Opentoonz vs Tahoma2D | Which one is Better ? (The Ultimate Comparison)

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2d animation software are invading the market gradually making it harder to choose which one to adopt in your creation process to help you out with this we've been making full comparisons of various 2d software and today we decided to extend the series from the perspective of a new face-off that was requested in the comments tahoma 2d vs opentunes let's start with a brief overview just for the sake of introduction opentunes is an open source animation software and as the name suggests it's the free version of the toons program that studio ghibli uses in their production pipeline we can safely say that it's one of the must have tools because it's an excellent piece of software that allows you to create 2d animations based on classic hand-drawn line art it's also compatible with the twain standards and although the acronym is known as the technology without an interesting name it actually refers to a highly performing api that provides support for scanning icc profiles and cameras this is exactly the reason why opentunes is very good for scanning hand-drawn art and applying effects tahoma 2d on the other hand is an advanced stop-motion and 2d animation software that is also free and open source it was developed with one main objective in mind which is creating a user-friendly animation program that any artist can access regardless of the level and the background looking at some history duango released the source code of tunes in 2016 which was the primary phase of launching the free version funny enough tahoma 2d itself is also based on opentunes and shares most of its features the 2d animated movies of studio ghibli aren't the only real-life projects that open toons had a hand in making it was actually used to create many films and games like futurama anastasia and a part of the seastorm of asterix in america tahoma 2d however is very recent and still finding its way to the current animation purposes nevertheless it allows you to create traditional hand-drawn cutout animation and more the interface of open tunes is not very intuitive especially if you're coming from other software that are industry standard the layout is arranged in a slightly different way for example you'll find that the timeline is vertically arranged instead of the classic horizontal positioning like most animation software and that is because open tunes uses an x sheet which is pretty common in the traditional animation to instruct the camera operator it follows a downward path but you can change the alignment to whatever you prefer on the top right of the ui you'll see rooms that were created to help you navigate the different areas of the workspace there's nine of them that come by default you have basics cleanup drawing timeline animation palette x sheet browser and farm but of course you get to create and customize new rooms if you needed them tahoma 2d also lays the timeline as a column since it uses the x sheet as well however it was created for the sole purpose of providing a user-friendly experience therefore the ui is quite intuitive despite the huge similarity with its complicated parent there's a library where you can prepare all the elements that you will use for compositing the scenes and just like open tunes tahoma's interface is divided into rooms that represent different workspaces with various panels all these elements are fully customizable thanks to the room editing mode now this distinction that lies within the interface will definitely affect the learning curve too open tunes has a steep learning curve because of how unusual the ui is but of course you can rely on the supportive community to help you speed up the process not to mention that the keyboard shortcuts will allow you to easily access tools and enhance the workflow tahoma 2d is actually quite the opposite simplicity is one of its greatest advantages it makes the process of managing the entire project very easy and effective this is why you'll notice that the learning curve is quite fine and the overall journey of mastering the process will be enjoyable the art tools are similar with a few nuances and we can emphasize a few of them that stand out first of all it has a great set of brushes for both bitmap and vector graphics you'll find over 200 of them to simulate many effects such as watercolor oil paint acrylic and much more however the brush settings are a bit limited when it comes to size and opacity correlated with pressure sensitivity having it as minimum and maximum next you have the gts scanning tool that was developed by the grand studio ghibli itself this will allow you to optimally import your drawings and turn them into digital art with four different types of scanning and the option of saving the settings to use them again in the future your drawing skills will be a great advantage finally you get to choose three types of layers you have the raster type tunes type and the final type that merges both raster and vector technologies there's a ton of other features that we can mention like the anti-aliased lines the node tree to synthesize effects with a graphical user interface the tween in coloring and the dynamic palette but we're still merely scratching the surface of the huge potential that open tunes has moving to tahoma 2d you'll clearly notice the similarity first it supports scanning your hand drawn elements before being defined as an x sheet it has a clean up process to refurbish the scanned elements in order to prepare them for the painting process but if you don't prefer this method the software also supports the paperless drawing where you can draw directly in the workspace second it allows you to create styles and color referencing especially for the painting animation level during the production and to achieve that it uses the color model palette the biggest advantage of this method is that once you create a palette or style you can use it to automatically update all the lines and filled areas with a single edit for animation open tunes is fully packed with an impressive tool set to create frame by frame animation it comes with an onion skin feature that you can configure as needed along with a motion tweening tool not to mention that it has some interesting options to make puppet animations tahoma 2d on the other hand stands the comparison pretty well it allows you to make traditional stop-motion and cut-out animation among others it has interpolated keys placed on the necessary parameters dedicated especially for animation purposes like the camera table columns and peg bars for transformations the system uses function curves and numerical columns with this editing panel you can control the transformation of objects and special effects by setting key values and related interpolations the rigging tools are also very powerful in both software with the awesome skeleton tool you can create bones for characters and set up a rig it supports inverse kinematics and you can also use the hook tool to move the points of your rig with tahoma you can create links between different sections like hand and arm for example after that you can set pivot points to each section to build the rig you'll also have access to a skeleton tool that has various options to enhance the process we can mention for example the build skeleton to create links the animate to animate a character model or the inverse kinematics to animate a character using ik compositing with these two software will definitely blow your mind with the heaps of value that you'll be getting open toons allows you to add stunning visual effects using the effects editor such as lighting warping masks blurs rain dust and particles therefore you can animate special effects and composite scenes effectively on the other side of the comparison tahoma 2d composes all images and painted levels in an x sheet where you can control the timing of scenes and elements it also has wonderful special effects like blurs lights keys masks warps gradients and much more you can also use the render form to render scenes on the format and resolution you set up it allows you to batch render scenes using multiple computers connected on the same network using tcpip as a conclusion you can see that the huge similarity between these tools will make you struggle to pick just one but there's one factor that can really be a tie breaker in this situation which is plain flat simplicity tahoma 2d is way easier than opentunes since it was built to serve the users first and foremost aiming for the best user experience possible so as a beginner we highly recommend tahoma 2d but if you happen to be a veteran coming from a different animation software for example exploring open tunes first wouldn't be a problem we hope you found this video useful and informative and for anyone who suggested this topic we hope you liked our approach on it comment below if you think that we've missed something or if you have any other suggestions thank you for watching as always and see you next time you
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Channel: InspirationTuts 2D
Views: 6,381
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Keywords: opentoonz vs tahoma2d animation, tahoma 2d, opentoonz, opentoonz vs tahoma 2d, animation 2d, animation, is opentoonz good for rigging, tahoma 2d is good, tahoma is good for animation, 2d animation software easy to use, 2d animation software, 2d animation, animation software, animation software free, opentoonz vs tahoma2d which one is better, is opentoonz good for drawing, is opentoonz good for compositing
Id: -AWm4shgIkM
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Length: 10min 13sec (613 seconds)
Published: Mon Oct 11 2021
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