RimWorld Guide: The Anima Tree [1.4, 2022+]

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hey everyone adam here with another rimworld guide if you've watched any of my playthroughs you'll know that one of the questions i get asked the most is wait you can build next to the anima tree isn't that bad for the tree so i've decided to finally make a rimroll guide that goes over everything you could possibly need to know about the anime tree so what is the anime tree the anima tree is part of the royalty expansion and was added in a patch after the dlc's initial release the goal of this addition was to make it so that players could have access to cycasts without working their way through the ranks the empire or acquiring neuroformers you do not need to do anything special to ensure there is an animatry on your map just make sure you have the royalty expansion enabled on the main splash screen by clicking on the mods button after doing this you should see an animatry on all non-extreme biomes so which ponds can use animatry and who can grow animal grass as i mentioned the anime tree was added to the game in order to allow for non-royal ponds to acquire cycas however not every pond has the ability to link with a tree only ponds with a natural meditation will be able to grow grass and link there are two main ways to check if a pawn has natural meditation first you can go to the pond's character sheet by selecting the pawn and clicking the bio on this screen hover your cursor over their childhood background if you see unlocks meditation focus type natural that means that the pond will be able to grow animal grass as well as link with a tree to gain cycasting levels the other location which displays the types of meditation a pawn can perform is in the information pane to get here click the small i just below the health button then check next to meditation focus types near the top a pawn can have more than one meditation type most tribal background ponds will have the natural meditation background but not all of them do so how does the animatry actually work and how do you grow anima grass the anima tree will produce anima grass when ponds with the natural meditation background meditate at a meditation spot near the tree you will need to place a meditation spot for each natural pond these are located in the architect miscellaneous building section and cost no resources to place when placing them make sure you can see the faint white line connecting to the tree otherwise it's not in range and it's not going to work once you have your spots placed you can assign them to each colonist with a natural background or leave unassigned they will pick their own you will need to assign some meditation time as well it is important to note that meditation will also count as recreation the amount of meditation time is up to you but i generally like to place at least three blocks per natural pawn it's also generally better to clump all your meditation time together as it saves on walking time this is a little bit different if you're using my biphasic schedule method but i will go over that in my scheduling guide just note that the more total meditation time at the tree per day your colony does the less effective each hour will be as shown here another important thing to remember is that anyone can meditate at the tree but only those of the natural meditation focus type will actually contribute to the animal grass growth meditation will recover sci focus over time regardless though once the anima tree has grown 20 or more anima grass you will get a notification that it is ready for an animal linking ceremony make sure to use the anima grass as soon as possible because the plots can die of old age you can then start the event one of two ways either click on the animatry then click begin animatry linking or select the pawn you want to link to the tree and then right click on the tree once in this menu be sure that the pawn who you want to add a cycast to is in the linker spot then hit begin the ceremony can take some time but can be cancelled early if needed in case of a raid or something like that once completed the pond who linked to the tree will increase to the next cycast level up to a maximum of level 6. they will also receive a random side cast from that tier level once a pawn is at cycasting rank 6 they will no longer be able to link to the tree to gain more sidecast however you still can use side trainers to teach those pawns new sci cats from any rink so can i build next to the anima tree the short answer is yes however building next to the anime tree will reduce both the sci-focus gain rate and the rate of animal grass growth but it's usually worth it these two reductions both cap out at a negative 30 percent yeah minus 30 isn't great but even so you will generally lose even more by having your pawns venture out far from the base in order to meditate you can even offset the sci-focus reduction slightly by putting up to four nature shrines or anima stones within the green circle you see when the tree is selected having your base right next to the anime tree also allows pawns to meditate safely for instance they can work on their zen vibes while packs of man-hunting animals patrol just beyond the walls if you do decide to build next to the anima tree just be sure to put a remove roof zone above the area if you don't do this your colonists will cut down the anime tree to build a roof to nearby walls automatically you can do this by going to the architect menu in the bottom left then clicking zone selecting the remove roof area button and dragging it across the animatry and here's where i want to take a quick second to say thank you to the more than 25 000 of you that have subscribed to the channel so far i really do appreciate it and i wouldn't be able to keep making this content without you but for now back to the guide so can you move the animatry well the answer is sort of you can cut the animatry down and it will later regrow in another place on your map however cutting down the tree will cause an anima scream which will cause a negative six mood impact for five days once you cut the tree down it will eventually grow back in a semi-random tile of unroofed soil the method of getting the tree to grow back exactly where you want it gets a bit complicated as it features an invisible mechanic of rimworld known as map regions i'll work on getting a video guide out for this when i can but for now just know that placing walls roofing etc in a region makes the animatry much less likely to grow there as such you can generally get the tree to spawn closer to where you want by building small wall sections in all the zones you do not want the tree to grow back in and of course as the unofficial motto of rimworld goes there's a mod for that if you are not opposed to using mods then i recommend the one that allows you to uproot and replant the animatry wherever you would like there's also mods that will even allow you to grow as many anime trees as you want so what happens if a royal also has natural background if you have a pawn who has received cycas from the empire from the royalty quest lines who also has a natural meditation background you can have them linked to the tree this will still increase their level of cycasting to the next level and award them a random cycast from that tier on the flip side however if your natural pond already has a side casting level the equivalent royal ceremony will not award them another side cast so for example the knight or game ceremony generally gives rank 3 cycasting and therefore awards a tier 3 cast if your natural pawn is already tier 3 or higher from using the animatry or neuroformers they will not get a new spell from the royal ceremony why is my animatry not growing grass as mentioned earlier make sure that the ponds you have assigned to meditate at the tree have the natural meditation background in old patches this was not required but as of this video it is also make sure your meditation spot is close enough to the tree to connect anima grass is also like any other wild plant rim world it requires a certain temperature and level of light even if the anima tree itself does not for instance if you have a sun blocker on your map it will kill the anima grass unless you place a sun lamp nearby you don't need to keep the sun lamp on every day though flipping it on for a bit every six to seven days is generally enough to keep the grass from dying also be sure to zone any grazing animals away from the tree they will eat the grass and no they won't gain cycasting levels either no muffalos with berserk pulse for you [Music] why aren't my ponds meditating at the tree in addition to the things i have mentioned previous in this rimworld guide make sure your pawns are allowed to go to the zone the anime tree is in another big one and one i have accidentally messed up before is to ensure the animatry area is not also set as a bedroom or a prison since i wall my animatry in i sometimes throw a temporary prison in there for some quick prisoner triage your pawns will not meditate at the tree if the room is considered a prison how do i find maps with good animatry locations well there's no specific trick to finding good animatry maps i am however working on a guide on how to find great map seeds as well as some videos sharing some of the most amazing rimworld seeds i've ever come across they may be out by the time you watch this video so be sure to check the link in the description for the rest of my guides you can use those to find great animatry maps or as mentioned before just use a mod to move the tree where you like can the tree die to toxic fallout no but it can die to a defoliator ship or a defoliator mech cluster speaking of toxic fallout it is a good idea to make a small roofed area over the meditation spots during the event so your pawns can continue meditating at the tree without risk of contamination i put my animatry in a room and the ponds think it's ugly well unfortunately animal grass is considered ugly for some reason so if you do wall in your tree be sure to also spruce up the room a bit filling the room partially with flooring is fine as the anima grass growth will travel to the other side of the tiled area without issue you could also throw some art statues or even ideology's guarantees into the room for more beauty and luckily anima grass supersedes the moths from the guarland trees which for some reason is beautiful even though animal grass is not and that pretty much does it hopefully this rumoral guide has helped answer any questions about the animatry you might have had if i missed anything or you have any questions at all be sure to post a new comment down below the video i do reply to all of them i thought about including a guide to cycasting this video but that would have pushed it a bit long so keep an eye out for a guide specifically covering sci casting in the future if you enjoyed this remote guide or it helped you at all please consider subscribing to the channel liking the video leaving a comment down below and sharing it with others if you'd like to reference a written version of this guide be sure to head over to my website adamvseverything.com guides and as always thank you for watching
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Channel: Adam Vs Everything
Views: 93,395
Rating: undefined out of 5
Keywords: rimworld anima tree, rimworld psycasting, rimworld guide, rimworld psycast guide, rimworld anima tree guide, rimworld anima tree tutorial, rimworld anima tree wiki, rimworld how to use anima tree, rimworld tips, rimworld anima tree how to use, rimworld anima tree radius, rimworld, Anima Grass, rimworld royalty, rimworld console, Do Anima Trees grow back, anima tree not growing grass, can you build near the anima tree, rimworld anima tree worth, anima tree respawn
Id: PiRGAbB6hzo
Channel Id: undefined
Length: 11min 24sec (684 seconds)
Published: Fri Jul 22 2022
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