Quest 2 VS Quest 3 - What's the Difference???

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The Quest 2 is far and away the most  popular VR headset on the market today;   and if you're watching this, you probably  already own one, or have at least used one   and you're wondering whether Meta's newest  offering, the Quest 3, is worth upgrading to. First things first, both the Quest 2 and Quest 3  are standalone VR headsets, meaning you can enjoy   virtual and mixed reality experiences on both  without needing to connect them to an expensive   gaming PC. Although you can connect them to a  gaming PC and play PC VR games on them if you'd   like to, but we'll talk more about that later  on. Other VR headsets like the Valve Index for   example cost more than even the Quest 3 does and  require a gaming PC in order to use them, so the   standalone nature and affordable pricing of the  Quest headsets is what has made them so popular. At $499.99 US for the 128GB model, and  $649.99 for the 512GB model the Quest   3 costs about twice as much as a Quest  2. So just what exactly are we getting   for double the money? Well let's start by  looking at what all comes in the box with   each headset. You of course get the  headset itself, a pair of controllers   and a USB C charging cable and wall adapter.  The Quest 2 also comes with a glasses spacer,   and a rubber cover for the facial interface if  you choose to use it. There is no glasses spacer   for the Quest 3 because the facial interface  itself is adjustable. I like this because   now I don't have to worry about the glasses  spacer getting lost or stepped on and broken. The facial interface on the Quest 2 is made  from a foam material, which I actually find   to be fairly comfortable, but it also does a good  job of soaking up your sweat which is kinda gross   when you're sharing your headset with friends.  Not to mention when the Quest 2 first came out   some people had allergic reactions to this foam  material causing their faces to break out. To   mitigate this problem and make cleaning your  sweat up easier you can use the rubber cover,   but I find that to be much less comfortable on  your face. Personally I like the aftermarket   facial interfaces from companies like VR Cover  made from PU Leather, but they don't exactly   come with the headset, sooo yah. The Facial  interface of the Quest 3 is a cloth material   which at first I found to be kinda stiff and not  all that comfortable compared to the Quest 2's   foam interface, but as I've been using it, I feel  like it's been getting broken in and become more   comfortable to wear. It does however have the  same sweat absorbing problem the Quest 2 has,   so I'm waiting for VR Cover's official  Quest 3 interface to replace it with. The lenses on the Quest 3 are a very nice upgrade  over those of the Quest 2. The Quest 2 uses   Fresnel lenses which have these concentric rings  you can see and they have a much smaller sweet   spot than the pancake lenses used on the Quest 3.  For those who don't know what the sweet spot it,   that's the spot in the lenses you have to get your  eyes to look through to get everything in focus.   For anyone that has used a Quest 2 you know this  sweet spot is quite small and can require a fair   amount of adjusting the headset to get it just  right. The sweet spot in the Quest 3's lenses is   noticeably larger, it's not gigantic and it does  still require some adjusting to get it right,   but it is easier to locate and much  more forgiving than the Quest 2 is. When it comes to finding the sweet spot  in the lenses, another aspect of that has   to do with the distance between your pupils.  This distance is not the same on all people,   so both the Quest 2 and Quest 3 have what is  called IPD adjustment to help with this. The   Quest 2 has 3 preset positions you can choose  from which work well for most people. Of course   not everyone falls into one of these three  settings so this solution isn't perfect. You   can get it to stay between two settings if  your IPD is somewhere between two of them,   but it can be a little tricky getting  the lenses to stay between 2 settings   as they're not designed to do that. The Quest  3 on the other hand has an IPD adjustment wheel   on the underside you can adjust while wearing  the headset, allowing you to set it anywhere   between 58 and 70mm. And yes, this distance  is displayed in the headset as you adjust it. Moving on to the head strap, I am not a fan  at all of the stock head strap for either   the Quest 2 or the Quest 3. The stock  strap for the Quest 3 is a little bit   better than the stock strap for the Quest  2 as it's a little bit easier to adjust,   but in all honesty I ditched the stock head  strap on my Quest 3 almost immediately after   using it for the first time. There weren't any 3rd  party straps available yet when I got my Quest 3,   but within the first week after it's launch some  very industrious people had already created a 3D   printable adapter that allowed me to use one of  my Quest 2 head straps with the Quest 3 which   I did until I found a head strap I wanted to  buy. Right now I'm using this one from Saqico,   I think is how it's pronounced, which I  much prefer to the stock head strap. If   you'd like to check it out I'll place a link  to it on Amazon in the video description. The Quest 3's controllers are smaller and  slightly lighter than the Quest 2 controllers.   This is due in large part to the omission of the  tracking rings. The Quest 3 has slightly stronger   controller haptics in my opinion than the Quest  2 controllers whose haptics often go unnoticed   because of how weak they are. The battery life  on both the Quest 2 and Quest 3 controllers is   outstanding in my opinion. Each controller uses  just a single AA battery which lasts a very,   very long time. I don't know how long exactly,  but by extrapolating how long I've used my Quest   3 controllers and the battery percentage used  thus far, I calculate that they'll last somewhere   around 40 or 50 hours and I know the Quest 2  controllers are somewhere in that same range. Both the Quest 2 and Quest 3 support  hand tracking which allows you to   navigate menus and even play some games  without the need for controllers at all. When it comes to weight, the Quest 2 is  actually a little bit lighter than the Quest 3,   coming in at 17.7 ounces or 503 grams  while the Quest 3 weighs 18.2 ounces or   515 grams. Now while the Quest 3 is slightly  heavier it doesn't feel like it is. In fact   it actually feels a little bit lighter  and that's because, according to Meta,   the Quest 3 is 40% slimmer than the Quest  2. So with the weight of the unit closer to   your face the balance is better and therefore  feels lighter. That 40% slimmer by the way,   does not include the facial interface. With  the facial interfaces attached they appear to   be pretty close to the same, but once you take  them off you can see a noticeable difference. Other physical differences between the headsets  are all pretty minor, they both use USB C charging   ports, but the Quest 3's has been moved to the  headband here. Both have 3.5mm headphone jacks,   but the one on the Quest 3 has been moved to  the right side opposite the charging port. The power button on the Quest 3 has also  been swapped from the right side to the left   side and the volume rocker is more or less  the same on both headsets. The Quest 3 can   be used with a charging dock accessory which  is what these 3 little contact dots are for,   the Quest 2 on the other hand does not  support this kind of functionality. The last difference on the outside of the headset  is one of the most obvious ones and that is of   course the cameras. The Quest 2 has 4 infra red  cameras on the outside which are used for tracking   as well as for the passthru which allows you to  see the real world. The Quest 3 has 6 cameras   and a depth sensor. Four of the cameras are infra  red for tracking and the other two are full color   cameras for the pass thru. These color cameras are  used in conjunction with the depth sensor allowing   you to not only see your real world surroundings  but also get very accurate depth perception,   so when you reach out and touch something in the  real world it's right where you'd expect it to be. Since we're on the subject of the passthru  let's talk about it because there really is   no comparison, the Quest 3's passthru is WAY  better. On both headsets when you want or need   to see the real world you simply double  tap the side of the headset and this will   activate passthru mode. On the Quest 2 you see a  pretty blurry black and white representation of   the world around you. It works well enough when  you need to see where you are in your play space   or to get a drink or something, but if you're  wanting to check your phone or do something on   your PC you can forget it. You'll need to take  the headset off to be able to do those kinds   of things. The Quest 3's full color passthru  on the other hand is a HUGE improvement over   the Quest 2's passthru. I don't know what the  resolution of it is but it's much sharper and   clearer than that of the Quest 2. You can  use your phone and even do stuff on your   PC with the headset still on your face. Now  while Quest 3's passthru does look better,   it's still far from perfect. It's still  kinda blurry and grainy and there's some   distortion as the headset tries stitching  together camera and depth sensor data. It is because of this improved passthru though  that the Quest 3 is able to offer some pretty   compelling mixed reality experiences. There  aren't all that many mixed reality games   available at the time I'm making this video,  but the few I've tried are pretty cool. None   of them are much more than tech demos at this  point in my opinion but they do at least help   give an idea of what kind of things we can  expect to see in the future. Some of these   mixed reality games do work on Quest 2 like  this one in Ocean Rift. It allowed me to turn   my room into an aquarium, but there are  others that only work with the Quest 3. Of course the passthru isn't the only  thing that's better on the Quest 3,   it also boasts a 30% increase in the pixel  count on it's LCD displays. The Quest 2 uses   a single LCD panel with a resolution of  1832 x 1920 pixels per eye and operates   between 72 and 120Hz. The Quest 3 has  dual LCD panels, so one for each eye,   with a resolution of 2064 x 2208 pixels per  panel and also operates between 72 and 120Hz.   This means visuals on the Quest 3 are sharper  and clearer due to this increase in resolution. In order to push all these extra pixels the Quest  3 was upgraded with Qualcomm's Snapdragon XR2 Gen   2 processor which has roughly two times the  GPU performance of the Snapdragon XR2 Gen 1   found in the Quest 2. This of course means the  Quest 3 is capable of higher quality visuals,   higher resolutions and more detailed game  environments. A great example of this is   Red Matter 2. It was already one of the best  looking games available on Quest 2, which   I reviewed and you can check out in the cards  right here, but the developer, Vertical Robot,   updated it for the Quest 3 and it is absolutely  amazing what they've done. The game looks so sharp   and crisp on the Quest 3 it's hard to believe it's  running on a mobile processor. It doesn't have the   same level of lighting and shadow effects you find  in the PC version of the game, but when it comes   to the resolution and textures, it looks every  bit as good as the PC version. It's mind blowing. Both headsets have access to the exact same games  library; most all games on the Quest store will   run on both the Quest 2 and the Quest 3. So if  you upgrade from the Quest 2 to the Quest 3 you   can still play all your old games. So far there  aren't many Quest 3 exclusives I'm aware of. But   in my opinion it would be foolish for a developer  to make an exclusive Quest 3 game at this point in   time. Meta has sold something like 20 million  Quest 2 headsets since it launched in 2020,   and at the time I'm making this video I'm  unable to find any official sales figures   for the Quest 3, but I'm certain there are  no where near as many Quest 3's out there,   so for the foreseeable future I expect the  majority of game developers to focus on   making their games playable on the Quest 2 as  it has a much higher install base. This simple   fact makes upgrading to a Quest 3 a much  less attractive proposition as you could   argue what's the point of paying more for  a Quest 3 when all the games are being made   to run on the Quest 2? To counter this argument  though, there are some developers who have made,   or are working on, updates to their games to take  advantage of the additional power of the Quest 3,   so for those that do upgrade to the Quest 3  you'll be treated to a better version of the game,   this of course assumes the game developer  updates their game for the Quest 3 where   if they don't then the game will look more  or less the same as it does on the Quest 2. To use either headset you first have to set up  your play area which in the headset is known as   the Boundary. You do this manually on the Quest  2 by drawing out where you want your play space   to be and you can do this manually on the Quest  3 as well, but it also has an automatic boundary   that scans your room to determine your play  space. This room scanning is required for   some mixed reality experiences, but not for  any of the Virtual Reality games I've tried. Thanks to it's increased power and resolution, the  Quest 3 is a much better device in my opinion for   media consumption than it's predecessor. When I  first got my Quest 2 I tried out a popular app   called BigScreen which allows you to watch  movies and stuff on a giant virtual screen   and I wasn't all that impressed with it to be  honest because I felt the resolution was too low;   the image didn't look good to me because I  could see the individual pixels and I found this   distracting and visually... painful... for lack of  a better way to describe it. Because of the Quest   3's increased resolution, apps like BigScreen look  noticeably better. I can still see the pixels,   but it's much less harsh on the eyes, so for  me the Quest 3 is passable for watching video   content. Just to be clear, I'd still rather  watch movies and TV shows on an actual TV,   but when comparing the Quest 2 and Quest 3 side  by side for this, I much prefer the Quest 3. While many things about the Quest 3 are superior  to the Quest 2 there is one thing I've found to   be far worse and that is the microphone. The  overall sound quality of the microphones on   both headsets is actually very similar. They're  not broadcast quality or anything like that,   but they sound plenty good enough in  my opinion. The Quest 3 though has a   problem with plosives. When you say stuff  like Peter Piper picked a peck of pickled   peppers the mic on the Quest 3 pops where as  the mic on the Quest 2 handles them just fine. Peter Piper picked a peck of pickled peppers. Now I don't think Meta is using a lower  quality mic on the Quest 3, what I think   is causing this is due to the positioning  of the mic. On the Quest 2 there are 2 mics,   one on each side on the bottom of the headset.  The Quest 3 also has 2 mics on it, well actually   it has 3. There's one on the front of the headset  that picks up the ambient noise in the room for   noise cancellation and stuff like that, but the  two that pick up your voice are located right here   behind the face plate. The sound of your voice  then has to enter through this little vent here,   which is also where the air enters in to cool the  processor. So this directs the air from your mouth   as you're speaking directly into the mics causing  them to pop. This is just a poor design decision   by Meta. It takes what is actually a decent  sounding microphone and turns it into poo! Being standalone devices both the Quest 2 and  Quest 3 run off a battery which lasts around 2   hours on both devices. I do feel the Quest  2 lasts a little longer than the Quest 3,   when they're new, but my Quest 2 is a couple years  old now and the battery has degraded and doesn't   last as long as it used to which I've remedied by  buying a head strap with a hot swappable battery   pack. Unfortunately this is the nature of lithium  batteries. Over time they degrade and don't hold   a charge as long as they did when they were new,  so no matter which headset you choose to go with,   at some point you're going to want to buy some  kind of solution to extend your battery life.   As for charging the batteries, it takes  about as long to charge them as they last,   so for a new headset, charging takes around 2  hours once the battery has been fully depleted. At the beginning of the video I  said that both the Quest 2 and   Quest 3 can be used for PC VR and  that we'd talk about that later, Well it's later! To use either headset with a PC there are two ways  to go about it. The first is to use what is called   Quest Link. This requires the use of a USB C cable  connected to your headset and your PC. The other   way, which is my preferred method, is wirelessly  via AirLink. This requires you to connect your   PC to your WiFi router with a network cable and  then you can wirelessly stream you PC VR games to   your headset. There are other apps you can use for  this as well like Virtual Desktop and Steam Link,   but using a Quest headset for PC VR is a  video all it's own, so I'm not going to go   into any more detail than that here. As for how  each headset looks when using them for PC VR,   the resolution is noticeably better on the Quest  3 over Quest 2 at the same render resolution and   game settings. Having said that, the Quest 2 does  look really good if you have a powerful enough PC; WAY better than any stand alone  Quest 2 games look mind you, but due to it's higher resolution  displays the Quest 3 looks noticeably   sharper and clearer when comparing  it side by side with the Quest 2. I know this has been a looong video, but  I thank you for sticking around until now.   We've gone over a lot of stuff and I hope it's  helped you get a good idea of the differences   between these two headsets. So back to our  question at the beginning of the video;   is it worth paying double the money  for the Quest 3 over the Quest 2? Well I'm sure you know by now the answer is;  it depends. For someone like me who wants the   best standalone headset available today, then the  answer is obviously yes. For someone who already   has a Quest 2 and is looking to possibly up their  game, then it's going to depend on whether or not   you feel the upgrades to the Quest 3 over the  Quest 2 are worth the additional cost to you   or not. And for someone on a budget, or someone  simply looking to get into VR for the first time,   then the Quest 2 is a great choice as it provides  a very good VR experience at an affordable price. Subscribe!
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Channel: Maraksot78
Views: 205,004
Rating: undefined out of 5
Keywords: Quest 3, Quest 2, Meta, Oculus, difference, which is better, which should I buy, what should I buy, which should you buy, what should you buy, snapdragon xr2 gen 2, fresnel lenses, pancake lenses, IPD, interpupillary distance, mixed reality, virtual reality, VR, pass thru, pass through, color pass thru, color pass through, passthru, passthrough, charging time, battery life, pc vr, pcvr, media consumption, watch movies and TV shows, hand tracking
Id: pAmPySnthJw
Channel Id: undefined
Length: 20min 0sec (1200 seconds)
Published: Fri Jan 19 2024
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