Pokemon Diamond and Pearl - Did You Know Gaming? Feat. Remix (Nintendo DS)

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[Music] did you know pokemon diamond and pearl were planned to be the ultimate Pokemon games to unite gamefreak behind this concept director junichi Masuda made a summary outlining the philosophy and attitude he wanted for the new games in an excerpt published on his blog masa dough describes the game's world as the world of tomorrow the world of the distant future an ideal world also an ultimate world Masuda summarized his hopes for the game with two symbols a diamond as a symbol of love and a pearl as a symbol of happiness Masuda wanted people from all over the world to come together and made this a reality with the global trade station for the first time in the series history players were able to trade Pokemon online Pokemon diamond and pearl had many firsts for the series such as 3d technology deciding how to implement 3d visuals took Game Freak a long time as they wanted to ensure this new approach worked with pokemons art style while the team tried to create the best looking visuals they could using the hardware they were also concerned about accessibility they wanted players to understand the game easily like in previous Pokemon games the overworld was based on tiles so that players can easily navigate the world Diamond and Pearl were also the first games in the main Pokemon series to use touchscreen inputs the lower screens interface was carefully considered and designed to be used without a stylus the first time Masuda saw Shigeru Miyamoto using a stylus on a prototype DS he was struck by how unnecessary it seemed he reasoned that people should only need a stylus in two scenarios when the screen is too small or when the user needs to manipulate small objects he felt that touching the screen directly was a lot more intuitive and that it didn't make sense to call it a touchscreen otherwise when he suggested the game be played using the player's finger Masuda was met with resistance gamefreak staff feared the screen would become smudged and dirty masa de argued that children were unlikely to care how dirty their console was and that the obsession with cleanliness was a Japanese mindset he even took pictures of people playing the D s using their fingers little by little Game Freak to his way of thinking graphically to Calhoun Oh was unsure about using his thumb to touch the DSS screen at first but overtime changes to the UI reduced those fears the options on the lower screen were all color coded and made extremely large so the player could make selections without taking their eyes off the top screen the big bold buttons also made it easier for young children to play the games as they may not have learned to read yet the fight command was made especially large with the pokemons 4 moves hidden behind it the commands were laid out this way so that players would need to move their finger as little as possible when choosing their attack another priority for designers was to help attract new people to Pokemon Nintendo strategy with the DES was to broaden the consoles appeal to include casual gamers president and CEO of the Pokemon company suna Kazu Ishihara welcomed the approach he thought that it was a perfect fit for Pokemon a series designed with younger children in mind the UI on the lower screen was designed to draw attention and pique the curiosity of people nearby Masuda imagined the ease of use could draw people closer together a grandfather may lean over his grandchild shoulder to touch the screen and while the child may be annoyed at first it may create conversation between the two the sinnoh region were Diamond and Pearl takes place is based on Hokkaido the northernmost island of Japan snowy areas were added to make the setting feel more northern than previous generations the day and night cycle returned from pokemon gold silver and crystal to take advantage of hardware improvements on the DS the DES has an internal clock and was able to display hundreds of times more colors than the Gameboy Advance making a night and day cycle a natural fit one mechanic which gamefreak reconsidered was the physical and special stat split in the first three generations of Pokemon all attacks of a certain type were either physical or special for example all fighting-type moves were physical while all water type moves were special this meant that pokémon like Gyarados a water type with a high physical attack was unable to reach its full potential diamond and pearl instead split moves into physical or special categories based on their context game freak's efforts paid off as the release of diamond and pearl saw a surge in popularity of competitive pokemon in 2009 the Pokemon company even began hosting the videogame Championships a competition that saw champions from a number of local regional events come together to battle while the games were announced for a 2005 release diamond and pearl were pushed back to a December 2006 launch in Japan despite this the games shipped with a number of bugs most notably a glitch where the player could surf on certain tiles and clip through the wall and out of bounds crafty players discovered that by moving a certain number of steps while out of bounds and then saving and reloading the game they could spawn on the overworld in places they weren't supposed to this allowed them to catch certain mythical Pokemon like dark rye and Shaymin who were supposed to be locked behind a special intend o event these bugs were removed in the International versions of the games while all of these areas would be made accessible through Nintendo events the Hall of origin where the player could catch Arceus was not the Azur flute which was needed to access the area was never distributed in an interview with a Nintendo World Report masseter revealed that after the game was complete he decided the Azur flute was too confusing for people and kind of hard to understand and so he chose not to distribute it whether he was referring to the flutes mechanics or its in-game context is unclear pokemon diamond pearl and platinum also received some censorship across the world the game corner was made inaccessible in European and Korean versions of pokemon platinum to comply with the new PEGI regulations regarding gambling and one story in the game titled sin o folk story three was altered in all regions in English the book found in cannily library alludes to the idea that people used to marry pokemon because the two were so similar in the western version this was altered slightly instead of marrying people and pokémon were instead very close and ate together at the same table pokemon diamond and pearls localization also contained scattered references toward internet humor and leet speak with many characters using words like owned and noob translator no iboga sawara was a member of the something awful forums and referenced online culture in the games one of nodes and Cluj ins can be seen with a painter on route 208 who names their painting my Pokemon is fight this is a reference to my tank his fight a humorous book on second world war inventions written by something awful user Zack Parsons diamond and pearl were already designed to be the ultimate Pokemon games but Game Freak knew that platinum had to be stronger it was decided that Giratina should embody antimatter as it was a counterpart to the time and space embodied by dialga and Palkia Masuda explained to game designer Takeshi Kawachi Maru that there was an antimatter world a paradox of time and space that exists in relation to Dialga and Palkia he tried to convey his idea by explaining complicated physics concepts and using the image of an upside-down mount fuji reflected off a lake surface while Kawachi maru didn't understand the concept at first he felt that he was eventually able to capture the ideas essence in the distortion world she knows new Pokemon were designed to surprise players art director Ken Sugimori was conscious that not every new Pokemon idea was necessarily good he wanted players to believe that all new creatures were different to the older ones but that they were all still Pokemon they were designed to look a little awkward to players at first uno drew from his personal experiences using his everyday life as inspiration he started his design process by looking at the sinnoh region and deciding what kind of Pokemon would live there the strongest Pokemon were designed first and many Pokemon ideas were suggested by the team to create and maintain a strategic balance evolutions were given to Pokemon that looked like they ought to evolve and also to Pokemon that would make the game more fun if they evolved for example haunch crow is an extension of murkrow hodge crows broom like tail and beard like feathers also invokes witch and wizard imagery as well as crows and ravens however some of its appearance and name is reminiscent of a crime boss in particular hodge crows English name uses the word honcho which is derived from the Japanese term for squad leader or boss in Japan this reference is flipped with the pokemons name being dong kurosu this is a combination of dawn the leader of a mafia syndicate and kurosu the Japanese word for crow completely new pokemons such as luxray may take inspiration from the tiger as well as the Lynx or lion it may even be based on the constellations of Lynx or Leo due to Shinx and Luxio having star shapes on their tails luxray could draw more inspiration from the Lynx however in some European folklore the Lynx could allegedly see through opaque objects luxray also has this ability which can be compared to x-ray vision blinking in with Lux rays etymology Lux rays Japanese name rental is likely a combination of Ranjan a unit of exposure to ionizing radiation named after its Discoverer as well as Torah the Japanese word for tiger as well as a roar sound BER me were Madame and ma femme are all based on the bag worm family of moths Burma is based on the moths earlier pupa stage of development whereas worm atom and mafia are based on developed female and male bag worms respectively their unique setup of males and females evolving into different Pokemon was based on the fact that only male bag worms fully mature the female bag worms are often underdeveloped in their final stages which often have vestige of wings legs and mouths if you'd like to learn more about fascinating real-life creatures you should check out the documentary streaming service curiosity stream the service was started by the man behind the Discovery Channel and features some of our favorite documentaries ever such as walking with dinosaurs and leaps in evolution these documentaries and over 2,500 others about nature history science and tech are available for streaming right now on curiosity stream the service is available worldwide and on many devices the subscription is $2.99 a month but if you sign up using the link in the description of this video you can get 30 days of curiosity stream for free so if you want unlimited access to the world's top documentaries for free and support did you know gaming go to curiosity stream comm /d u ykg and enter the promo code d u ykg while signing up again that's curiosity stream comm /d ykg if you want more facts you can check out the digital gaming video on mistakes in Pokemon games and you can also take a gander at Pokemon goes wrong by the prolific Walter MB you
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Channel: DidYouKnowGaming?
Views: 1,020,002
Rating: 4.9319816 out of 5
Keywords: pokemon, pokemon diamond, pokemon pearl, pokemon platinum, pokemon diamond and pearl, nintendo, nintendo ds, ds, pokemon games, pokémon, did you know gaming, didyouknowgaming, dykgaming, dykg, gaming, diamond, pearl, platinum, pokémon diamond, pokémon pearl, pokémon diamond and pearl
Id: XlYtVwMeGP4
Channel Id: undefined
Length: 10min 47sec (647 seconds)
Published: Wed Jul 31 2019
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