Red Ball's Legendary Speedrun Barrier was Finally Shattered

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
I have spent the last two videos on my channel  covering developments in red ball speedrunning   that have taken place after I released my red  ball world record progression documentary in   November of 2020, and this video marks the third  and final installment in this trilogy of sorts. In   “How the ‘Flawless’ Red Ball Speedrun Record got  Destroyed”, we took a look at the evolution of the   legendary sub 20 train strategy and how it became  implemented in full-game red ball speedruns,   unlocking the potential for the sub 3 barrier  being broken in the game. The video left off with   JonasGaming’s insane accomplishment of beating red  ball in 3:01 flat, placing him tantalizingly close   to the elusive barrier. In my previous video “Red  Ball’s Biggest Mystery was Finally Solved After   12 Years,” we explored the development of the  death warp strategy present across multiple games   in the red ball series, diving into a technical  explanation of the technique and the lore behind   it. The death warp allowed level 4 to be completed  2 seconds faster than normal, making the race to   beat the game in under three minutes much more  attainable for everyone involved. Since the   release of the first video in this trilogy, the  players in the race to Sub 3: Caramel, rare_eg,   JonasGaming, and Xdxbox(haha) have all proven  their capability in achieving the milestone,   with many sub 3 paces having been lost to the  train between them. On top of this, another player   made their way into the competition, increasing  the number of players attempting to beat the   game in under 3 minutes to five. If you read the  title of this video, then you know what is coming.   One of these five players did the unthinkable  and shattered this elusive, final minute barrier,   becoming the uncontested champion of red ball  speedrunning. If you haven’t caught yourself   up to speed in this story, I highly recommend  checking out Red Ball - World Record Progression   and the two other videos in this current trilogy  to catch yourself completely up to speed. Also,   if you have been enjoying the flash speedrunning  content, do make sure to subscribe, because there   are still so many more stories to tell, and  I am not going anywhere anytime soon. So,   if you are ready, let’s take a look at the  events that have transpired since Jonas’ 3:01   12 levels world record and how Red Ball’s  Legendary Speedrun Barrier was Finally Shattered.  To begin, let us take a look at many people’s  favorite to become the first to break the sub   3 barrier, Caramel. In late April, Caramel’s PB  in Red Ball still stood as an unrecorded 3:03.57   set on the 14th of that month. This run marked  the first time that Caramel had ever pulled off   sub 20 train first try in a personal best, which  if you aren’t aware yet, is an extremely difficult   and inconsistent strategy that has the potential  to save around 8 seconds by collecting this flag   before it enters a large underground section.  However, it fittingly has a success rate amongst   the game’s very best runners of around 1/20.  This unrecorded run could easily have been   the first sub 3, but the six seconds that he  lost in level 10 prevented it from being so.   After this run, Caramel went full steam ahead  with attempting sub 20 train whenever possible,   even on runs that were already far beyond saving.  On the 25th of April, he entered level 10 three   seconds behind but managed to exit three  seconds ahead by not committing any mistakes,   now having a best possible time of 2:58. His sub 3  paces counter read 7, all of which were runs that   could have been the very first sub 3 had he nailed  sub 20 train. This pace would mark number 8,   and once again, he lined up for the strategy. He  got the first necessary jump on the large spikes   that are supposed to kill red ball on contact,  but he would unfortunately die on the second jump.   Later that same day, he would get onto sub 3 pace  number 9, 5.5 seconds ahead of his PB this time.   Once again, he nailed the first hop, but wasn’t  so lucky on the second one. On the 30th of April,   he got on a run that was even further ahead out  of level 10 (being 5.69 seconds ahead of his PB),   and he would successfully perform both hops, but  he unfortunately did not garner enough speed to   land on the first black platform, landing into  the open cart below. He lost 7 seconds in level 11   having to wait for the flag, but still finished  the run with a low 3:04, giving him a new best   recorded time. This run still marked the fastest  time verified on the leaderboard without the use   of sub 20 train, even faster than the first world  record that utilized the strategy, rare.eg’s 3:04.   However, Eg’s 3:04 did take place before  the advent of death warp in level 4, which,   as mentioned before, is a strategy that saves  around 2 seconds. In case you aren’t yet aware,   Red Ball is able to activate the flag at the end  of the level by contacting this axe because his   position in the camera of the game gets set to  his position in the entire level upon death,   though make sure to watch the full-length  video on the subject for a more in-depth   explanation. While Caramel’s failed sub  20 counter on sub 3 pace began to rack up,   the world record holder at the time,  JonasGaming, was doing just the same. Jonas, having a time just a second off of the  legendary 3 minute barrier, was also the favorite   of many to attain the milestone first. In late  April, he and Caramel were by far the most active   participants in the race to sub 3, as Jonas poured  in thousands of attempts after attaining his 3:01.   On the 27th of April alone, he lost three  separate sub 3 paces to sub 20 train, with   every attempt failing on the first large spikes  jump. On the 1st of May, he was on pace again,   but he unfortunately didn’t even get to attempt  the strategy since he accidentally died on the   ceiling spikes placed in the first section of  the level. Also on May 1st, the clear underdog   in the quest for sub 3 would pull off something  important that would make his presence more known. At the end of April, Xbox’s PB was still a  3:13.750, far away from the sub 3 barrier   and even his other competitors that were going for  the milestone. However, what Xbox lacked with his   PB time, he made up for in his sheer consistency  and mastery with sub 15 train, a variant of sub   20 that could save an additional 2-3 seconds by  collecting the flag before it went under this   ground triangle. Xbox had poured around 50 hours  into Individual Level attempts of the strategy   to try to push it to near perfection, and in the  process, he became more consistent at sub 15 train   than top runners were with even the normal sub  20 train strategy. This variant involved a very   difficult first jump to land on a further ridge  in the train than normal sub 20 used and a back   corner boost off of the second black platform in  order to garner the speed necessary to collect   the flag as soon as possible. Thus, the best  possible time when xbox entered level 11 in his   3:13 was a 2:57, but he opted not to go for sub  15 to hopefully secure a time in the 3:0x range.   However, a death in 12 unfortunately prevented  him from achieving this. On the 1st of May,   Xbox entered level 11 a second ahead of his  3:13, making his best possible time a 2:56.   However, xbox again opted not to go for sub 15,  and this time, he did actually secure his first   3:0x with a 3:09.82. If xbox had gone for sub  15 in this run and gotten it, it would have   been a sub 3, since sub 15 train saves around  11 seconds over the traditional train strategy.   Proving that, with the right amount of luck, xbox  could suddenly obtain the milestone at any moment.   However, Xbox would instead opt to take a hiatus  on playing Red Ball after achieving this personal   best, effectively dropping him from the race  to sub 3, dropping the number of participants   down to three. Thankfully, in his absence, others  would continue to pour attempts into the game Jonas and Caramel were getting  so tantalizingly close to sub 3.   On the 5th of May, Jonas exited the large  spikes with what looked like enough speed,   but he barely clipped the front  of the first black platform,   losing all of his momentum, something  which is almost impossible to recover from.   And, on the 7th of May, Caramel nailed almost  all of sub 20 train on a run that could have   barely gotten sub 3, but he unfortunately died  while trying to jump on the very last sawblade,   something which generally isn’t an issue. The very  next day, caramel would hit sub 20, but it would   only garner him a pb of 3:01.933 due to him losing  significant chunks of time in the car in level 8   and in level 10. At this point, the participants  in the race to sub 3 were starting to feel   extremely defeated with motivation dying down and  rare.eg seemingly only grinding for the milestone   in just one stream of his attempts on the 5th of  May. Things would quiet down somewhat, and just   as the quest for sub 3 seemed to be forgotten,  another runner would suddenly join in the hunt. Going into May, speedrunner Sw_ord_ had  a PB of 3:08.890, which had been set   all the way back on the first of April.  Sword decided to take a stab at getting   a run with sub 20 train in it, having become  much better at the strategy since his 3:08.   And, around 3000 attempts after his  previous PB, sword would end up doing this:   After being a second behind his PB going into  level 11, sword was now 7.2 seconds ahead thanks   to sub 20 train. With a perfect level 12, sword  had the ability to just barely clutch out the   first sub 3. Unfortunately, he clipped this corner  after the spike pit, he missed the stair corner   jump before the ending ramp, and he missed  the backup jump to get back on top of it,   ending with a 3:03.550. This near sub 3 put  the other participants back on high alert,   but sword wouldn’t ease up on the  pressure. Just two days later,   on the 15th of May, Sword entered  level 11 over a second ahead,   easily putting him on sub 3 pace with sub  20 train. This is what transpired next.   Mere pixels away from the flag’s hitbox, sword  got pushed out of the cart. By possibly being   just a frame too slow, sword failed sub 20 train  and another chance at obtaining the first sub 3.   After jumping off of the third sawblade,  sword landed squarely in the gap between   two carts and lost most of his speed after  jumping. This extremely unfortunate situation   is what left him just barely too slow to  collect the flag. Now, three runners had   felt the distinct pain of losing a sub 3  pace beyond the large spikes in level 11.   Jonas by barely clipping the first black platform,  Caramel by dying on the third sawblade, and Sword   first by making mistakes in level 12  and later by landing squarely in the   ridge between two carts after jumping off of the  third sawblade. So close, yet still so far away.   But hold on a minute, we really haven’t talked  much about rare.eg, the person who achieved the   first 3:0x with his legendary 3:07 and the first  world record utilizing sub 20 train with his 3:04.   He was still the favorite of many to achieve the  first sub 3 even though he had only publicly done   attempts a single time after Jonas’ 3:01. Was  he up to anything? As it turns out, he was.   On the 13th of May, rare.eg got onto a run  that was 6.9 seconds ahead of a high 3:04   out of level 9, easily on pace for the sub 3.  Unfortunately, he missed the frame perfect super   bounce strategy in level 10 on his first attempt.  After resetting, he did nail it on his second try,   but he lost over three seconds because of the  mistake. In level 11, eg nailed sub 20 train,   and entered level 12 3.7 seconds ahead, yielding  him a best possible time of just around 3:00.5,   which was on pace for new world record. From  this, it would appear that sub 3 was impossible,   but this was actually not the case. Over on the  individual level side of red ball speedrunning,   there is an extremely difficult strategy  in level 12 that involves getting a large   corner jump off of the bottom stair here, a much  faster way of reaching the top of the ending ramp,   saving up to half a second. Indeed, with  this strategy, it was possible for him   to squeak out a sub 3 by a matter of frames,  and he was planning on going for it. However,   the game wouldn’t even give him a chance, as  when he tried to jump into the beginning spike   pit for the second time, red ball exploded into  eight pieces. The next day, on the 14th of May,   eg had a chance to redeem himself, being 5.6  seconds ahead into level 11, but he unfortunately   jumped just a bit too late while attempting sub  20 and died. Looking at all of this, you may be   wondering why eg was effectively playing the  game in secret and why nobody is hearing about   these paces until the release of this video. Lets  just say that eg speedrunning mindset operates   in a vastly different fashion than most other  people, like myself. All the way back in 2018,   when eg and I were competing to become the first  to complete red ball in under 3 minutes and 30   seconds, eg was also extremely secretive about  when he was doing attempts, what paces he was   getting, and how close he actually was to the  milestone. I may have won that battle, but eg   later managed to push the games to much greater  heights essentially all on his own. For eg,   speedrunning is a battle for personal improvement  first, with the community-driven part coming   in a distant second, and there is absolutely  nothing wrong with having this kind of mindset.   After nearly obtaining a sub 3, eg would be the  last person to send a message in discord about it,   and that is just how he operates. Eg had  very special plans of what to do if he did   become the first to obtain sub 3, but time would  only tell if he would be able to execute them. After so many fails and so many close  calls from four separate runners,   Sub 3 was bound to happen soon.  Thankfully, on the 17th of May,   somebody would finally pull it off. So, lets  go through a very familiar song one more time   in order to properly illustrate what is by far  the greatest red ball speedrun ever performed.   2:57.8. On his fittingly 20th sub 3 pace into the  train, he finally nailed sub 20 train and closed   out the run he had dreamed of. He had nailed sub  20 train first try on eleven other occasions, but   none of those runs were fast enough into the train  to become the first sub 3, until now. Yes, he had   yielded some minor mistakes throughout the run,  but things like his outstanding ramp double jump   in 6, his amazing hood launch in level 8, thanked  through the video URL of the sub 3 run itself,   and his blisteringly fast sub 20 train certainly  made up for it. Like how eg did with his 3:07,   caramel went far beyond the sub 3 barrier with  his 2:57.8, making one fact very clear. He did   not need the death warp in level 4 in order to  complete red ball in under 3 minutes. Adding   back the 2 seconds that it saved, he would have  finished with a 2:59.8, still under the milestone.   Regardless, Caramel had become the first to attain  a sub 3, and this is what he had to say about it:   “I have been waiting for so long… The day after EG  beat my record, I started practicing sub 20 train.   I slowly became more and more consistent with  this incredibly difficult strategy. On the 19th   of March, I got a 3:05, which did utilize sub  20 train, but had more mistakes in the earlier   levels. Four days later, I choked a 3:02 pace  to 12. I stopped playing for a while and came   back when the Death Warp was discovered.  I was slowly improving my Personal Best,   practicing constantly and getting more consistent  at levels such as 6, 8, 9. I managed to get over   50% consistency on all of them. It was all a  matter of hitting the 10 superbounce and a fast   sub 20 train. After 8222 attempts, over  250 hours of playtime, 20 sub 3 paces and   50 WR chokes it has finally become a reality.  Ladies and Gentlemen, this is the first time   Red Ball 1 has been completed in under 3 minutes.  As for the run, it is unoptimized to say the least   (levels 2, 4, 9, 10, 12), but hey! The  barrier which was long awaited to be broken,   has just been broken! Together We Move  The Limits. Peace~Marcin The Caramel”  Now that this milestone has been broken, the only  question left is “Where do we go from here.” Near   the end of the first video in this post 3:07  trilogy, I made the claim that a time under   2:50 is something that will “almost certainly”  not happen. However, it seems like from the   comments that people don’t really know what  “almost certainly” means, and I honestly could   have done a lot better job dictating what I meant.  So, let’s set the record straight here. Sub 2:50,   is absolutely a possible time. The segmented run  that has been created with the best individual   level times produced by hundreds upon hundreds  of hours of gameplay by various members in the   community stands at a 2:38, and the current TAS  of the game stands at a 2:29. If caramel had not   lost a second in level 2, nailed the extremely  inconsistent back corner boost in level 4,   gotten a better plunger in level 9, gotten a 1  jump ball in level 10, and not clipped this corner   in level 12, all while doing everything else  that he managed to accomplish, that would have   made his time a 2:53. Adding on sub 15 train, and  maybe something else like TAS 3 for good measure,   a time under 2:50 certainly becomes feasible.  However, the main problem with this is that there   are serious doubts that a runner will ever be  dedicated enough to pour in the tens of thousands   of attempts and likely thousands of hours of  playtime necessary in order to pull this off.   Red Ball is a physics sandbox where strategies  like full 6 ramp double jump and sub 20 train will   almost certainly remain extremely inconsistent  for the rest of time. There is no way to memorize   a string of inputs and execute them to perform a  desired outcome, and it is almost never possible   to line yourself up on an object in order to have  a better chance at executing a strategy. I have   seen how immensely draining this game was for the  runners attempting to achieve the first sub 3,   so I can’t even wrap my head around how one would  feel attempting to achieve a sub 2:50. But, as we   all know, you can’t predict the future. Though Red  Ball seems pretty much solved at this point as a   result of hundreds of hours of glitch hunting,  IL grinding, and TASsing, there is absolutely no   way to be certain of that. We may find brand new  strategies, we may figure out how to bring some   TAS only strategies to real time attempts, or  we may indeed find setups for performing things   like sub 15 train more consistently. Regardless,  one thing will always remain true. Red Ball is   an extremely unpredictable, unusual game, one  that really only really exists today because   of a miracle. This whole community that we have  built only exists because in 2008, a concrete   mixer salesman from Russia was sent a link to a  blog, a blog that would inspire him to create the   game series that we all know and love. We must  continue to strive for the seemingly impossible   and always expect the unexpected. Thank you for  watching the world record progression of red ball. Hey everyone, I hope you all enjoyed watching the  videos. While the progression graph is playing and   the credits are rolling, there are some things  that I would like to mention here at the end,   including the announcement of a $200 raffle,  so make sure to keep watching. Firstly,   on the 9th of June, JonasGaming got trolled by the  game again by getting a 3:00.1, putting him just 4   frames off the milestone. Jonas has put an immense  amount of effort into trying to obtain a sub 3,   and I am certain that he will achieve it at some  point in the near future. Also, during the making   of this video, a massive development was found in  level 3 of the game that has enormous implications   for future runners attempting a sub 3 and for the  feasibility of attaining a sub 2:50 in the future.   By executing a single frame perfect jump at the  start of the level and continuing to hold down   the jump and right keys, you get placed in the  perfect position to get a recoil jump off of the   front of this elevator. By then jumping off of the  back edge of the platform, you can reach the flag   around 2 seconds faster than normal fast three.  The fact that this works is nothing short of a   miracle, and the importance of this new strategy,  coined bird 3, cannot be understated. With it,   Xdxboxjaja managed to achieve a 3:04.500 on the  13 of June without utilizing either sub 15 or sub   20 train. With a slightly cleaner 12 and sub 15  train, which xbox is the master of, this run had   the potential to be a 2:52. Bird 3 nearly saves  as much time as TAS 3, which involves an extremely   inconsistent corner boost on the elevator, has a  success rate of around 1/20, and would essentially   be required, along with sub 15 train, to someone  to realistically attain a 2:49. Now, that timesave   is orders of magnitude more consistent and  is completely skill based. 2:49 may still be   a distant pipe dream, but with bird three, we at  least have a glimmer of hope of it actually being   obtained one day. And yes, this strategy is a  reminder that, despite what we might think, we can   never be certain that red ball is a game that is  100% solved. Now, with that out of the way, there   are a lot of people that I would like to thank  that helped out with the making of this video.   Thanks to the sub 3 crew, Caramel, Jonas, Sword,  eg, and Xbox for their continued help while making   these videos and their continued dedication  to speedrunning Red Ball. Along from them,   thog_n, yakattack, bnmc, Motorjam, NorXor, and  Skamory also helped out with editing the script,   so a huge thanks goes out to them as well. The  cubing and tetris legend himself, RadicalMacaroni,   helped me with some microphone and audio stuff,  so big thanks to him for that. And, of course,   an enormous thank you goes out to the entire  red ball community for supporting other runners,   for continuing to push the games in the red ball  series to their absolute limits, and for showing   Caramel’s sub 3 video a massive amount of love,  with it already sitting at 12 thousand views less   than a month after its release. I highly recommend  watching the entire video to get a full grip of   his monumental achievement. And, finally, it is  time to announce the $200 raffle that I mentioned   earlier. Thanks to a very generous donation that  I received out of the blue from the creator of   red ball, Eugene Fedoseev, I would like to hold  a raffle where entry is gained by achieving a   certain time on the red ball 1 leaderboard. If  you are new to the game or have a time of 3:40   or above, you can enter this raffle by achieving  a time of 3:39 or below. If you currently have   a time of 3:30 or above, you can enter the  raffle by achieving a time of 3:29 or below,   and so on. With this system, effectively everyone  has a chance to enter… well, except for Caramel I   guess. Two $100 winners will be drawn on July 15,  2021, which should be exactly a month after this   video releases. To enter, you must submit your run  with recorded video evidence to the speedrun.com   leaderboard, following all rules and guidelines,  and have it be verified. To learn the game,   I highly recommend checking out the red  ball beginner tutorial on my second channel,   which I will link in the description, in the  pinned comment, and on the end screen. Also,   make sure to join the red ball speedrunning  discord if you have any questions or would   like help learning the game. Best of luck goes out  to all of the runners. That wraps up everything,   so thank you all once again for watching,  and I will see you all in the next video.
Info
Channel: Maximum
Views: 463,119
Rating: undefined out of 5
Keywords: maximum, speedrun, red, ball, history, progression, wr, wr history, red ball, itsmaximum, documentary, games, speedrunning, speedrun world record, world record, world record progression, world record history, red ball speedrun, speedrun progression, speedrun history, red ball wr, red ball world record, sub 20 train, death warp, caramel, sub 3, red ball sub 3, red ball speedrun world record, its maximum, redball, flash, red ball 4
Id: UHnhlWQBLt4
Channel Id: undefined
Length: 30min 28sec (1828 seconds)
Published: Wed Jun 16 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.