(OLD) Why we'll never see anything like The Lord of the Rings Trilogy again

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20 years ago, our theaters were graced with  the beginning of what stands as one of the   greatest cinematic achievements of all time. Peter  Jackson’s Lord of the Rings trilogy, is a once in   a lifetime triumph - and it’s insanely dedicated  production landed at the perfect time to intersect   several major shifts taking place in Hollywood.  The budget, production time, and balance of   practical and computer generated effects are  all key results of a perfect intersection of a   madman’s dream, and the willingness of so many  to give everything they had to this definitive   fantasy series. How's it going everyone, my  name's Graeme,and welcome to 2 Left Thumbs.   These movies mean the world to me, and I couldn’t  pass up the opportunity to gush about them - while   also celebrating this monumental anniversary - by  taking a step back to marvel at what was achieved,   and outline why it’s unlikely we’ll ever see  anything like the Lord of the Rings trilogy again.   First I’d like to look at the cost of producing  these movies. Their budget was simultaneously   one of the largest ever seen, yet made for a cost  that pales in comparison to what is seen for the   average blockbuster today. When averaged across  3 movies, you could view the $300 million cost as   perfectly legitimate. But it really isn't that  simple. It's a miracle these movies were given   that sort of money! I really can’t oversell how  influential Tolkien, and his novels were to not   just fantasy, but fictional works and storytelling  as a whole. As the literal grandfather of fantasy,   nearly every dungeon you’ve ever quested in,  or dragon you’ve ever faced has some roots in   Tolkien’s work. Our collective concept of Elves  and Orcs comes nearly entirely from his original   outline. Authors like Stephen King cite The  Lord of the Rings as the biggest influence on   his epic ‘The Stand’. And Tolkein’s writing was  so prolific, that it is commonly cited by almost   every early sci-fi creator. I could go on and  on. But to summarize, the majority of fantasy,   sci-fi, and numerous other works of fiction owe  it all to JRR Tolkien. You would think this sort   of prevalence would guarantee any adaptation of  JRR’s work all the gold of a Dragon’s hoard. But   keep in mind, that from a filmmaking perspective  this was still a totally unproven IP, asking for   hundreds of millions of dollars and the good will  to be allowed to produce multiple movies at once,   put in the hands of a small-time director known  for making low-budget horror. Not to mention that   fantasy movies were seen as silly kids fair,  with no real appeal for the general audience.   Fantasy was entirely relegated to books and  tabletop games. Our only film adaptations   were goofy and schlocky works like ‘Willow’, or  ‘The Princess Bride’. Fun, but nothing that took   itself seriously. And pretty much anything outside  of those comedies were total failures, like 2000’s   ‘Dungeons and Dragons’. Those movies didn’t take  them seriously, and neither did the audience.   To say this trilogy was a risk would be *wildly*  underselling it. Fantasy movies had a terrible   track record, and were barely even attempted  through the 90s. Now, taking on one of the most   “precious” fantasy series of all time, became  the unlikely passion project for a niche horror   director - whose budgets usually landed in the  $5 million range, with his most expensive movie   being $26 million. So at the time when fantasy  adaptations were at an all-time low - always seen   as childish or too nerdy - they were suddenly  taken seriously by a man who made gorey,   horror comedies, asking for nearly $300 million?  Fat chance!! At the time, elite directors like   Spielberg and Ridley Scott, working on “bankable”  movies, would only juuust touch that $100 million   range on the HIGH end of their budgets. Asking  for 3x that, all at once, easily made The Lord   of the Rings the most expensive production of all  time. The only other pre-LOTR movie still on the   list of most expensive films ever made, is James  Cameron’s Titanic, which clocked in at a whopping   $200 million. Originally Jackson only came asking  to greenlight 2 movies, but after quickly proving   that he was onto something special, he was  approved to expand it to a full 3. This trilogy   was so ambitious, that it’s upfront costs and  production timeline are still seen as one of the   biggest gambles ever taken. It spent many years  in pre-production, making sure every detail of the   script, design, costuming, pre-viz, and everything  else was perfect. And even then, they were   changing things on the daily! It’s easy to view  it all as worthwhile in hindsight. But principal   photography took 438 days, meaning all the cast  and crew spent well over a year on these 3 movies,   when the average principal for a single movie  is only about 4-10 weeks. They were essentially   spending 20 weeks PER movie here! The Lord of The  Rings was an epic on a scale seldom attempted,   and for good reason! Jackson was pitching it as  a “fantasy Braveheart” - wanting that realism   and seriousness in his movie. Braveheart  was backed by a mega-superstar, Mel Gibson,   and only capped out at a $70 million budget.  And even with everything working in it’s favor,   it only earned $200 million! Cracking $300 million  at the box office could land you as the highest   grossing movie of the year, let alone earning  something closer to half a billion, or a full-on   billion, that’s much more commonly seen today. The  “$100 million budget movie” was a new phenomenon,   suddenly gambling that your movie *needed* to  earn $200 million or more just to break even.   That seems like small potatoes now, but this  all came before Hollywood’s hyper-inflated   blockbuster approach, which is now built on  the foundation that your movie is pretty well   a flop if it doesn’t land in the Top 10 movies  that year, earning 1/2 a billion or more. This   trilogy of movies, that seemingly didn't have an  audience, coming from an unproven director - now   collectively had to earn at least $600 million.  And if they wanted to be truly profitable, closer   to a billion! And as we now know, it earned that  several times over. But that's some BIG dollars to   “put it all on black” and let it ride. There are  only a few examples in the history of cinema that   took anywhere near this risk, and frankly,  the others either don’t really come close,   or are somewhat incomparable. I touched on this  in my “Unadaptable Dune” video, as that was the   literary franchise that had felt next most likely  to be given the reverence and attention necessary   to greenlight and fund a full film series all  at once. The fact that Villeneuve, one our most   celebrated working directors, tackling one of the  most well-beloved and anticipated works of fiction   of all time (in many ways seen as the sci-fi  equivalent of The Lord of the Rings) couldn’t even   secure a deal for 2 films at once, let alone 3.  Even now, Dune was approved for it’s Part Two, and   NOT Three! Underscoring what a mountainous task  it is to secure this sort of commitment from any   studio. Shortly after Jackson’s massive success,  we saw franchises like ‘The Matrix’ and ‘Pirates   of the Caribbean’ attempt to greenlight 2 movies  at once each. The difference there, is neither   original movie was made with sequels in mind, and  they were only approved for a 2nd and 3rd, once   the first movies proved to be massive successes.  The Matrix sequels get some additional credit in   my book for actually filming simultaneously - with  the TWO of them, matching the budget of all three   Lord of the Rings movies - but also for having the  sheer gall to release only 6 months apart. That’s   a unique risk all of it’s own! And as a tangent,  on a tangent, I want to praise the budgetary   management skills for The Lord of the Rings:  because even though these Pirates movies were only   a half-decade later, the two of them cost 150%  what it took to make all three Lord of the Rings   movies. More recently the Avengers 3 and 4 were  originally announced as Infinity War Part 1 and 2,   then set to be filmed simultaneously. But this was  eventually split down the line into two - spending   the time to develop them individually, and not  overwork any of the cast or crew. Those Avengers   movies were 2 of the MOST anticipated movies,  in the literal biggest franchise of all time,   that were guaranteed to be funded, made,  and billion dollar box office hits each,   and they *still* couldn’t make the logistics of  filming 2 movies at once work! There was then a   window where every young adult novel adaptation  did a Part 1 + 2 franchise ender. Harry Potter,   Twilight, and The Hunger Games all took this  route. But I don’t think anyone could argue those   were a risk. Mission Impossible is now currently  filming 7 and 8 at the same time. So again,   our example is a proven mega-hit franchise,  which is aiming to wrap up the story before   the lead actor kills himself by pulling some  insane stunt, where he tries to shoot himself   out of a cannon into the mouth of a live lion.  That series is also coming off a financial and   critical high that all but guarantees they will  see their return on investment. So while they have   chosen to brave the back-to-back shoot - there’s  no real risk there. We now have the next FOUR   Avatar movies coming up. And I suppose an argument  could be made for those to be on the same level,   seeing both the time and money that’s gone  into those films? But four, 1/4 billion dollar   movies would never have been greenlit, if they  weren’t following the literal highest grossing   movie of all time. And personally, I don’t think  there’s anything I could really care less about   than that money-printing vanity project, of making  4 sequels to an average movie with great CGI.   So while budgeting for and filming multiple films  at once has been attempted in similar ways to The   Lord of the Rings a handful of times since, it’s  always been done as continuations of successful,   lower risk series. They are then often unable  to manage the scheduling and logistics needed   to pull it off. And quite frequently, they're  left scrambling to cobble together the story   for these sequels, having not built the three  films in a way that serve as a: beginning,   middle, and end. They kind of exist as a very  compressed beginning-middle-end at the start,   with then a weird second middle, and end - with  the next two movies. So from the perspective of   their long-lasting appeal, The Lord of The Rings  is always going to have that advantage. And, above   ALL else (in the same vein) that trilogy is the  only one of these series that actually managed to   maintain it’s quality from start to finish! It’s  one of the greatest film trilogies of all time,   and actually managed to benefit from this insane  production scale, rather than getting lost in it’s   own mind-boggling marshes. Which leads me into  the insane pre-production effort for this trilogy.   A feat of collective creativity, ingenuity, skill,  imagination, perseverance, and patience that is   unlike anything that ever came before, or *likely*  will ever be seen again. The actual filming of   this trilogy took place over a much larger stretch  of time than would typically be seen. Like I said,   principal photography lasted about 14 months! But  what is even MORE mind blowing than that, is the   amount of time that went into pre-production!  (Basically: everything that takes place before   the first time that director says, “Action”). Even  if we exclude the multiple times The Lord of the   Rings development changed hands, undergoing  light development under various studios,   and the early personal efforts from Jackson  and Walsh starting back in 1995. If I instead   start the clock once it found its home at New  Line, through to actual filming: The Lord of   the Rings spent 26 MONTHS in pre-production!  Nearly TWICE as long as it spent filming!   9 months per movie is actually pretty typical.  Investors are forking over big bucks, but they’ll   be able to gauge progress quickly (you know,  month-to-month) comparing it to a vast history   of production timelines to observe that everything  is on track. But with 26 months of build-up, this   means the studio had to fund over 2 full years  of work *before* cameras even started rolling,   with no comparable examples to know their money  was being well spent. Two years is longer than   it usually takes to go from pre-production through  to a theatrical release! How about some examples?   I could compare this to blockbuster movies in  more recent years, like Iron Man. Now, they may   not immediately feel like a great comparison  given the current landscape of how superhero   franchises are just cranked out of this well-oiled  machine. But Iron Man was another untested IP,   coming at a time when superhero movies were  still seen as corny and made for kids or nerds;   funded knowing fully well how much would ride  on that one movie's success. Iron Man had also   been in development on and off for many years. But  major pre-production on films doesn’t really begin   until a director is attached. After Jon Favreau  was hired, it took about 11 months before filming   began. How about Iron Man 2? The same director  signed on to return, and major casting was already   complete - so you could hit the ground running,  right? Well… that pre-production still took   about 9 months. How about another blockbuster  that released only a year before Fellowship?   Something that came at a time that was a little  less CGI reliant, and working at a similar time,   with similar resources. For this I would look at  a movie like Ridley Scott’s ‘Gladiator’. An epic,   action-driven, period drama, that would require  loads of set, costume, and design work to bring   to life. I couldn’t find an exact timeline, but  we know the first draft came in April 1998, and   filming began the following January. So even  this massive, swords and sandal revival only   spent around 8 months in pre-production! And  Ridley Scott was barely given more than $100   million to do so. The Lord of the Rings $300  million budget, 26 months of pre-production,   and over a year spent filming are all staggering  on a level that I can’t really describe.   So many people gave so much of their lives to  these movies. You can only only remotely get a   sense of it by watching the extremely extensive  behind-the-scenes ‘Making Of’ featurettes for   these movies. If you’re a fan of this film series,  and have never watched these - nothing will make   you appreciate the artistry of filmmaking more  than watching these behind-the-scenes special   features. (Exasperated sigh) It just reminds me  how much I still miss really well made special   features… I don't want to see a 10 minute look  at how things were made! I wanna see 2 hours for   every hour of film that was actually released!  I want to share a few standout anecdotes from   these special features, showcasing how not  a single corner was cut, and the true love,   care, time, effort, and craftsmanship that was  put into these movies. No, the Hobbit actors are   not running around barefoot. They made these shoes  that looked like bare, hairy feet that then needed   to be molded, and “cooked” in a special oven ahead  of their fitting. The way they were glued on,   and hidden with the makeup - they then had to  be destroyed to be taken back off. In order   to achieve this, they had to run that oven 24  hours a day, 7 days a week, and turned out 1,800   *pairs* of these feet over production. The  Battle of Helms Deep alone took 4 months to film,   with nearly every day of filming needing to be a  night shoot! That means this 1 battle took *twice*   as long to film as most movies! The massive door  for Helm’s Deep was built SO well, that they   weren’t able to break it with their battering ram.  The team had to come into set, and strategically   weaken the door, so that the actors could actually  smash their way through. The ground-breaking   software ‘MASSIVE’ was developed from scratch to  handle the unprecedented scale of battles taking   place - allowing for semi-automated animation to  drive these epic scenes that could never be done   with extras or hand-animation. MASSIVE allowed  for up to 20,000 CGI orcs and soldiers to battle   it out. This tech has since been refined, and  improved, and is now an industry standard, being   used in the likes of World War Z, Ben-Hur, and  John Carter. The first movie would have included   one more massive action set piece coming towards  the end of the film, with an on-river ambush,   with boats crashing and flipping, and Legolas  showing off astride the boat, firing arrows every   which way. And the *whole thing* got washed away  in a state-of-emergency level flood. Yeah. There   are things in this already nearly 12 hours of  wonder that didn’t even make it to film! There are   leaves constantly falling during the Council of  Elrond. But this was actually filmed indoors. The   solution? Crew members spent weeks collecting real  fallen leaves. BUT they turned brown too quickly,   leading to them being hand painted to retain some  color. A half dozen crew members then stood above   the set, dropping and collecting leaves throughout  filming. The Orcs forging weapons under Isengard   were in fact staff members of WETA, in costume,  crafting actual weapons that would then go on to   be used in the film. Which ended up being upwards  of 2000 weapons, and 10,000 hand crafted arrows.   The elephant-like Mumakil (AKA the Oluphaunt)  was the largest prop ever built, needing to be   transported in pieces across over a dozen trucks,  to then be built on location. And my personal   favourite (this has stuck with me for YEARS!) was  a pair of guys whose only job it was for 2 years,   was to hand-link together 12.5 million rings to  create chainmail. This is 13,000 rings, and 3 days   work, just to make ONE suit. And that’s one of the  easier styles of suits to craft. And THEN 3/4s of   the thing is gonna be covered in some tunic! These  guys had calloused fingers, weird inside jokes,   no fingerprints, and seemingly loved every minute  of it. The time needed to make movies this way   simply isn’t given any more. With inflating costs,  wonky Hollywood accounting that requires movies to   earn twice their budget just to break even, the  constant rush to turn movies around quickly, the   arms race to capitalize on the newest trend, and  through a million other potential factors - even   the biggest movies made today aren’t given  anywhere near this length of rope to work with.   But all that time and detail, the physical  constructions - all of it was made tactile and   tangible. And the more the actors can feel that,  the more we the audience buy into it. You believe   every second of this that you're seeing on screen  because it's *real*! While the “artistry” of these   films goes hand in hand with all the work put  into pre-production, I felt I needed to single   out this series' perfect intersection of skill  and technology, which was entirely a product of   its time. Remember how The Lord of the Rings was  both incredibly expensive, and incredibly cheap?   Well it also simultaneously has some of the best  practical effects, costumes, sets, and designs   ever crafted - while also making use of cutting  edge CGI that breathed additional life into the   story that could not have been possible only a  few years prior, and would have become too big   of a crutch only a few years later. Anyone who has  seen the behind the scenes are probably wondering   why I didn’t include examples like the famous  “Big-atures” (massive, to-scale miniatures) that   are really undersold by the term “miniature”. The  Big-atures were physically constructed, to then be   digitally merged with actual location shooting.  Taking maximum advantage of both mediums. Or,   look at the wildly complex feats of engineering  and skill that created the rotating tables,   a staggered horse carriage, multi-scale rebuilt  Hobbit-holes, and a thousand other examples of   practical effects that allowed actors like Elijah  Wood and Ian McKellan to physically share a scene,   while appearing to be completely different  sizes from one another. I wanted to include   moments like the big-atures, or these forced  perspective shots, or any other hand-built   moments to discuss what a relic this trilogy  is in terms of CGI and effects. Why would you   ever build this camera-tracked warping set-piece  table, when you can simply shrink one character   in post-production? Peter Jackson came from a  background of low-budget horror movies, before   any notable visual effect technology would have  been available. He was no stranger to stretching   both budgets and his imagination further  than others. And now that it was available,   it was potentially still cheaper and with a better  end result to still do it in-camera. It’s what   drove him to approach the world of Middle Earth  with as much realism as possible. The few times   simple greenscreen character-shrinking was used  is now kind of noticeable. Even at the time,   you could tell something was maybe a *little*  off. Whereas these forced perspective shots will   never age a day! That same practical approach  is why the horror-like Orcs and other ghouls   still look totally hardcore! You just don’t get  that snarling, physical, tactile grossness with   CGI creatures. Creating a 3D model allows you to  bend and twist your movie-monster beyond humanoid   proportions and limitations - but everything  usually looks just a liiiittle too clean.   But the other side of that coin, is CG creatures  like the Cave Troll still hold up shockingly well!   Film somewhere dark, desaturate the whole scene,  limit the amount it physically interacts with   things, and: yeah, I can’t believe how  good this thing still looks! They were   working with the absolute best of what both  practical and visual effects had to offer,   blending the two near seamlessly, matching the  suspension of disbelief that JRR Tolkien’s own   writing was famous for. As a more highly specific  example, but something that is so precise in its   timing of popularity. There's this rather funny  phenomenon that took place in the early 2000s,   with the advent of digital “color-grading”.  In layman’s terms, color-grading is the art   of tinting, saturating, and otherwise manipulating  the colors of your footage after filming to better   achieve the look and tone the director intended,  but could not achieve in-camera. This is something   that had been done for decades before (a lot  of the time used to simply brighten a picture   after a dark shoot). But this series landed just  after that tinting process had gone from costing   10s of thousands of dollars - achieved through  photochemical processes applied to physical film;   to instead being free, accessible toolsets  in professional editing software. Digital   color-grading emerged in prominence in the early  2000s, first really seen in ‘O Brother Where Art   Thou’, shot by the legendary Roger Deakins.  We have non-digital examples that came out   around the same time as that, like The Matrix and  Swordfish, which used photochemical tricks that   created their distinctive tints. Or Saving Private  Ryan and Minority Report, which used ENR silver   retention to add their grim, desaturated look. It  wasn’t something you could manipulate per-frame,   testing and retesting, adjusting anything beyond  primary blue, green and red shades. Right here   now, in my editing software, I can do more to the  color grading for free in about four seconds than   they could have done with thousands of dollars in  a full laboratory setup. And that was a totally   new thing! Many Directors of Photography hated  these techniques, and refused to make use of it.   Disagreeing with both the physical way of doing  it, and the digital. But the Lord of the Rings   trilogy embraced this advancing technology with  a visionary restraint that expanded the artistic   value of every frame, adding to it on multiple  levels, and presenting this fantasy world in a way   that wasn’t previously possible without turning  it into some hacky rainbow that wouldn’t hold up.   (I mean, they still had to go all-out on at  least a few shots though. You can’t blame them   for maybe having a bit too much fun with this  from time-to-time, right?!) The late, and great   Andrew Lesnie is one of the many heroic members of  this crew, being instrumental in bringing the now   iconic look and tone of these films to life, both  in camera, and when they were touched up after!   The Lord of the Rings movies came at a time  where not just CGI took a massive leap forward,   the ability to produce computer-generated scenery  and characters were the result of these massive   steps forward. We wouldn’t have the 20,000 soldier  fights, or mythical creatures like the fiery   Balrog brought to life without those. At every  corner they were pioneering! Making use of this   brand new arsenal of computer-driven tools. And  perhaps most impressive, was the on-set work of   Andy Serkis as Gollum - as a leading example of  the use of motion capture technology - that has   since defined Serkis’ career, and became a staple  of the industry. For the first time, actors could   physically share the scene with a CG character,  allowing for immersive performances and in-camera   interactivity. While the process has been refined  a lot, even within the span of these movies,   (in many ways creating the technology necessary to  do so) it's even more amazing seeing the practical   ways they blended these. If Andy Serkis goes  splashing around in water, you can't really   edit him out without destroying the look of the  water and the splashes. They then have to film and   re-film this set (with and without him) removing  what they can, adding others back in, making use   of visual effects and practical splashes - there  was never a one-stop solution. Every simple   looking detail in these movies is the result of so  many people putting forward the best of what they   had to offer. The effects necessary to achieve  Gollum *at all* were SO new, that they purposely   excluded the character beyond this one obscured  shot in Fellowship, because the technology needed   to achieve any more than that was not ready in  time to be applied to that first film. Luckily   for us, The Lord of the Rings became the perfect  outlet to test and develop these new techniques,   while rarely being easy, or cost-effective enough  to ever be the obvious solution. And since this   whole conversation is rather inter-connected, this  circles back to the production team for a second.   Those that worked on the miniatures actually  had the craziest production schedule of   anyone! Starting their work building these well  before filming began, straight through principal   photography, and continuing to do so through  post - essentially up to The Return of the King   wrapped post-production. This entire team put in  nearly 1000 days designing, building, filming,   and blowing up these mini-monster sets! As I close  this video out, I want to zoom in for a moment,   to really highlight the perfect storm that led  to what is still one of the greatest trilogies   ever made. New techniques like Color Grading and  Motion Capture are now standard practice. They   individually don’t really qualify as a “never to  be seen again” component of these films. But it’s   worth admiring the ways Jackson and Co pioneered  filmmaking, wisely selecting and wielding the best   tool for each job - rather than defaulting  to what may now be seen as cheap shortcuts.   Even by the time the 3rd movie was released, we  could see Jackson leaning more heavily on CGI,   resulting in instances like the floaty, green  ghost horde; or a rubbery video game Legolas,   completely defying physics. Many of these  moments still look incredible, but in my mind,   really flirt with a questionable line by current  standards. These moments that, you know, didn’t   really look that good at the time, didn’t really  rear their head till that third movie. As silly as   Legolas shield-boarding down the stairs is - it  still looks more believable, because we can see   that a real person is doing it! Viggo Mortensen  has famously commented on the CGI bug that bit   Jackson, coming to dominate his work ever since:  “Peter was always a geek in terms of technology   but, once he had the means to do it, and the  evolution of the technology really took off,   he never looked back. In the first movie,  yes, there’s Rivendell, and Mordor,   but there’s sort of an organic quality  to it, actors acting with each other,   and real landscapes; it’s grittier. The second  movie already started ballooning, for my taste,   and then by the third one, there were a lot of  special effects. It was grandiose, and all that,   but whatever was subtle, in the first movie,  gradually got lost in the second and third.   Now with The Hobbit… it’s like that to the power  of 10.” There are countless things across these 3   movies that simply could NOT have existed without  CGI, yet there are so many practical solutions   that would have lost that timeless appeal if  it had been attempted with computer technology   instead. As Viggo said, look no further than ‘The  Hobbit’ trilogy to see a direct example of how   money and CGI cannot replace the love and respect  for the source needed to create a classic film   trilogy. Obviously The Hobbit movies had loads of  production issues, starting out as only 2 films,   with Gillermo Del Toro set to direct. And by the  time it was 3 movies and Peter Jackson was brought   back on board - there was simply no time allotted  to that previous route - even if the studio was   willing to tolerate it. Layer that with Jackson’s  deepening love of special effects, and there   was never much hope for those movies. We have  shameful examples like the Pale Orc, going from   this insane, horrific practical design, to the  rubbery CGI one we ended up with. The technology   was notably better than ever for Gollum, and  Smaug looks absolutely brilliant. But with   just 2 of those movies costing more to make than  the entire Lord of the Rings trilogy - and the   general quality of the films themselves - I don’t  think anyone can really argue that it was worth   it. There are already moments in that trilogy  have aged more poorly than a lot of what was   attempted with Lord of the Rings. Even comparing  the behind the scenes of the Hobbit trilogy, it’s   almost tragic to watch. Everything was rushed,  operating with an over-inflated budget, while   practical effects were traded for green screen  and shortcuts - while also carrying the burden of   somehow living up to those originals, all weighed  against those films. While I’m sure the production   wasn’t completely joyless, you can physically see  Jackson’s exhaustion in those making-of The Hobbit   videos, with Jackson often commenting on the  struggles of production and how tired he felt,   rather than staying up for four straight  months of night shoots, sharing the wonder of   what they were accomplishing. There’s infamous  moments, like Ser Ian McKellen crying on set,   claiming that performing alone on a green stage is  not why he became an actor. And understandably so!   My heart bleeds for him. They brought back as many  elements from The Lord of Rings as they could,   tried to catch lightning in a bottle twice,  and proved that it really wasn’t meant to be.   Peter Jackson’s dedication to realism, the  obvious enthusiasm from everyone involved,   the passion to do the source material justice,  and being given the resources to do it all - led   to what is still the most critically acclaimed  trilogy of all time - essentially sweeping the   Academy Awards with Return of the King. For the  record, 3 years in a row - and a set of films   that feel that they’ve barely aged a day 20 years  later. For the record, while they didn't win every   Oscar, every year - it's pretty well accepted  that the Academy realized it was about to be   three consecutive “no contest” years, and opted  to give other movies a chance for those first   two years. Physical sets, costumes, and more  never have to worry about aging poorly, as there   are no technological limitations that could have  hindered their creation. Yet the timing was right   to give the audience otherworldly environments,  creatures, and setpieces believably interacting   with all the affectionately hand-built components.  The practical and visual effects work to perfectly   capture and blend the imaginations of both Tolkien  and this film crew, to deliver something that   transcends the medium. I still believe The Lord of  the Rings are some of the best movies ever made,   and a magical culmination of 1000 perfectly timed  people and events, opportunities and limitations,   risk takers and dreamers; and so much more! These  movies were released at a formative time in my   life, and set the bar at a young age for what  movies could achieve. My mom loves to tell the   story of me being so scared of the Orcs after  seeing Fellowship in theaters at 8 years old,   that I insisted on sleeping in their room that  night. By the time The Two Towers rolled around   that was long forgotten, and I had become a  zealot, rewatching that movie over and over.   At this point, I have watched the Extended trilogy  every single winter since it’s release, and will   likely continue to do so for the rest of my life.  If you have seen these movies a 100, a dozen,   or 0 times, I highly recommend that you set aside  some time over the holidays, set your phone aside,   and give the trilogy your full attention for  it’s 20th anniversary. Maybe even watch those   behind the scenes videos if you never have before?  Soak in the majesty of it all. Because the result   is something to be treasured, and each of the  three films has earned its status as one of the   greatest films ever made. And collectively, this  trilogy is on a scale of realized ambition that   set it apart from everything else. And we’ll  likely never see anything quite like it again.
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Keywords: 2 left thumbs, the lord of the rings trilogy, the lord of the rings behind the scenes, the lord of the rings budget, the lord of the rings box office, the lord of the rings anniversary, peter jackson's lord of the rings, peter jackson's the lord of the rings, making of the lord of the rings, the lord of the rings documentary, the lord of the rings video essay, the lord of the rings 20th anniversary, the fellowship of the ring 20th anniversary, the lord of the rings production
Id: 94yh1GIwiko
Channel Id: undefined
Length: 32min 33sec (1953 seconds)
Published: Sat Jan 22 2022
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