The Ultimate Emulation Handheld - Steam Deck OLED Emulation Review

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Hey guys, Taki here. For the last few days, I  have been having a blast with the OLED Steam Deck,   but there is one topic that I have not  addressed which is emulation. Based on   my experience with PC gaming, I am dying  to see how this holds up for emulation,   and I think it’s a contender to  be my primary emulation handheld. I did a big video like this on  the original Steam Deck last year,   and the screen was the only thing lacking from  that experience, but that’s not the case anymore. thankfully we have a lot of good options when it  comes to emulation handhelds on the market and   one of the best ones from a visual standpoint is  using the switch OLED if you don't have a modded   switch you can use the online service and you'll  get access to a great library of titles but it is   kind of limited and you do have to pay a monthly  fee one of the things that I don't like about the   Nintendo online service and how it handles  games is you're kind of limited in how the   games are displayed on the screen when you have  a platform that is open like the steam deck you   can customize things to your liking without even  saying anything you can see a clear difference   in how this game is represented we can make the  steam deck look like the switch if we turn turn   on color reproduction inside the emulator settings  if we turn that on you'll see the colors are more   muted but focus on the black Parts in this image  on the OLED steam deck those are pure black but   on the OLED switch those are not this is a small  reason why I still tend to use official Hardware   that is modded over more modern offerings from  Nintendo because they just look better in my   opinion I have a lot of ground that I want to  cover in this video this is primarily going to   be an emulation video but there are some things  that I'm going to address that I didn't get to   talk about in my other two videos we're going  to do some visual comparisons between both steam   decks as it pertains to emulation and we're going  to take a look at some power consumption data from   both of them then we're going to focus on audio  differences between the units before wrapping up   with a big showcase on emulation and setting  this thing up for emulation let's get into it I get asked this a few times, so  I’ll just recap the specs of the   unit that I have before we get going.  This is the 1TB OLED model with etched   glass that goes for $649. I do not have  the cheaper version with glossy screen,   but I have addressed these concerns in the last  video that I did comparing this to a Switch OLED. in my last video we did a lot of tests between  the Steam deck OLED screen and other devices   including the original deck but I want to do a  few more and tie it into power consumption as   it relates to Retro emulation I've been kind  of Blown Away by how good these retro titles   look on this screen and I picked out a few titles  that I think exemplify why this screen is so good   for emulation first that we're going to look at  is Final Fantasy 1 for the NES and I have these   set up right now to show you how they look to  my eye if you focus on the black area over here   that's how it looks to my eye but if I adjust  this so it's pointing directly at the camera the   difference isn't that obvious to see I pick this  game in particular because a lot of the game is   going to focus on this battle UI where you have a  lot of black and white textures on the steam deck   OLED those white UI elements really pop and the  black parts of the screen look amazing but let's   take a look at the power consumption numbers so  I've gone ahead and set both of these to 3 watt   TDP which is enough to be able to play a game  like this if we look over on the original steam   deck you can see that it's using 6.3 6.4 watts of  power on the OLED steam deck we use around 4.8 to   5 watts of power for this game which is amazing  and I do just want to point out that this is with   the OLED screen at 100% brightness but we're not  turning on that many pixels in this scene let's   take a look at another game our next game is super  R type and this is one of the biggest reasons why   I'm even doing this video in the first place I  had this game as a kid and I've never played it   on an OLED panel that's this big there are a  lot of dark elements on this game as you can   see and it looks amazing on this panel this is a  Super Nintendo title and if you look at the power   consumption on the original deck we're using 6.5  watts of total power at Max brightness with the   TDP set to 3 Watts whereas on the OLED steam deck  we're using 4.7 watts of total power at 3 wat TDP   and we have a steady frame time on both of these  but we can't talk about NES without talking about   Metroid and I have to tell you if you play this  game on the OLED deck at night with no lights on   in your house it looks nuts there's like perfect  character isolation it will just look like it's   just floating across the screen in front of  your eyes it looks amazing but just like the   last title we're using less power on the new OLED  deck than we are in the old one the difference   being that for this title I had to put this at  4 watt TDP where is on the original deck it's   still at 3 watt TDP and one other thing that I'm  noticing while we're here at these very low tdps   you will see that the fan will just completely  shut off on the OLED steam deck whereas on the   original steam deck it will run at a lower RPM  now we can move over to 3D titles this is Super   Mario 64 for the Nintendo 64 and I have both  of these running at 1X native resolution for   both of these devices I needed to use 5 wat TDP  and if we look at the power consumption on the   original deck that's sitting at 7.4 watts and on  the OLED deck that is sitting at around 6 Watts   so that's another cool thing to see that we can  emulate a 3D title like this and use less power   than the original steam deck our final game for  this section is Majora's Mask again for Nintendo   64 at 1X native resolution both of these are set  to 5 wat TDP and on the original steam deck that   gives us a total power consumption of around 7.4  watts and on the OLED deck that gives us around   5.7 Watts there's one thing I want to test let's  try to change this to 2x na solution to see if we   still use less power than the original steam deck  so I'm going to go into the settings and then go   into the core options and in here I'm going to  go to upscaling factor and I'm going to set that   to 2x native resolution and I'm going to restart  then I'm going to load up that Save State again   this is kind of amazing to see that we can use  2x native resolution and we still use less power   than the original steam deck doing Nintendo 64  emulation that's amazing the next thing that I   want to talk about that I didn't address in my  other two videos is the new change that they've   made to the speakers Val said that they made  some modifications to have a flatter a sound   profile what I want to do is do a series of audio  tests on this steam deck and on my original one   and we'll try to evaluate the changes that they  made I've already done extensive testing on this   before I started filming this section so I know  the strengths and weaknesses of this new change   but I'm going to save my thoughts until after we  go through this section if you want to experience   this for yourself now is a good time to wear  headphones I'm going to place a microphone in the   middle of the device around where your head would  be to pick up the audio from both of the speakers   and I'm going to try to Overlay the waveform in  this video so that we can see the audio that's   playing I'll also put a note on screen so you  know which steam deck you're currently listening too he  My takeaway from doing these tests and a few  others off-camera is that there are pros and   cons to this new DSP configuration for the  speakers in the Deck OLED. For retro titles,   I think the added bass in the original  Deck works well for retro titles. It’s punchier and there are noticeable differences  in the maximum volume levels between both units.   That being said, The new configuration in the  OLED Deck holds up better in other situations   because everything is level. In the last clip  that I had, the original Deck gets muddy when the   vocals overlap with background instruments. The  OLED Deck represents how that song should sound. If the speaker component is the same between the  two units, I think it is worth Valve giving us the   option of switching between the DSP settings that  we want to use in the same way that we can with   the fan configurations. There are retro handhelds  that do stuff like this and it works well. now we're at the point where we can get our  new OLED deck ready for emulation there's a   couple of different ways you can go about doing  this you can do the entire thing manually if   you want or you can use something like mu deck  this is my Personal Steam deck that I use for   emulation and it already has a lot of save files  for a ton of systems I could manually copy those   files over to my new steam deck and then just  set that one up for Mu deck or I could try to   use their new tool and that's what I'm going  to try to do in this video now obviously the   easiest thing that we could do is just take the  SSD from this steam deck and then put it in the   new one and I think that will work in the future  it kind of works now if I take this SSD and I put   it in my OLED steam deck it will Boot and I'll be  able to play all of these games without having to   do any extra work but the hardware isn't fully  supported but I anticipate this will not be an   issue in the future so swapping over an old  drive with everything already set up should   be a feasible path in the future but anyway here  we are in desktop mode I've already gone ahead   and gone over to the muck website and you can  see that they do have the tool that we need to   transfer our save files so I'm going to go over  to the download tool and I'm going to select   export tool and just very quickly I realize not  everybody watching this is going to have this   kind of a problem but I do want to talk about  the script that we have to run here if I were   to execute this export saves file it won't work  because this URL right here is blocked in the   country that I live in I have a VPN on this deck  but it's mainly meant for routing traffic from   chromium I can set it up to be able to work for  something like this but it's really annoying and   all we're grabbing right here is just an sh file  that I wish was on the muck website instead of   just downloading something that I can get access  to to be blocked by something that I can't get   access to but to be fair muck is not the only one  that distributes stuff like this even deck HD does   the same process and just to show you there's  the command if I execute it it won't be able   to connect to the server because raw. GitHub  user content is blocked in the country that   I live in I could get around this with something  like proxy chains but it's annoying to set up so   we're just going to go over to GitHub directly  and download that script file that we need With the backup done, now it’s time  to head over to the Emu Deck website   on my OLED Deck and grab the installer. I’m  going to go with the custom option so I can   select how I want this configured, and I’m  going to install this to my internal drive Then I’m going to uncheck some of the  included emulators and configuration options,   before finishing up with the settings that I  want applied to my emulators. There are other   options besides the ones shown here  that I will have to change manually,   but this will take care of a few of them. The ROM transfering method inside Emu  Deck wouldn’t work for my situation,   so I’m just going to select all of the folders  that I have on my SD card and then head into   the ROM directory to paste them there. I have a  lot of files, so this is going to take awhile. After that is done, it’s time to use  Steam ROM manager to scrape the ROMs   and add them to Steam. I like the normal  skin for this program more than this,   but this is a nice way to hide some of  the stuff that isn’t novice-friendly. The only thing left for us to do  is to use the import save tool to   transfer over the files that we backed up earlier. so it took a little while to get everything  fully transferred but I do have that all done   after I did this the muud deck developer actually  ended up making a special version that works in   countries that block the GitHub URL that you  need to use the scripts so it's going to be   pretty awesome if I ever have to do this process  again in the future if we had in storage you can   see that I basically Tred to do half and half  between Steam games and ROMs for this one terab   SSD that I have now before today I never had  a steam Deck with this much storage so this   is more than enough space for the ways that  I use a steam deck I'm able to get a decent   collection of games with several that are pretty  high in file size and then I have a decent chunk   of space dedicated for around 400 or so ROMs  and if we head into a section we should have   box art there are some instances where I have  like multiple copies of certain games that I   have to go and hide manually but everything here  does work now ready for the big emulation section It’s been a long time since I’ve done a video  on Steam Deck emulation, and I am curious to   see how different it will feel to play retro  games on this updated device. For this video,   I tested around 80 titles from the NES up  to the PS3 and Switch. For each game tested,   I have the full MangoHud screen visible  with the charge drain. During these tests,   my screen is at 85% brightness. I will also  point out that there is no checkered pattern   visible on this screen. If you see it in  the video, this is aliasing from my camera. I tried my best to work around this, so  you should be able to see it. With that   out of the way, let’s jump into the first  big section of handhelds up to the 3DS. Now we are into home consoles. In this section,   we will look at NES, PC Engine,  Genesis, 32X, and Super Nintendo. In this section, we have Sega Saturn,  Dreamcast, PlayStation 1, and Nintendo 64. I’m impressed with how this is holding up  so far in terms of power consumption. This   OLED Deck was sipping power for most of  the previous systems, but I expect that   we will get closer to 20W with these. In this  section, we have Gamecube, Wii, PS2, and Xbox. We only have three systems left  for this video. In this section,   we have Wii U and PS3. When it comes to  PS3, it was very easy for me to notice   the thermal improvements of this new  model when we need to push up to 15W. There’s one final system for this video,  but it won’t have its own section. Now   that we’ve gone through most of the testing,  I want to talk about a few important things   that I found while filming this video.  The first thing that I saw is that the   power consumption listed on the OSD  doesn’t seem to be that consistent. For example, here is Neutopia from the emulation  section, and you’ll see that it shows a charge   drain of over 6W. At the time, this seemed  high to me based on testing that we did at   the start of the video. I went back to retest  that game again after another title showed a   1W drop and I got my expected value of 5W. Some  of this difference could be due to the higher   charge that we have, so I retested Pokemon red and  compared it to my normal Deck. I got around 5W,   which is what I expected, but I filmed  this game in GBC mode 12 hours before this,   and I was pulling 6.5W with  a 90% charge on my battery. Very strange, but we will talk more  about battery life in just a bit. The next thing that I discovered  is that certain emulators do not   play well with the new refresh rate options  that we have for this panel. For example,   here’s Evolution running in RA. It  has cutscenes that play at 60 FPS,   while the rest of the game runs at 30 FPS. If  we set the frame limit option to 60 FPS / 60Hz,   we have smooth frame times during FMVs,  but after the game loads, it’s choppy. To fix that, we need to set the frame limit  to 30 FPS / 90 Hz. The problem is that our   FMVs will chug. If we use 90 FPS / 90Hz so we can  vsync to 30 and 60 FPS, our frame times go crazy. These frame time jumps are easy to see  in town as I run back and forth. They   go away completely after I set a 30 FPS  limit. If we do 60 or 90, it’s garbage. From the testing that I did for this video, RA  seems to be the only emulator that has this issue. Other systems that mix 30 and 60 FPS  content work fine with a 60 FPS cap.  Now it’s time to go over the battery  life expectations for emulation when   it comes to this new Steam Deck.  There are two parts to this section,   but I want to start by talking about how  I collected this data. This first section   is estimated battery life, and we will place  each system within one of these four boxes. For each system, I took the average power  consumption of all the titles that I tested   for the given system. These measurements were  taken while actually playing the games- I was   not sitting idle. I also included more games  in my averages than I filmed in this video,   with a minimum of three games per system. This is  not the best way to get a battery life reading,   so there is a margin of error with this. It is  possible for a game to be more demanding or less   demanding than my sample, but you should  be within a one band from my reference. With that out of the way, here are  our standings. Kind of interesting   to see the data laid out like this. On  the high end, we cap out at 10 hours,   with PS1 and Super Nintendo scoring  higher than I expected. On the low end,   we have a floor of 3 hours of battery life,  but there are more demanding PS3 games that   I could have used in my sample size to  bring that bottom number to 2 hours. So this is the estimated data, and I  don’t really like doing stuff like this,   because spot checks on battery life are kind of  useless in the grand scheme of things. I followed   up this with actual full drain battery life tests.  Given the numbers that we are working with, this   takes a ton of time to manage, so I limited this  to two of the systems from the previous section. Like the other screen, this data  was taken while actually playing,   or simulating play on the device.  This was not taken while idling. Anyway, here’s the data. For Super Mario 64,   I was able to clock in at just under 9 and  half hours of battery life on the OLED Deck,   where as the LCD Deck came in at 6 hours and 40  minutes. To get a bitch extra juice out of this,   I set the resolution to 1x native and I  manually limited the system to 2 thread,   while also downclocking the memory. This saved  less than a watt of power, but every bit counts. On the high-end. I tested Pokemon Sword at 1x  native resolution with the Yuzu emulator. On the   LCD Deck, I got 3 hours and 19 minutes of battery  life. On the OLED Deck, we get a significant bump   up to 5 hours and 13 minutes. Not bad. that being said I'm very impressed with   how this OLED deck holds up for emulation it is a  significant improvement over my Gundam deck that   you saw in this video I use that thing almost  exclusively for emulation and I'm Blown Away by   how much better the gaming experience is on this  OLED screen given that we were sipping power for   a lot of what I covered in this video I think this  is easily the best handheld for emulation at this   point when you factor in the controls the power  consumption the new visual experience and the   improved cooling for the systems that require  all of the power that we have to offer this is   probably very obvious to all of you but this is  not the most powerful PC handheld for emulation   by a long shot other handhelds can handle a lot  more PlayStation 3 Xbox 360 and increase rendering   resolutions for switch but you could make the  argument for streaming those titles over to the   steam deck to bridge the gap assuming you already  have a powerful PC the overall experience will be   a lot better I also want to point out that having  a steam Deck with a 50w hour battery is a bigger   deal than I thought it would be for emulation for  the Retro systems that I care about the most this   gives me over 2 hours of extra battery life  compared to my normal deck and this is going   to be awesome for long flights or road trips  like many of you I am eager to see how valve   raises the bar with the steam deck 2 but this guy  is going to be my go-to handheld for emulation   for the foreseeable future if you enjoyed this  video and you want to see another take a look   at the Deep dive that I did on the OLED screen in  the new steam deck happy gaming everyone Taki out
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Channel: Taki Udon
Views: 236,252
Rating: undefined out of 5
Keywords: taki udon, takiudon, steam deck oled, steam deck oled vs. steam deck, Steam Deck OLED review, OLED steam deck review, Steam deck OLED should you buy, OLED Steam Deck Review, steam deck review, steam deck emulation, should you buy a Steam deck, Steam Deck OLED Emulation, OLED Deck Emulation, EMUdeck, Steam Deck OLED Emulation Review
Id: BekKWLXqjnA
Channel Id: undefined
Length: 30min 37sec (1837 seconds)
Published: Thu Nov 16 2023
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