Ray Tracing on an Intel Arc A750... Is it worth it?

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
what's up guys now in our last video we took a look at the interlock a750 now this graphics card was one that we recently picked up and we did some general performance testing on it and we were not disappointed it was actually a great graphics card performing exceptionally well for the generation that it is but in today's video we wanted to take it a little bit further and take a look at how it performs when it comes to Ray tracing [Music] now if you watched our last video you would have seen that the interlock a750 performed exceptionally well particularly for the tier that it is and the generation it is a first generation Intel art graphics card and it was a little bit Rocky when it was released the drivers were a mess and the cards just couldn't get the performance that everybody wanted but over time with new drivers it's kind of improved quite a lot we saw this with the a770 so we didn't have any early views of the a750 but we are testing it now and it performs much better than we expected but that is when it comes to no fancies once you start playing with things like Ray tracing it could be a completely different story and in today's video that's what we're going to check for we're going to check to see what the ray tracing performance is like on the a750 is it even worth it or should you not even expect that kind of thing for the price of this card well to find out obviously we need to do some testing and we're going to do a bit of live testing today we're going to actually get this installed back into our test system behind me and we're going to show you guys a couple of games that have different types and different levels of Ray tracing just to see what kind of a performance dip does it get so let's get this installed back in the system and we'll take a look so we've got the card installed back into the system and it is running perfectly fine it actually looks really gorgeous it's in the system here but of course we're here to see it's Ray tracing performance now to find that out I've obviously got a couple of games on here that news and utilize Ray tracing and instead of just trying to blast through as many games as we can what I want to do is try to test it with different types of Ray tracing games have different implementations of Ray tracing and that's what we want to try the most simplest of the games that we've got is obviously a shadow of the Tomb Raider because that doesn't actually Implement very much when it comes to Ray tracing it actually just has Ray tracing Shadows so what we'll do is we'll start up Shadow the Tomb Raider and then we'll give it a go see what happens when we enable rage racing when we disable it we've obviously got MSI afterburner running so we'll be able to see those kind of results there and we are capturing our display so we're now inside the game and it's looking as it normally does it's a little bit washed out on this monitor for some reason this monitor is it's a VA panel it's not great but you guys once we start capturing we'll be able to see the truth of it but if we do a little bit of a run around we'll reset some stats here we can only get in just the same as what we did when we did our other performance testing around 100 and 605 frames per second everything's running reasonably smooth we got one percent lows of 80. nothing's really going on and the GPU and CPU again fully utilized so that's a good sign for this game we now drop to the options we're going to display in graphics I think Ray tracing Shadows under graphics and we'll turn that on we'll put it on a high setting keep everything balanced and then we'll take a look if you actually paid attention when I was switching it there the background does change so we know that it's actually enabled but I'm sure we'll know once we actually get into game reset those stats again so we have had a significant drop in performance of about 20 frames per second that's not too bad considering a lot of games will actually plummet and kill the cards off once they get ray tracing involved but is it really worth it on Shadow of the Tomb Raider can you really tell the difference Well what we'll do is we'll do some more benchmarking in a bit and we'll see we'll do some comparison shots and then you can see if it's actually worth it to you but with Ray tracing enabled it's actually working perfectly fine now the next game we're going to test is of course Spider-Man remastered this game looks fantastic even without Ray tracing and performed exceptionally well with the interlock a750 without any kind of special tools or anything we are currently in game running at and we'll just double check the settings here we are running at 1080p vsync is turned off with a graphical setting of high again a very balanced view when it comes to gameplay quality then we'll just have a quick run around and see what happens our one percent loads do have a little bit of a full now and again but apart from that the game is exceptionally playable and it looks fantastic too we are currently getting around 109 FPS and it drops a little bit as you get closer to the ground and as we get back further up the frame rate will actually increase but the game is more than playable it's not really going to drop below 90 I think sometimes you get a little bit in the 80s on a really super busy street but apart from that the a750 performs really really well on this game okay but what happens when we turn on Ray tracing now Spider-Man just like shadow of the Tomb Raider doesn't actually fully Implement rage racing across everything it actually has Ray traced Reflections so if we just drop to our settings let's go to displaying Graphics we'll try to find it so we're there we've got Ray traced Reflections it's currently turned off we will turn that on it takes a few seconds for the game to adjust it and now that it's enabled we can see that the reflection resolution is high geometry detail is high so let's have a go and play at that let's see what our drop is reset our stats here so we're currently now around the 75 74 FPS while we're on the ground we'll get back up high again I'm not 100 sure what the quality difference is I'm sure once we get to some windows and things like that and water will probably tell a difference but apart from that we have had a slight dip in performance we're now in the air where we were getting around 106 frames per second before and we're running into the high 80s these low 90s so again Ray tracing turned on actually does have a bit of a dip in performance but not as much as you would think and not as much as I actually expected with a card at this level it seems to be running perfectly smooth and you could play this again could you tell a difference if you were playing in Ray tracing or not I'm not quite sure it's actually uh one of those things that I think is going to start becoming a bit of a personal preference particularly when we get to these games where it just enables one type of Ray tracing or not but the game is playable it's more than playable so you could get away with it on the a750 now that we've seen with raytrace shadows enabled we don't have that much of a performance hit and with Ray Trace Reflections in Spider-Man remastered it's time to actually check it out with something that implements quite a lot of Ray tracing and of course that game has to be cyberpunk cyberpunk 2077 was always a game that didn't run very well from launch but they've completely fixed it it runs perfectly fine now on most Hardware until you actually enable Ray tracing you need something pretty beefy but can the a750 actually keep up well at the moment we are currently running the game in 1080P High settings with no Ray tracing it's all enabled and if we drive around in a car knowing that driving round is when we actually have the biggest performance hits in this game we can see that we are getting an average of around 69 frames per second with currents being around 60 so again game is more than playable on an air Intel Arc a750 absolutely no issues running there we're not running into any kind of memory issues we're only running around 6 gigabytes of vram at the moment the graphics card is fully utilized the CPU not so much but it's coping well so you get a pretty decent performance we have got lots of little blips on our frame time graph um that what can you expect for this kind of price to card you can't really feel it in the game to be honest it it feels pretty smooth so what happens when we turn this game on when it comes to Ray tracing now for the ray tracing settings on this we're going to actually up the game a little bit so we've got our graphic settings we're going to go down all the way down to Ray tracing we'll enable that pretty instant on this game we're going to be enabling Ray Trace Reflections we're going to turn that on a ray Trace Sun Shadows we're going to turn that on Ray Trace local Shadows we're going to turn that on and for Ray traced lighting we are going to actually set it to an ultra setting now the reason I've done that is because I want to actually see a bigger difference when I actually look at the Spider-Man remastered when I look at the Tomb Raider particularly when we're just doing this testing here I can't really tell that much of a difference in terms of visual quality so let's hope we can tell a bigger difference on this game we'll just apply those settings and we'll get get back into the game resetting our stats a little bit here we can see that enabling Ray tracing has absolutely dived our performance with a current FPS of around 30. again some people would say that that is actually playable and a fair play to them to be honest if they can play at that kind of rate then they're doing pretty well but I can't really still tell the visual differences in the game but it may be because I've just switched between them and I couldn't really tell but the game is playing we're getting 30 FPS and it's fully rage raced pulled into the settings so yeah you can actually play cyberpunk 2077 with full Ray tracing enabled on an Intel Arc a750 but is Ray tracing actually worth it I'm not quite sure what we'll do is we'll do some additional testing now on all three games we'll get you some stats and we'll talk around some of the results that we see and some of the visual quality differences that we see so after some additional testing with these games we've got some results that we can actually do some comparative discussions over in Shadow of the Tomb Raider after a bit of testing in just normal 1080p High we got an average of around 120 FPS now that was with a bit of a substantial walk around plus a couple of runs of the built-in Benchmark and when we enabled Ray tracing with a high setting it actually plummeted all the way down to 81 again that was completely playable as we saw with our demo earlier so it's probably nothing to really shout about we did manage though to actually bring up that fps to 90 which was a little bit of an increase when we enabled xcss with a quality setting so remember that when you have an Intel our graphics card you also have access to X ESS if it's available was in the game we didn't tell any kind of difference in visual quality between you running xcss and nuts so that's actually a pretty decent model in Spider-Man remastered when in running in 1080P High we've got an average of 103 frames per second and that's with a mixture of on the ground kind of running around and swinging around on a web into the air and when we enabled Ray tracing and that's just Ray tracing reflections with a high setting that actually went down to 68 frames per second again completely playable in terms of game quality and the visual quality was pretty decent enabling xcss on that game actually managed to bring that back up to around 83 with no visible difference between it being on or off so that's actually a pretty decent feature when it comes to the Intel Arts cyberpunk though was a completely different story in 1080P High settings with no Ray tracing we managed to get an average of 72 frames per second now that was a lot of inside the car and outside the car in the demo we just showed it inside the car because that is when we have the worst frames per second in the game but when we get out the frames generally increase so it actually brings that average up but when enabling Ray tracing with a high setting we got an average of 21. now that actually is now bordering unplayable so you probably wouldn't want to turn it on a little bit of a Saving Grace though with the cyberpunk 2070 seven was that when you had Ray tracington on and enabled xcss with a quality setting it brought it up to a 43 FPS now that is again playable in the most people's standards so you could get away with it on that now when it came to the actual games themselves and the visual quality difference between having Ray tracing turned on and turned off is it actually worth the sacrifice of frames per second well that's going to be more of an objective thing for myself I didn't really see that much of a difference if we take a look at some screenshots from Tomb Raider we could see that with Ray tracing turned on the Shadows are actually a little bit softer than when it isn't turned on but it's actually worth it I really going to notice it when running around and trying to survive on an island I'm probably not so sure it took me a while to actually see the difference between them to be honest and that's because I had to actually watch the background as I was switching the setting on and off but apart from that I couldn't really tell in Spider-Man remastered I couldn't really tell anything unless I was actually in front of a window or unless I was walking across some water from a general screenshot of an area you can't really tell much of a difference so again is it worth actually having the drop in frames per second and then we of course have cyberpunk 2077. now 7.2077 is one of those games that is really well known for having a big difference when enabling rage racing but again I couldn't really tell that much now maybe just me myself but if we actually compare the screenshots you can tell there are differences in the actual quality of the picture the certain Reflections certain lighting looks slightly better what are you actually really going to notice this when you're driving in a really fast-paced game just like that one and most of the time when I'm actually testing that game because I don't really play the game myself I'm generally running around or driving at high speeds and I'm not quite sure that I really see stuff I'm sure if you actually focused in on the game you'd probably see quite a big difference but then you're going to be running it around 21 frames per second so are you really going to get that good of an experience when using an interlock a750 I'm sure if you're using a graphics card that was a much higher performance the game could look just as is nice and you could actually have some performance out of it so what is the conclusion with the Intel arc a750 when it comes to Ray tracing well the card can do it and it really does benefit from help with xcss if you have xcss in the game you can get a pretty decent experience with Ray tracing turned on for the games that actually Implement just little bits of Ray tracing so whether it's Ray tracing Shadows raytracing Reflections I think the interlock a750 can pretty much handle them perfectly fine but when you've got those bigger games that have lots of things the performance hit is just too much it's not something that you want to do but then would you want to be doing this with a graphics card that only costs 230 pounds that's completely up to you if you saw a major difference between those screenshots and you wanted to actually get that kind of quality you could you just need to enable some extra tools or at least tweak some set around but that brings us to the end of our look at the ray tracing capabilities of the Intel Arc a750 it's not something I would do personally myself but you can do it so that is actually pretty cool as you may have noticed from some of the benchmarks that we ran particularly with out Ray tracing we actually kind of saw that the Intel Arc a750 is pretty close to its bigger brother when it comes to Performance and we want to do some additional testing around that so make sure you subscribe to the channel if you want to catch that we're going to be doing that soon but until then we'll catch you in the next one foreign
Info
Channel: TechLabUK
Views: 6,939
Rating: undefined out of 5
Keywords: TechLabUK, TechLab, Intel Arc A750, Intel Arc A750 8GB, Intel Arc A750 8GB LE, Intel Arc A750 Limited Edition, Intel Arc A750 RGB, Intel Arc A750 Benchmarks, Intel Arc A750 Review, Intel Arc A750 Gaming, Intel Arc A750 Hands On, Arc A770, ArcA770, Arc A750, ArcA750, Intel Arc A750 vs Doom Eternal, Intel Arc A750 vs Tomb Raider, Intel Arc A750 Gaming Test, Intel Arc A750 in 2023, Arc Gaming, Intel Arc Gaming, Intel Arc Benchmarks, Intel Arc Review, Intel Arc vs RTX
Id: Hwqo6n3_xxA
Channel Id: undefined
Length: 14min 49sec (889 seconds)
Published: Fri May 12 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.