Part 1, Level 3: Modelling - Blender Beginner Tutorial

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Guru*

I was excited so I typed fast but now I'm gonna be bothered by the typo haha

๐Ÿ‘๏ธŽ︎ 16 ๐Ÿ‘ค๏ธŽ︎ u/Gredran ๐Ÿ“…๏ธŽ︎ Oct 02 2019 ๐Ÿ—ซ︎ replies

Iโ€™ve got to say, I donโ€™t know why but in the thumbnail heโ€™s looking a lot healthier than before. Maybe itโ€™s just the facial hair but he looks very nice! Not that he didnโ€™t before, but I like the change.

๐Ÿ‘๏ธŽ︎ 11 ๐Ÿ‘ค๏ธŽ︎ u/TehBrian ๐Ÿ“…๏ธŽ︎ Oct 02 2019 ๐Ÿ—ซ︎ replies

I started my own project 2 days ago and spent hours in modeling. He explained everything I need in 15 Minutes...

๐Ÿ‘๏ธŽ︎ 10 ๐Ÿ‘ค๏ธŽ︎ u/user5518 ๐Ÿ“…๏ธŽ︎ Oct 02 2019 ๐Ÿ—ซ︎ replies

He grew a beard!

๐Ÿ‘๏ธŽ︎ 4 ๐Ÿ‘ค๏ธŽ︎ u/Mug0212 ๐Ÿ“…๏ธŽ︎ Oct 02 2019 ๐Ÿ—ซ︎ replies

Uwu?

๐Ÿ‘๏ธŽ︎ 3 ๐Ÿ‘ค๏ธŽ︎ u/denneky ๐Ÿ“…๏ธŽ︎ Oct 02 2019 ๐Ÿ—ซ︎ replies

RemindME! 2 hours "Follow"

๐Ÿ‘๏ธŽ︎ 3 ๐Ÿ‘ค๏ธŽ︎ u/Thegr8kapil ๐Ÿ“…๏ธŽ︎ Oct 02 2019 ๐Ÿ—ซ︎ replies

This is how Andrew looks with normal maps apparently

๐Ÿ‘๏ธŽ︎ 3 ๐Ÿ‘ค๏ธŽ︎ u/Schnitzelinski ๐Ÿ“…๏ธŽ︎ Oct 02 2019 ๐Ÿ—ซ︎ replies

And I am not home :(

๐Ÿ‘๏ธŽ︎ 2 ๐Ÿ‘ค๏ธŽ︎ u/UheldigeBenny ๐Ÿ“…๏ธŽ︎ Oct 02 2019 ๐Ÿ—ซ︎ replies

I've never heard of Gueu, but he looks like Blender Guru with a beard.

๐Ÿ‘๏ธŽ︎ 1 ๐Ÿ‘ค๏ธŽ︎ u/[deleted] ๐Ÿ“…๏ธŽ︎ Oct 02 2019 ๐Ÿ—ซ︎ replies
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get a you're in the thick of it now level 3 of the beginner donas series we're not seeking to be doing anything with the donut in this this level instead we're going to be making something new which is a coffee cup which is in level 3 gonna be put into a scene without donut for a final render but I mean the whole point in this coffee cup is that it's like it's a little bit more precise and it's like hard surface and because the donuts a little loosey-goosey and I want to give you like the the tools and the techniques that you can apply to something in the future so this will allow us to like yeah talk about extrusion and like modeling things to reference photos etc so um yeah we're gonna have some fun and yes I got a beard not sure if you noticed first time I've ever had a beard but yeah I was in Korea and Japan for like a couple of weeks and when I came home I'm by myself and I thought why not just be lazy and not shave and then it started out as laziness and then I'm like yeah let's see where this train goes let's see see how it looks I've never had a beard before but I don't know what do you think should I keep it should I become like like Tom Hanks in castaway I don't know let me know alright so let's start by adding in a reference photo of a coffee cup so we're gonna be using this image so the link for this is in the description and to add in any object into blender it is of course shift a and let me first of all make sure my screencast tools is turned on that's my my goal for this level 3 everyone told me in the comments make sure you're like the the key press tool is turned on because you keep forgetting and I'm like yes tell me about it anyway let's shift a an image the one you're looking for is his reference background we'll add it into like part of the viewport or something reference will actually make it its own separate object which is which is what we want so reference okay and by the way I'm using blender 2.8 one beta version which is why this is now like it fall browsers its own pop-up window now so it's actually really good but anyway that's where I mind is probably different to yours anyway select the image and the one thing before you added in is just at the top there you'll see a checkbox that says align to view yours by the way it could be anywhere it could be on the left hand side or whatever but find that checkbox and uncheck it and then hit load reference image okay so we're gonna be we're modeling it off this reference okay so it's important that this actually matches the axes like it's essentially like number pad one I want the image to be facing this direction like front on to the front okay so looking at it here because this is a physical object that you can grab and move like any other object I can rotate it so I'm gonna hit R and then X after that to rotate just on the x axis and then you see in the very top left hand corner you've actually got the yeah the rotation amount so I want that to be exactly 90 degrees which I can get by holding down control and that will snap to 5 degree increments by the way side tip you can also just type in the number 90 and that will also do it as well but anyways there you go okay so it's rotated face the front which is nice and then I'm gonna scale this down which of course you do with s so s and then click and drag this down so I want this size of my coffee cup to be I mean basically just in relation to the donut like how big is a coffee cup like which is bigger I do not like the diameter of a donut or the rim of a coffee cup well the first like the donut that I filmed that I showed you in the previous videos that's like the first time I've actually held a donut since I was a child and I was he surprised it held small Donuts uh-huh oh my god I thought these were a lot bigger I'm not sure if I got bigger or the donuts got smaller or a little column a little column B my point is I think actually a coffee cup rim especially like a coffee cup like this I think it's a lot wider than a than a donut so probably something uh-huh like that yeah how does that look in relation to the donut that looks about right it'll do that'll be fine so now say goodbye to the donut temporarily with the donut collection there I'm just gonna uncheck that box which will hide it from the and the viewport so that we can just focus on the coffee cup for the rest of the series okay lovely so let's move this up until just like the bottom of the plate is touching the bottom of the plane here okay all right now we want to add in an object which is going to become our coffee cup so shift a to add in any new object mesh and of course you want to select the object which most resembles what it is you want to model and in this case of course that's a cylinder so the cylinder right out of the gate way too big so let's doll back the radius to be something smaller and the depth as well just to be something he doesn't really matter we're gonna scale it to match soon the main value excuse me the main value is the vertices you just want that to be 32 because they just happen I mean the default just happens to be almost the exact amount you need so 32 it is alright now that we've got that I am going to in front view mode I'm just gonna move this up this cylinder up until the very top of it is just touching the top of the reference photo right whether the the rim is on the reference photo okay and then by the way make sure let's let's get this actually like right in the center of the reference image there like that okay and then I want to scale this to make it thicker but you'll see if I scale it then I gotta like resize the top event like move it around again but if I scale it on everything but the z axes which you can do by hitting shift Z after scaling you can see it's now moving it on the X and the y but not the z axis which is exactly what we want now you'll see that it's actually covering the reference photo which isn't good so if you hold down Zed by the way shortcuts of course as I've said a hundred times get my PDF you won't have to memorize all these hotkeys it's all I put time and effort into that PDF so that you don't have to memorize all this the link for that is in the description anyway is Zed will bring up this pie menu of all the options we're looking for wireframe so that makes it invisible and now I'm just going to position this so that it is about there let's scale along everything but the Z taxis make it a little bit thicker and I'm just making sure that aligns up and that lines along the top there okay cool so we've got the top pretty well done and it's the right thickness now let's start shaping out the coffee cup so this bottom here in edit mode so tab to go into edit mode or just at the top there edit mode and then I'm going to select the bottom of vertices which you can drag over like that or hold down alt and left-click which is the way I recommend because we're going to do this a lot through this this this series so alt left click will select any edge loop and Siri thought I was saying something nope thank you useless I swear like 99 times out of 100 Siri thinks she say something and you didn't right I even just said Siri then and she doesn't even recognize it but apparently something to do with vertices and that's that's what triggers it anyway so select that and I'm gonna scale that in with s scale in and you know this photo this reference photo isn't perfect but no reference photo ever is it will be great if this reference photo was like with a camera with a long lens far back so that it was like flat on but it's not you've got a little bit of perspective so you've got like you know the top of the rim there but then you've also got like you can see the opening of this plate their point is is it's hard to actually see where the bottom of this coffee cup actually stops because it's hidden and whatever so anyway I think somewhere about there will be fine yeah roughly like that now let's start adding in more edge loops which you can do with ctrl R and you'll remember we did this I think with the icing stage so the first like the yellow line is like a temporary line asking you where do you want to put this detail so that's what we want it so click and then the second question it's asking you is where do you want to place this so it's sliding it along there so I actually want to place these in line with like where the handles the top bottom of each of the handle in points out points right because when we actually model the handle we're gonna use detail from the the this what we're doing now to actually add it in so anyways I just want to add one in like right there so click and then I'm gonna scale and I'm just gonna scale it until it matches the reference photo pretty simple and I'm gonna do it again control ah click move it up to be just the top of this handle here scale out let's do it again control our click and down here alright this is very simple and then one more just for the top of this handle here scale it out very slightly like so and then as you know one more right down the bottom there as well because I think they're like towards the bottom of the coffee cup like it really tapers in and so I want it to look like nice and smooth down there okay why solid View mode and that's how it looks pretty good now biggest obvious thing is it's got a face at the top there and so we wanted to be an opening so in edit mode I'm gonna select this top ring here with um down alt and select and I'm gonna hit X and I'm just going to remove that face so X is delete by the way delete face there we go okay cool so all is well and good but we need to give it some thickness now can you remember the modifier that will give your coffee cup thickness if you can remember it do it now I don't know be like a teacher right at school like question trying to force the students to learn things she's doing her best you know but nobody wants to learn they just want the answers the answer is the solidify modifier that one we did it for the icing you'll remember but anyway it just adds thickness to any any face essentially so anyway now this thickness amount here is obviously important that's the thickness of the glass and it's really fiddly this right like it's I'm holding down shift which is how you move things on like even smaller increments than default but it's still really fiddly so that's the easier if I just like type in like two millimeters that's easier for me but and if you're using the Imperial measurements you can type in like what would it be like one one one eighth of an inch oh I don't know whatever measurements you would do but anyway two millimeters that's the one I'm gonna I mean just basically in reference to like the scale of the coffee cup you want to be about that thick so anyway that's pretty good now if we right-click and we go shade smooth you'll see that it looks like a coffee cup but couple of problems this top lip here you've got some weird shading and then also you've got some jagged edges along here both problems can be fixed by giving it more geometry to work with and that introduces the most common modifier of all can you remember what that one is that is of course the subdivision surface modifier which adds basically smoothes out detail adds in detail and makes things look round and supple and how it's supposed to be in the world so yeah subdivision surface and remember these amounts here the render amount like if you change this nothing will change in the viewport because that's the render amount only visible when you render viewport will actually change how it appears right here so I'm gonna go with two for both of those I don't really know what quality does I quality is like a new I'm old school blend I didn't used to have a quality option and now it does and don't care for it I don't like it I'm not gonna touch it so anyways now the this this top of the the cup here you'll see like it's a little smooth right it's I mean not like you could like cut your lip on it but it's a little like thin at the top there and most rims of especially like glass it's actually thicker at the top and the reason this is happening is that if you look in edit mode you've got like it's going from there to there like it's like it's trying to do that operation it's averaging out those amounts from that distance so anyway point is we need to add in control our another loop cut right at the top there just to give like some firmness to that that RIM there okay pretty good and then the other thing I'm gonna do let's just quickly hide the plane here so we can get underneath it and I'll hide that as well you can see we get this ugly like tapered star looking bottom just looks horrible the reason it's happening is that you've got actual geometry going into like one giant face and it doesn't know like it's just physically impossible for it to like try to convert all like what would that be yeah 32 faces into one face and it's just like things are going haywire so a very quick fix fix for this is to just hide it into a smaller shape which you can do by hitting our which is kind of like adding in a loop cut almost like into itself and when you do that it has that look and you can see it's smaller now it still visible so you can do it again and that'll like make it disappear almost entirely so there you go and that is the that's the coffee cut really actually in fact now that I just thought about this but like you know in the reference photo bringing that back yeah it looks like it's like really smooth right really smooth but of course it would have to have like a firm bottom to it because you would be able to like put it on something right so I don't know I just realize like it probably makes sense for us to have like a bit of a hard hard flat surface so I'm just gonna like scale this out a little bit and make that a little bit something like that there you go that's like a hard hard little bottom to it it's something I don't know that's pretty good alright so we've made we've made headway we've we've talked for 15 minutes and we've modeled the start of our coffee cup so in the next video which you can click there to watch we're going to be adding in the handles of our coffee cup so I will see you in the next video
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Channel: Blender Guru
Views: 1,237,035
Rating: undefined out of 5
Keywords: blender, tutorial, donut, blender beginner tutorial, coffee cup, modeling, subdiv modelling, reference, blueprint, blender 3d
Id: 7a0cHFs7jkw
Channel Id: undefined
Length: 14min 32sec (872 seconds)
Published: Wed Oct 02 2019
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