Pathfinder: WotR (Beta) - Hunter Class & Archetypes Mechanics/Overview

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what's going on everybody mortem here this time bringing you a look at the hunter class in pathfinder wrath of the righteous which is currently in beta so a few things to get out of the way right away the hunter is actually a divine caster which means a they use their wisdom stat as their spell casting ability however they don't have a dedicated spell list they get a sort of combination of the druid and ranger spell list most of these spells revolve around like animal aspects uh nature related things stuff like that moreover for some reason the base class has the prerequisite of not having the raha doom faceless i think i'm pronouncing that right that's like an atheism background so i'm not exactly sure why other than the archetype divine hunter because that's the only thing that really has any sort of religious aspect to it i'm not exactly sure why that prerequisite is there other than that archetype to be honest but beyond that the base class hunter has class skills of athletics knowledge world persuasion perception stealth and knowledge arcana proficiencies we have simple and martial weapons as well as light and medium armor in addition to shields excluding tower shields most of our hunters and its archetypes will be picking up an animal companion as well with the exception of the urban hunter this is the full list of companion options now the base class will also pick up nature sense which gives us a plus two bonus to lower nature checks as well as giving us animal focus so at first level you will be able to grant an animal aspect to our animal companion now on the animal companion there is no time duration on that aspect however if that animal companion is dead the hunter can then apply their companions animal focus to themselves instead of the animal companion but more importantly perhaps a hunter can take on the aspect of an animal as a swift action that will give you the benefits of the current animal focus that your animal companion is using you will be able to do that a number of minutes per day equal to your level at level two our base class picks up precise companion which will let you choose between either precise shot or outflank as a bonus feat and you do not need to meet the prerequisites to pick them then at level 3 we pick up hunter tactics so the hunter will automatically grant your teamwork feats to your animal companion and the animal companion doesn't need to meet the prerequisites to use them moreover at level three we also get the first of what will ultimately be six teamwork feats so this will let us choose from the list of exclusively teamwork feats as well as share them to our companion at level three at level eight we pick up second animal focus this will let you use your animal focus ability but select two animal aspects instead of just the one for you and your companion at level 10 we pick up rey's animal companion as a spell-like ability at 16th level this will actually become resurrection versus rey's dead but otherwise operates as normal so essentially this will let us raise up our animal companion in the event that it falls during combat at 17 we pick up one with the wild our hunter as well as their animal companion will be respected or perhaps even feared by other animals allowing you to make a demoralized check on all enemies in a 30 foot radius as a swift action basically like you were using the dazzling display feet and then at level 20 we pick up master hunter this will give you the ability to receive the animal focus benefits an unlimited amount of times per day so there will no longer be a time limit requirement on it that brings us to colluding scoundrel now i want to start off by saying that the colluding scoundrel will lose the animal focus ability however you pick up another ability in place of that called scapegoat for some reason the class sheet here doesn't actually show it but it is in game so i should hopefully have the footage up on screen so as a swift action you'll be able to redirect a foes hostility towards another creature creating openings for attacks so you'll be able to do this several times per day equal to your hunter level and basically what this will do is give a negative two penalty on attacks against any creature other than the designated scapegoat so basically what this means is that you can designate an ally as a scapegoat and an enemy to be affected by scapegoat and essentially if your enemy isn't attacking the scapegoat they will take a minus two penalty on all their attacks as well as have a ten percent spell failure chance on spells that aren't targeting the scapegoat these bonuses or penalties if you will increase by negative four at eighth level and negative six at fifteenth level now the best thing to do here and typically what you probably will do is designate your animal companion as the scapegoat now beyond that particular ability and all it entails at eighth level we'll pick up backstabber so we'll deal two di6 additional points of damage on attacks against a target threatened by an ally currently designated as the scapegoat this will increase to 3-6 points of damage at 15th level now this is considered precision damage however it does not stack with sneak attack damage and then at level 20 instead of master hunter we get master backstabber so as a standard action you could make a single attack against a foe that is taking the penalties of the scapegoat ability and is also adjacent to your scapegoat and if the attack hits the target will take damage normally and must succeed a fortitude saving throw or just flat out be killed now regardless of the outcome of the savings throw they cannot be targeted by this ability again by any colluding scoundrel for 24 hours now that brings us to the divine hunter so the divine hunter archetype will lose all their teamwork feat options however they gain a deity selection as well as a cleric domain in the trade-off now if you're interested in all of the possible cleric domains you can check out my video on the cleric class where i go over all 30 plus of them but there's a lot of options there and then at level 3 they pick up otherworldly companion versus like hunter tactics or anything like that a divine hunter's companion will take on otherworldly features if you're good your animal companion gets the celestial template if you're evil they become the fiendish template if they're neutral you get to pick one or the other and beyond that the rest of the class actually proceeds as normal which brings us to the forester which probably has the most going on in terms of sheer changes from the base class so we lose the animal companion however we do pick up extra bonus combat feats as the trade-off as well as several other things we also pick up favored terrain much like a ranger would get so this will give us a plus two bonus to initiative checks as well as lower nature perception and stealth checks while you're in the favored terrain and then every four levels after this we will actually pick up another favored terrain as well as increase the bonus at eleventh level they will also pick up terrain expertise which means if they are fighting on their favored terrain any creature on it is considered a favored enemy as per the ranger class feature they don't gain that bonus on top of something if it's already a favored enemy so if your hunter had points in a ranger ability and has favored enemies those two things don't stack it's one or the other now while we do lose access to our companion we do still get the teamwork feats associated with the companion and hunter tactics however instead of hunter tactics we get tactician as a standard action we can grant the benefits of one of our teamwork feats to all allies within 30 feet who can see and hear you and then they'll gain that bonus for a number of rounds depending on your forester level they do not need to meet the prerequisites for those bonus feats you can use this once per day at third level an additional time at seventh level and every five levels after and again this replaces hunter tactics at fourth level they pick up evasion that is to say if they succeed in making a reflex throw against an attack that normally deals half damage on that successful save they instead take no damage unless of course they're like paralyzed or something at seven's level they pick up camouflage which will let you use your stealth skill in your favored terrain even if that terrain doesn't grant cover or concealment at tense level they pick up breath of life to replace rey's animal companion since they don't have one it functions basically the same way but for companions at 11's level they pick up improved evasion whereas regular evasion makes a successful reflex save cause you to take no damage improved evasion make sure that even a failed save will still have you take half damage at 14th level they gain hide in plain sight although i just want to point out yes there is a typo here it says 17th level on the tooltip however you can clearly see that on the character sheet it's 14th level but essentially what this does will let you use camouflage to hide in any terrain and that brings us to the urban hunter so real quick i mentioned this a little bit earlier the urban hunter does not get the full list of companion options for their animal companion they only get to choose between a dog or a horse but outside of that they also lose their teamwork feats but they gain a couple of other abilities as a trade-off so at fifth level they gain animal insight this will allow the urban hunter and their companion to combine their insights to defeat deception and manipulation so as long as you're within 30 feet of each other you gain an insight bonus to perception checks equal to half your hunter level they also gain a plus 2 insight bonus on saving throws against mind affecting effects now at sixth level they actually pick up captor so at six and then every three levels after they'll select a bonus feat from a following list to be gained by both you and your animal companion and you don't need to meet the prerequisites to pick this now it doesn't actually tell us the list here but this is basically combat maneuvers disarm trap stuff like that you should see them on the screen here well it doesn't show us the list it is actually these right here then at 17's level they pick up frightful ferocity and urban hunter and their companion can each attempt to make an intimidate check to demoralize foes as a swift action and that brings us to our last archetype wandering marksmen so we will lose our teamwork feats however we replace them with some interesting animal companion abilities so this starts at level three with plane distraction whenever you attack an enemy who is engaged in melee combat with your animal companion you will get a plus one circumstance bonus to attack and damage this increases by plus two at twelfth level and to a plus three at eighteenth level then they pick up self-reliance at level six whenever an animal companion is ten feet or more away from the hunter it gets a morale bonus to its armor class equal to plus one for every four hunter levels that you have and then at ninth level once per encounter as a standard action the wandering marksman can swap its animal companion and itself without provoking attacks of opportunity if they're within 30 feet of each other then at 15th level they pick up imminent attack as a standard action they can shoot ammunition three times per day which marks all enemies in 10 feet as prey attacks against those creatures your animal companion will get a plus three morale bonus to attack and damage and its attacks will bypass the damage reduction on cold iron mithril adamantine and hardness now whenever the animal companion kills one of these enemies its attacks will also increase their critical range by one until the end of combat and it will stack until combat is over there you go guys there is a look at the hunter class as well as its archetypes a pretty fun class overall i would say it's got some kind of unique elements to it and they managed to make it more than just like you know a bow and arrow type thing you can of course use any martial weapon with this class and while it certainly does seem to favor like a bow and arrow type approach you can do other stuff with it and i thought the divine casting was a nice touch as well especially given its rather unique spell list and on a side note i actually personally love giving a window oog a colluding scoundrel actually it seems to work very well for her i've actually play tested that pretty pretty extensively because while she starts out as a fighter if you respect her into colluding scoundrel i personally have had a lot of fun with that there you go guys i certainly hope you enjoyed the video if you did please like comment subscribe all that jazz but truly truly just thank you so much for watching i literally couldn't do this without you guys so may you wander in wisdom and have an amazing day [Music] you
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Channel: Mortismal Gaming
Views: 19,325
Rating: undefined out of 5
Keywords: Mortym, Mortismal Gaming, Pathfinder, Hunter, Class, Guide, Overview, Mechanics, Animal companions, captor, feats, builds, wrath of the righteous, wotr, beta
Id: CM172ovpEUY
Channel Id: undefined
Length: 12min 42sec (762 seconds)
Published: Tue Mar 02 2021
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