Revisiting Hades in 2024 | Cold Take

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Second Wind [Intro Music] I‘ve every intention of reviewing  Hades 2 when it finally comes out,   but find it odd to give my opinion of the sequel  without mentioning the original. Or at least I   find it odd that I can’t help but anticipate  an outcry of “What are your thoughts on the   first one?” or more likely “Who asked you?!”  Part of that’s because the roguelike crowd,   like the soulslike crowd, like the  metroidvania crowd, like Scientology,   get aggressive when they perceive an insult  coming from an outsider, and an insider,   and an inbetweener.. Tweeting out “Hades is the  vanilla pretty boy of roguelites, and sometimes   you want someone with more demons than daddy  issues” didn’t feel sufficient, so here we are. The thing about Hades is it’s the roguelite you  can bring home to mother, provided that your   mother isn’t a diehard Christian Evangelical who  finds the ideas of multiple gods and queers to   be an affront to The Almighty. I don’t think her  poor heart could handle polyamorous polytheism,   but I wouldn’t have the Greek Pantheon portrayed  any other way than a no holds barred appreciation   of beauty. Beauty in the arts, beauty in strength,  beauty in music, beauty in comradery, and   obviously beauty in the booty that makes you go  whoo wee. There’s something for everyone. Bears,   twinks, milfs, gilfs, crazy latinas, and even  something for those who prefer playing with   the zipper on someone’s heart instead of  their jeans. That’s all for you to keep   locked away in the spank back though, because your  in-game character is Zagreus, the son of Hades,   so most everyone is his aunt, uncle, or cousin.  –I know that didn’t stop the Gods in their myths,   but some holds have to be barred to secure a T  rating. Thirst respectfully– In staunch defiance   of Hades’ wishes, the god not the game, the  family is helping Zagreus escape the Underworld   so he can find his mother Persephone, and I have  to say Supergiant Games absolutely knocked the   narrative system out of the park. It's an expertly  balanced blend of serious but goofy antics from   divine beings who know they’re destined to do this  forever. I’m more of a gameplay-first kinda guy,   so take note when I say the way the story pans  out over multiple runs and incorporates your   success and failure goes above and beyond industry  standards even today. It feels alive. It feels   dynamic. And it’s not something you’ll ever want  to mash to get it over with. It helps that the   dialogue is short, sweet, and sounds like it’s  being delivered by people who frequently sneak   to the fridge at night to eat shredded ambrosia  from the bag. It’s not so much the writing,   Stupid boy. I told you nobody gets out of here whether alive or dead. It’s not so much the writing,   the story is simple. It’s the mechanation, the  interlocking dialogue that impresses me. It’s   similar to how I appreciate Bob Ross’s paintings  but I enjoy watching him paint even more. When you   come sulking back to your dad after a failed  run he always has a new and interesting way   to mock you based on what killed you. If you  win, he gaslights you. It feels organic the   way the dialogue refers to the gameplay and  the gameplay refers back to the dialogue to   create conversation. Hey, free money. Whoops. [Growl] Sorry. [Growl] Sure beats having to ferry souls about, right? [Growl] WHY YOU?! Shouldn't you be getting steward by the dead? Well then. My favorite example is this  chamber with two boons. You can only take one,   but the other god will get jealous and  try to kill you. So you have to think,   is it worth taking a chance on Poseidon and  making Zeus jealous or do you take Zeus’s   boon first because you feel more confident you  can take Poseidon on in a land battle? After   you clear out the room, the scorned relative  immediately cools off and gives you their boon   too as an apology. Or they apologize the  next time you run into each other if they   killed you while throwing a fit. It’s petulant  and it’s tied into the gameplay. I adore it. If you’re keeping track, I’ve said Hades  is gay, Hades is glorious, but in a cruel   twist of irony the gameplay isn’t godly. From  the perspective of a gameplay centric player,   Supergiant Games fanboy, and enjoyer of roguelikes  in general, Hades uses the same sturdy isometric   hack-n-slash core that I love from Supergiant’s  first game, Bastion, but in this genre I look   for something with the potential to get wilder.  Narratively, it makes sense to always struggle   as a demi-god fighting out of the hell your godly  father created to contain the mightiest of heroes   and monsters. If you’re a stickler for narrative,  then maybe Zagreus can take the Blade Runner “more   human than human” approach and explore what it  means to be more god than god. As it stands,   you get 6 weapons and 10 gods giving blessings,  so there’s a semblance of variety as the story   gets going, but the combat boils down to: get in  close and attack dash cancel until the chamber   stops spawning enemies. There's 4 main dungeons,  Tartarus, Asphodel, Elysium, and the Temple of   Styx, beautifully designed, but they don’t impact  the game much more than what you need to avoid   stepping into, traps, lava, wall traps, and rat  caca. The blessings, they’re actually called boons   but I keep calling them blessings and can’t stop,  match the aesthetic of their respective gods, but   only Athena’s shield deflects, Hermes’ superior  mobility, and Zeus’s chain lightning change up the   gameplay in any meaningful. The rest are pretty  interchangeable, like Dionysus’ and Ares’ boons   inflict extra damage with status effects but one  is called Hangover and the other is called Doom.   Same thing. The combat’s not bad by any means, but  it’s what I'd refer to as an egg buffet. Scrambled   eggs have a different texture than omelets,  but after a bit of chewing it all tastes like   eggs. You need to toss something else in there  before you get sick of eggs. And to its credit,   it does have some diced canadian bacon and green  onions to liven things up, but you have to grind   resources for the cool ones, like gathering up  Titan blood through multiple Titan blood drives,   and scavenging gifts to give to specific gods  you only happen upon at random, to get the   mysterious weapon aspects from gods outside  of the Greek Pantheon like Guan Yu’s spear,   King Arthur’s sword, and Lucifer’s chicken  mortar. The rest of the progress you see   in the meantime are those incremental upgrades  where you get 5% increased damage that doesn’t   feel substantial until you hit the cap at 50%. I  enjoy a good grind, but a bad grind ruins knives,   lap dances, and video games. This system is used  in a lot of games nowadays, and I don’t care for   it. It’s too frugal, in that ‘penny saved is a  penny earned’ kind of way. Every now and then   I’d like to feel like I finally scratched the  winning lottery ticket or assembled the pieces to   a framerate-destroying run. The wildest run I’ve  ever gotten in Hades feels as exciting as saving   two pennies. It waters down the replayability  for roguelikes. Yeah, I know replayability sounds   like a strange thing to measure. Unless you’re  immediately arrested and thrown into a Russian   gulag with no wifi connection after completing a  game, there’s nothing stopping you from replaying   a game. What I imagine people are getting at  when they ask for games, specifically roguelikes,   with high replayability is “how likely am I to  want to play through this game again?” In that   sense, Hades is solid and modest. You’ll get your  money’s worth and go your separate ways amicably. I have a tinfoil hat and tie theory that the  recent popularity of the bullet heaven genre,   following the success of Vampire Survivors, is  in retaliation to the repressed roguelites that   sprang up hot on the heels of Hades, mistakenly  thinking the sterile roguelike experience was   worth mimicry instead of the dense narrative  system. To balance a roguelike is to neuter it,   and I have another theory that the Early Access  period is when this game got the snip. Balancing   for a wide range of feedback skews everything to  average, and you can go back through the patch   notes to see how the game was balanced towards  sensible over time. Game balance is the literal   job of game designers. You put yourself thousands  of dollars in debt and took out a 4th mortgage on   the house, just to let a mouth breather like  me balance the game? Grow a spine, stick to   your guns, and don’t let the rest of us tell you  how to balance a game. You also put in an easy   mode and a flaming hot cheeto skull sliding scale  feature to make the game spicier. What’s the point   of letting the public balance the game during  development if they can do so after development   as well? That’s the thing about Supergiant Games.  They’re a dom when it comes to art direction,   but a sub when it comes to gameplay. Too eager  to please or perhaps too afraid to disappoint.   Not all of their games can get you off, but not a  single one offends. Vanilla. That french vanilla   with dotted vanilla bean flakes to let you know  it is superior to normal vanilla in every way. In short, Hades combs its hair, is nice  to the dog, has a lovely singing voice,   helps stray grannies out of trees… You get  it. He’s a stand out citizen you feel makes   a more convincing argument for games as art  than that Binding of Isaac fellow covered   in his own tears and poo in the basement,  coincidentally another game that would cause   your Christian Evangelical mother to disown you.  Supergiant Games flexes their mastery of telling   narratives through video games like no other,  and stays humble in the gameplay department.   The start of the game remains unmatched, and  I wish I could suffer just enough brain damage   to experience it again for the first time.  The grind is inoffensive but uninspiring,   and I wish it could be finished by someone  who isn’t me so I can play around with the   aspects and full builds. Glass half-full opinion,  Hades is an isometric hack-n-slash rpgs with the   best New Game+ system on the market. Glass  half-empty opinion, Hades is a respectable   enough roguelite with Game of the Year worthy  art and story direction. I’d buy a car from them. Before I go I’d like to address that you probably  don’t know me as a reviewer. I started off as a   reviewer, but Cold Take got bigger. Part of me  misses reviews, so we figured we’d give this a   go. Reviews are certainly easier to write and give  more time to flesh out my think pieces. But I’ll   let you all decide. Cold Takes will not go away.  If I review something it doesn’t mean you’ll get   one less Fully Ramblomatic out of Yahtzee. What  would I review? It can be a new release. It can   be something like this in anticipation of a  hot sequel. It can be the remaster for a game   I never played originally. Phantom Liberty, I  never played Cyberpunk when it sucked. Maybe   people are wondering if it's okay now. Stuff  like that. Thank you for supporting us here,   on the Patreon, in the merch. Leave a comment  if you want me to review anything specific or   if you just think I should shut my  whore mouth and stick to Cold Take. This video is sponsored by Sovereign Syndicate, a new Victorian steampunk CRPG from Crimson Herring Studio, where your successes and failures are decided with tarot cards instead of dice. Fight, talk, and deduce your way through the dark underbelly of this fantastical take on Victorian London. Use your investigative skills to untangle the web of mysterious disappearances and nefarious cults across brothels, opium dens. I'm thinking we'll even find an abandoned Radio Shack! And instead of rolling a d20, the fortunes of your skill checks rely on the favor of the innovative tarot card chance system. What will the fates have in store for you? Sovereign Syndicate is available now to scratch that CRPG itch on PC via Steam and GOG.
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Channel: Second Wind
Views: 139,743
Rating: undefined out of 5
Keywords: Hades, Worth Playing, Review, 2024, Hades II, Super Giant Games, Second Wind, Frost, Cold Take
Id: hCgNI0bqcps
Channel Id: undefined
Length: 10min 18sec (618 seconds)
Published: Mon Jan 15 2024
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