Parallax Occlusion Trim Sheets (UE4 Tutorial)
Video Statistics and Information
Channel: Grimmstar
Views: 5,205
Rating: undefined out of 5
Keywords: Grimmstar, Space, Unreal Engine, Star Citizen, Rebel Galaxy, Indie Game, Game Development
Id: vwR0pDPKzeQ
Channel Id: undefined
Length: 54min 39sec (3279 seconds)
Published: Mon Dec 14 2020
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Hello! We recently created a material that utilize multiple UV sets to provide seamless implementation of trim sheet items as part of our mesh generation process in Grimmstar. Because of the labor and problem solving involved, I figured it'd be great to share what we did with the community so others can utilize the same or similar techniques within their own asset generation processes.
In the video, I go over how to generate geometry and bake that geometry to create the textures we'll need for the material. Then I go over the material I made for this. Lastly, I go over some of the slight changes needed to be made for assets that utilize this technique (multiple UV channels) and how to ensure they'll work correctly within in the engine.
Hope this can provide some help!
Bookmarked it for later, thanks. Btw - you a smooth voice