PS2, GameCube, and Wii in your Pocket! - Retroid Pocket 4 Pro First Look

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hey guys Taki here it's been a very long time  since I've done a video on a product from this   company but here we are this is going to be  a first look on the new Retroid Pocket 4 Pro   I had a lot of requests from people asking me  to do a video on the Retroid Pocket 4 Pro which   is why you're seeing it here right now quick  disclaimer the unit that you'll see in this   video was provided to me by the company but I do  have an order in for my own it's just obviously   not here yet because the shipping hasn't started  for this and I know I'm going to get comments   about this so I just want to say it right here I  was not on the this team at any point when this   was in production now have the unit out of the box  you can see that I have the clear model I have an   order in for a color model but I was interested  in doing a review on this one because it's a   new color that we didn't have in the previous  models from the rp3 line now when it comes to   the packaging the Box itself is basically the same  as it was with the rp3 and the rp3 plus the only   thing that they've done is do a slight change to  the color of the print on the box and they have   removed the model number after pocket I've already  spoken about this but this is obviously the design   that was done by a member in the community for  a competition and I think that it's cool that   it's still being used we're going to turn on the  device in just a second to go over the specs and   the pricing but here is the thing in all its Glory  biggest difference as jumping atomy right away are   these new analog sticks which should improve the  gaming experience for some of the games that need   analog sticks we'll look at that in just a bit  let's start by going over the specs when it comes   to the rp4 there are two configurations that this  comes in with either a d900 processor or the d1100   the version that I have comes with the ladder this  is an 8 core chip with four a55 cores clocked to 2   GHz four a78 cores with three of them clocked  at 2.4 GHz and a fourth one clocked it up to   2.6 GHz when it comes to the GPU we have a Molly  g77 mc9 with a Max clock of 836 MHz we also have   8 GB of lpddr4x RAM 128 GB of ufs 3.1 storage a  4.7 in 750p IPS screen a 5 5,000 mAh battery and   Wi-Fi 6 and Bluetooth 5.2 for connectivity when  it comes to pricing the rp4 is by far the most   expensive retroid handheld thus far with the  exception of the 2s we seem to be on a steady   climb with the rp4 coming in at $199 the cheaper  rp4 configuration slots in near our old Max of   $150 with the exception of the PX portal at $199  we don't have anything on the market with more   performance at either of those two price points  all right now we're ready for our first section in   this one we're going to go over an overview of the  device when it comes to the layout obviously we're   using the same layout that we were using on the  ret Tri pocket 3 and the 3 plus with two analog   sticks on the bottom that are closer to the center  with a vaita d-pad on the top left and a set of   abxy buttons on the top right this time around  we also have four additional buttons on the front   on the left side we have home and back and on the  right side we have start and select and those are   both under those new analog sticks when it comes  to the d-pad this is using Dome switches just like   the older models and this feels identical to how  it does on a Vita but when it comes to the abxy   buttons those are significantly different than  they were on the older models on the rp3 and the   rp3 plus they followed the size of the vaita  buttons and this came in at around 6.8 mm but   on the rp4 were a bit bigger at 7.3 mm and this  is an obvious change that you'll be able to feel   even without measuring them on top of having  slightly bigger buttons we also have slightly   better conductive rubber this time around and this  one feels noticeably softer than the rp3 plus I   was never really a fan of the conductive rubber  in the rp3 plus so this is a welcome addition on   this one it's much easier to press and it feels a  lot better to use over an extended period of time   compared to the other solution that they were  using before this one was serviceable but it   doesn't feel great outside of that our next change  are these new analog sticks and these are the   same sticks on Odin 2 between those two devices  they make a lot more sense on something that's   this small than they do on the Odin 2 couple of  things that I want to point out this analog top   is smaller than the ones that you you'll see on  handhelds that use switch style joysticks it's not   a massive difference but it is worth pointing  out here oddly enough I think they could have   gotten away with doing a bigger joystick on this  given how much space they have around the analog   stick another thing that's worth pointing out is  the analog stick is now taller than it was on the   rp3 and the rp3 plus so while this is still a  pocket friendly device this is now more likely   to get caught on Pockets than those other models  were from the base this is now at 5 mm on the rp4   where it was around 3 and 1/2 on the rp3 and the  rp3 plus I can't speak to how this will look on   the other models cuz I don't have them but another  thing that I'm seeing here is they have done away   with that extra piece of plastic that was on the  inside of this ring on the rp3 and the rp3 plus   the front of the shell now extends into that area  so this should be better for color matching for   some of the other colorways that they're selling  here's how that looked on the rp3 plus coming   from the rp3 this analog stick is also going  to feel like a bit of an improvement depending   on the kinds of games you're playing I took the  rubber top off so you can get a closer look at   the component that we're using analog sticks come  in a couple of different sizes but the two most   common are these smaller ones on the left side we  have a Vita clone that doesn't have L3 support and   on the right side we have one that's based off of  the switch joystick that does have L3 support this   is the one that was used on the rp3 and the rp3  plus if you go from here you have this joystick   and this is the one that's now being used on a  lot of handhelds I believe rp4 has Hall sensor   versions of this but that doesn't really matter  for us the most important thing from a usability   standpoint is you now have a lot more control over  what you're doing in games that need analog sticks   versus those other smaller joysticks that's enough  of the front let's now move over to the top I'm   going to start off with the center here because I  have more things to say about the shoulder buttons   on the right side we have a power button followed  by volume buttons a relatively huge air exhaust   and an HDMI port one important thing that I want  to point out about HDMI the rp4 and the rp4 pro   do not use chips that have native HDMI support so  instead HDMI is fed from the video signal of the   panel and that means your video signal is going  to be capped on whatever your display signal is   on the rp4 and the rp4 pro we have a 750p panel  which means means our video signal will be no   bigger than 750p when you connect this to a TV it  will downscale that 750p signal to 720p so that's   something that doesn't impact other devices that  use these two chips and it's something that you   should be aware of now on to the shoulder buttons  these had a significant redesign versus the older   style when it comes to L1 and R1 the button is  now a lot bigger than it was before and it is a   bit easier to press this one Springs up better  than it did before and it feels better to use   you'll also notice that we have a slight textured  print on both of these buttons this seems to be   styled after the Rog Ally and I don't have any  thoughts on this one way or the other it hasn't   really impacted me at all since I've been using  this device when it comes to the analog shoulder   buttons those are significantly different than  they were before we now have a lot more travel   to the button but we also have analog input which  will play a part when you're playing games that   can use analog input so far I've spent about 10  hours or so with this device and I'm not ready   to say like this is purely in the con category  because there are some pros to this obviously with   the rp3 and the rp3 plus we only had a digital  button that was either on or off so that is a big   difference there but there are a couple things  about this that don't feel that great based on   the time that I've spent with it thus far I'm  going to try to give you some examples of what   I'm talking about the first has to do with how  the input scales across the analog input range   this is how much input you would usually get on  the rp3 and the rp3 plus when you were pressing   down on the digital buttons and you can see that's  not really registering at all on this little UI so   if you're going to be playing a racing game this  would probably mean that you're not even moving   at all if we go down further than this you can  see I'm now pressing a lot of this button and I'm   still not registering basically anywhere on this  scale I'm going to try to put my finger here to   stop this and I'm going to press down as far as I  can go you can see how much I'm pressing down here   and I'm still going nowhere on this if we go down  even further to the bottom you can see between   here and here you get 50% of your input range  which means you're almost always going to need to   fully press this down completely to be able to do  anything in a game that uses analog input why is   that a problem well sometimes you're going to be  playing games that only have digital input for L2   and R2 and they're going to require you to press  this down quite a bit to be able to get input   for those buttons in other instances where you're  playing games that have analog input you're going   to need to fully press this down to almost here to  be able to do anything at all and it doesn't give   you a lot of control over what you're doing let  me explain what I mean here's Sega rally 2 for the   Dreamcast it's one of my favorite Dreamcast games  and it runs very well on this if I just leave the   car and drive you'll see that it goes to 7 km per  hour if I press the analog trigger halfway so 50%   of the entire input scale I will not go any faster  than the speed if I further press this button so   that way I'm pressing 90% of the entire way that  it can go down I accelerate to around 30 km/ hour   if I press the other 10% it will go full speed  so you can see you don't have a lot of ability   to finesse your input like you do on other devices  the second part of this is a bit more difficult to   talk about because I have to get camera angles of  stuff while I'm doing this so in a situation where   you're playing a racing game like this and you're  going to be fully pressing down on the throttle   to be able to do anything the device is still  comfortable to hold in your hands if you can   see with this shot of my hands my thumb is resting  on the abxy buttons and my pointer finger is fully   pressing down on R2 this is not straining on my  hand at all and I can play racing games like this   no problem for a long time if you're playing an  FPS game that can change the camera with the right   analog and it uses R2 for shooting a gun then this  becomes a much bigger problem if playing the game   like normal and I needed to shoot my gun while  also changing my camera angle the problem is this   is not a comfortable position to keep your hand in  for any length of time so again if I was trying to   move the camera angle to try to aim at something  and shoot it I've got this kind of movement right   here and that does not feel good it puts a lot of  strain right here and this is something that I was   not used to feeling when I was playing on the rp3  or the rp3 plus Let's Pretend for example this is   the rp3 and we only have this much input range  because it's a digital button this doesn't feel   bad at all I could do this all day this is not  straining this part of my hand at all and it still   feels comfortable to hold in the hand if we were  to expand this to the input range of something   like the Odin or the Odin light it still doesn't  feel that bad it's not as comfortable as the   smaller range when we're representing the digital  switch but it's still feels good when I need to   press down all the way like I would to be able to  shoot a gun this just feels too much again this is   not a problem that I have on the rp3 or the rp3  plus those don't have analog buttons so that's   kind of a downside but they aren't uncomfortable  to use for FP PS games and this layout was kind of   picked to be able to play those games the best  in this section we're going to talk about the   software on the rp4 and a lot of the stuff here  is the same as it was on the rp3 and the rp3 plus   so there's not a lot to go over here but I do  just want to just do a brief overview this is   how the device looks after I fully configured it  it has a clock here by default I've removed that   and put all of my icons on this main screen we  still don't have an app drawer with the ROM that   we're using here so you're going to have to have  all of your icons on this front page or inside   the retroid launcher if we pull down on that top  menu bar the new addition that we have this time   around is that fan control this is something that  we didn't have on the rp3 or the rp3 plus because   they don't have a fan if I go ahead and I press  on the performance profile you can see that we   have standard performance and high performance  standard is going to get you by for most things   but there are situations where an mtk GPU and CPU  will not go as high as you need them to be to be   able to play something so you will have to go to  the performance section or the high performance   section if you go to the high performance section  that will turn on the fan and you will also lose   one of the fan modes leaving you with only  smart and Sport I'll talk about fan noise   in just a bit but from what I can see the smart  mode doesn't seem to go down as low as it would   need to in this situation for example there's  nothing running right now but the fan seems to   be about 50 to 60% of its total fan speed if we  bump down to the performance mode we now have the   ability to use the quiet setting and if you leave  it on the quiet setting this should be more than   capable of handling most of what you do on this  device but out of all of the options I'd rather   just go with standard because that's going to go  the furthest for most of the games I would play on   this if we go into the settings menu and then go  all the way down to about handheld console we can   go down and see that we have Android 13 running  on this this is not that far behind the current   version of Android and we do have a somewhat  recent security patch of September 2023 and just   in case you wondering this device does support  OTA updates and this is the current version as   of the making of this video there are only a  few other things to talk about when it comes   to software so this should be fast we still have  a retroid launcher that's largely the same as it   was when I first talked about it on the rp2 plus  plus this is broken up into two different sections   in this first section here you can add all of your  apps that you want to be displayed inside here and   they are easy to launch by just navigating over to  them but if we go down over here to the emulation   section you have the ability to access all of the  ROMs that you've added trp4 these are all of the   systems that I've added to the device myself  while using this before filming this if I go   into the Super Nintendo section you can see I have  the artwork for all the games that are displayed   we can also cycle through a couple of different  view options we have this view here which just   shows you the letter that you're currently viewing  and we have this list view this is almost the same   as the last time that I filmed it the only thing  that's different is we now have this icon for the   controller yeah that's the retroid launcher super  easy to use super easy to set up easier than any   other handheld that this is competing with and  it's also easy to launch in any game once you have   it added here you just select the game that you  want and then press a and it will boot up the game   inside retro Arch if you already have it installed  or you installed it in the setup script if we   head into a game we can access the rest of the  software that this comes with you can see right   here there's a small little white line over here  on the corner if I swipe over from there we can   access this mini window this seems to be the same  as it was when it was first introduced there's a   few important settings here but the thing that's  the most important if you're going to be playing   games that don't have any native controller  support is the screen mapping I've already   mapped a couple of useful things here I can press  L1 to open up the chat window and then press L2   to start talking and then when I'm done with this  window I can just press L3 to get it to go away I   can also press R1 to open up this menu or R3 plus  the d-pad to change the camera angle and and this   is just an example of what you can do with a game  that you wouldn't think about having controller   input if you're going to be playing a game that  has onscreen controls then everything just works   out much better the only issue that I found is the  change View mode for the right analog stick is a   bit jerky when it gets to the end of the movement  you can see what I'm talking about if I just move   the analog stick over to the right and hold it  there there's a period of time where it just   stops it's possible that it was always like this  and I just never noticed but this should be an   easy thing to fix if I turn on the show tap option  in Android you can see what's happening when we're   using that option it drags a pointer across the  screen until it gets to the edge then it waits a   little while and it starts up again ideally you'd  want to go right back here as fast as possible   without any delay but yeah not a lot of handhelds  have good screen mapping Tech and this is   definitely one of the better options that are out  there I have a lot of things for this next section   of the video I was originally only going to talk  about the fan and the different noises from the   different profiles but I've decided to include  charging speed power consumption some benchmarks   and the fan noise allinone because they're all  kind of connected starting out with geekbench   6 I tested out the three different performance  profiles on the lowest performance profile I got   a score of 803 for single core and 3250 multi-core  pumping up to the performance profile I got 981   for single core and 3338 for multicore and with  the high performance profile using all the power   that we have I got 1126 single core and 3510 for  multicore those are all great numbers for this   chip continuing with the high performance profile  went ahead and did the GPU test for geekbench 6 I   got 4680 for open CL and 4716 for Vulcan it's  important for me to also have some Legacy data   for older videos that I made so I went ahead and  did some geekbench 5 tests only with the high   performance profile we got 813 for single core and  3103 for multicore and for the open CL test I got   5307 for Vulcan we got 54.97 the last Benchmark  that I have is 3D Mark and I got 4504 for the   Wildlife test next thing that I want to talk about  is power consumption and charging speeds right   now I have this sitting inside an application with  the charge drain visible and an overlay that shows   all of our CPU speeds so anyway at this stage  right here with brightness at 100% nothing else   running in the background we're using about 400  to 500 milliamps so now we have the minimum power   consumption with the screen on Max brightness  let's go ahead and find the best case scenario   for this with the brightness set to the lowest  level this is a very bright panel I have to crank   the iso for this but you can see our charge drain  goes down to around to 200 milliamps which is not   that bad this isn't the lowest brightness level  that I've seen on a handheld but it should be good   enough if you want to play this in bed at night  as long as no one else is around you this doesn't   matter as much because you'd probably always have  this plugged into a charger whenever you're going   to use the HDMI port but I do want to check out  the power consumption of that because it does add   a lot more power consumption to this to be able  to send that video signal to the HDMI port now you   won't be able to see it because the video signal  is now going to a different screen but actually   when you take into account that you're not powered  lowering the backl anymore the power consumption   isn't that bad it's now reading between 500  and 600 milliamps that just leaves us with   the charging speed before we start talking about  the fan historically these devices haven't charged   that fast but I believe this one supports faster  charging than any of the other models I'm hoping   that we'll be able to see that when we connect  this to the meter right now I have 31% battery   so this should be around the period where you're  going to get the fastest charging speed possible   I have this connected to a 100 W charger and we'll  be able to see the charging rate here as well as   on the charger itself and this is good to see  I always say you need to factor in charge drain   and charging speed whenever you want to evaluate  something like this and as you can see right here   we're charging this thing super fast it's charging  at 3.6 amps which is way faster than the older   devices from this company so that's how much is  going into the battery if we go over here to the   meter the voltage is a bit different but we can  see that we're supplying 17 watts of power into   the device and that's enough to be able to charge  the battery and run everything else that it needs   so this should mean super fast total recharge time  and it is a welcome upgrade over the other devices   from this product line the final thing that I want  to talk about in this portion of the video is the   fan noise there are three parts of this for most  of what this device can do you don't need to have   the fan on at all I think the heat sink should  be able to handle pretty much anything from like   let's say PS1 and down you're not going to need  it you can even upscale some of those and it's   not going to cause any kinds of issues with heat  or anything like that this isn't I chip if you   want to use the performance option then you're  probably going to want to keep this on the quiet   profile performance is also going to be able to  get you most of the performance that you'll need   for all of the things that this chip can do when  you have the fan on the quiet level it does not   make that much noise it actually is very quiet you  won't be able to hear it it's it's comparable to   the fan noise you'd hear in a switch when it  comes to the smart profile that is going to   depend on the profile that you're using so right  now I am not doing anything and I have it on the   quiet profile with the lowest performance profile  if I switch up to the smart profile the fan speed   kicks up significantly which doesn't really make  sense because this thing isn't hot at this point   and we can know this by just going over to the  thermal sensors and seeing that everything is   around 40 Celsius at an idle so smart seems to be  tuned too high and sport is super high so high in   fact that I probably would never want to use it on  sports mode when you want to take advantage of the   things that this chip can do do that other things  can't you're going to need to be in the high   performance profile and when you do that you're  going to be locked at either the sports profile   for the fan or the smart profile the sports mode  is very very loud and the smart profile is not   much better it's really tuned too aggressively at  this point and it's kind of surprising because it   wasn't like this on the other things that this  was based off of but anyway let's take some   readings of these three profiles we'll start  off with just an ambient reading of the room   that I'm in if I stop talking this will go down  to 30 DB or it'll shut off let me turn it back on and now I'm going to turn on the quiet fan profile as you can see it is very  quiet and it does do a great job   of handling the passive heat that you'd  have to deal with in your hands when you   were playing something like the rp3 Plus  or the rp3 now let's go up to the smart profile so yeah that's a bit louder but  we're on the lowest CPU profile that we   can use on this we'll take a look at  the highest in just a second let's   now go up to the sports mode sports mode  should give us a worst case scenario of this and as you can see that is a lot  louder one thing that I will point out   this microphone is not in the direct path  of the fan exhaust so it's not reading as   loud as it would have if I would have put  this where my head would be from this fan   exhaust if I was playing I'm just trying to  capture the noise around this device when   you're playing because this is actually  pretty loud when you're using the sports   profile now let's go up to the high performance  profile and then we'll turn on that smart mode again but that just goes to show you that the  smart profile has a very high minimum level I   have one more big section to get through in this  video but I want to switch over to some gameplay   this video was only intended to be a first look  and you can already see how long this one is so   I'm going to save some stuff for a full review  that will come after this and that will include   a lot more gameplay and performance testing when  it comes to Android gaming on the rp4 or the rp4   pro you should be able to play any Android game  that is out there right now there might be some   edge cases that are too demanding that I'm not  aware of but this level of Hardware is way higher   than the minimum Target for game developers if we  take into account the kinds of Android games you   can max out on this Hardware this and the rp4 are  now the best and most powerful small handhelds for   Android gaming when you factor in that we already  have good screen mapping software for games that   don't support native controls that just increases  the gap between this and other options but if   you're only interested in Android gaming there's  not really a big difference between either of the   rp4 models emulation is a bit different this is  going to have to wait for an emulation deep Tie   video with this and the rp4 but I am surprised  by what this chip can do when it comes to 3DS   this has been holding up very well with the  games that I've thrown at it as you probably   know Snapdragon processors are universally  better for emulation across the board thanks   to their GPU some of these emulator developers  are putting in a lot of work to make Molly G is   not a bad option I remember that it wasn't that  long ago when this game was way too difficult to   run and it had crazy graphical issues it still  has some stutters here on the rp4 pro but it is good VA emulation still has a long way to  go but I'm surprised by how well some of   these games run on this I have about 20 or  so games installed right now for a future   video the only one that I recorded for  this video is Borderlands 2 as you can   see it is imp perfect I'm just happy that  it runs at all to me this is playable I   also don't have any controller issues with  this because the vaita doesn't have an R2   button to shoot I just need to press R1 and  that is easy to do for an extended period of time come to my shack and I shall restore  clap trap's sight first I shall shut off the   Electrical Fence for you please stay back Vault  Hunter let clap trap go first I knew hammerlock   would come around the EV when it comes to  GameCube you will be able to play a lot of   games from this library on either of the rp4  models obviously this one is the better option   to go with for games that require a lot more CPU  power unfortunately we don't have enough power   to be able to Brute Force the entire library of  games without doing some manual configuration I   don't want to use the term tweaking here because  that makes it seem like it's something that's   super difficult and timeconsuming if a game  does require some changes you only need to   spend a few seconds to do so there are three  emulators that you can use for this with the   the mm Jr builds from the install script being  the ones that are more forgiving to novices I   have a setup guide that covers all of this if  you use the wrong options you will not get good   performance on the rp4 or the rp4 pro I recently  got accused of overselling the capabilities of   another emulation handheld and in every case  that I see someone is either using the wrong   emulator for the game that they want to play or  they are using the wrong options to illustrate   this I played F0 GX on Dolphin official dolphin  mmgr dolphin mm jr2 and dolphin official again   with some performance options enabled that  are buried deep in the settings the game   ran way worse on the official Dolphin Emulator  compared to the other two mmgr builds but when   I went back to the official Dolphin Emulator  to find where they moved some older options I   was able to get FZ GX to run the same or better  than the best mmgr version at 2x native [Music] resolution you got Boose [Music] power [Music] all of the same things  apply when it comes to Wii emulation mmgr is   going to be a lot easier on people that don't  like to mess with per game configurations when   they're needed stuff will generally just run  with a single Global profile but it does not   have the best compatibility for Wii games  so you're stuck with either mmgr 2 or the   official Dolphin Emulator Super Mario Galaxy  2 is a relatively demanding game to play on   Android handhelds and it's even more demanding  when you don't use those mmgr versions I was   able to to get it running here almost flawlessly  at 2x native resolution for 720p on the official   build without any issues unless I run into  a game that just can't run on this official   build I don't think I'll bother filming games  on the mmgr builds for future rp4 [Music] videos [Music] W now we get into the big one PlayStation  2 the rp4 and the rp4 pro are PlayStation   handhelds that just means that they can emulate  games from this system recently I've been seeing   a lot of people throwing around percentages all  over the Internet when it comes to how much of   a library a certain handheld can play whenever  I see this mentioned with PlayStation 2 in the   sentence my BS meter just goes to Red because  it's almost impossible to have any meaningful   estimate like that without testing a lot of games  there are over 4,000 PlayStation 2 games and in my   entire life I don't think I've tested or played  more than 400 or 500 even with a sample size of   400 or 500 I could not give you a meaningful  estimate for this or any handheld that I've   used unless that handheld was a PC handheld with  a ridiculously good GPU and CPU when it comes to   PlayStation 2 emulation on Android games will  fall into four categories games that cannot run   well on any arm processor at all games that  require a lot of CPU power to run games that   require specific things that must be supported  by the GPU or games that are easy to run if we   exclude the first category since no arm processor  wins the rp4 and the rp4 pro have strengths for   the other two remaining categories going forward  I'm going to try to come up with a systematic way   of classifying this in other systems to make  this easier to extrapolate data from the tests   that I do if I don't end up testing a specific the  game that you care about the most and I hope that [Music] helps our last system for this handheld is the  Nintendo switch right off the bat do not buy this   handheld if you have your heart set on turning  this into a mini switch because it probably will   never be a proper platform for this system for one  our GPU isn't on our side and it doesn't seem like   there will be any radical changes on that point  going forward that's not to say that you can't   get some nice stuff running on this because there  are some bigname games that are playable at this   point the recent nce update as well as lowering  rendering resolutions helps this processor do a   lot if you stick to 2D games that don't have  a lot of crazy stuff going on then it will be   a better experience bigger 3D games are either  going to crash out right have graphical issues   issues or just not boot at all so think of switch  emulation as a bonus if you buy this and don't be   disappointed if it never improves more than  it is today I think that is the right mindset   to go into this we're going to switch gears now  and start talking about the elephant in the room   which is the display itself I was originally not  planning on having any Deep dive sections in this   first look but I think this is something that's  pretty important that I do want to cover in this   video couple of things that we need to get out  of the way by default this device have a single   wallpaper and this wallpaper has some green  colors in it that are also darker if we pull   down on the top menu you can see that the menu  also has a lot of those colors applied and if you   weren't aware Android will take colors from your  wallpaper and do this to theme out the system UI   now to be honest when I first got this device and  I turned it on I was like ooh that does not look   good and it still doesn't look great what I want  to do now is change this wallpaper to something   that's neutral so we can eliminate any impact  that it's having over this display and how the   UI is represented so I'm going to do now is hold  my finger down on the screen then go to wallpapers   I've already added a 750p wallpaper that is pure  white so I just need to go ahead and select that   and then apply it to the lock screen and the home  screen so now we have a pure white background on   the device and we also have this filmed on a  pure white background no matter what YouTube   does to this video it should be super obvious  for you to be able to valuate how this screen   looks on your own without me even saying anything  at all if we go ahead and pull down that top menu   again we can see that those top toggle buttons  are now a slightly different color they're a   bit more blue than they were before now I have to  caveat this by saying the same thing that I always   do if you only have one tech device in your life  then this will look normal to you if I was string   on an island like the Castaway movie and this was  the only thing that I had then I would think this   color here for white looks normal unfortunately  I have a lot of tech devices in my life and this   is the only one that looks this far out of place  this white color here is green and I'm not used   to seeing that let's see how this Stacks up to  other devices and I'm going to start off first   by just comparing it to other products from this  company okay now we have four retroid devices on   screen I'm going to go ahead and Define what  each one of these are because it's not going   to be obvious to you on the far left side we have  an engineering sample of the retroid pocket 3 this   is using the original screen that was supposed  to be used for all retroid 3 devices and I refer   to this as the blue RP screen this is one that  was replaced during the production and not many   people have this one over to the side of that we  have a release candidate for the rp3 this is the   one that I filmed a video on and this has the  display that most people got if they bought an   rp3 this is what I refer to as the pink rp3 screen  and that's basically because the white balance is   more pink than this one is but as you can see it  looks pretty normal in this filming setup to the   side of that we have the rp3 plus that I also did  a video on and you can see that the white balance   is slightly different than this rp3 one over  here but it also seems kind of normal the color   temperature of the screen is just more cool than  this one and to the far right we have the rp4 and   you can see out of all of these this one is the  one that stands out the most in a bad way don't   get me wrong this rp3 over here does look bad  and I'm happy that many people don't have this   screen cuz it doesn't look great on the eyes but  this one looks abnormal out of this entire Bunch   now also went ahead and benchmarked all of these  and I don't really want to spend a lot of time on   this here are the graphs for the four devices  that you're looking at on screen right now now   recently there was somebody that got super bent  out of shape about a different device that I did   a video on so I just want to explain something  really quickly in this the bar graph on the left   side of the screen represents how accurate each  display is at representing colors in the srgb   color space ideally you don't want any of these  bars to have a value that's greater than two and   anytime you see a Long Bar that means that color  is not accurate at all but the thing that we care   about the most in this discussion is how the color  white is represented on each of these panels to   a machine and this shows that the new screen in  the rp4 is objectively green now I have one more   device that I'm going to show with this but I do  want want to just say that you can come in here   and adjust some of this based on software I've  talked about this in other videos most recently   when I was talking about some of the adjustments  that I did on the original Win 4 the problem is   that this is not a free change whenever you  make these kinds of adjustments you're going   to lose out on three parameters you're going to  get lower brightness lower color gamut and lower   contrast ratio not everyone watching this video  is going to have one of those RP devices so I   wanted to compare this against one known good  screen that has a large user base this is the   OLED steam deck which has a known good screen  and you can see the difference between both of   these panels without me seeing anything at all as  you can see the color of this background and the   color of the screen are almost the same they're  not exactly the same because the lighting in my   studio is not the same color temperature as the  display but they're pretty close this and this   are very far but yeah needless to say this is an  issue that I plan to follow very closely because   I think this is the most important aspect of  this device at this point but that's going to   wrap up things on this first look on the new rp4  Pro I have some other videos that I'm planning on   doing including an emulation video so if you  have any other things that you'd like to see   in that video or in a full review you can feel  free to leave those down below and don't forget   to subscribe to the channel if you enjoyed  this video Happy gaming everyone Taki out.
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Channel: Taki Udon
Views: 184,433
Rating: undefined out of 5
Keywords: taki udon, taki, retroid pocket 4 pro, retroid pocket 4, rp4 pro, rp4, retroid pocket 4 pro first look, retroid pocket 4 first look, retroid pocket 4 review, retroid, retroid pocket 4 pro review, retroid pocket 4 taki udon, emulation handhelds, android gaming handhelds, retro emulation, ps2 handhelds, gamecube emulation, wii emulation
Id: tOyDiEcLoJQ
Channel Id: undefined
Length: 34min 11sec (2051 seconds)
Published: Mon Jan 08 2024
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