Panelization and Tessellation in Blender with Tissue Addon

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
hey guys this is the meter from New Age studio Design Academy in this video we're going to look at tissue which is a tessellation add-on and how it can be used for architectural design so all these examples here were created with tissue with a simple base mesh that looks like this now with this kind of base mesh we can create a fairly simple building like this example here just by using inset and the building is not very realistic because the ground level would always be slightly different nevertheless we can make it work now the issue with this approach is that if you want to change something we basically have to remodel the whole thing so with tissue we can start with a simple module with a base mesh and create something that looks a lot more intricate the actual module is not very different to what we have here which slightly more detail I think I added an extra extrusion for an inner mullen to add extra depth now once this is applied onto this base mesh we get something that already looks much much better than the other example so let's see how it works when you raise this shifty so I will select this component here and shift select and let's make sure you have tissue enabled so if you go to preferences add-ons and search for tissue and enable it I have the one that I downloaded from github which is a little bit later than the ones that comes shipped with blender either what either version works so once this is enabled in your sidebar you will have a new tab called tissue so let's select a component and a base mash shift click and the order is important so we should always first click the component and then the pace mesh and then click tessellate now we get a pop-up with all kinds of options don't worry about those because we can revisit them later but for now let's just press ok and we get this now we probably want to turn off our base mesh so we see a better example let's say we actually want to duplicate this and slightly edit it let's make it slightly larger now if we click on our tessellation mesh and if you go to object data scroll down there should be a new submenu section called tessellate settings and in there we have pace and we have component so let's get rid of facade zero one component use the eyedropper and select this new one and now we have an update and we can really easily update to any of the other one so let's say that we don't want this facade either we want this guy and what's nice is the both of these buildings and this could be much taller in fact let's do that both of these buildings are using that exact same component all right so now I'm going to enable the pace mesh let's hide this tessellation I'm gonna go in edit mode and let's add a couple more stories so shifty see I'll copy them somewhere here and then I'll move them back down there if we want to we can go and remove some of the doubles all time March by distance should have removed all the vertices that are in the same place I made the roof a different element so I'm just gonna move that up higher very high there you go all right so now this building is slightly different but all we did is update the mesh so I don't even need to create a new tessellation if I hide the base mesh enable the last isolation in my stack click on it click refresh and now we have a shorter building and a taller building using the exact same module so now if we go and let's say we create this maybe this is not a glass panel so I'm going to change the material so I'm going to update this desolation and we see it's changed and let's go in here and update this tessellation as well and that's changed also so that's the very basic way to use tissue for architectural design now there are more intricate examples as well in here there are a few tests very conceptual for looking at different facade panels for an arena now all these tests did it come from a regular mesh bag with mesh which is essentially the same as this mesh but using subdivide and then decimate panel types are very simple what's important is that with the panels the edges if no matter how much they deviate in twitting that the edges meet the next panel if we want if that's the effect that we want to achieve and then with these few simple variations here is what we get which looks like it actually very different this is the first one which actually doesn't meet so there is a gap in here the second one is very simple panel quite divided in tries and the try is slightly elevated so it has a slight 3d element to it then this has a different architectural expression where it comes more towards a point and now the decorate ones are these examples here I imagine that these two are actually they using the exact same panel the only difference is that the panel is rotated 90 degrees and you can already see we have a simple panel have a simple base mesh and a few settings we have very different very interesting examples that could be modified and look intricate in the last example I would like to show you it's for City now I'm gonna do a more in-depth tutorial in this but I just want to show you so you're aware of what's possible now this starts with a simple base mesh but then gets a module applied which is a block and you see how nicely each block deviates towards the default initial base mesh faces thinner bit of the base of the base mesh of the blocks gets another tessellation with different materials let's turn this one off so you see here there's a couple of different module type student I'm using so after a little bit so these were the original ones and I went back and played with those original modules a little bit more again with the tissue plug-in we were able to create windows in there so they look a little bit more realistic and again none of these buildings have a base sort of a ground level which they typically would but that's what we get with a very kind of simple tesselation system so we have the road we have three different types of buildings and then Tenny time we can go back and add if we want to more detail to the actual street block or we can go and change some of these buildings let's say one of these we want to make it taller and you know with nodes we can also change the material so each instance has a slightly different hue material to add more variation to the city there's a couple of resources that I want to make you aware of I've started a playlist called blender tissue and you see here the first video is tissue I took for computational design by Alison Rosen Pirelli he is the equator of the tissue plug in and he had a talk this year at the 2019 blender conference which was very well-received I definitely recommend watching it because he goes into all the possibilities and details for how to use tissue and how so this is mostly well computational design but it shows very nicely the possibilities of pace manage component and tessellation his channel also has more advanced ways of using tissued a lot of the easier more for computational design but they can also be applied for architectural design as well and in here I've put a list of the ones that are definitely a must-see so thanks for watching and see you next time
Info
Channel: UH Studio Design Academy
Views: 32,124
Rating: undefined out of 5
Keywords: blender, b3d, architecture, architectural design, Maya, rhino, concept, design, add-ons, addons, opensource, open source, open source architecture, modeling, 3d modeling, 3d design, archviz, concept design, panelisation, panelization, tessellation, teselation, tesalation, tesallation, tesselation
Id: fagGK8jYTJo
Channel Id: undefined
Length: 11min 6sec (666 seconds)
Published: Tue Jan 14 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.