Procedural Tile Material | Blender Tutorial

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so today we are going to create these procedural tiles and i was going for this kind of look and i think we are matching pretty well here so let's just jump into it and we start a new scene delete the cube uh we just jump into rendered mode straight away and also have cycles enabled as your render engine world we remove this one and we go completely black object let's add a plane we need some lights in here so we are going to press rx90 to rotate it and make a new material and we will do an emission shader and we will also add a black body emission into the surface in color into the color and the temperature is 5 600 kelvins and we will bump it up to 10 and we can move it to y and we duplicate and move it a bit to the side and we take both and move them up and now to the tiles plain uh let's scale it a little bit s and yeah something like that and we get the lights here it looks okay so we keep it for now and we scale it up and we need to add a new material and let's get started with the tiles so what kind of texture do we have here we will use a brick texture i think that's the most easiest way to do this and we will also do this placement to make the this mortar go below the tiles themselves what do we have to do now we have to go into the settings and actually enable displacement because now it's only set to bump so set this to displacement and bump and now we got something like this now let's look at the displacement let's just put the color into the height here and we will have a look at how this looks in black and white um color two we don't really need so let's just set it to white we want them to be level and i think that the the the workers that do this kind of job is pretty pretty good at it and can make them level the mortar this thing in between the tiles we can have as completely black first thing we will make them even so like that and also the offset to one for example and we will also add ctrl t with the node wrangler add-on installed and so we got some some mapping here wow and now it blows it up so we just scale it down maybe to one yep looks okay we can do whatever we want here so does really matter the mortar size i think is a bit too big so let's just maybe put it down to 0.01 that's maybe a little bit too much 0.5 yeah this looks like something we can work with and that's pretty much it let's go back and see how it looks like we are pretty far already now we want to add some noise to the mortar because now everything looks a little bit boring so what will we do we will have a color mix rgb in here and we also add a noise texture where are you you are here and a color ramp to control it a bit more factory into the factory and color into color two and now we get something like this so let's just look at the noise texture first we want it pretty rough and the detail i don't know how much we will go like this it's not too bad um we want to be pretty detailed and we'll bump up the blacks a little bit and i don't think that looks too shabby let's try something like that and we go and look at the mix node here what we want to do here is to actually use lighten and there is a good reason for that because we want to keep the tile it's been manufactured and kind of grinded and smoothed and it should not have any bump maybe a little bit bump but we have this as perfect tiles you can do you can mix this up but but i want to keep it like that but if you use lighten you will actually take the black motor parts here and actually split them up a bit so you can actually bump this up to one and then the tiles are completely white and the mortar is only affected it's getting lighter and lighter so you can actually control this here as you can see so let's go back to this mode and yeah i think that looks perfect actually what else do we need we need some roughness here now everything is the same it's 0.5 so we will actually just put this one into the roughness and what we get now we get shiny mortar and very very rough tiles because this is set to one so what we actually do here is pretty simple we just invert the colors we just flip it around and now we have shiny tiles or should have let's have a look at it yeah all should be black and how do we control color easily we can put a color ramp in between and we can actually put the whites down yes there we go because it's inverted here so now everything is completely black and this is very very rough and i think that's what we can go for here oh sorry and here we can see some reflections so that we know it's working what else do we need color you say yeah that's correct we need color so let's just add a color ramp here as well and what do we want to do we want to have the brick texture actually because the brick texture looks like this so it's black and it's white and that's pretty much what we want so if we plug this into here and we go back to viewing the principle bsdf we get something like this and what does this look like yeah white tiles and black motor i think the motor is and let's look at the reference yeah the mortar is maybe not completely black so just bump it up a little bit to a light dark gray i mean and we are back here we got some some types
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Channel: werk
Views: 4,029
Rating: undefined out of 5
Keywords: basic texture, blender, procedural, material, tutorial, blender tutorial, how to, texture, brick, tile, bathroom, floor, blender material tutorial, nodes, pbr
Id: 16pWGYYaGWc
Channel Id: undefined
Length: 8min 16sec (496 seconds)
Published: Sat May 22 2021
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