Oculus Connect 4 | Day 2 Keynote: Carmack Unscripted
Video Statistics and Information
Channel: Oculus
Views: 61,768
Rating: 4.9090114 out of 5
Keywords: oculus, oculus connect, oc4, virtual reality, VR, mobile VR, keynote, John Carmack
Id: vlYL16-NaOw
Channel Id: undefined
Length: 93min 0sec (5580 seconds)
Published: Thu Oct 12 2017
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Does anyone have videos from the hall?
That's not actually a full recording. They cut away the Q&A.
The VODs of the Facebook live stream and the Youtube 360 stream still have it.
This video just got taken down while I was watching it...
At 1:00 he mentions virtual wine-tasting experiences. As predicted! (almost)
Listened to half of this last night. I love Carmack. I don't necessarily understand about a third of what he's talking about, but that's ok. It also feels a little bit naughty when he criticizes stuff internally, like the Rift lenses. I can practically hear the marketing team and other managers tearing their hair out...
All I do here is convert the video to MP3 and listen on my phone while I'm at work. It's the best part of John not using slides.
It boggles my mind how much experience he has, when you consider he started out learning basic on late 70s computers, and figuring out how to do scrolling and simple fake 3D on PCs to now working on machines tens of thousands of times faster developing things that he couldn't even dream of back when him and Abrash were designing the Quake engine together back in the mid nineties.
Only an hour and a half? What happened?
he mentions around 1:47:00 that they have experimental lenses that give you "amazing" 140FOV, but he doesn't believe it's the right trade-off because of the pixels wasted compared to 90FOV at an equal pixel count.
I wonder what he thinks about PiMax's offering an even crazier FOV, with 8K pixels to make up for the loss of pixel density. Are we missing something about PiMax's promises... How can they be pulling this off.
In the Q&A he let slip the internal code name for the Oculus Go: βPacific.β
Just thought Iβd share :)