NVIDIA’s New AI Trained For 10 Years! But How? 🤺

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Probably did it with a montage, even Rocky had a montage

👍︎︎ 31 👤︎︎ u/Comrade14 📅︎︎ Jul 28 2022 🗫︎ replies

Okay... This is literally Naruto Uzumaki Training. Naruto literally makes a bunch of clones himself to parallel train to get stronger.

👍︎︎ 11 👤︎︎ u/ChiggaOG 📅︎︎ Jul 28 2022 🗫︎ replies
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Dear Fellow Scholars, this is Two Minute  Papers with Dr. Károly Zsolnai-Fehér. Today you will see an absolute banger paper. This  is about how amazingly NVIDIA’s virtual characters   can move around after they have trained for 10  years. 10 years? We don’t have 10 years for a   project! Well, luckily, we don’t have to wait for  10 years. Why is that? I will tell you exactly why   in a moment. But, believe me, these folks are  not natural born warriors. They are AI agents   that have to train for a long long time  to become so good! So, how does that work? Well, first, our candidates are fed a bunch of  basic motions, and then, are dropped into NVIDIA’s   Isaac, which is a virtual gym where they can hone  their skills. But, unfortunately, they have none.   After a week of training, I expected that they  would showcase some amazingly athletic warrior   moves, but instead, we got… this. Oh my goodness.  Well, let’s be optimistic and say that they are   practicing Judo where the first lesson is  learning how to fall. Yes, let’s say that. Then, after two months, we can witness some  improvement. Well, they are not falling,   and they can do some basic movement.  But, they look like constipated warriors. After 2 years, we are starting to see something  that resembles true fight moves. These are not   there yet, but they have improved a great deal.  Except this chap. This chap goes like “Sir, I’ve   been training for two years, I’ve had enough! And  now, I shall leave… in style.” I wonder what these   will look like in 8 more years of training. Well,  hold on to your papers, and let’s see together! Oh my! This is absolutely amazing! Now that’s  what I call a bunch of real fighters! See? Time   is the answer! It made even our stylish chap take  its training seriously. So, which one is your   favorite from here? Did you find some interesting  movements? Let me know in the comments below! Now, I promised that we will talk about the ten  year thing. So, did scientist at NVIDIA start this   paper in 2012? Well, not quite. This is 10 years  of training, but in a virtual world. However,   a real world computer simulates this virtual  world and it can do it much quicker than that.   How much quicker? Well, a powerful machine  can simulate these 10 years not in 10 years,   but in 10 days. Oh yes! Now  that sounds much better! And, we are not done yet. Not even close! When  reading this paper, I was so happy to find out   that this new technique also  has four more amazing features. One, it works with latent spaces. What is  that? A latent space is a made up place   where similar kinds of data are laid out to  be close to each other. In an earlier paper,   we used such a space to generate beautiful  virtual materials for virtual worlds. NVIDIA   uses a latent space to switch between the  motion types that the character now knows,   and not only that, but their AI also  learned how to weave these motions together,   even if they were not combined together  in the training data. That is incredible! Two, this is my favorite. It has to be. They  not only learned to fall, but in those 10 years,   they had plenty of opportunity to also learn  to get up. Do you know what this means?   Of course, this means the favorite pastime of  the computer graphics researcher. And that is,   throwing boxes at virtual characters. We like to  say that we are testing whether the character can   recover from random perturbations. That  sounds a little more scientific. And,   these AI agents are passing with flying  colors. Or flying boxes, if you will. Wow. Three, the controls are excellent.   Look. This really has some amazing  potential to be used in virtual worlds,   because we can even have the character face  one way, and move into a different direction   at the same time. More detailed poses can also  be specified. And, what’s more, with this, we   can really enter a virtual environment and strike  down these evil pillars with precision. Loving it. Four, these motions are synthesized adversarially.  This means that we have a generator neural network   creating these new kinds of motions. But, we  connect it to another neural network called the   discriminator, this watches it and ensures that  the generated motions are similar to the ones in   the dataset and seem real too. And, as they battle  each other, they also improve together, and in   the end, we take only the motion types that are  good enough to fool the discriminator. Hopefully,   these are good enough to fool the human eye too.  And, as you see, the results speak for themselves. If we wouldn’t be doing it this way,   here is what we would get if we  trained these agents from scratch. And, yes, while we are talking about training.  This did not start out well at all. Imagine   if scientists at NVIDIA quit after just 1 week of  training, which is about 30 minutes in real time.   These results are not too promising, are they?  But, they still kept going. And the result was   this! That is excellent life advice right there,  and, also, this is an excellent opportunity for us   to invoke the The Third Law Of Papers.  Not the first, the third one! This says   that a bad researcher fails 100% of the time,  while a good one only fails 99% of the time.   Hence, what you see here is always  just 1% of the work that was done. And, this is done by NVIDIA, so I am sure that  we will see this deployed in real world projects,   where these amazing agents will get democratized  by putting it into the hands of all of us.   What a time to be alive! So,  does this get your mind going?   What would you use this for? Let  me know in the comments below! Thanks for watching and for your generous  support, and I'll see you next time!
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Channel: Two Minute Papers
Views: 1,228,257
Rating: undefined out of 5
Keywords: ai, nvidia, rtx, rtx on, nvidia ai, nvidia rtx, nvidia gpu, rtx 3080
Id: 1kV-rZZw50Q
Channel Id: undefined
Length: 8min 6sec (486 seconds)
Published: Tue Jul 19 2022
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