[MUSIC: Chelsea McGough - Carousel Lights] BOB: So the thing that makes talking about
P.T. tricky isā¦ well, itās Kojima himself. If youāre not into videogames or specifically
Metal Gear or Silent Hill, youāre probably wondering what this videoās gonna be about,
so to be quick: Kojima likes playing games with his audience. Heās ācancelledā his Metal Gear Solid
series many times, tricked people into thinking Metal Gear Solid 2 featured a different playable
protagonist than it actually did, and he even wore a mask and pretended to be the head of
āMoby Dick Studioā who made a game called āThe Phantom Painā which ended up being
the fifth Metal Gear Solid. Because of this, Kojima fans have a habit
of going overboard when analyzing his games and statements in an attempt to understand
them or scry some hidden message. And Iām allowed to say that because I'm
one of those people. My original video for how to solve P.T. was,
at least in part, an exercise in insanity that turned out to not even be right. Though it did lead to people shouting āJarithā
at their TVās so maybe it was worth it. ABBY: Jarith! Jarith-
VINNY: That's two! Turn to the-
ABBY: Jarith! Jarith! Jarith! VINNY: -the left. Turn the other way! ABBY: Jarith! Jarith! Uh, you- Jarith! VINNY: [LAUGHS]
ABBY: Jarith! VINNY: I don't see her, do you? ABBY: Ohhh! My controller rumbled! My controller rumbled! VINNY: Don't move! Don't move! ABBY: ...
ABBY: Jarith! VINNY: [LAUGHS]
ABBY: JARITH! JARITH! JARITH! BOB: This kind of nuttery isnāt entirely
our fault - Kojima practically encourages overwrought analysis of his works. But that doesnāt excuse the volume of theories
regarding Kojimaās work that I can only describe as āintenseā, nor does it excuse
the absurdity of those theories - both of which give me pause when deciding to make
a video like this. I mean, no matter how much research is backing
my theory or how much sense it makes on its face, Iām still rubbing elbows with gonzo
shit like this. [CREEPY MUSIC PLAYS] Look - I wouldnāt be making this video if
I didn't think it was at least somewhat based in reality and interesting to think about. I believe I met those requirements. So, here we go. [BREATHES DEEPLY] I donāt think P.T. was a teaser for Silent
Hills. [MUSIC: Chelsea McGough - Particles] Letās get a few things out of the way. 1. Many people worked on all of the games Kojima
has made and I do not intend to put him on a pedestal like heās the only one who matters. All of Kojima Productions, both past and present,
deserve recognition for the time and energy spent on Kojimaās various ayahuascan vision
quests. 2. I will mention certain Konami staff by name
here, but this is not an invitation to harass them. 3. Konami please donāt sue me. Recently during Giant Bombās E3 2019 coverage,
former Kojima Productions member Ryan Payton explained his thoughts on Kojimaās upcoming
game āDeath Strandingā. RYAN PAYTON: Hereās something that shouldnāt
be too much of a surprise: like, when Hideo works on games itās very autobiographical. [LAUGHTER] Clearly the Konami separation experience was
not a pleasant one, I think thereās a lot of metaphor with whatās going on. I see it a little differently because having
worked there. I donāt know if you remember but it has
Norman Reedus in handcuffs, and then theyāre broken, and thereās a baby, and heās naked,
and itās Hideo, Naked Snake - this was his baby Metal Gear - and itās taken away from
him, it disappears - and he's got like, the handcuffs off and heās looking off into
the future and thereās this creepy horizon and to me it was completely autobiographical. BOB: This.. actually makes a lot of sense. Even Kojima has said that the Metal Gear Solid
games are largely him working through his relationship with his father who passed away
when Kojima was 13. So it shouldnāt be much of a surprise that
Kojimaās work can be autobiographical at times, or that Death Stranding is possibly
just a giant metaphor for his breakup with Konami. Put another way: if Kojima were a musician,
Death Stranding might be seen as a break-up album. Iād posit even the name āDeath Strandingā,
which is when sea creatures beach themselves and die for unknown reasons, is directly referencing
Konami managementās willingness to kill off Kojima Productions for seemingly no good
reason. Thereās a lot more to say about Death Stranding,
but what if we examined P.T. knowing Kojimaās penchant for autobiography? VOICE: Dad was such a drag. Every day he'd eat the same kind of food,
dress the same, sit in front of the same kind of games... Yeah, he was just that kind of guy. But then one day, he goes and kills us all! He couldn't even be original about the way
he did it. I'm not complaining... I was dying of boredom anyway. BOB: Something that a lot of people have already
picked up on is that this finale to P.T. is seemingly directed at Konami. The ādadā being referenced can be seen
as Konami itself, while the person speaking could be viewed as Kojima. This is a favored theory among fans, who have
made a habit of replacing the ādadā in this sequence for āKonamiā - āKonami
was such a dragā, etc. But if we follow this idea through, that Kojima
was really saying these things about Konami, remember that P.T. came out 5 years ago in
August of 2014. Kojimaās last day at Konami was October
9th, 2015, and he started up his new company, an independent Kojima Productions, on December
16th, 2015. So ending P.T. by saying āBut then one day,
he goes and kills us all,'' Kojima was predicting Konami would disband Kojima Productions a
year before it actually happened. Of course someone in a high position at Konami
as Kojima wouldāve known this - after all who knows Kojimaās contract better than
Kojima himself - but it seems like he hid this information in P.T. via metaphor. Was Kojima trying to tell us what was going
to happen between him and Konami? And was that the only thing he hid in the
game? [MUSIC: Tru Genesis - Lights Out] About a year ago, game journalist Joel Couture
(I hope I'm pronouncing that right) released āP.T. - A Videogame Ghost Storyā - an e-book detailing
P.T.ās release and aftermath. In it, Joel interviewed an anonymous source
at Konami who had a lot to say about the companyās fallout with Kojima. They tell the story of a Kojima productions
in early 2011 deep in the process of building a game engine for the next installment in
the Metal Gear series. ANONYMOUS KONAMI EMPLOYEE: [Kojima Productions]
had been working on the Fox Engine and what came to be known as Metal Gear Solid V for
many years. I think he had dumped like one-hundred million
dollars, or some crazy amount, building that engine and the game. Konami, understandably, wanted to use that
engine for multiple things: more Metal Gear games, and I guess theyāre using it for
Pro Evolution Soccer right now. From what Iāve heard, itās a really difficult
engine to use. I think Kojima initially said that they were
going to license this engine out so students could use it. Kind of on the same level as Unreal. That didnāt get followed up with anything
because it was really tough to work on. BOB: But on June 14th, 2011, Konami released
a mobile game named āDragon Collectionā. The game was a microtransaction-filled free-to-play
gachapon produced by Hideki Hayakawa, an up-and-comer within the company. According to my own anonymous sources, around
this time Hayakawa approached Kojima about using Metal Gearās āSolid Snakeā in
Dragon Collection in some way. Kojima refused, and - according to Joelās
source - took it a step further. ANONYMOUS KONAMI EMPLOYEE: Now, another thing
that I heard was that Kojima was very condescending toward the mobile guys when they werenāt
proven successful yet. He was working on the next big thing, and
they were working on a mobile game, and while this is all rumored, someone may have said
something to Kojima, and he said something condescending back about their game. BOB: Regardless, Dragon Collection would go
on to become a huge success for Konami. Fun fact: Hiroyuki Owaku, writer of Silent
Hill 2 and Silent Hill 3, also worked on Dragon Collection as a producer. The development costs of the game were small,
but more importantly - it made money hand over fist, supposedly generating āsomething
like a million dollars a day.ā The money Dragon Collection was making compared
to the development costs of the Fox Engine and Metal Gear Solid 5 began to sew doubts
about Kojima in Konami executivesā minds, including that of Konamiās chairman of the
board and co-founder - Kagemasa Kozuki. ANONYMOUS KONAMI EMPLOYEE: In this situation,
a lot of the higher ups were thinking āThis low-cost game is making millions of dollars
a day, and we have Kojimaās studio asking for millions and millions more to finish this
game.ā Seeing it from the executivesā point of
view, this is crazy. They had built up three new studios ā had
suddenly gone from one studio in America to three or four on the West coast alone, so
they were just hemorrhaging money. So, I think this whole thing with Kojima was
at a boiling point already. BOB: Looking at archived news releases on
Konamiās site that have now been erased, we can track Hayakawaās meteoric rise within
the company. On November 2nd, 2011, 5 months after Dragon
Collection was released, Hayakawa was promoted to Corporate Officer. On October 31st, 2013, Konami announced that
Hayakawa would be promoted to Senior Corporate Officer, and on July 3rd, 2014 he was promoted
to Vice President of Konami Japan, replacing Hideo Kojima. July 3rd 2014 is also the date the management
structure at Konami was split between clearly āExecutiveā and āContent Officerā
roles. Hayakawa was put on the Executive team while
Kojima was shifted to the āContent Officerā team. Hayakawaās promotions and the shifting of
Kojimaās role within the company clearly show how Kagemasa Kozuki and Konamiās Board
of Directors felt about Kojimaās game production philosophy vs. Hayakawaās, and on April
1st, 2015, Hideki Hayakawa - the man who came to represent a mobile-first, bottom-line focused
future - became the president of Konami. A month later, Hayakawa announced in an interview
that Konami would be doubling down on the model that made Dragon Collection so profitable. HIDEKI HAYAKAWA: We will pursue mobile games
aggressively. Our main platform will be mobiles. Following the pay-as-you-play model of games
like Power pro and Winning Eleven with additional content, our games must move from selling
things like "items" to selling things like "features." BOB: The same month this was said, Silent
Hills was officially cancelled, and P.T. was removed from the PlayStation store. Later that year, Kojima - the man who advocated
for the āold wayā of making videogames at Konami - no longer worked for the company,
but not before the release of Metal Gear Solid 5, which was criticized for featuring microtransactions
and not being fully complete. When the gaming media caught wind that Kojimaās
name was being removed from Konami marketing materials in March of 2015, their proof that
Kojima was really on his way out the door was a list of executive appointments on Konamiās
site. There, it was found that Kojima was no longer
listed among executives at the company, and this was taken to mean that Kojima had been
demoted - supposedly a first for the renowned producer. But in doing my own research, I found evidence
that this wasnāt the beginning of Kojimaās long 2 year divorce with Konami. In the years leading up to P.T., Kojimaās
name can be found among executive appointment announcements on Konamiās archived site
- the earliest of which was on March 17th, 2009, where Kojima is listed as being promoted
to Executive Corporate Officer. This position would remain unchanged for two
years, when on March 30, 2011 he was promoted to Vice President of Konami. Again two years would pass before Kojima would
get another promotion - this time to Executive Vice President on March 18th 2013. These promotions happening every 2 years in
March seems to indicate that Kojima was on a 2 year contract with Konami - but then something
strange happened. On October 31st, 2013, Kojima was demoted
to Senior Corporate Officer - a huge step down from his previous role as EVP of Konami,
and not on schedule with his previous title changes. This might mean that his contract was renegotiated
from the one made earlier that year. Considering Dragon Collection had proven to
be a considerable moneymaker for more than a year by this point and Hideki Hayakawa was
promoted to Senior Corporate Officer the same day Kojima got demoted, we can guess why Konami
did this... but the thing that makes this strange is the timing. P.T. was released on August 12, 2014, and
Kojima was demoted and his contract potentially renegotiated in October 2013. That means Kojima was demoted 10 months before
P.T.ās release. FETUS: You got fired, so you drowned your
sorrows in booze. She had to get a part-time job working a grocery
store cash register. Only reason she could earn a wage at all is
the manager liked how she looked in a skirt. You remember, right? Exactly ten months back. ANONYMOUS KONAMI EMPLOYEE: [...] around the
time that Kojima first announced P.T. (Gamescom 2014), what I was told was that
Konami had said not to show it at Gamescom. They had told him not to show it, and the
main reason for that was that Konami didnāt have the whole contract lined up. Kojima, being the tail that wagged the dog,
did it anyway. There might be a reason he was so adamant
about showing it at Gamescom even though it wasnāt supposed to be shown there. Maybe there is a special reason. You never know with Kojima, right? There may have been a specific date, or another
reason, offering some meta-level clues. [MUSIC: Falls - Runner] BOB: A month following P.T.ās release, Guillermo
del Toro did a short video talking about his involvement in the Silent Hills project - noting
that there was an initial version of P.T. that was quite different than the one that
was released. GUILLERMO DEL TORO: To collaborate with a
master storyteller like Kojima was irresistible. We talked - for concepts, we talked about
tools, we talked about many things in his headquarters in Tokyo. And then he sent me the first version of his
playable teaser, which was very different from the one you played now. I saw it, loved it, and commented so. And then time passed and we continued exchanging
ideas, and then came the version of the playable teaser that you saw now. BOB: Cross-referencing this with Kojimaās
various interviews and tweets reveals a rough idea of P.T.ās development timeline. On September 27th, 2012, Kojima announced
that heād be making a new Silent Hill project, saying: HIDEO KOJIMA: In the past I've mentioned Silent
Hill in interviews, and as a result of that the president of Konami rung me up and said
he'd like me to make the next Silent Hill. BOB: On April 29th 2013, Kojima voiced his
interest in having Norman Reedus play a part in a new game. Then, on June 10th 2013, Kojima tweeted about
having met with Guillermo del Toro and a month later on July 20th he posted a photo of him
and Norman Reedus. Based on these tweets, it seems likely that
production on a Silent Hills teaser was in full swing by July 2013. The prototype teaser that Guillermo mentioned
in his interview, which was later shown at TGS 2014, was probably sent to him mid-2013. How do I know this? In the final version of P.T., there are two
overt references to the 1938 War of the Worlds radio broadcast from ā75 years agoā. But by 2014, the time P.T. was released, that
infamous broadcast was 76 years old. Why keep this seemingly inaccurate reference
in the final version of the game? I propose that this was done to point out
the original intended release date of the Silent Hills teaser: October 30th, 2013 - which
was meant to coincide with the War of the Worlds radio broadcast, as well as Halloween. After all, what better time to release your
horror game? But, as we found out earlier, this would be
the month that Kojima would get āfiredā or demoted - throwing his plans into disarray. Anonymous sources at Konami have said Kojimaās
firing had to do with him spending too much money without making it back. So imagine being a Konami executive, already
frustrated with Kojimaās antics and reckless spending, getting the news that not only is
he not finished with the Fox engine or Metal Gear Solid 5, but now he wants to start what
will likely be years of development on a new Silent Hill game that will involve a big-name
film director and star an incredibly popular actor who will almost certainly cost a massive
amount of money. Itās really not hard to see an exec at least
pumping the breaks on Silent Hills, or at most being entirely fed up with Kojimaās
disregard for Konamiās bottom line and convincing the board of directors that he needs to go. Why? Because thereās this new guy named Hayakawa
whoās making us an insane amount of money with his Dragon Collection game, and he says
he can keep doing it with other mobile games. Look, weāve already spent all this money
on Metal Gear Solid 5 and the Fox engine, but we have yet to make our money back on
it. So letās give Kojima 2 years to finish MGS5
- our final contract with him will end October 9th, 2015 but weāll make him sign a 2 month-long
non-compete so his contract wonāt officially end until December. If the press asks where he is during the non-compete,
weāll just say heās on āvacationā. And letās make sure MGS5 has microtransactions,
because all those profitable mobile games have those! Oh, and āSilent Hillsā? I donāt want to hear anything more about
it. Exactly 10 months back from P.T.ās release
date was October 12th, 2013. Based on his Twitter, Kojima at that time
was in America visiting his L.A. studio. If Iām right, at some point that day, he
got a phone call from Konami HQ in Japanā¦ [PHONE RINGING] [MUSIC: Falls - Hawkins] Imagine being Kojima at this point. The company youāve given your life for 27
years just informed you that you have 2 years to wrap up what youāre working on and get
out. That annoying dude who kept saying āmobileās
the futureā? He just got promoted and will replace you
as Vice President. Itās very likely you were forced to sign
an NDA, aka a non-disclosure agreement, so you canāt talk to anyone about this as to
not affect your former employerās bottom line. Plus, youāre going to lose all rights to
the game series youāve helmed for 26 years, and the game engine youāve poured all your
hopes and dreams into for 5 years will no longer be yours. Itās gonna be used to make pale imitations
of Metal Gear and soccer games. Iād be pissed. Months later, Kojima would meet Nicholas Winding
Refn, the director of the movies āDriveā and āThe Neon Demonā, and the two became
fast friends. The first time Kojima met with Nicholas on
Twitter is March 11th, 2014, saying the two ātalked over creationā. The tweet ends with an emphatic āFIST!ā
and features Kojima and Nicholas posing as if the two were preparing to battle. When Ground Zeroes released a week after that
tweet on March 18th, 2014, things between Kojima and Konami seemed fine to the outside
observer. But with the benefit of hindsight, we can
look back on this game and notice some oddities. On the mission DĆ©jĆ Vu, which was a PlayStation
exclusive mission and one giant trip down MGS memory lane, certain tasks youāre meant
to complete have taken on a different meaning. Like when youāre supposed to use a bluelight
attached to your gun to erase logos of real Metal Gear games, and not the various fake
Metal Gear games that are strewn about. At a certain point, Kaz will say: KAZ: You might be able to erase the markings,
but the memories will never disappear. BOB: A hint at what would happen almost exactly
a year later when Kojimaās name was erased from MGS5 marketing materials. And after you erase all the logos to real
Metal Gear titles, Kaz says: KAZ: You did it! You erased all the markings. But every one of them will always be with
you. You seem to be a fan of Hideo Kojima games. BOB: That last partās interesting considering
that Psycho Mantisā original line thatās being referenced here was: PSYCHO MANTIS: I see that you enjoy Konami
games. BOB: Also during this mission you can find
a āKojima Productionsā logo without the Fox in it for both the main and L.A. studios
- hinting that there would be a point in the future where Kojima Productions would lose
the Fox engine, the Metal Gear franchise, or both. Three months later on June 12, 2014, Kojima
was interviewed by Time, who asked him why he came back to the series when he said heād
stop making Metal Gear Solid games after MGS4. Kojima responded by saying he originally wanted
his younger staff to helm MGS5, but numbered MGS games turned out to be too big for them. He ended his answer by saying: HIDEO KOJIMA: And this time ā I'll say it
again ā this is the last one. Not the last Metal Gear, but the last one
I'll work on. BOB: But Kojima wasnāt going out without
a fight. At some point before or around this time Kojima
realized his staff had already done all this work on a teaser for Silent Hills back when
it was actually going to happen. The concept trailer was neat and it was an
absolute shame it would never come to passā¦ but what if he could tweak it to create a
small, unrelated game with a hidden a message - a gauntlet of absurd puzzles with a trailer
for his unfairly cancelled Silent Hills project at the end. After all, as long as his staff kept the secret,
none of the execs actually played videogames so they wouldnāt beat it and shut it down
prematurely. Besides, once people found the trailer, the
catās out of the bag. Kojima could get his Sony contacts to silently
put this new game on the Playstation Store and announce it at Gamescom 2014. But what about the other people outside Konami
who were involved with the Silent Hills project? After all, Kojima didnāt have any of their
contracts finalized - heād have to meet with them to let them in on what he was planning,
and gain a little confidence along the way. July 22nd, 2014. Had reunion with one of my soul warriors,
Nicolas Winding Refn who visited our LA studio. Now I'm in fully charged. July 24th, 2014. Reunion with my another soul warrior, Guillermo
del Toro. Had soul fight&hug. I feel I'm charged! July 24th, 2014. Had reunion with one of the soul warriors,
Norman Reedus. It's been for half year. I feel I'm charged. This game Kojima Productions was making was
no longer a teaser for Silent Hills. The previous version was, absolutely - but
not this new one. This new one was Kojima publicly shaming Hideki
Hayakawa, Kagemasa Kozuki, and the rest of Konamiās execs for a long list of huge mistakes
he felt they were making, up to and including firing him. It was autobiographical but shrouded in metaphor,
with one of the only ways of deciphering it being through its references to specific dates. P.T. was more than a great little horror game. It was an extremely creative way of getting
around an NDA. [MUSIC: Hill - Broken Toys] One of the reasons I like this theory so much
is because it doesnāt just explain bits or pieces of the game - all of a sudden everything
about P.T. comes into focus in a way it never has before. From the cryptic lines to the colored flashlights
- all these things that were once mysterious have newfound meaning. Take, for example, Lisa. What was once P.T.ās defacto YouTube thumbnail,
Lisa can now be interpreted as the Fox engine itself. Killed by Konami, potentially her āhusbandā
in P.T., through their limited vision of gamingās future and the ousting of Kojima, Lisa is
shown resurrected and pregnant - meaning Konami still wanted to use the Fox engine to create
more games after they fired the people that made it. The sink fetusā monologue hints at this: FETUS: She had to get a part-time job working
a grocery store cash register. Only reason she could earn a wage at all is
the manager liked how she looked in a skirt. BOB: This seems to say the only reason Konami
execs wanted to use the engine was because they liked how it ālookedā - a reference
to its graphical quality and rendering capabilities - despite how difficult it was to use. The āworking a grocery store cash registerā
line may reference microtransaction-heavy games it would be used for, or other games
that werenāt utilizing the full potential of the engine. The sink fetus could also be seen as representing
the Silent Hills project itself - a game for the Fox engine that wasnāt allowed to come
to full term. ā204863ā represents Kojima - being that
24-8-63 is Kojimaās birthday. With this number's inclusion in P.T., Kojima
seems to be saying that Konami execs, or possibly Kagemasa Kozuki specifically, became enraged
by Kojima, largely due to him spending all of Konamiās money on the Fox engine, MGS5,
and other ventures while not being profitable, and that they were driven to destroy Kojima
Productions because of Kojima. This is all mirrored in P.T., where a father
is driven to murder his family because of the number he kept hearing over the radio:
204863. RADIO VOICE: Several days before the murders,
neighbors say they heard the father repeating a sequence of numbers in a loud voice. They said it was like he was chanting some
strange spell. BOB: In fact, the first time you hear 204863
in the game, itās said on the radio by a voice urging the listener to give in to paranoia. DEMONIC VOICE: You can't trust the tap water. Look behind you. I said, look behind you. 204863 BOB: As if to say Kagemasa was paranoid about
Kojima taking all the credit for his company. The reason Iām singling out Kagemasa Kozuki
is because another anonymous source at Konami sent some emails to YouTuber Super Bunnyhop
and said: ANONYMOUS KONAMI EMPLOYEE 2: Kagemasa Kozuki,
the CEO of Konami hates Kojima. Some say that Kagemasa has just gone bat
shit crazy and doesn't care much about the company anymore. BOB: Forbes has also gone on the record and
said: FORBES: The first thing you need to understand
about Konami is that it is a family business. Kagemasa Kozuki co-founded the company back
in 1969, with the āKoā of Konami coming from his surname in case you didnāt know. Kagemasa [...] is the chairman while his son,
Takuya Kozuki, is president. The board of directors has Kozukiās nephew
and son-in-law with seats, and fully four out of the seven internal directors of the
company are part of Kozuki clan in some form or another. So the likes of Hideo Kojima was already somewhat
of an outsider to that arrangement. Heās also been very adept at handling PR
and subsequently creating a āgreat man mythā around himself. BOB: And then thereās this: BAG VOICE: I walked. I could do nothing but walk. And then, I saw me walking in front of myself. But it wasn't really me. Watch out. The gap in the door... it's a separate reality. The only me is me. Are you sure the only you is you? BOB: Was Kojima telling us how he felt when
he was let go by Konami? When he was given 2 years to finish MGS5 - all
he could do was move forward. But then he saw his replacement as VP and
member of the board: Hideki Hayakawa. He couldnāt just let them get away with
this - he had to fight back. He was Hideo Kojima, after all. No one can replace him. And that āseparate realityā? That was the one where Silent Hills actually
came to be - the game that the trailer at the end of P.T. is for. Another message hidden in P.T. was one only
Konami employees would understand - the Konami you knew is gone. Now, they monitor everything you do. They even have special āāpoliceā that
will report you to higher ups if you do something they donāt like. You can stay at Konami and live this way,
or you can become one of āusā - the people who will be leaving with Kojima to form a
new Kojima Productions. This is all reflected in the Swedish broadcast: SWEDISH VOICE: Do you hear my voice? Can you hear your own soul's scream? Let us choose. My voice that tells the future. Or your tortured mind. Well, what do you choose? You can choose. Your life, your future. Wise as you are you might already have discovered
it. Yes, the radio drama from 75 years ago was
true. They are here on our earth and they monitor
and see all. Don't trust anyone. Don't trust the police. They are already controlled by them. That's the way it has been for 75 years now. Only our best will prevail. You have a right. A right to become one of us. So, welcome to our world. Very soon the gates to a new dimension will open. 204863. 204863. BOB: These āaliensā or āothersā being
referenced here might not make sense until you take into account what Kojima would later
say after debuting his new independent Kojima Productions in December of 2015: HIDEO KOJIMA: Even if the earth were stripped
of life and reduced to a barren wasteland, our imagination and desire to create would
survive--beyond survival, it would provide hope that flowers may one day bloom again. Through the invention of play, our new evolution
awaits. Kojima Productions -- We are Homo Ludens. We are those who play. BOB: Those āothersā that have invaded? Those are the people who donāt play - the
executives at Konami and people who worship the bottom-line. That anonymous Konami employee from earlier
in this video mentioned this: ANONYMOUS KONAMI EMPLOYEE: A lot of the executives
spend their whole lives learning business and accounting to the point where they donāt
really play games themselves. A lot of these businessmen who are taking
over at Konami, they donāt even know the Konami characters. BOB: Thereās also this: "Knowing you, I was sure you'd notice this
game and play it. I will never ā can never ā forget that
day 20 years ago." Because of the ā75 years agoā line, we
can infer that the events in P.T. take place in 2013 - the 75th anniversary of the War
of the Worlds radio broadcast. 20 years before 2013 was 1993. HIDEO KOJIMA: I was in Kobe, and it was in
1993 when the precursor to Kojima Productions, Kaihatsu Gobu (éēŗ5éØ trans: Development
Section 5), was formed. The original PlayStation was released the
next year and I remember it well because the section had just been formed. Even the colored flashlights that appear randomly
during P.Tās final loop can now be seen as Kojima telling us what he was planning
to do after he left Konami - the red, yellow, blue and green lights are the same colors
used in the original Sony PlayStation logo. He was going to use his contacts at Sony to
partner with them and start his own independent studio. After all, both P.T. and the āDeja Vuā
mission in Ground Zeroes were PlayStation exclusives. I always wondered why exactly Konami made
the decisions they did after P.T.ās release. Why did they lock Hideo Kojima in a room away
from his staff for the development of MGS5? Why was every decision he made micromanaged
by Konami execs? Why was P.T. scrubbed so unceremoniously from
PSN? And why have the news articles Konami keeps
on their site been scrubbed of everything before 2014? Now it all makes sense: Kojima was putting
hidden messages in his games to bypass his NDA and tell the world what Konami and Kagemasa
Kozuki were up to. He had effectively outplayed everyone at Konami,
and P.T. represented Kojima burning his bridge with his former employer. Konami couldnāt risk him doing any further
damage to their brand. They had to lock him down and get rid of the
evidence. So - happy birthday P.T.! It took 5 years but I think we finally got
you mostly figured out. If Iāve missed anything or you wanna add
to this theory, please leave a comment - Iād love to hear it. And if all of this info was hidden in P.T.,
I can only imagine whatās going to be in Death Stranding. Kojimaās āsoul warriorsā from P.T.ās
development are going to be in the game, after all - and it seems to be way more overt with
its metaphors. I mean, the main character, Sam Bridges, works
for a company named āBridgesā. Must be a coincidence that Hideo Kojima also
works for a company with his name on it, right? Yeah. Must be.
This video deserves all the views
Iām very skeptical about all P.T. theories, but this one makes a lot of sense
This video is absolutely incredible. I think it finally gives me some closure on that entire fiasco.
That was so well done.
Front-loading the video with "PT is not a teaser for Silent Hills" had me concerned I was delving into some conspiracy shit.
Thankfully this was actually very sensible, and wouldn't be out-of-character for Kojima. Kojima referring to Refn, Del Toro and Reedus as "Soul Warriors" years prior was especially interesting to me.
While not really Death Stranding related this is way more plausible and thoughtout then everything that ever came from /r/NeverBeGameOver.
While I'm like u/TutuutuT and have always had an extreme skepticism and almost distaste for PT theories because of their shoddy attempts at connecting Silent Hills and MGS-Zero theories and the like (looking at you Python Selkan), this is actually good. In fact it's the best argument I've seen to date for Death Stranding-related significance in P.T. However, this isn't so much an argument for P.T. having significance for D.S. as it is a very cogent and compelling argument for why P.T. was designed the way it was and how P.T. can teach us about the history of the Kojima-Konami fall out.
My god, I love theories but this one fits unbelievably well - I cannot wait for DS to release and see what Kojima can do without being too held back.
Even if not true, a very interesting theory here.