Pathfinder: WotR (Beta) - Druid Class & Archetypes Mechanics & Overview

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what's going on everybody mortem here this time bringing you a look at the druid class in pathfinder wrath of the righteous which is currently in beta so couple of things to get out of the way right off the bat druids are all about kind of maintaining the balance of nature in some form or another at the very least connecting with nature in the case of some of the archetypes but with that said as an alignment restriction in order to be a druid you do have to be of some neutral alignment which is especially important for this class because if you don't maintain that alignment you can actually lose your druid powers and be unable to level the class up until you restore your alignment now in addition to this druids are divine casters so they use wisdom as their spell casting stat and in some cases it's possible to pick a domain with druids a list of specific nature domains not nearly as many as say the cleric gets so with those things out of the way let's get into the bulk of what the druid class actually is now as a base class they get the class skills of lore nature knowledge world perception athletics and knowledge arcana now for proficiencies we have to pay good attention to what we are doing in terms of the druid or at least what we want to do because while druids are proficient with clubs daggers darts quarter staff scimitars scythe sickle short spear sling and spear as well as natural attacks because they are able to wild shape which we'll get into a bit they are also proficient with light and medium armor however this is where they start becoming some weird restrictions druids cannot wear metal armor so they only get to use padded leather or hide armor they can also only use shields that are made out of wood so key thing here druids can't wear things that are made out of metal in addition to this the base class also gets nature sense which gives us a plus two bonus on lower nature checks and the base class also gets spontaneous summoning that is that you can lose a prepared spell in order to cast any summon nature's ally spell of the same level of the spell slot that you lost so if you choose to give up a level 3 spell slot you can then cast a summon nature's ally spell of level three and then of course druids can also detect magic like many other classes now before we get into the mechanics of each individual bass class and archetype here i want to talk about the nature's bond that i mentioned earlier so this can be one of two things you can either choose to form a bond with nature in which case you choose a nature domain from the domains or you can choose to bond with an animal companion some of the archetypes force you to do one or the other you do have to do one of them just because like you know you're a druid for the companion you get the full list of regular animal companions you know they can serve as mounds if you get to the appropriate level and meet the size requirements and the nature domains work exactly like cleric domains because they are cleric domains however instead of cleric level you use of course your druid level with all of those base class concepts out of the way let's talk about what things you can look forward to when leveling up a base class druid now this mainly takes the form of what is called wild shape in addition to the druid spell list of course which you'd get for just leveling up however in addition to those spells you would also get wild shape starting at fourth level you will be able to turn yourself into some animal per day this starts with wolf it always starts with wolf every two levels you gain an additional use of this per day or per rest however also every two levels past level four you start gaining other forms so at six you can turn into a leopard or a small elemental at eighth you can turn into a bear or a medium elemental at 10th you can turn into a smilodon or a shambling mound or a large elemental at level 12 you can choose to use wild shape to turn into a huge elemental and additionally the phase speaker archetype actually has the levels for this increased by two but we'll cover that when we get there now the last thing the base class of druid gets is that also at fourth level they gain a plus four bonus on saving throws against spell-like and supernatural abilities of faith and plants because of course they're supposed to be masters of nature in a lot of ways and that brings us to the blight druid so blight druids do not get to get an animal companion they are forced to bond with a nature domain however they can actually also select the death and destruction domains instead of the normal nature domains now at ninth level and i forgot to mention this for the base class druid actually blight druids will become immune to diseases including natural and supernatural diseases and you are also immune to being sickened or nauseated the druid the base class druid that is gets venom immunity which is at ninth level they become immune to poisons versus this in the trade-off for your animal companion option you will also pick up miasma so at fifth level creatures near you will have to perform a fortitude check or become sickened for rounds so basically anything in the immediate vicinity of you that is to say literally adjacent to you will have to make this check at the beginning of their turn and then at level 13 the blight druid picks up a plague bearer any creature that hits you with a touch attack unarmed strike or natural weapon must succeed a fortitude save or become nauseated for one round and contract the bubonic plague as the contagion spell however if the creature makes it save you're immune to this effect for 24 hours that brings us to defender of the true world so they lose spontaneous summoning however they gain a bunch of stuff that helps them fight the fae specifically because there's like the true world and there's the first world where the fae live so they're like adept at fighting the fae however they lose their spontaneous summoning as a result now this starts with enemy of the fae so you'll gain a plus two bonus to weapon attack and damage rolls against fey and then you get this modified version of spontaneous summoning though it functions very similarly that is to say spells of the seventh level or lower will give you the same summon nature's ally spell as the spontaneous summoning normally would however at spell level 8 you can summon an elder earth elemental instead or you can use a 9th level spell slot to cast a summon elder worm kind of basically spontaneous summoning was like a little flavor at the end they also pick up feybane so starting at fourth level the defender of the true world will gain a plus four bonus on savings rows against spells and will spell spell-like and supernatural abilities of the fae and your attacks are treated as cold iron for the purpose of overcoming damage reduction and you'll gain a plus two bonus on caster level checks to overcome the spell resistance of fake creatures basically you get really good at hitting the fae you also pick up beguiling immunity at ninth level this will make you immune to the mind effects of the fae and then starting at third level but also at eighth thirteenth and eighteenth level you will gain an ever increasing amount of the phase stalker class feature which will give your animal companion or any summoned creatures a plus one morale bonus that then increases with the levels on attack and damage rolls against the fae so basically if you need to kill some fey the defender of the true world druid is the way to go now that brings us to the drovier couple of things with this one you will lose your wild shape ability completely and you are forced to take the animal companion with this the domains are not an option for your nature bond and you trade those things off for an ability called communal aspect starting at fourth level you'll be able to imbue your allies with an aspect of a wild animal so as a standard action you can grant the communal aspect of your chosen animal for this ability to your party basically every ally within 30 feet specifically and then at ever increasing levels 6th 8th 10th 12th 14th you can choose a new type of animal aspect whose benefits you can then give to your party so this replaces your wild shape so kind of like you know if you want to use the animal companion and you don't really want to do the wild shape stuff you just want the druid spells you can pick this up to kind of still give your party buffs without actually having to use the wild shapes without feeling like you're letting them go to waste and then we have the fey speaker which is basically the polar opposite of the defender of the true world so the face speaker loses spontaneous summoning completely they don't even get like a slightly different but basically the same ability it's just gone however in place of it they gain fae magic right off the bat fae magic for a face speaker is going to use your charisma score instead of your wisdom score as your spell casting ability and then at 4th 6th 8th 10th 12th 14th 16th and 18th level you will be able to add one enchantment or illusion spell from the sorcerer wizard spell list to your druid spell list but as one level higher a level 1 spell from the sorcerer wizard list is going to become a second level druid spell for you however you do have to meet the increased level requirements to take the spell so even though you can take it as one level higher you still have to meet the increased level requirements to take it and that is going to wrap up the druid class its archetypes as well as kind of its big class feature that is the nature bonds and stuff so there you go guys a look at the druid and its class archetypes i certainly hope you enjoyed it and i'd certainly appreciate it if you give the video a like comment subscribe all that jazz and if you'd like to support the creation of future content you can check out my merch store which there should be a link in the description below but regardless of any of that truly just thank you for watching the channel is growing every day it's blowing my mind how much support it's getting actually so honestly just thank you in the meantime may you wander in wisdom and have an amazing day [Music] you
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Channel: Mortismal Gaming
Views: 22,529
Rating: undefined out of 5
Keywords: Mortym, Mortismal Gaming, Pathfinder, Archetype, Druid, Class, Guide, Builds, Mechanics, wotr, wrath of the righteous, Overview, Nature Bond, Domains
Id: idk4qRSeQNI
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Length: 10min 21sec (621 seconds)
Published: Sat Feb 27 2021
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