Plasticity | 48 Essential Modeling Exercises

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yum yum Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a cylinder at the origin using the cylinder tool select the top face and press o on the keyboard to offset the face then push it all the way through to create a hole activate the corner rectangle tool hover over the top edge of the cylinder and press the shift key to create a guide then draw out a rectangle the height of the cylinder select and move these two points into the cylinder then activate the center point Arc tool and create a 180 Arc that snap to the end of the rectangle use the trim tool to remove the inner segment then select and join the two curves into a single curve extrude the face and press the Tab Key to enable lock distances use radial array to duplicate the new solid and use a value of three for the number attribute select all solids and press Q twice to perform a Union Boolean then select all the edges and add a fillet and you're all set Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a circle curve using the center circle tool press o to offset the circle and create a smaller Circle create another curve using the center rectangle tool then use the control Point curve tool to connect the shapes and mirror the new curve using alt X select the faces and extrude them press the Tab Key to extrude in both directions duplicate the solid rotate at 90° then rotate it again 180° select both solids and perform a Boolean intersect operation add fillets to the edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start start by creating a rectangle curve then use the center point Arc tool to create a curve at one end of the rectangle create a circle curve then extrude the shape to create a solid duplicate the solid and rotate at 90° then rotate at 180° move the duplicate so that the side aligns with the original then move it away from the original select these two faces then press L on the keyboard to Loft between the two faces select all three solids and perform a Boolean Union operation add fillets to all the edges and you're all set Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features of plasticity let's build this simple shape start by creating a large circle at the origin and a smaller Circle off to the side use the line tool to create a line across the top then mirror it to the bottom add the small circle to the selection and mirror all three curves to the other side select the three Circle faces and offset them using the keyboard shortcut o select all the faces minus the center circles and extrude them down select the three ring faces and extrude them up offset the center ring a little higher and hide all curves select all the solids and perform a union Boolean then add fillets to the edges and you're all set Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a rectangle curve and then use the two-point Circle tool to create a circle at one end of the rectangle press o to offset the circle and make a smaller Circle curve extrude the shape and press tab to extrude on both sides duplicate the solid and rotate at 180° then rotate at 90° select both solids and perform an intersect Boolean operation create a new rectangle curve add the solid to the selection and press C to cut delete the curve and the new solid then add a fillet to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a large and small circle curve then create two curves that connect the top and bottom select all three faces and press o to offset them and create inner curves select the middle curve then press B to Bevel the points and round off the corners select these three faces and extrude them down then select the two ring faces and extrude them up hide all the curves select all the solids and perform a union Boolean to create a single solid select all the edges and add a fillet and you're all set Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build the simple object start by creating a rectangle then use the two-point Circle tool to create a circle that snaps to the top edge of the rectangle press o for offset and create a smaller inset Circle curve select these three faces and extrude them rotate the solid 25° create a new rectangle and use it to cut the lower portion of the solid using the keyboard shortcut C hide the curves then delete the lower solid that was created by the cut select this face and press e for extrude followed by f for freestyle to use an edge to extrude parallel to that edge use the scale tool to straighten the front face Boolean the two solids together then use the line tool to create a triangle curve and move it so it intersects with the solid extrude the new curve add a fillet to the front two edges create a single solid out of the two solids using a union Boolean add fillets to all the edges and you're good to go go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a circle curve then use radial array to create two new Circle curves equally spaced use the line tool to connect the three circles with three new curves use the keyboard shortcut o to offset the three Circle curves then offset the inner shape with the inner shape still selected press B to Bevel the points extrude these faces down then extrude the ring faces up hide the curves then perform a union Boolean to the three solids to create a single solid add a fill it to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features of plasticity let's build the simple object start by creating a circle curve at the origin press the o key to offset it and create a smaller Circle then create a rectangle the width of the circle like so use the trim tool to remove the inner segments then join the curves into a single curve using the J key use the patch holes command to convert the main curve into a sheet then select the Inner Circle curve press C for cut and cut a hole into the sheet duplicate the sheet rotate at 90° followed by 180° move it to the edge of the original sheet then move it down duplicate both sheets and move them off to the side then rotate them 180° select the end edges for the two original sheets and press L for loft repeat the steps for the duplicate sheets join the individual sheets using the J key then use the thicken sheets tool to convert the sheets into solids and give them thickness move the two solids together and you're all set Floyd here with a quick look at basic asset Creation in plasticity to Showcase some of the features in plasticity let's build the simple object object start by creating a 180 Arc with the center Arc tool then create two new line curves that extend the arc on each end select all three curves and join them into a single curve using the keyboard shortcut J press e and extrude the line to create a sheet then use the center Arc tool again to create arcs at the ends of the sheet patch the ends using the patch hole tool then thicken the sheet using the thicken tool to create a solid select the solid and use the delete redundant topology command then create a new Circle curve at one end of the solid duplicate it and move the duplicate to the other end extrude both new faces to create solids then use them as Cutters for a Boolean difference operation select all the edges add fillets and you're good to go Floyd here with a quick look at basic asset creation and plastic to Showcase some of the features in plasticity let's build this simple object start by drawing two Circle curves then create a line with tangency along the side followed by a line down the center select these three faces and press shift d to create a new curve in the shape of the silhouette of the faces use the trim tool to remove the center edge then use the revolve tool to create a solid create a rectangle curve that intersects the top of the solid and mirror it to create a duplicate curve create a third rectangle curve through the center of the bottom of the solid then select all three curves and press C to activate the cut tool and select the solid as the target remove the new solids and hide the curves create a circle curve on the top face extrude it then use it as a cutter for a Boolean difference operation create a new circle on the bottom extrude it into the solid then use it as a cutter for another another Boolean operation select the circle curve and offset it to create a smaller curve extrude it through the solid then use it as a cutter for a Boolean difference operation select all edges and add fillets and you're all set Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a circle curve then radial array it with a count of three create a curve connected to two of the circles then radial array the curve with a count of three select and extrude the faces then use the line tool to create a curve like so revolve the curve to create a solid then use it as a cutter for a Boolean difference operation with the first solid as the target offset the circle face on top to size it to your liking then run the delete redundant topology command to clean up the solid select the top face and press o to offset it then push it down to create a hole hole through the solid create a new Circle curve extrude it through the solid then radial array it with a count of three use the new solids as Cutters for Boolean difference operations with the main solid as the target select all edges and add fillets and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build the simple object start by creating a cylinder select the main face and use the unwrap face command create a rectangle curve then create an arc curve at each end use the trim tool to remove the inner segments then select all three curves and press J to join them rotate the curve 30° and then move it between the two unwrapped curve guides select the curve the unwrap guide curves and the cylinder face and use the wrap face command to imprint the curve onto the cylinder select the imprinted edges and use the keyboard shortcut shift d to convert it to a new curve use the radial array tool to create several duplicates then imprint them onto the cylinder hide the curves then remove the top and bottom faces with shift X select the main face and press shift d to duplicate it use the thicken tool to create a solid then chamfer the edges in you're all set Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a circle curve followed by a two segment line like this mirror the line then offset the circle using the o key select these faces and extrude them to create a solid duplicate the solid and move it away from the original create a new Circle curve and imprint it onto the second solid hide all curves then select and extrude this face until it intersects with the first solid select both solids and perform a Boolean Union operation run the delete redundant topology command to clean up the mesh then add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a rectangle curve then use the center point Arc tool to create an arc at one end trim the inner Edge create a new rectangle curve in the center of the shape add arcs to both ends trim the inner edges then extrude the face to make a solid rotate the solid 45 Dees then select this face and extrude it use the scale tool to flatten this face then use the iso param tool to add a new Edge to the solid extrude this face and move this Edge forward to create a slanted surface add fillets to these two edges to round off the top then create a new Circle curve extrude it and use it as a cutter for a Boolean difference operation add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a cylinder then offset the top face using the o key extrude the inset face and add a taper using the white ring handle offset the face a couple more times to finish off the top create a new smaller cylinder and use the same offset method a couple times on the bottom face move the new solid so that it intersects with the cone then radial array it with a count of six use the new solids to perform a Boolean difference operation on the main solid add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a circle curve at the origin then create a smaller Circle curve and Radial array it with the count of six select the smaller curves and offset them using the o key use the three-point circle tool to create a new Circle curve that touches two of the existing curves then radial array it with a count of six select the faces and extrude them to make a solid hide the curves then add fillets to the edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a rectangle curve and add an arc to one end then create a new rectangle curve that intersects the First Press B to Bevel the points then extrude the faces to make a solid create a circle curve move it to line up with the bottom of the solid then extrude it the same height as the solid Boolean Union the two solids together then create Circle curves extrude them and use them as Boolean Cutters on the solid to create holes create a new rectangle curve and add an arc to the end move it and extrude it to create a solid then Boolean Union the two solids together create a new rectangle curve and use it to cut the solid then remove the new solid create a circle curve extrude it and use it as a Boolean cutter on the solid to create holes add fillets to these edges then select all edges and add fillets and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build this simple object start by creating a circle curve at the origin then create a rectangle curve that intersects the top of the circle add an arc curve to the top of the rectangle then trim these in segments and add a small circle curve radial array these curves with a count of three then offset the circle curve select and extrude these faces select these edges and add fillets to smooth the transition then create a new solid that intersects the main solid duplicate the new solid using radial array with a count of three then use them as Cutters for a Boolean difference operation add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build the simple object start by creating a circle curve then offset it to create an inner curve create a new curve and offset it then create a line curve across the top of the circles and Mir it to make a duplicate on bottom use the trim tool to remove the inner Edge then duplicate the smaller Inner Circle and move it like so make another duplicate and move it here then mirror it to duplicate it add a new line curve and mirror it then trim these inner edges extrude this face to create a solid create two new curves and bevel their points then mirror them to create a sideways WI y shape use the new curves to cut the solid then remove the new solids to reveal the shape we're after add fillets to the edges and we're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features of plasticity let's build this simple sci-fi component start by creating a cylinder solid select the top face and press e to activate the extrude tool adjust the distance then use the white ring to add a taper select the top face and press the space bar to create a temporary construction plane create a rectangle curve in the center of the face then press B to Bevel the points extrude the new face into the solid to create a slot then select the solid press control 2 to convert the selection to edges add fillets and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features of plasticity let's build this simple solid start by creating a six-sided curve with the regular polygon tool create a line through the center of the shape then use the split curve tool to add a point in the middle of the line and another one in the middle of the right segment create another six-sided curve that snaps to the reference point we created delete the center line curve then create a new line that snaps from this point to the middle of the top Edge another line through the center and a final line on bottom that snaps to the middle of the bottom Edge extrude all faces then select these faces and extrude them select both solids and perform a Boolean Union operation then add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity to create this simple mesh start by using the Centerpoint Arc tool to create a 3/4 Arc then rotate at 45° so that the open ends are aligned with the origin mirror the curve to duplicate it then use the bridge curve tool to bridge the open ends of the curves extrude the face to create a solid then add a fillet to the top Edge Loop add a new Circle curve that snaps to the top of the solid then extrude it with locked distances add fillets to the edges then perform a Boolean Union operation on both solids add fillets to the intersecting edges on one side use the iso param tool to add these three edges then select these four faces and remove them patch the hole then cut a new hole into one side of the solid and add a fillet to the top Edge offset this face and then push it through to create a new hole into the solid mirror the solid twice to create a symmetrical mesh and you're all set Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features of plasticity let's build this simple object start by creating a circle at the origin use the three-point circle tool to generate an offset intersecting Circle IR then radial array the new curve with the count of three use the trim tool to remove the outer segments then use the regular polygon tool to create a six-sided curve at the origin move it away from the original curve then select all curves and press J to join them select both curves and press L to Loft them hide the curves then select the sheet and use the patch tool to create a solid select these edges and add fillets then select these edges and add fillets create a triangle curve Press B to Bevel the points then extrude the face into the solid use the new solid as a cutter in a Boolean difference operation add fillets to the new edges then rotate the solid 60° create a new rectangle curve and add a 180 Arc to one side move the curves out and extrude the faces into the solid then radial array with a count of three perform another Boolean difference operation add fillets to the new edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity to Showcase some of the features in plasticity let's build the simple solid start by creating a rectangle curve add a 180 Arc to one end trim the inner segment and join the two curves into one offset the curve three times move the curves to the origin create a sphere that snaps to the outer curve duplicate the two inner curves rotate them 180° then rotate them 90° imprint the curves onto the sphere then remove this extra Edge select these faces and offset them add fillets and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple arrow asset start by creating a rectangle curve then create a line through the center that we can use as a reference guide use the line tool to finish off the arrow shape and extrude all the faces duplicate the solid then rotate and move it into place make another duplicate then rotate and move it into place and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset start by creating a circle curve then create a two segment line with 120° angle like so offset the line curv twice using the o key bevel these two points to round them off extrude these faces down and this face up hide the curves then select this face and press the space bar to create a temporary construction plane create a circle curve extrud it through the solid and press T to keep the tool rotate and move the cylinder to the other side of the solid and perform a Boolean difference operation disable the construction plane radial array this solid with a count of three Boolean Union all the solids together add fillets to all edges in your all set Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset start by creating a rectangle curve Press B to Bevel the points to create rounded Corners create a circle curve along the bottom Edge mirror it to duplicate it create another Circle curve up top add lines to the sides like so duplicate it twice to create a total of three extrude this face hide the curves then offset the face with the o key push the interface in add fill it stall edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple object start with a default scene activate the line tool create a line in the lower corner press Tab and type Point 2 to limit the distance of the line push the top face down holding the control key to snap the face to the line curve we created draw two more2 M line curves that we can use as guid select the top face activate the iso pram tool and add two new segments that snap to the ends of our new reference curves offset these faces add chamfers to these edges then select this face and press the space bar to create a temporary construction plane create a circle curve and extrude it through the solid to create holes adjust the height of the back wall to your liking add fillets to all edges and you're good to go Floyd here with a quick look basic asset creation and plasticity let's build this simple asset create a circle curve and offset it twice using the o key create a three- segment line curve that connects to the circles followed by an internal two- segment line curve mirror the two line curves select these faces and extrude them back then select these faces and extrude them forward add fillets to these edges to round off the corners then draw a circle curve and extrude it through the solid mirror the cylinder to duplicate it then then use them as Cutters in a Boolean difference operation Boolean Union the two solids together add large fillets to these edges then add fillets to all the other edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset create a new rectangle solid then create a smaller rectangle solid along the back Edge add fillets to the top two edges Boolean a hole through the new solid then mirror it to duplicate it create a cylinder solid ID then create a new cylinder running through the rectangle and the original cylinder mirror it to duplicate it create one more duplicate and rotate it like so use the three-point Arc tool to create a new curve Boolean Union all the solids together use the curve to cut the solid then delete the smaller solid add fillets to these edges then boole in a hole through the solid here and you're all set Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset start by creating a circle curve then offset it using the o key use the two-point Circle curve to create a new Circle between the two existing curves then mirror it to duplicate it trim away these edges then select the face and offset it mirror the curves create three new Circle [Music] curves and extrude these faces to make a solid extrude this face to make a new solid then select both solids and Boolean Union them together add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset start using the line tool with SNAP to grid enabled to create this shape bevel this point and then disable snap to grid create an internal Circle curve then extrude the face to make a solid take ADV advantage of the ability to resize and move the hole and adjust its placement to your liking select this Edge and make adjustments as well use this ISO pram tool to add new edges then offset this face use the iso pram tool again offset this face then add a fillet to this Edge add a circle curve duplicate it extrude both curves and use them as Cutters in a Boolean difference operation mirror the solid to create a duplicate and Boolean Union them together add fil stall edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset start by creating a rectangle curve add a 180 Arc to one side trim the inner segment then join the curves move the curve off the origin and mirror it to duplicate it create a 180 Arc curve at the end of the two curves then snap it to the top of the curves extrude it down to make a sheet then use the patch tool to make sheets from the other curves join the three Three Sheets then use the thicken tool to create a solid create a circle curve extrude it through the solid and use it as a cutter for a Boolean difference operation add fillets to all the edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset start by creating a circle curve at the origin create another Circle curve off to the side add a line curve that connects the two circle with tangency mirror it to the bottom create another Circle curve then trim away the inner segments mirror these curves to duplicate them and trim the remaining large inner Arc curve extrude the face and add a cylinder to the top face fill at the top Edge and shift click the side face to create a hemisphere cut a rounded slot in the side of the solid and a hole through the front of the solid add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset create a circle curve then mirror it to duplicate it add a connecting line curve on the side then mirror it repeat the process with larger circles extrude the face and press tab to lock distances hide the curves create a sphere as a new body then create five duplicates to have a total of six select this face and and use it to cut the Spheres in half remove the halves that aren't intersecting the main solid then mirror the remaining spheres to the other side and Boolean Union all the solids together create a cylinder and make a duplicate for each sphere then use them as Cutters for the main solid create a hole through the side of the solid then add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset create a circle curve then create a rectangle curve with the height of half a meter duplicate and rotate the curve 90° then extrude the faces up half a meter select this face convert the selection to edges and press shift d to create a new curve create a 90° Arc off the face duplicate it and rotate it 180° create a new line curve then join all three curves into a single curve select the square curve and sweep it along the other curve to create a sheet use the patch holes tool to create a solid radial array the new solid with a count of four then create a square curve the same dimensions of the bounding box of the current solids offset the new curve half a meter move it down and extrude it to match the height of the other solids if the new solid doesn't line up move it into place place then Boolean Union all the solids add fillets to these Corner edges then add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset create a rectangle curve bevel the points to round the corners create a circle curve in one of the corners and then mirror it twice to generate a total of four Circle curves extrude the face to make a solid make a new rectangle curve in the middle of the solid and extrude it chamfer these two edges then use the line tool to create a new curve extrude it mirror it then use the three-point circle tool to create a circle curve extrude it Bull and Union all the solids add a hole through the solid and you're all set Floyd here with a quick look at basic asset creation and plasticity let's build this simple part create a cylinder solid then create a diagonal line curve in the front view use the imprint curve command to imprint the line onto the cylinder press o to offset the edge and tab to lock distances select both outer edges then use the extend Edge command select these two faces press e to extrude them and B to create a new body radial array the new solid with a count of 16 Boolean Union all the solids together use the delete redundant topology command to clean up the Stray edges produced by the offset command earlier and you're all set Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset create a cylinder solid and Center it at the origin radial array the solid in the front view then again in the side view duplicate this cylinder rotate at 45° make another duplicate and rotate at 90° select the new solids and duplicate and rotate them 45° then again 90° create a sphere at the origin then use all of the cylinders as Cutters in a Boolean difference operation select the outer face duplicate it with shift d to make a sheet thicken the sheet to make a solid add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple part create three Circle curves then use the bridge curve tool to create a curve between the top two circles create two side curves with tangency offset the top two Circle curves extrude these faces back then extrude these faces forward offset this face then push it in to create a cavity hide the curves Boolean Union all the solids add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple part create a circle curve followed by a rectangle curve trim the inner Edge on the rectangle angle curve then offset the circle curve extrude the ring face then extrude the two main faces to create solids Boolean Union the solids then use the iso pram tool to add an edge extrude the lower face add fillets to these edges cut holes in the lower corners of the solid add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple rounded shape start by creating a square curve press shift s to subdivide the curve select the inner points and move them up patch the curve to make a sheet then extrude to make a solid add fillets to the corner edges duplicate the top face to make a sheet mirror the new sheet select the boundary edges and press L to Loft them join the sheets to make a solid and you're all set Floyd here with a quick look at basic asset creation and plasticity let's build this simple asset start by creating a circle curve press o to offset the curve then use the two-point Circle curve to create another Circle curve between the two curves offset the curve to create a fourth curve then create a line curve like so use the trim tool to remove these segments then extrude these faces create a new body by extruding this face and pressing B scale the new body Boolean Union all the solids then add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple part start by creating a cylinder chamfer the edges create a line curve along the edge of the cylinder mirror it then join the curves radial array the curve to create duplicates then press C to cut and select the cylinder as the target press X to delete the Curves in the new solids add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple part start by creating a curve press e to activate the extrude tool then tab to lock distances use the line tool to create a new curve mirror it then press J to join the two curves fill it the points to round off the shape use the curve to cut the sheet then delete the outer sheet thicken the sheet to make a solid create a circle curve and extrude it to make a solid Boolean Union the two solids then use the cylinder tool to create a hole in the solid like so add fillets to the edges and you're all set Floyd here with a quick look at basic asset set creation and plasticity let's build this cross Cube start by creating a rectangle curve duplicate it and rotate at 90° select all the faces extrude them and press tab to lock distances duplicate the solid and rotate at 90° Boolean Union the two solids add fillets to all edges and you're all set Floyd here with a quick look at basic asset creation and plasticity let's build this simple part start by creating a circle curve duplicate it with shift d press s for scale then V for pivot and scale the duplicated Circle offset both curves with the o key select these faces and extrude them with lock distances enabled select the solid press control 2 to convert the selection to edges then add fillets to all edges in your all set Floyd here with a quick look at basic asset creation and plasticity let's build this simple part start by creating a cube with the corner Cube tool and pressing C for Center create a cylinder off the cube and another cylinder at the end chamfer this Edge then create a rectangle curve press C for cut and select the solid as the target remove the two side solids in the rectangle curve create a new rectangle curve and use it as a cutter then remove the curve in the middle solid add fillets to all edges and you're good to go Floyd here with a quick look at basic asset creation and plasticity let's build this simple part start by creating a solid with the corner Cube tool use the cylinder tool to create a hole through the solid create a sphere the diameter of the width of of the solid fill it the two edges that make up the hole then shift click the sphere delete the sphere add fillets to the top two edges create a line curve and press shift I for imprint curve select the solid as the target then delete the line curve offset these two faces fillet the corner edges create a rectangle curve and use it to cut the solid then remove the curve in the middle solid add fillets to all edges and you're all set oh look at the time no
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Channel: Pixel Fondue
Views: 25,561
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Id: IhKYs0jyqxg
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Length: 39min 31sec (2371 seconds)
Published: Tue Oct 24 2023
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