan. - [Nick] We are, to be fair, also recording on there. - That's true. We are also
recording on our poor RTX Titan. Should we upgrade to the 3080 now? - Yeah.
- I think it's time. 32 FPS. I think RTX 3080 can run "Crysis." I mean, it... It's a little glitchy. (laughs) I wouldn't describe it
as a perfect experience. Hilariously enough, the
25-ish FPS that we're getting, that's actually very
similar to the frame rate of the original "Crysis" when
it was released on console. Neat, huh?
(Nick and David laugh) Hi! See ya later! (Linus snickers) See ya later! Oh, just raw fun. I love it. Of course, all that new
technology they baked in the game doesn't come without a cost. So they added up to 8K textures, screen space reflections,
screen space shadows, global illumination,
temporal anti-aliasing, screen space directional
occlusion, depth of field, new light settings and HDR support. So what I wanna try next is turning it to settings that aren't completely stupid, and then enabling HDR and seeing if we can actually enjoy the game. HDR time, boys. Oh boy. Well, that's a crying shame. Remember, of course, this is
an earlier build of the game. This is not quite release software. Some stuff looks fine, but then, anywhere the sun's hitting, it's like, ugh. Maybe that was their intent, but it doesn't come across very good. And this whole blue thing
they've got going on with distant stuff, that does not work. Brightness? I don't know. What if we turn the brightness down? Well, here, let's see what we did so far. Whoa, okay. I don't know how much of
this to blame on RTX 3080 not having a Game Ready driver yet and how much of this to blame on this game not being completely finished yet. All that's left for now, then, is to talk about the upcoming DLSS patch, so hopefully we'll actually
be able to run it 4K or even greater resolutions
without glitching, as well as the upcoming benchmark mode that'll allow you to
use Can It Run "Crysis" as a benchmark for-realsies, with all kinds of additional
analytics and tools built into the benchmark. So we are, around here anyway, jazzed, because it gives us something to test not just RTX 3000, but even future generations of graphics cards on. As long as the glitchiness
gets a little bit better. Aw, come on! And the AI
chills out with the grenades. That wasn't even a grenade. That was just me not
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video, maybe check out the one where we ran the original
"Crysis" on a 64-core CPU without any graphics card at all. Pretty cool stuff.