One Click is ALL it Takes for Amazing Realism in Cities Skylines!

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the Empire zone I'm looking around for Stormtroopers thinking something's going to go wrong here it is a sea of porta potties and trailers as far as the eye can see do we have any houses yet oh I can see somebody Hello everybody welcome back to the next episode of City skylines with me biffer here we are in the city of what is the name where we are going to find out by the end of the episode excellent name suggestions have come in from you lovely people and we've had a vote as well so stay tuned for that today we're focusing on what that mountain just looks epic in the background isn't it wow look we're going to be building over there soon oh exciting today we're going to be focusing on industry and as we're just coming along here what perfect timing is this I couldn't plan it better this area right to the left-hand side of that road behind the highway here is all farmland and we're going to be building across here our first farming industry and making as much money as we can to feed and grow our beautiful city oh man look at the details in this map is just amazing if you want this map and all the mods and stuff I'm using all listed below steam collection you know the drill right let us stop following this truck and dive over here and see what's going on just before we dive into the farm you lovely people had some great suggestions and a couple of things that we just need to fix so first of all we heard the problem with the water and I turned on the option in the 81 tiles mod and that we still have to make the water which we're doing but it doesn't get transmitted over the pipes as you can see there's no pipes over these houses but they're getting water because there was an imbalance between what I was making and what was appearing in this list well that is the age-old problem in inverted commas of on the map there is already some things making the water we've got a water lots of water Outlet that's a water pump so until we're connected up to that anything outside of what we make will still show on the water and the power grafts but of course they're not available to us so what I'm gonna do is we're gonna jump into the 81 tiles option up here I'm going to turn this off there we go back to the game I'm gonna place my water pipes under the road here where we need them so everybody is covered and then when we unpause we're gonna see what's going to happen to our water availability and sewage treatment amounts watch the graph up on the left yeah people are saying not enough water yeah there we go oh that's probably because these people don't have a pipe um let's just run a pipe up that road there yeah not enough water definitely so the graph shows we've got enough because it's taken into account that over there but we're not attached to it so we need to add more water now that was onto the second little issue everybody's worried about our industry over here being right close next to our water tower well let's check the pollution tap oh it's so close you can see the the line here the last line just outside of that um ground pollution five percent well that's this over here drinking water pollution zero percent so we're okay on that uh but what we need to do is add in another one of these I'm thinking what is going to be a nice spot for that I mean we've sort of been building up this area over here so what I'm actually gonna do is it's gonna go level with that road there in this little corner that we've got so what I'm going to have to do is sort of eyeball it as we can't use the graph over here I'm going to put that in Speed the game up and see whether both of those gives us enough everybody's happy excellent and Sue's treatment nobody's complaining and that that just looks really cool I think in there as well excellent okay that was ah there we go look sewage and they are complaining about water that's fine I can probably bump up my budget on this I'm just gonna whack that on 100 and I'm sure that will take care of it happy happy and happy excellent right the next issue that you'd mentioned so the second suggestion was the naming of our pedestrian District through here which is more square at the moment lots of people said why don't we name that after our first resident who was Faith Morgan so this is going to be Morgan Square excellent idea thank you another slight change that I wanted to make myself was this big road going through here so we've got our collector down the side collected through the middle collector over here this collector through the middle just seems a little bit unnecessary all the way through here so what I'm thinking of doing is changing this one and this one four now shoes I'll pick a mod to grab that road so we're using the Blue Stone Road which I'm glad everybody liked we're gonna pick this one here the large Blue Stone pedestrian street with trees and we are going to upgrade this all the way along here hopefully not messing up anything we've done before nope I'm Gonna Leave This room through the middle here and then we're going to do that one all the way down to the end there we go pedestrian eyes which is nice so we've still got this cut through off of our couplets that are coming up and down these sides but then all of this is even more walking around our city which I think it is a great addition we then need to change these trees for this one here there we go I like that so we get the same look with the road at the Avenue going all the way up there but yeah even more walkability which is just brilliant so now we can expand out here to our farming area and I'm hoping to sort of chip away and remove this sort of Industry that we've got over here and use some of the more specialized ones so first thing we're going to have to do is buy this Square yeah we can afford that no problem at all and let's take a look at our resources that we've got in here ah excellent It's actually bigger than I thought goes all the way up there I'm not gonna buy that square I'm gonna stick with what we've got here but what we're gonna do is I'm going to get this wall Road we're going to turn our resources on and I'm just going to outline this a little bit and yeah see how this looks there we go so we now know that effort Inc inside this road here is all farming and I've just put this extra Road along the back there because we are going to come out here eventually um why don't we paint this out first uh get our district over the top okay the game's decided to call it the Empire zone I'm looking around for Stormtroopers thinking something's going to go wrong here we'll find out how that works out but just before we do that we'll have an auto save quick Super T and if you would like to support the channel and get your hands on some biffer plays merchandise then head over to bifferplaysmerch.com and you can be drinking your cup of tea out of your very own Hugo there mug right let's turn this into our farming Zone I don't think we need this little bit of road that sticks out there anymore I'm wondering whether we could add the farm right onto the end here I think that would look quite nice let's grab our farming building here we go farm main building yeah we pop it there there we go and watch it Empire Farmland any ideas for the name I want to keep the Empire thing going if we can Chuck some sort of tea related thing in there as well that would be great but yeah let me know let me know what you think but I think that looks nice doesn't it we'll do a little bit of work on this as we do with all of our detailing but yeah I think that fits in there okay so now we want to get a load of farms in here and I'm thinking we could sort of maybe try and fill up this area down here so if we grab this road that we've got foreign [Music] oh there we go we can fit five of those across there which is great obviously got to remember the water pipes now um and I'm thinking with these we're gonna go what have we got corn cotton potatoes wheat or Greenhouse um let us go for what do you reckon I'm thinking of the view what it looks like let's go for cotton why not there we go we're gonna have the greenhouse at either end which I think is going to look pretty good we're also going to add our water pipes in for these lovely people there we go hopefully that is enough water it should be fine um and then also so this all works through here we're also going to add in we've got a small grain silo I'm just wondering whether we could squeeze that in the middle here would be good if we could let's put Anarchy on uh let's get the movie mod I'm gonna just move that there and then I'm also gonna shift all of those along just we can have a bit of space for that in between there I also feel like these need to be up against the side a bit better yeah let's grab those excellent electricity now for light out in the sticks here I reckon that we could pop in one of these a nice wind turbine and yeah look at that now I don't want it right on the top of the hill but this little spot here I think that would work out great unfortunately we don't have all of our disaster Services unlocked because I would use this earthquake sensor to jump the power down here for now we will just put in what we got here Suburban power line yeah let's just use the Suburban power line I think that'll be okay and we can let's just run that in that'll do yeah it doesn't stand out too much give some power there this should have power already yep that's good um the only thing I'm sort of worrying about is the uh trucks getting in and out of here so what I'm thinking of doing is finding an asymmetrical road that can help us out there I think the smallest one we're going to have isn't even unlocked yet oh is it one of these asymmetric three-lane road we need 4 000 people darn it okay well I'll tell you what then is we'll pop this back in and then we'll switch it all out once that uh becomes unlocked for us so they've got two ways in and out they've got ways of crossing over they've got places to drop off the stuff at this at the moment is going to be on balanced and all of our crops do we have a way to sell these crops yet no we don't hmm okay well that's fine I'm gonna add one more of these uh over to here as well let's just turn this is the toggle it mod down here by the way each of these gives me a little option so that one there turns on and off the automatic info view which is where it turns the screen white if I turn that off there we go so now I can see to place this I wanted that in that little Gap there no I don't I want it over there let's pop it there yeah that's fine uh this next one here I've got notification icon so I can turn those on and off if any are popping up uh the C is Road names oh that's why I can't see the road names there we go they should all be showing up now yeah there we go I was wondering what was going on there D is District names uh e is borderlines and F you've seen me use is the contour lines you can turn those on and off and in the options you can change those to do uh all sorts of things so automatic info views there's a whole list of things you can have them do and you can set the letter yeah really cool little mod I like that so I'd also like some fruit trees running along the highway here if I turn Anarchy off how far along can I go so if we just fill this up with fruit trees all along here on this straight piece of road yeah that'll be good what ones could we go for so we've got apples oranges or pears and let's go for let's go for the oranges I hope they stand out really nice don't they yeah there we go that's good I like that um they just produce basically crops which are going to get stored in here as well but then what we can do is we want to make use of those crops so we could put in some small animal pastures now these don't have to be over the top of our fertilized land so they can go anywhere so let's just have a quick look we've got this little spot over here which would actually possibly work quite well somewhere to put our pastures maybe let's just do a little bit of jiggly pokery on here to fit this in there we go we're gonna have two pastures in there not enough raw materials I thought the crops would be brought in they didn't actually have to be placed on fertile land yeah that's right so we're just gonna wait for that to be bought over here so that'll get there we can have cows hiling cows pigs and sheep why don't we go for Highland cows for now and we'll see how that looks I'm also going to line these up because for some reason I haven't quite gone incorrectly there we go and then we can pop some lovely water pipes under here as well there we go excellent so once these kick in that should be good I'm wondering what is going on ah what have we got going on over here what are you doing importing to the small grain silo yeah so once this gets to the point of being balanced then they'll start coming over here so yeah that's good that's fine we'll let this thing run and very soon it will kick in and then we will start making money so at the minute we're importing so we're not producing a huge amount on our own to get to the next level we're going to do 500 resources where we're getting there workers for the next level we've got to do 75 or we've got space for 106. so once enough people at work it will be okay and then what we're going to do is try and balance it so we're shipping out tons of goods um and making more money which would be which will be good we do need a couple of warehouses so we're going to grab one of the small all cheaper ones pop that in there so this is going to be making for us the animal products we're going to set that to empty for now and put animal products into there so as they make them they'll ship into there and then they'll ship out of the city and that will make some good money for us very tight hairpin Bend bring in the goods we need over here which is going to produce for us some Highland cows yeah there we go we've got our first Highland cows and they look very wrinkly Highland cows don't they excellent so that is going to start producing here we go this one's going to pop in as well very good very good so now we're going to start producing the animal products which will get shipped out which will be making us all the money oh look it's all kicking in now excellent excellent excellent so what I'd like to do is encourage more people to work over here than over here so oh jumping game so I'm gonna start stripping away the industry that we've got over here a little bit at a time so we're going to take that out uh you are right across the road sir you are going and I'm just going to sort of d-zone maybe some of these along the front here to keep the pollution away from our water which will be good and then what we can do which will sort of help this area over here as well is we can also pop a district a normal District over the top maybe just either side of this road here just a little thing like that and I'm thinking maybe another one just either side of this little road here and then what we're going to do is going to put our specializations on there and so let's see yeah this is the one we want so we've got our farming industry specialization so what that does is changes this District and any normal industry buildings that grow in here once we've zoned them will actually be farming buildings instead so what we can do now is we jump in here and we are going to farm uh we're good for half more we are going to farm what I meant was is we're gonna Zone uh some of these over here I'm going to sort of deliberately not line them up there we go so the next time we get some industrial need demand they will grow in those two spots and we'll have a look at those how things go in here animal products very slow on the uptake there my friends you need to really get uh going with that but yeah we'll come back to that but we seriously need even more people in our city so I'm just wondering whether we could expand what we've got out to fill up this area here and also we need to make some more money because I would like to add buses into the mix we've got our bus depot which is going to take 30 000 but then we want to be able to ship people out over here to working in our farming and our Small industry area so I'm just wondering whether this little spot here I've had a lot of people actually mention about turning this around the other way so I'm gonna do that while I think of it there we go excellent not that it makes a huge amount of difference not that busy so it's okay do I want to put my bus depot there that's going to be very close so this nice quiet pedestrian area so maybe we'll just take one of these little spots over here and have it as our bus depot instead excellent so we've got our bus ready what's also worth looking at this is interesting so if we come on to here this says not enough workers and we just read a little pop-up there they're building become a band of nothing is done Zone more residential area to attract workers so it just needs workers um if we have a look in here this one we have unemployment at nine percent so obviously we have enough workers but it's just getting them over here now they can walk here at the moment they can drive here they've all got cars the same they can walk and drive over there but the distance that is a problem so if we add a bus route in and I am thinking about nothing too complicated um maybe do I want it stopping on the couplet I really don't and I am now wondering whether we need a larger Road along the back here so I can sort of Swing this around yeah I'm gonna try and keep the bus line on the outside of what we're doing so we're going to start here we're going to come down here and we're still going to go every other block then we're going to swing this one around the back and then go every other block now it's going to turn up here and go into the farming area I don't want it going around the whole farming area so I'm going to use this little cut through Road here and add a stop then we're going to come back down here and take in this block and come on let me put it in that block then it's going to come back down here again opposite that one and then it will connect up like that so that'll be our one Loop then I'm going to set one going in the other direction after I change the color we'll have that one red like that okay there we go so we've got the Morgan Loop clockwise and counterclockwise I think that'll work quite well and we've got a normal bus what could we change that to to make it more interesting I don't really want to go for the super big buses or bendy buses so maybe we'll just leave that as it is for now and then as time goes on if we need to change it that's fine foreign something different about the buses coming out of our Depot they're not all getting backed up are they against each other look things are upgrading all over the road I thought that there we go look they're coming out with a bit of space in between that is because we go into our options I'm using a Transit vehicle spawn delay mod I've left it as whatever it's set up a standard but it means just speed things up the buses don't all come out all at the same time and cause lots and lots of issues and problems so that is goods and people are happy about the buses now they're oh yeah they're still they all still get stuck between behind each other here but never mind but yeah people are happy they're upgrading we might find that houses start upgrading as well but that is good news [Music] foreign [Music] okay cool nice to get a little city tour there following one of the buses let's check out how our farming zone is going then um here we go so resources we're doing fine yeah we need more workers so we just need to basically build up our residential and also we were making money you know how it works with the industries DLC there's always a big fluctuation of suddenly making money suddenly losing money so actually before I press record that was at 2 500 so we'll see how that goes plenty of crops uh being made and sold now so we've got crops a go-go in there crops are go go in there how's this going so they're shipping out as quick as they can which is good which means these are making a lot of animal products which is nice I am thinking about upgrading some of these roads so if we have a look at this one here [Music] we'll leave it like that here and then it will spread out over there and I'm also thinking this road along the back it has suddenly got super busy with buses and things running down it um these houses along here I mean they did buy a house facing the hills but it's got like the highway going through here which I think we're actually going to end up lowering down you know uh but won't get to that today that'll be for another day but I think this road realistically needs to be upgraded so they're happy they've got the buses uh running down here um but their price they're paying is an upgraded Road actually I wanted to add one in that was to you with trees and we don't have that yet we need 4 000 population okay adding more houses is the way to go so we're gonna take some of these houses here and fill in this area [Music] [Music] yeah there we go that fits in okay we're missing a couple of fences here so let's just sort this out what have we got here modern Defense number three um let's just see if we can draw that in down the side there excellent and then this one here this one here is getting a super large garden which I'm sure they'll be very pleased about [Music] [Music] foreign [Music] s in there but we really need to expand so now I'm thinking that we need to expand over here and we're going to go for a different look so we've had the Eco houses all over this side but I think over here will be much better we can see that everybody's crying out because all of our people I think are going over here to work let's have a look 63 out of 75 still got six percent unemployment so you know we're getting there we're getting there but let's see what we can do with this side here and I've removed the industries as we expand over here noise pollution doesn't go much past that road there and actual pollution that will disappear over time what is that building there's a firehouse yeah so that's just ground pollution that will eventually go away because I've only just deleted those buildings and what we could do is have some nice commercial buildings along there just to be a buffer so first of all I'm going to draw in a new District in here and then we'll see what this one's going to look like okay the zone is drawn out it's actually named something Lafayette Heights well that's an easy one to adjust to our naming convention Lafayette Heights there we go excellent so I sorted it out cool beans right now we're going to our themes enable theme manager and the theme that we're going to go for is the American eclectic theme I like this one slightly different from what we've done before what quite quite different but also it's got these cool construction sort of buildings that will pop up on an earlier level so it's going to force us to level up the area which is going to be difficult because to actually select that theme on now I think I did American eclectic there we go because over here we have a look at our land value it's on the low side so we obviously need to do a little bit of work to get that going so maybe let's just do some of that work so first of all we're going to upgrade this road around here whoa games thinking about that one I don't want to just upgrade this one what I want is a road that heads down the coast and then heads across here because this is going to be the start of our fishing industry when we get to that so what I'm just thinking is um where would the road go across I mean the the shortest place it's going to go across is over here but I'm not sure we can afford that many squares let's grab that square yeah there we go so it's not going to be until the next Milestone which is four thousand no it's going to be the one after that 6 000 before we get another Square so well we're gonna have to really be careful with what we're doing so what I'm thinking is if we can sort of squeeze this road just across here close as we can to the edge there we go then that can curve around and go over there and then we've got maybe another sort of bridge that we're going to end up coming over the top here cannot build on water well it wasn't water a minute ago what the heck uh once again playing with water not a good idea let's just lift this up there we go hopefully that'll just go underneath as it was going to before foreign no I think we'll leave it like that I think that'll be fine so then just along here we're definitely going to take that traffic light out and make that a giveaway we're going to do the same there and then we've got no other connections and then we can go over to the other side cool and then along here I feel like we need some sort of retaining wall yeah let's go for a simple sea wall so I'm going to select that one and then we're going to go up into our Network multi-tool and go parallel mode and we're going to go from there past the junction up to there which will be good the network is back to front so if you just look at a little box there it's control I I think that is to invert the network yeah there we go excellent and then we can bring that a little bit closer with our minus key you're not quite sure how close I want that to go maybe to there there we go excellent we'll have a little play with the land in a second oh it's only inverted that segment there but not this segment all the way along here that's weird so let's grab that upgrade it and then turn it around we're gonna need Anarchy on nope it's not gonna let me do it oh pain in the neck there we go just drew it in by hand and that's fine so then we're gonna just need to finagle the land a little bit just to push that back um so let's make a brush size a little bit bigger brush strength like that and let's take maybe that height maybe just sort of work that back a little bit let's put the game on faster so the water reacts a bit quicker that should be okay up to the end there and then up to the end over here yeah it looks okay so you've got a bit of grass you can walk along there we could add some trees or something on there in a moment as well let's cover up the end so that looks a little bit neater thank you foreign just finishes off the front there and over here as well on either side or either side of that river which is good you might extend that round we shall see and then I'd light some trees along here so let's just pick a nice looking tree is it going to be the young Linda we need to ban ourselves for a whole episode from using the the young Linden because I don't know do we overuse it it's such a nice tree I really like it but I want something tall and thin you know what I'm going to do I'm gonna look for Street tree we've got a lot of Street trees which I think look really good that actually is perfect there we go that looks good she can walk between those if you wish get out on the pier and look across on the key I should say to the beautiful Bay yeah and all the stuff that's going to be going on over there excellent we've got a little bit of a beach here as well which is nice cool right okay so we've added that in and we've got this now this new road collection uh connection I should say so let's get our American eclectic houses going in here I'm just wondering whether we need to make some of these blocks a little bit smaller I think we will but we're going to use some parts through here and I also think that we're going to upgrade these roads and we're going to do it now because obviously with the American eclectic let me show you level one and two we're gonna get these sort of things which like construction sites so we really need to try and help them get out to level three so upgrading these roads I think is a good way of doing that to start off with oh my goodness we're losing our money money has become so tight ah good grief I'm spending all this money we just need to get more people in don't we okay we're gonna get the people in and then we're gonna worry about that afterwards so what I'm gonna do is I'm pretty sure there's going to be no commercial properties actually I'm going to do that in this pack and what I'm going to do first is I'm going to remove zoning from this road here it's already been removed okay what is that there is that like a power it is could we just adjust that air this is slightly and we're going to take that across there instead excellent that's fine and then I'm going to move this because that's going to have noise around it and we're going to pop that not enough money we're not gonna pop that anywhere because we are broke okay we're gonna pop all of these in and then what I'm gonna do is I'm gonna remove the little Zone that we've got here while it's pause we're gonna add a new Zone in just for these shops along the front meal district and then for the theme in here I'm pretty sure I've got a plain us industry let's see what's included that's just got industry high-res has only got high res and office has got commercial yes that's the one I want so we'll go for that one very good in the Middle District and I'm going to delete that one because it started to grow in before that theme is picked very good very good and then the rest of this is all gonna be our eclectic theme and we're gonna see what we get in here okay that's how we're gonna Zone it I do want to save this little spot in the middle here for some parks um I'm gonna put offices along the back maybe down the side as and when we need them but I just think at the moment we need to get them growing in and earning some of their lovely tax dollars to keep the city afloat oh our Farmland is upgraded excellent we can start making some more money this is what I've been waiting for so now we've got the flour mill the bakery Barracks cattle shed and small barn so while these guys are all complaining about a lack of water whoops let me add some water pipes in for these and then we're gonna head over to our farm and upgrade some stuff over there which is really really gonna help us out am I gonna just spend all my money putting the water pipes in I am aren't I okay we will need 15 000 some Millions dollars whatever you want to call them to be able to buy the flour mill but I'm pretty sure we could afford a little park or two so we've got the small playground and we've got the small Park um what's that one thousand if I pop a couple of those in that's fine and then what I'm going to do is I'm going to take away some of the zoning that's around here so when we get the time we can come back and do some more detailing there sorry for the houses they were probably just appearing there by the look of it there we go I do want to put paths and things through the middle but as it stands with the lack of money that we've got we are not gonna do that right now what is the land value like heading more towards the blue as opposed to that light light blue not very nice and the money's going up excellent and people are shopping yay look there we go I don't know what we could do then we could we could add some shops add some trees do all that sort of thing let's extend that little Zone that we had along here around the bottom section here this is going to be shops as well I think there we go excellent so this should now keep on growing oh man look at that lots of trainer parks and things popping up through here is this one upgrading upgrades of two trailer parks uh two trailers trailer parks and we're talking about two trailers excellent I sort of think of these as the uh what the Builder uses they've got all the poor to lose they're going to start building the house around here but interesting to see which is going to be the first house that pops in why are you building over the top of the park that is very strange please don't do that thank you all right so while that is growing let us get in here and put down our Flour Mill so we've also got the cattle shed but that does basically the same thing as this crops into animal products and this one does two four nine six a week this one does three two hundred so it does more but it's really the flower meal that I'm interested in um where shall we place that that doesn't need to go on fertile land so uh possibly around here somewhere if we just sort of budge this over a little bit I'm going to use the move it mod just to slide these right up to there sorry cows you can you can now run over if you wish oh no can we fit this in yeah I think that fits in okay on the corner there and then of course we need a warehouse for the flower that's going to be coming out of here can I afford that uh we can afford a very small Warehouse that's not going to fit in there let's pop that alongside here yep that's fine we'll put that to empty and then we'll put flour in there so what we could do now I'm just thinking so that one has animal products that's just going to get sold out that's fine there we go look we're making so many crops so bringing them over here already which is just what we want to see let's get you hooked up excellent and then as soon as that starts kicking out the flour we are going to be making even more Muller which is what we need foreign things are being dropped off people are coming to work here so it shouldn't be too long before we start sending out the flower there we go it's building out excellent and start making a little bit more money oh we've got some other these industries popping up over here so they're going to need water aren't they Let's uh let's do that let's continue this road around here excellent electricity is going to become a bit of an issue so I'm just going to drop a little teeny tiny rural power line um these ones popping up yet no not yet okay that's fine hopefully traffic's still all going okay 84 and there we go look we're starting to get some of these little farming things pop up oh I don't like these like little random signposts in the middle of nowhere I'd actually like some proper Farming Farming things if you don't mind yeah we'll see what happens with that and what I do like now this is something I spotted on a few candies YouTube channel go and check out few candy is let's go into here let's add that let's change this to sub buildings this is the find it mods sub buildings these are like all the little tiny bits of building that are in oh I wonder if there's one I can show you let's put in farm yeah here we go so the actual prop here we could probably see a medium crop field we haven't unlocked it yet maybe look at that picture built into it is this little thing here which is the sub building so uh crop field corn O2 sub one that is medium crop field yeah so we can actually just take these out now and place them and they won't do anything other than just look nice um but I think just looking nice is a good thing even if I do say so myself flicks my hair theatrically so these little sub buildings you've got like another one there another little another little Barn thing we're gonna pop that alongside that one I think things like that just look great and then we get like these little these little things as well and I think you have to place them by the side of the road but then you can move them they don't need Road access oh they just look absolutely fantastic then we can sort of run some pods through here like this make it look like that's part of the road let's move that out a bit let's move that out a bit as well there we go and do some little detailing around that [Music] [Music] there we go just little things like that really make the difference don't they so yeah thanks for you candy for spotting that and sharing it with everybody that's good right let's just take a look at our money our money is going up we're making more money which is great yeah we're sending out flour which is starting to make us excellent amounts of money we shouldn't be running out of crops we've got so many crops so they are being exported that all the trucks are in use sending the crops out which means that they're probably not getting over here quick enough um I'm just wondering whether oh now you're spreading over here look we need some power busy town nice up to our next level sorts of things popping in here that we can use trees on the road that is what we want asymmetrical roads we've got big roads small roads all the roads in between and then we've got oh man so much other stuff that we can build with ah I don't know about you sort of almost seems a little bit overwhelming sometimes the amount of stuff that just suddenly sort of kicks in and becomes available to you and you can't use it all at once right let's uh deal with the problems that we've got here so our landfill is filled up do we have access now to recycling we do let's pop together a little recycling center I think we're going to repurpose this spot over here foreign [Music] [Music] spent a ton of money but how are we looking there your garbage processing is going really well can we change the oh it's only in this one we can change the truck I thought we could change it in there nope that's fine so hopefully they'll head out there how are we doing over here it is a sea of porta potties and trailers as far as the eye can see do we have any houses yet oh I can see somebody oh look at that groundworks in walls are going up stud Works going in looking good any houses actually appeared yet I don't think so no not yet but now we have the money let's just come out of that view we can add in some Services over here because they're really going to need some so let's just take a look if we go into it this way so that school over there yeah it's getting to the point of almost being full up so let's just add in I want to go for one of these little Community Schools where would be a good spot for that I think what we're going to do is take this bit along the back of the park like that sorry people being unhappy uh oh look turn that off am I going to squeeze it in there which means someone's going to be unhappy and possibly move out but everybody else is going to be really happy so that's what I'm more interested in so the farm is now making a decent amount of money what the heck is being stored in here pandas I don't know anyway the Farm's making a decent amount of money things are growing well which is great we've got a lot of work to do over here detailing work work to level it up we will get to that but we have got to name our city this name was suggested during the premiere of episode number one for those that don't know during the premiere as the videos played we can all have a live chat together which is great I do enjoy that and Jeremy Sims came up with a suggestion of Buffalo County which I just thought was an excellent name so no longer is it the generic Lake Dale it's now Beefalo County which is great because with that name as we spread out into different parts of the map so we're going to build around here we're going to come across over there the different Islands we can have the islands with different names different little mini cities all that sort of thing which is great so thank you very much for that name suggestion and then we also had the suggestion from Jenny Mundy can we theme our names for things around the Creator's names if you remember there's six creators that made this map it would be fun to have snake puns eggplant that sort of thing and I thought that was a fantastic idea so if you remember the map was made by Alley Cat eggsy ingenium quirky geek girl random five and snakers now the area that we're in here this was the starting area that snake us uh I believe put together this spot so yeah any little names you can think of maybe tea related but definitely snake related and we can try and get those for our districts and things like that so let me know in the comments below oh the traffic is picking up for our farming stuff well we'll have a look at that in the next one so thank you very much for supporting this video if you've enjoyed it please leave a like and check out the next video on the screen and we will all see you very soon have a great day take care bye
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Channel: Biffa Plays Indie Games
Views: 337,679
Rating: undefined out of 5
Keywords: cities skylines tutorial, cities skylines beginners guide, cities skylines, cities skylines starting a new city, cities skylines starting layout, cities skylines gameplay, lets play cities skylines, cities skylines road layout, cities skylines suburb, cities skylines how to start your city, how to start a city in cities skylines, cities skylines 2022, cities skylines how to start your first city, cities skylines how to fix traffic, cities skylines traffic fix
Id: joZ4-qFKZtw
Channel Id: undefined
Length: 44min 34sec (2674 seconds)
Published: Tue Oct 18 2022
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