One Hour of GameCube Game Facts

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
it's been about a year since last time we did an extra on gamecube games so what better place to re-familiarize ourselves than one of nintendo's own offerings which also happens to be the best-selling gamecube game ever super smash bros melee the game had an impressive amount of content for the time and a lot of material had to be altered between different regional releases this not only led to mistakes but also some use of artistic license the name behind the poker float stage was itself born out of the localization process the japanese version of melee refers to the stage as pokemon subspace and the pokemon are not implied to be balloons at all subspace was used in other nintendo games like super mario bros 2 to mean a world that exists in an alternate dimension usually with different rules so the idea of the pokemon being balloons was something that was completely made up by the game's english localization team and wasn't the original intention as an interesting aside most of the pokemon in the stage are ones that can actually be summoned through the pokeball item in melee with the exception of one key pokemon onix it's unknown if onix was originally planned to be summonable in melee but it's worth pointing out that onyx was summonable in smash on the n64 another notable stage name change that occurred during melee's localization was the unlockable mario 64 base stage called rainbow ride the japanese title is rainbow cruise as the stage is closer to the ground than the stage it references from super mario 64. while the rainbow ride title would go on to be used in the north american release of melee the title rainbow cruise was used in the pal version leading to differences across the regions the name would be contested again in brawl but notably all english versions of ultimate use rainbow crews across all regions thus cementing the us version of the title as the stage's official name in english one gamecube game that saw significant changes from its inception was one of the system's fan favorites luigi's mansion although we've spoken about this game a handful of times before there's some secrets we've yet to discuss in an interview with luigi's mansion director hideki kono kono described some aspects of the game's original direction the game was originally going to be set around a big house or even apartment complex but this was switched up and the setting became something like a dollhouse the team started experimenting with mario characters being on a tv set using a dollhouse backdrop and eventually shifted the focus onto luigi there was an idea to set the game within a ninja mansion or japanese style house but the team ultimately decided to settle on a european style building which was also reminiscent of some older mansions in the united states there were also prairie and desert areas in the game when it was using a generic mario theme but these were cut when the mansion idea took hold as soon as the mansion concept was decided the blueprint of the house a three-story structure with a basement was already set in stone and the design conversation became about how to keep the mansion varied the team put a huge staircase in the lobby a bathroom on each floor a training room and a music room all to make sure the mansion had a western feel another idea that was cut was for an underground cave to extend the geographical environment and the game even had an rpg inspired system which upgraded stages after certain actions but this was cut so that the team could focus on the vacuum mechanics another beloved mario game on the cube is paper mario the thousand-year door and again we briefly covered some of the game's out-of-bound secrets in a paper mario video we did not too long ago but we neglected to mention quite an interesting off-screen tidbit it seems that within thousand-year door for some unseen reason mario peach and bowser have crucial code attached to them that the game needs to have loaded at all times so much so that if a scene in the game doesn't have one of these characters present it will break the titles designers circumvent this limitation by having mario peach or bowser out of the camera's view if they aren't actively taking part in a scene this is even true of the game's introduction where mario can be found by pulling the camera back to about 20 zoom the same can be said for the scenes of sir grodus talking to his henchmen where peach will be about the same distance out of shot to the south yet another gamecube mario title that has some interesting secrets is mario golf toadstool tour this is one of the few mario games that actually released in north america before japan meaning the japanese version of the game has a fair amount of improvements over the western release in japan the game is known as mario golf family tour and features many small changes that you might expect such as measuring putting distances and wind speed in meters and meters per second instead of feet and miles per hour there are also several font changes and the colours were tweaked for messages like nice shot and excellent the most significant improvement however was a coding overhaul on how things in the game are processed cpu characters calculate their shots a lot faster than in the american release and cycle through clubs faster as well various menu transitions also move much more quickly a few oversights were also corrected from the american release such as the hole in ones on par 4 and par 5 holes being mistakenly announced as an albatross for some reason the method of unlocking the ace level cpu player difficulty was made different in every region in the original american release it's unlocked by beating every star tournament a single time with every non-star character this meant that players had to win 102 star tournaments which was honestly a bit too much work for the reward in japan all the player had to do was beat bowser in his character match and in europe players just had to win the bowser star championship one more gamecube gem that has what you might call unnecessary regional changes is baton kaitos eternal wings and the lost ocean baton kaitos has a unique setting and a fairly unique combat system to boot it utilizes a turn-based card based system that uses magical cards known as magnus which absorb the essence of real world objects these cards containing items and objects can then be used in battle interestingly 28 of the cards are changed in the international release likely to make the purpose of the cards more clear to westerners and although some make perfect sense like swapping out obscure japanese dumplings for shish kebab some seem a bit pointless one that stands out the most to us is swapping out edamame beans for peanuts instead of just renaming the card beans from one turn based rpg to another pokemon xd gale of darkness was a hit amongst fans but is scarcely talked about these days likely due to its releasing towards the end of the gamecube's lifespan this is a shame because as well as being a great game it has a decent amount of interesting tidbits when players start their adventure in pokemon xd they set out with just a level 10 eevee however there is evidence in the code that this isn't always what the developers had planned using action replay codes it's possible to swap out the level 5 eevee for two starter pokemon a level 26 jolteon and a level 30 vaporeon which are within the game's code this would have lined up quite well with pokemon coliseum where players started out with a level 25 espeon and a level 26 umbreon this also has other implications since these two starters are nearly 20 levels higher than eevee the levels of pokemon throughout the entire game would have been proportionately higher as well and that's not all the game has another unused pokemon of sorts the pokemon bonsley was first introduced in xd as part of the game's story but wasn't a truly playable pokemon however bonsley can be added to the player's party through hacking and will be fully functional the only setback is that bonsley can't evolve into sudo wudo likely because it was never expected to be possible in the first place another game with a cult following for the cube is animal crossing as you might recall the title had a handful of emulated nes titles that could be played by obtaining in-game items which are essentially nes consoles with unchangeable cartridges inside them there's also a generic nes console item with no cartridge inside that can be purchased from red this item was originally thought to be unplayable and purely decorative as it would display the message i want to play my nes but i don't have any software when the player interacted with it however it was recently discovered that this item actually scans the gamecube's memory card for special files that contain nes roms security researcher james chambers found the unique feature while searching through animal crossings code messing around with the debug menus and seeing how various items function chambers experimented with the feature and was eventually able to use it to play mega man pinball and battle toes off his gamecube memory card through the in-game emulator although the function may simply be a leftover from testing it's speculated by some that nintendo were planning to use this feature to distribute nes games nintendo could have sold pre-loaded memory cards full of nes roms or even given them away as prizes there's actually some precedent for this as nintendo sold versions of animal crossing packaged with memory cards that unlocked unique items for players and now for possibly the most cult title on our list having sold fewer than an estimated 000 copies it's chibi robo the game was originally being developed by just skip and not nintendo but it was still intended for a gamecube release the game's storyline back then was different you needed to train chibi robo to get home and avoid the burglars that were after him the gameplay was going to be similar to a point-and-click adventure early videos show chibi robo in a lab of some sort running around trying to collect batteries to raise his own internal battery it seems that chibi robo would have also been able to evolve itself as we can see from robo upgrades in one of the concept parts there were also other beta activities like pushing things over moving objects and other ideas to get batteries and other things however after a few years skip gave up on the project nintendo though was still interested in the idea of the game and saved it from development hell by building on skip's project nintendo reworked the engine into its current action-adventure style gave it new environments and a new storyline [Music] did you know there were over 100 games planned to release on the gamecube that were cancelled before seeing the light of day ever wondered what they were or why they were canceled in this video we'll be covering all of them with a few exceptions certain games will be left out such as games that were rumored to exist but have no solid evidence backing them such as croc 3 and games that were announced for gamecube but released on rival platforms or next-gen platforms such as crash twin sanity or super paper mario since we're talking gamecube we'll start with a few of nintendo's own scrapped projects kirby tilt and tumble 2 was first revealed at spaceworld 2001 it used a game boy advance as a controller with a special motion sensing cartridge that let players tilt the controller to change kirby's direction and speed outlets reported players could move between the tv and the gba screen and that shiguru miyamoto said players could write their own programs on the game cartridges such as creating mini games for themselves and their friends to play in 2002 the game was rebranded as roller rama with kirby being removed altogether rollarama was showcased at e3 2002 but never released but this wasn't the only kirby game that ran into trouble not by a long shot over the course of 11 years there were three separate attempts to make a mainline kirby game for the gamecube the first was a 2.5 d title with 4 player gameplay a reason for its cancellation wasn't given though shigefu mikhawase the producer of kirby's return to dreamland said the game was when he learned how difficult it is to make a game that is both multiplayer and single player the second game would have been the kirby series first ever 3d platformer it was cancelled because it hadn't reached the level of quality nintendo wanted the third game featured a 2d art style similar to a pop-up book and powered up versions of the copy abilities from previous games satoru iwata who once headed the studio involved in making these games commented on the 11 years of development stating miyamoto says that video games are something you never really complete it's hard when a game simply refuses to come together all three games are collectively referred to by fans as kirby gcn kirby adventure or kirby legend of the stars though various elements from all three of these games found their way into kirby's return to dreamland for the wii and a few other titles none of these projects received a true reworking into a new game rather nintendo considers kirby's return to dreamland the successor to kirby gcn another scrap title was the mysterious marionette this was an unusual nintendo game accidentally announced alongside super mario sunshine and the mario 128 tech demo shortly after the erroneous listing was published it was quietly taken down despite having mario in the title and being listed alongside other mario titles marionette wasn't a mario game as miyamoto later told ign the game was about controlling a puppet it aimed to be simple but also complicated marionette had been in development for both the nintendo 64 and the gamecube but never got past its initial stages miyamoto later commented there was a possibility the game could resurface on the wii but it never appeared retro studios the team behind metroid prime had a series of titles that were cancelled around the time they were first acquired by nintendo the game action adventure was one of the first projects retro ever undertook the game featured three female leads fighting evil in a post-apocalyptic planet set in the near future with a sci-fi setting due to the concept some of speculated aspects of this game were reworked into metroid prime however this speculation is unfounded what action adventure did do though was give nintendo enough confidence in retro to let them handle the metroid franchise once the metroid license was in retros hands the studio terminated the action adventure project thunder rally car battle was a retro studios game described by ign as a mix between twisted metal 2 and mario kart 64 set in a bleak mad max-like world it was also known as car battle and car combat while being developed another was retro studios football also known as nfl retro football which believe it or not was originally going to be a mario football game but nintendo wanted retro to make more mature titles so the project became a realistic sports title before being scrapped entirely and finally there was ravenblade retro began work on ravenblade in late 1999 as a role playing game for the gamecube it was first unveiled at e3 2001 with a full trailer raven blade was a third-person action rpg set in an ancient world featuring an epic quest involving the aforementioned magical weapon the raven blade in the end all four of these games were cancelled so retro could fully focus on metroid metroid was nintendo's top priority so it became retro studios as top priority as well given there were rumors nintendo was looking to buy out the company ravenblade may have also been cancelled as a show of commitment to nintendo if so the gamble paid off as nintendo purchased 1 million dollars of retro studio stock in 2002 making it the majority holder and officially making retro studios one of its subsidiaries retro weren't the only studio clamoring to make a game using nintendo's ip one pitch that never panned out was a sequel to diddy kong racing around april 2004 climax studios pitched a potential sequel to nintendo the game diddy kong racing adventures would have seen wizpig propose a rematch against diddy and his friends with his goal being to pave over a forest the game would have taken the player through 16 different villages styled after characters from the donkey kong country series each village would be controlled by a different villain who must be beaten in a race vehicles would have included buggies quad bikes planes hover bikes and jet skis some of which could be upgraded to access new areas but this wasn't the only attempt at a diddy kong racing sequel donkey kong racing made its only appearance at e3 2001 with a trailer featuring donkey kong diddy kong tiny kong kitty kong and taj the genie as playable racers while not in the trailer cranky and lanky kong were also shown in an internal render for the game the overworld would have featured jungles planes and seas stitched together seamlessly just like diddy kong racing it also would have had four player multiplayer and animals from donkey kong country would stand in for vehicles each with a unique ability players could be knocked from their animal triggering a button-mashing frenzy to get back onto it the animal could also be upgraded through collectible fruits during development of the game microsoft bought rare so donkey kong racing was renamed saberman stampede the game would star rare's saberman character and release on the original xbox then the xbox 360 before being cancelled this cancellation was due to cameo elements of power being behind schedule the saberman team was relocated and the title was put on hold in 2008 a video of the 360 prototype was posted on youtube showing that saberman stampede had evolved from a racer into an adventure game during its ill-fated development another popular franchise from rare is the conquer series after conker's bat fur day was released in early 2001 the developers started work on a sequel for the gamecube the game was called conker's other bad day and focused on conker's unsuccessful tenure as king the plot saw conker spending all the kingdoms money on beer and hookers with the first level featuring conker breaking out of jail for his crimes the main villain was a massive space poo the kethulpu and the game featured many parodies of the era's movies there was even an evil doppelganger of conquer after attempting to sell rare to nintendo in the early 2000s the company was successfully sold to microsoft in september 2002. most of rare's in development games were moved to the xbox unfortunately for conker's other bad day microsoft wasn't interested in a conker sequel instead microsoft had rare remake the first conquer game with a multiplayer mode now known as conker live and reloaded by the time rare resumed work on conker's other bad day the xbox was reaching the end of its life cycle microsoft wanted rare to move the game to the upcoming xbox 360. but to chris seaver the lead developer on the game this was a bad move in an interview with eurogamer siever remembers i just couldn't face spending another two years on a game we'd already spent a year and a half on so i guess the cancellation was probably my fault rare had also worked on a multiplayer focused conquer game titled getting medieval which reused some assets from conker's other bad day and would also feature greg the grim reaper as the protagonist but those weren't the only projects designed by siever to get canned the mixed fantasy mmo quest allegedly started some time after perfect dark released on the nintendo 64. it initially started being developed for the gamecube but moved to xbox after microsoft's acquisition of rare by that time the setting of quest had transformed into a sci-fi mmo shooter development was slow and microsoft wanted rare to focus more on its high-profile franchises like perfect dark and conquer rare was restructured for that purpose and quest was put on hold then after perfect dark zero was released the original fantasy mmo concept of the game came back into development this time titled cascade but cascade 2 was cancelled this was due to the team focusing their work on goldeneye 007 for the xbox live arcade a game that also never released although not developed by rare the next game is related to the studio in 1998 former rare developer martin hollis of golden eye and perfect dark fame founded his own studio tsunami one of their projects was game zero also known as project z3796wp a gamecube exclusive developed in collaboration with nintendo in 2000. game zero was never shown publicly but that didn't stop rumors from spreading as soon as the deal was known due to hollis history many assumed game zero would be another fps however hollis wanted to try something new game zero was actually a sandbox platformer with destructible voxel levels in it a female protagonist mined an alien planet to craft new items and structures and rescued characters from tightly packed mario 64 like levels the game has since been compared to minecraft and it's easy to see why game zero's concept was truly ahead of its time perhaps too far ahead the destruction and recreation of the voxels used in the game as building blocks was too ram intensive for the gamecube or even pcs to run it properly thus after three years of work game zero was quietly dropped another scrap nintendo related title came from developer camelot the project was in the planning stages as an unnamed rpg in early 2001. originally camelot said they would work on a gamecube rpg as soon as they finished golden sun on the gba this led to years of rumors that a golden sun title would be made for the gamecube then in 2005 a camelot health wanted ad appeared in famitsu magazine reading now seeking staff for development of an rpg targeting a next generation system leading some to believe the project was moved to the wii however nothing ever seemed to come of it nintendo also struck a few deals with prominent third-party developers the capcom 5 were five gamecube exclusives meant to be developed and published by capcom to show off the system's friendliness to third-party platforms dead phoenix ironically is the only one that didn't make it it was first revealed in november 2002 but was removed from capcom's website after failing to appear at e3 2003. despite this rumors of its eventual release were common ign even hypothesized it was being remade into a kid icarus game but capcom has historically refused to comment on the possibility of reviving dead phoenix seeming to confirm its abandonment the trademark for the game's name was listed as abandoned at the u.s patent and trademark office in 2004. this wasn't the only high-profile third-party game to be scrapped sega and overworks were confirmed to be planning a sequel to skies of arcadia in june 2001 shortly after the original game was released sadly the original dreamcast game sold extremely poorly worried that the game would be a write-off sega tried to make ps2 and gamecube ports to make back some money the gamecube port came out in 2002 and unfortunately also sold poorly the ps2 port was ultimately dropped then in 2003 overworks were absorbed into sega wow a year later the team was split even further by a company restructuring scattering the arcadia developers into different teams a ray of hope came in march 2004 when it was acknowledged the skies of arcadia sequel was being planned then those hopes were crushed as in late 2004 arcadia's producer told german maniac magazine the sequel was on hold nothing on skies of arcadia 2 has been announced to date another prominent developer from software was also planning an rpg for the gamecube gold star mountain was a game about capturing training and battling monsters the game's world design was reportedly inspired by disneyland's various attractions it was planned to be released in 2002 as a gamecube exclusive despite substantial work being done on the game it was cancelled without explanation there were many more games that were sad to say never came to fruition developed and planned to be published by midway games crank the weasel was first revealed at e3 in may 2002 it appeared to be inspired by 1930s american cartoons with an adult comedic edge in the vein of conker's bad fur day crank would steal things from people and trade them in at pawn shops for cash he could turn gangs against one another as well with the ultimate goal of taking over the entire city himself humorously crank could also rabidly bite and infect a character which would unleash a frenzied chain reaction of animal biting across the entire level all set to the tune of benny hill's famous theme the game was intended to be released on gamecube ps2 and xbox while it was canceled in 2003 a prototype demo in its developer environment was leaked in 2017. another studio with a cancelled gamecube offering is acclaimed entertainment acclaim began work on a sequel to turok evolution some time after the game's release in 2002 however the project never truly got off the ground with only small bits of concept art left to prove it ever existed a claim went bankrupt in 2005 and with it vanished any chance of a direct sequel to turok evolution the series didn't surface again until propaganda games released turok in 2008 for the xbox 360 playstation 3 and pc i ninja 2 a sequel to the original i ninja action game once entered development for the gamecube at argonaut games it would have taken place in the same setting as the original game one that mixed ancient japan with futuristic robots while argonaut games worked on the game for a few months sadly financial issues forced the studio to close down in 2004. the game was never officially announced with only concept art finding its way to the public in 2005 tko software were working on a sequel as well a successor to the miss pac-man game miss pac-man maze madness was in the works miss pac-man maze madness 2 was originally planned to release on ps2 xbox and gamecube the project was canceled however apparently because the market was perceived to be too saturated a game that also faced marketing issues was worm's battle rally this was a racing game featuring worms characters and weapons from the main series it was developed by team 17 and planned to release on gamecube ps2 and pc the game was cancelled in 2003 despite being nearly finished as the game's publisher wasn't happy with it team 17 instead developed worm's forts under siege at that publisher's request upon completion of worm's fort under siege the publisher promptly cancelled that as well thankfully sega later picked up the rights for under siege and released it to the world some scrapped games had less of a pedigree developed by warthog and announced in july 2004 milo and the rainbow nasties went through a whirlwind before its cancellation it was a cartoonish colorful game with a plot similar to super mario sunshine the player would assume the role of milo who with his pet chameleon had to bring color back to a world whose color was eaten away by bugs originally developed for the gamecube ps2 and xbox milo and the rainbow nasties eventually became a gizmodo exclusive in 2006 the owners of warthog tiger telematics went bankrupt and the game was canceled there's one way to ensure your game has the funding to make it to market and that's to create a licensed game still licensed games tend to come with their own issues metallica damage inc was a licensed metallica game announced in june 2003 being developed by climax studios rather than a music or rhythm based game damage inc would have been a car combat game players could customize and swap out their vehicles and could even hijack and steal other cars as part of the deal metallica planned to release a song exclusively for the game allegedly due to licensing issues publisher vivendi games was looking for a reason to cancel the project in 2016 p2p online released footage of the game that had never before been seen giving us all a taste of what could have been speaking of leaked footage video of a never officially announced south park game surfaced in august of 2014 after being discovered on xbox development kits it was originally intended to be the first game to officially map out the entire town of south park and would have released on the gamecube and ps2 as well as the xbox all four main characters would have been playable with certain side characters also planned to make an appearance the gameplay featured missions inspired by the show such as cartman attempting to sneak into a special olympics game one of the higher ups working on the game was said to be unprofessional and is a possible reason the project didn't end up finishing with ubisoft as this person was later fired lego technics bionicle also known as lego bionicle the legend of matanui was a near-finished licensed game that wound up being canned at the last minute it was first revealed in january 2001 with a pc version planned for the same year and a gamecube version in spring 2002. the gamecube release was the first to go with the project being cancelled in its entirety shortly after however what was meant to be a gba companion game lego bionicle quest for the toa did successfully release in 2001. as far as gameplay goes legend of matanui would have had a similar structure to the legend of zelda games with unlockable items granting access to previously restricted areas the official reason for the game's cancellation has never been confirmed one developer was told lego felt the game was of poor quality others said there was a shift in lego's management still some think the game was cancelled so lego could pursue argonaut games as pitch for the franchise a pitch that led to 2003's bionicle the game recently in february and april 2018 two builds of legend of matanui were leaked online fans have since attempted to use these builds to recreate the game as accurately as possible this isn't the only canned lego game for the system though never officially announced lego racers 4 would have followed what developers considered the third lego racers game drone racers programmer at attention to detail simon goodwin said the game was canceled after substantial development effort and would have been more ambitious than drone racers the entire game world would have been streamed from the dvd allowing for a much larger play area than earlier lego titles and most console games at the time meanwhile bulletproof monk was a game that like the film was based on flypaper press's comic book series of the same name it was revealed in september 2002 to be published by empire interactive sometime around christmas 2003 for consoles and pc the game never made it to market though as its developer mucky foote closed down before its release based on the tremors movie series tremors the video game was announced in august 2002. strangely no images or videos of the game were shown when it was announced despite the game being in development for the gamecube ps2 and xbox set in perfection nevada a few years after the first tremors movie players would take on the role of bert gummer a survivalist featured throughout the franchise the game was scheduled for release in fall 2003 but was quietly cancelled beforehand likely due to its developers rock solid studios going bankrupt it's not all sad though rock solid studios was later reborn as avalanche studios creators of just cause another scrapped gamecube game based on a film came from the et franchise despite et's terrible history with video games a few developers wanted to give the alien another shot e.t the extraterrestrial the search for dragora was a bizarre concept of a game in it a meteor crashes onto et's home planet destroying its life-giving dragora plants et and friends would search for seeds and attempt to cross-pollinate plants in order to recreate the elusive dragora plant a similar but different game was also planned for ps2 called e.t the extraterrestrial returned to the green planet unfortunately developer zed 2 was absorbed by warthog games in 2002. meanwhile publisher new kid co went out of business in 2005. collectively these events put an end to this bizarre game's chances of release some of you may know battlebots as an american tv show where remote controlled robots compete in a robot combat tournament others might know it as a real-life company that also hosts robot competitions well in 2002 a 3d game based on the show was in development for the gamecube and playstation 2. it was funnily enough also going to feature customizable robots fighting while the 3d version of the game was canceled a 2d battlebots game was ultimately released in 2003 by majesco for the gameboy advance another tv licensed game for the system was scrapped galador defenders of the outer dimension was a platformer announced in may 2002 at e3 a ps2 version of the game was also planned along with a 2d side scroller for the gba with the same concept players would take on the role of nick bluetooth the hero of the outer dimension he'd fight his way through four unique realms to rescue his friends from the evil tyrant gorm of the games being developed only the gba game was actually released due to financial instability the remaining galadore versions were cancelled and the team making the game were laid off games based on cartoons seem to be popular during this time rocket power zero gravity zone would have been a spiritual successor to the skateboarding game rocket power beach bandit it was in development during 2002-2003 for gamecube ps2 and xbox but was never released then in september 2009 andrew borman of p2p online won an auction for an early alpha build of the game he documented much of the build on his youtube channel preserving the developers work on the game for history in 2000 bam entertainment partnered with cartoon network to release games based on yet another cartoon license the powerpuff girls the powerpuff girls shock of ages was the last powerpuff game to be announced by bam but it was never released it's confirmed to have been in development during 2003 however the last game bam ever developed for cartoon network was samurai jack the amulet of time released in 2003. some believe shock of ages was cancelled due to licensing issues or because the relationship between bam and cartoon network went sour it's also possible financial issues were to blame as both bam and the game's developer cenari interactive haven't made a game since 2005. in 2018 a former developer shared details about gi joe operation ultra a previously unknown title it was being made by hasbro and radical entertainment of the simpsons hit and run and crash of the titans fame for gamecube ps2 and xbox according to the developer the game would have featured 16 missions that broke down into four acts each based on the popular gi joe toy line it seems hasbro got quite far in the design process for the game regardless radical entertainment never fully started development another famous figurine or doll line also had a canned game on gamecube barbie treasures in time was a barbie action adventure game developed by sierra and meant to be published by vivendi games it was planned to release exclusively on gamecube in 2003. players would have been able to join barbie in her most exciting adventure ever helping her travel through time ancient towns lagoons shipwrecks and forests to find lost treasures and unlock her way home it also seemed to feature one of the more active versions of in-game barbie with her being able to flip dive and jump around obstacles with a doll line just as popular it's not surprising bratz wanted to get in on that licensing money perhaps a little too much brat's formal funk alternatively known as bratz party night was in development in 2003. it was planned for the gamecube in ps2 but was never released due to what essentially amounts to a legal nightmare in 2002 ubisoft entered a licensing deal with mga to publish bratz video games not long after this the popularity of the bratz brand exploded now feeling unsatisfied with the deal mga tried to force a renegotiation of the license in 2003. when ubisoft refused mga sued ubisoft and took the license to other publishers ubisoft countersued alleging mga's termination of the license was invalid the case was decided in ubisoft's favor in 2008 and they were awarded 13.2 million dollars for lost profits damages legal fees and interest as for formal funk several of its ideas appear to have been reused in bratz rock angels and forever diamonds last time we touched on a few cancelled titles that nintendo developed themselves or hoped to publish but there's still a few more to cover as far as non-traditional approaches to controls go yoshi touch and go experience something of a transformation during development yoshi touch and go originally started out as a puzzle platformer on gamecube with yoshi as the playable character protecting baby mario however around the same time the yoshi gamecube title was in production other developers at nintendo were experimenting with the idea of drawing as an integral gameplay element during e3 2004 nintendo showcased this new drawing gameplay in a separate tech demo for the nintendo ds called balloon trip this demo featured players protecting baby mario who was tied to balloons the players had to draw lines of clouds in the sky to guide baby mario to safety the demo was well received so the decision was made to revamp the gamecube yoshi title to feature this gameplay yoshi touch and go became a ds game and the original puzzle platformer gamecube game was left behind another nintendo title with experimental gameplay stage debut was announced at e3 in may of 2002 and intended for a 2004 release similar to mario artist talent studio for the 64 dd in stage debut players would take a picture of their face using the game boy advance game eye they would then be able to put their image on a 3d model and interact with the game's virtual world though an interesting concept with many applications ign noted at the time that there wasn't much to stage debut other than changing the actors and the scenarios the game ended up indefinitely delayed likely because the game eye was cancelled nevertheless the game still made an impact in a 2008 ign interview shiguru miyamoto said stage debut was an inspiration for the wii's me channel on top of this tomodachi collection later reused some of the ideas planned for stage debut in news that'll disappoint earthbound mother fans everywhere it recently came to light that there was a concept for an earthbound sequel for gamecube that never got off the ground in 2003 yasuyuki honey of xenogear and chrono trigger fame had ideas for a gamecube sequel to earthbound honey was able to pitch the project to earthbound director shigesato toy with the help of satoru iwata over the course of what was originally presented to itoy as a lunch meeting it slowly became apparent iwata had arranged the meeting for the pitch according to honey itoi said iwata you arranged this didn't you and the room went dead silent needless to say etoy wasn't interested in the sequel but did praise the early game's crafted fabric-based visual style the pitch's ultimate failure can likely be attributed to the production of mother 3 which lingered in development hell for almost a decade but was revived for the gba around this same time while not a sequel factor 5's reboot of pilot wings was another game from a familiar franchise that ran into difficulty the goal was an immersive open world pilotwings game on the gamecube factor 5 experimented with head tracking glasses that affected what was shown on screen in relation to the player's position giving the illusion of depth within the display originally the pilotwings reboot had a more serious tone but it gradually shifted over development until it was more in line with the past pilotwing games in time development shifted to the nintendo wii as factor 5 later made the project its own ip it went through the names we flight we fly and finally we fly before ultimately being scrapped nintendo is nothing if not thorough and appears to have wanted titles of all genres on the gamecube nintendo pennant chase baseball seems to have been conceived after 2k sports acquired exclusive rights to release the mlb games the agreement halted ea sports's mvp baseball series which had released the majority of its entries for the gamecube this would have left a hole in nintendo's sports gaming catalog as such nintendo pennant chase baseball was likely being made so the gamecube could have a baseball title when 2k announced their mlb 2k6 would release on the gamecube pennant chase baseball was delayed and then ultimately cancelled likely due to its redundancy of course nintendo isn't the only company making games for the gamecube and they certainly don't have a monopoly on failed games from never being green lit to bankruptcies and legal issues there are many reasons games fail the four horsemen of the apocalypse was a fairly unique game developed by 3do it would have had several playable characters each with special weapons and unique abilities characters would have included a fallen priest and a young stripper stan winston who worked on practical effects for films like jurassic park terminator 2 judgment day and aliens would have been involved with the project the game was essentially scrapped when the company went bankrupt in may 2003 in 2004 the game's creator michael mendime said the ip was far from dead however nothing has been heard about the game since another interesting title was sergeant cruz while originally meant to release on pc in 2002 sergeant cruz was later announced for gamecube and xbox as a quarter 1 2003 release the game had an animated look similar to a tex avery cartoon in it the player starts out wearing only boxers as they accrue clothing throughout the game each new piece of cruise's super armor gives him new abilities and artillery to fight the alien threat and save the world sergeant cruz was meant to be a substantial game with 30 missions across 15 stages split screen co-op and a special mode where one player controlled the character's movement while the other controlled weapons a surefire way to help siblings learn the value of cooperation then in the early 2000s the game's developer virgin interactive went through a difficult period the studio was eventually acquired by titus interactive where it was rebranded avalon interactive it was presumably during this time that sergeant cruz was canceled monster island was pitched in 2001 by irrational games as rampage meets black and white creatures in a fully destructible environment in it players would take on the role of either a giant monster set on demolishing the city or the authorities who protected it monsters racked up points climbing skyscrapers and eating humans while the authorities attempted to stop them using several archetypal characters with different abilities such as the scientist the girl the engineer the general and the hero with a living city and dynamic elements the pitch was ambitious in the end the project was never greenlit as far as ambition goes though flux would be hard to beat flux was an experimental action platformer first revealed in april 1998 with a planned release on gamecube and pc according to the game's developers it would have been the first game to offer varying planes of gravity flux also had a unique mechanic wherein the player rotated the world along three axes to move through it and control the action the idea was that when flipped guard towers would become bridges and water mills would cause floods the game's developers eight-cylinder studios approached several large companies in an attempt to publish the game but appeared to never reach a deal to actually fund and publish it fans of creature labs and the creatures series might remember project loki but not for the game itself according to a rumor hidden within the creatures games was said to be a secret adventure mode originally started as a joke by developers the secret adventure mode eventually turned into project loki a creature's concept for the ps2 gamecube and xbox sadly creature labs never found a publisher to fund development further than the initial prototype and the game was scrapped this wasn't the only game that didn't get far l42 was a futuristic driving game being made around 1999 and 2000 for gamecube ps2 and xbox it was speculated to be a cyberpunk take on driver however it's likely l42 never got past its concept phase which is a shame the game would have featured art by american designer and concept artist sid mead of blade runner and tron fame another sci-fi inspired title ion runner was a racing on rails shooter developed by attention to detail two complete levels of the game were programmed and demonstrated to many publishers unfortunately a deal wasn't reached before the company's funding was pulled and in august 2003 production came to a halt many in the industry had seen ion runners demos and were reportedly surprised the project was never finished though never officially announced the arcade-like racer stunt pigs was discovered in 2014 when game collectors found its documents on a disc that previously belonged to m4 ltd while investigating they found a game where players would drive around the city performing crazy stunts and collecting bonuses according to a developer stunt pigs was frantic and featured dark humor it appears the game was canned when m4 failed to find a publisher 12 volt was also an arcade racer first revealed in october 2004 the game was inspired by toy slot cars and would have been similar to micro machines players could race their tiny cars through houses and gardens it was developed for gamecube ps2 and xbox but there was also a gba version planned which would have been fairly different it's unknown why this project was never released and how much was completed before it was canned another racing title was backstage this title was developed by cara space and was first revealed in 2003 players became scooter writer zack as he whizzed around an la-like city performing different tasks like deliveries taxi rides collections races and even photography all in an attempt to break into the film industry one of its main features was its sophisticated traffic system zach never got his big break and the game never saw daylight some may remember a 1990 ms-dos racing game named stunt driver in which players made their own tracks and race them either alone or with ai opponents at some point a new stunt driver was planned for the gamecube and was even one of the earliest games announced for the system it was also planned for ps2 but both versions were cancelled yet another driving game was the deceptively titled knights which wasn't a medieval fantasy game but rather a combat car title developed by eden games and planned to be published by atari knights would have released on gamecube ps2 and xbox however in may 2002 eaton games was sold to infogrames and knights vanished without a trace doomsday rescue was one of the more unique car combat concepts out there starting off with a deadly asteroid shower hurtling towards earth humanity's only hope is to relocate to mars via rockets within 24 hours players are in charge of this effort transporting scientists doctors politicians and a few ordinary people through riots and disasters to the safe haven of the escape rockets if the player accomplishes all of this they too will be whisked away from earth to start a new life on mars doomsday rescue was in development by beyond games in 2002 but was cancelled along with its other games presumably because the company went bankrupt although the gamecube had some standout horror titles it could have had even more nightmare creatures 3 was a survival horror game developed by kalisto for gamecube ps2 and xbox in 2002. the game's original concept involved a heroine exploring 19th century prague as a human during the day and merging with a raven to transform into a beast by night as the beast she would battle the monsters of her occultist nemesis adam crowley ubisoft obtained publishing rights but before the game could be finished kalisto went out of business ubisoft then took over development reportedly they threw out the previous concept and redesigned the game from the ground up in 2004 an ubisoft rep claimed the title hadn't been cancelled but they've been quiet about the game ever since asylum was a first person survival horror game being developed by dark black in 2002 players would become a contestant in a tv game show that slowly transforms into a living nightmare the game had its own physics engine that would bring destructible environments and ragdoll animations to the gameplay complete with zombie limbs flying off when hit unfortunately dark black struggled to find a publisher and ran into financial difficulty it closed down and lost the rights to asylum presumably to a claim it hasn't been heard of since crushed baseball 2004 was a sports game with an over-the-top arcade style it was scheduled for a march 2003 release but was later cancelled due to bam entertainment being delisted from the nasdaq in 2004. the game would have featured unusual characters with superhuman baseball related abilities and would have been released for gamecube in ps2 bam went dormant in 2005 but a somewhat different gba version was made by gryptonite games and published in 2004 by summit soft entertainment and then there was extreme pool the game was developed for the gamecube ps2 and pc it was entirely finished yet developers graphic state for some reason struggled to find a publisher for it it's a shame as extreme pool featured a large set of background locations including an inner city basketball court a plane cruising at 30 000 feet a caribbean yacht a city rooftop bar and a japanese garden it had several modes with some supporting eight players at once another sports title was the boxing game by climax title defense it boasted several technical achievements including a full-on facial damage system and motion capture boxing animations that used 5 000 polygon models it was inspired by ready to rumble boxing and was planned to release on gamecube ps2 xbox and pc when it comes to other sports games there unfortunately isn't much to be said about ignition entertainment's international golf and tennis the title was announced for a may 15 2005 release on both gamecube and pc but when the date came around the game was nowhere to be seen nfl quarterback club 2003 was a licensed sports game being developed by iguana entertainment it was meant to be published by acclaim entertainment but never materialized some have speculated the game was cancelled due to ea's purchase of the nfl license upon closer investigation however ea didn't actually purchase the license until december 2004 which could point to other issues being involved but there is one thing we know for sure nfl quarterback club 2003 really did exist one developer mentioned making a mini game for the title on their linkedin the action-adventure title ladies sia was planned to get a gamecube sequel named lady cf3d the game's prototype was developed around 2002 and 2003 for the gamecube and playstation 2. it was a sequel to the original lady sia which was released for the gba in 2001 in 2003 its developer rfx interactive closed down the publisher tdk media active was acquired by take two interactive thus putting an end to the project rather than a sequel extreme force grant city anti-crime was a third-person shooter spin-off of namco's dead to rights games it took place in the same city but had a heavy focus on stealthy gameplay in extreme force players assumed the role of an elite cop attempting to stop a terrorist plot before the events of the first dead to rights game it was also known as strike force and first strike grant city anti-crime after nearly a year of development namco canceled the game citing time constraints as the reason picacio was a stealth thief title developed for the dreamcast and first revealed in 2000 an extended development pushed it towards gamecube and ps2 instead despite this only one playable build of the game is known to exist with most of picasso's gameplay ideas never implemented halfway through development picacio was radically changed it shifted from its original idea into a stealth action hybrid in which two super rich people get into a bet about who could gather the most valuable art collection the player assumed the role of a hired art thief competing against another thief to be the first to steal the art initial screenshots of the game show a male protagonist though later screenshots show a female protagonist indicating the main character may have been switched however promethean designs went bust in the early 2000s and the game was cancelled ricochet rick meanwhile was originally revealed as a gamecube exclusive in 2001. it was later also developed for the xbox had it been released players would have piloted the skies around legendary landmarks like the eiffel tower and the great wall of china the project was cancelled early in development likely because it was also developed by titus interactive you see titus had another gamecube game that met with a terrible fate revealed in 2002 tankers smoking barrels would have featured six different playable anime style tank commandos in a futuristic japanese setting players choose a character and set about smashing barricades crushing army and police vehicles destroying buildings and generally causing chaos but you could also free hostages so really you're still a good guy the game was meant to release in 2003 but never saw the light of day instead titus filed for bankruptcy in january 9th 2005 with 43.8 million us dollars of debt in tow don't call me max was a fairly strange game that followed the story of max a kangaroo who runs away to join the circus his father once belonged to only to discover it's been cursed by an evil ringmaster max must travel to magic realms to stop the ring master's curse his only companion a magical staff containing his father's spirit this crazy game developed by prolific publishing never saw the light of day but perhaps the most bizarre description of a game goes to unity which was described as a kaleidoscopic shooter first revealed in 2003 to be published by lionhead studios it was in development from early 2003 to late 2004 when its cancellation was officially announced both jeff minter the game's developer and lionhead studios cited the game's ambitious and experimental nature as the primary reason for the project's end peter molyneux lionhead's co-founder later added they believed the game wouldn't have finished on time however some of the game's technology may have later been reused for the game's space giraffe on xbox 360 and pc so unity may live on in some form speaking of long development times armada 2 star command was in development for so long it was originally meant to be a dreamcast game a 3d space shoot-em-up it eventually began being developed for the gamecube and ps2 under several names including armada's revenge and simply armada 2 after repeated delays and redesigns and after working for four years on the game with limited resources armada 2 was laid to rest the game pickles meanwhile barely had a chance to get made pickles initially started as a way for santa cruz games to test its developers tools the idea was to stack objects and characters without toppling them as enemies surrounded the tower and attacked in various ways pickles may evolved into stackers a similar demo that never developed further safari joe the dark continent was announced in april 2002 for gamecube and planned to be shown at e3 the game would have been published by titus and was later revealed to be multi-platform however in early 2003 the game's website began directing users to titus's website the only hint to the fact safari joe the dark continent was cancelled in fact many games seemed to just vanish mysteriously triumph planeta was developed by f4 in the early 2000s it was originally in development for the gamecube and pc and seemed to take cues from games like super smash brothers and power stone with action-adventure overtones triumph planeta was ultimately cancelled in 2005. another game by f4 castle castle was a real-time strategy tower defense game speculated to be a continuation of pocket castle a previous f4 prototype castle castle was never released street kings was a three-on-three basketball game developed and meant to be published by konami players would have started out as a hobbyist basketball player at length ascending to become an all-star while it was announced in early 2003 for gamecube and playstation 2 it was quietly cancelled the same year for reasons unknown the ill-fated kid ninja spirit of the dragon was developed by asylum entertainment originally meant for release for the gamecube ps2 and xbox in 2003. the project was scrapped but the game was later revived this time for development for the wii this game two was scrapped leaving the spirit of the dragon a simple ghost another cancellation was savage safari hunt a hunting game announced for gamecube ps2 and pc in 2004. in it players would explore african jungles where dinosaur-like monsters reigned players could hunt 20 beasts across 10 missions with 10 weapons and other survival gear the game had a running prototype but savage safari hunt was mysteriously cancelled both developer coresoft and publisher crave entertainment continued to make games for many years after the expected release in 2005 making this a bit of a mystery another game that would have been interesting to see was dead rush which was announced at e3 2004 with a 2005 release date in it an amnesiac named jake must discover why the town of eastport is riddled with zombies after an earthquake destroys most of humanity rather ambitiously the devs wanted the game to have only a single loading screen on boot up afterwards it would never load again meaning it would have had continuous gameplay without pauses this is even more impressive as jake would have been able to drive vehicles around town and make new ones out of parts perhaps it's less surprising than that dead rush was cancelled reportedly it wasn't turning out how the developers hoped pterosaur dawn of destruction was being developed for gamecube ps2 and xbox by atomic planet in 2003. in it players took control of a pterosaur leading other dinosaurs to safety as the world was ending players would learn about the different dinosaurs figuring out which dinosaurs were the most vulnerable and how to go about saving them tara's sore dawn of destruction was never released for unknown reasons it's likely atomic planet was unable to find a publisher for the game on the 25th of february 2009 atomic planet went into administration and ultimately closed its doors the developer atomic planet had three other games cancelled all for unknown reasons in development for gamecube ps2 and xbox in 2003 nam tour of duty was a first-person shooter where players took command of an entire platoon of soldiers the game would have featured fierce battles diligently recreated from historic accounts of the 1968 tet offensive nom tour of duty wasn't released and hasn't been heard of since the second atomic planet game ace squadron was an on-rail shooter set in world war ii it featured various arcade-style air combat missions and was in development for gamecube ps2 and xbox it's unknown as to why the game was cancelled but it's likely the screenshots shown from the game were pre-rendered mock-ups implying the game didn't get too far in development the third atomic planet game tornado alley was also in development around 2002 to 2003 for gamecube ps2 and xbox in it players would get to take control of a tornado doing as much damage as possible to its surroundings while following the contours of the landscape watching for thermals and building the tornado's power with the proper blend of warm and cold air it was planned for release in 2004 and similar to nam tour of duty it isn't really known why it was canceled atomic planet wasn't the only studio facing issues however the previously mentioned studio dark black was working on reckon crew in 2002 which was described as a mix between blast core power stone and bomberman players would control a team of demolition experts whose goal was to accomplish their missions tasks and destroy everything on their path while doing it it would have been released on gamecube ps2 and xbox but never surfaced after the release of the cult classic metal arms glitch in the systems swing and ape studios began work on its sequel metal arms 2 aimed to resolve the cliffhanger from the first game however work on the title ceased when swing and ape were presented with an offer they couldn't refuse they were contacted by blizzard to work on starcraft ghost as swing and ape was a small team they focused all their efforts on ghost and ended up scrapping metal arms too starcraft ghost was meant to be a third-person shooter that let players walk through and experience the starcraft universe first hand it was set four years after the conclusion of starcraft brood war and featured the character nova investigating a military conspiracy not much is known about the game's storyline but a novel named starcraft ghost nova was released in 2006 covering nova's backstory the game was originally announced in 2002 to be developed by nihilistic software for the gamecube xbox and ps2 before swinging ape studios took over development ghost's gamecube version was cancelled shortly after in 2005 and production on the game has been on indefinite hiatus since march 2006. did you also know that a sequel to super mario 64 and a pokemon rpg were planned for the n64 but cancelled for more insight watch our video on cancelled n64 games foreign
Info
Channel: DYKG Clips
Views: 433,920
Rating: undefined out of 5
Keywords: gamecube games, gamecube, nintendo, super smash bros melee, smash bros melee, super smash bros, melee, luigi's mansion, luigi, paper mario the thousand year door, paper mario, paper mario ttyd, mario golf: toadstool tour, mario golf, mario, super mario, baten kaitos, animal crossing, pokemon xd: gale of darkness, pokemon, pokemon xd, chibi robo, super mario sunshine, mario sunshine, the legend of zelda: the wind waker, the legend of zelda, zelda, wind waker
Id: 8oBbdhN1J_g
Channel Id: undefined
Length: 58min 23sec (3503 seconds)
Published: Wed Jan 19 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.