Noita 1.0 Beginner Tips

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so you just picked up noida and it turns out this game is a lot closer to dark souls than terraria and while you're encouraged by all the things you've seen so far annoyed of you've had one too many runs and like this but don't you worry my young alchemist soon enough you too will be killing bosses exploring the surface and collecting the orbs of true knowledge this video is for those of you who want to learn more about noida without spoiling the rest of the game and with these tips you should be able to consistently reach the final stages with a bit of practice and even if you're already familiar with noida or have beaten it before i put in a few ideas that may surprise you this is something i actually learned pretty recently did you know you can tell what kind of one you're going to get before you've been picking it up thanks to user spookytv on reddit for pointing this out link to his post in the description wands with a crystal in the center will always have no shuffle meaning they will cast your spells in order whereas those without a crystal will always shovel meaning that they cast the spells of the wand at random ones with a forked end typically has two spells at once and those of the trident tip can cast three or more spells additionally a noida size matters as the longer the wand the more spells and modifiers you can fit inside these details can help you determine at a glance what kind of wand you're looking at and whether or not it's worth grabbing more importantly depending on the spells inside of your wand it may imbue with a special effect for instance acid spells can create flammable gas fire spells like things that fire around them and electric spells can very easily end your run if you jump into water with the wand equipped so keep this in mind if you find yourself using the lightning bolt spell often in order to master noida you must first have the tools to do so here i'll briefly go over some of the basics of wand crafting just know that node's wan system is extraordinarily deep and it could take dozens of hours of practice to become familiar with it and if you're looking for a more in-depth look into the topic i'll link the youtuber nymphs and expert on wizardry in the description every good one must start with solid base stats you can see these when mousing over your wand the recharging cast delay determines how fast you shoot the mana stats determine how many spells you can use before you must cool down the capacity is how many slots the wand has the cast number is how many spells the wand will cast at once and arguably the most important characteristic is shuffle a one with no shuffle will cast your spells in the order that they are placed in the slots whereas a wand with shuffle will cast them at random all of these stats can be easily compared by simply selecting a one you're considering removing from your arsenal and mousing over the one you're considering picking up all the stats that are better will show as green all the stats that are worse will show as red a cool trick you can do at the start of a game is swapping your spells and your two starting wands as often your bomb wand has a faster fire rate allowing for more dps however the trade-off is usually a smaller mana pool requiring you to shoot in bursts so now that you have a good one what we do to improve it here we're going to briefly talk about spells and modifiers again this is a topic with a near limitless number of combinations some of which that work and some of which instantly kill you but we're going to start with a simple example here we have a standard no shuffle one with a splitter bolts nothing special you can easily find this kind of wand at the start of the mines but watch what happens if you add a chainsaw to the wand before the spell the chainsaw actually removes some of the recharge time allowing for a more rapid rate of fire now if we take that same idea but add any multicast modifier before the spitter bolts it'll actually wrap around and cast the chainsaw again further reducing the cooldown and resulting in an even higher cast speed but we aren't done here as the previous build was using far too much mana but this can be easily remedied by introducing an ad mana modifier inside the wand now we were actually creating more mana than is being used resulting in a staff that can cast indefinitely this is just the tip of the iceberg and should allow you to feel more comfortable experimenting in the future with things like trigger spells and other modifiers have you ever been forced out of the holy mountain with a bad perk or not being able to buy the spell that you wanted want to be able to edit your stats without angering the gods here are some ways that you can exit and enter the holy mountain without needing a luminous drill or a black hole see this little bend here on your way out passing through this is going to collapse the mountain making it inaccessible without some blasting equipment and no longer allowing you to edit your spells the most common and easiest way to leave and re-enter is by teleporting if you fly up a little bit and aim just right you can teleport past the point that triggers the collapse another option is by polymorphing as long as no noida passes the barrier you should be able to poll yourself back in of course this could be a bit more dangerous homebrewer won't work on the exit of a mountain but it can work just before you portal in allowing you to briefly drop off a wand or two before being returned back to the previous stage free to explore the tablet found in front of the lava lake could be a very useful weapon not only will killing weaker enemies like spiders and heisi make you tons of gold early on if you find yourself in a tight spot with a stronger enemy dropping the tablet on them from a sufficient height can be a one shot kill likewise some stages of the game like the snowy depths will have physics-based terrain here a smart noida can use this to their advantage as shooting the ice above a group of enemies can end the fight quickly and profitably some spells even do accidental kills the exploding crystal is a proximity based bomb that has a chance of spawning in your starting loadout and will always drop double gold and the magical guarding ward always counts as an accidental kill making for a brutal healing melee build if combined with trick blood money these are just a few spells that you might find early on and there are many more that i'll let you try for yourself when it comes to killing enemies nobody gives you a lot of options but some are riskier than others the most important part of combat is your own health it is for this reason that i recommend that your main weapon be something with long reigns though you can keep most hostiles at the very edge of your screen as you've probably seen in noida getting too close to a group of opponents can very quickly end your run however larger more powerful enemies usually move more slowly and their attacks are either easier to dodge or have limited range so it's for this reason i recommend having a secondary more powerful weapon something like a magic missile or lightning bolt that way you can close in on them and go for an instant kill another thing that i found helpful was adding q as a bind for my water flask long arming four in the middle of being shot beaten and lit on fire is a bit awkward and having quick access to your potions can easily save your life [Music] if you find you're really getting bad luck early on but want to keep a run alive you can try going to the fungal caverns which you'll find at the west of the coal pits the second level of the mines here you'll find high-level enemies dangerous self-detonating fungus and drugs however with great risk comes great reward as you'll also find a higher chance of spawning wands and flasks here potentially giving you a game saving loadout early on just a heads up these next two tips could be considered spoilers i will only be showing areas immediately accessible at the start of the game but if you haven't explored anything besides the mine and want to explore on your own then i recommend heading to the left or right of spawn first and then watching these next two steps when you first spawn if you head to the left instead of into the cave right away you'll eventually hit a big tree climbing the branches you'll find a nest with some wiggling eggs next to a hollow in the wood i wouldn't recommend grabbing the perk in the hole there but hey it's your run if you grab the egg and then head back you can go all the way to the left until you hit the collapsed mines and eventually an entrance to a very dark cave full of water at the top left now break the egg and a worm should come out hopefully not too big of a worm and after killing it try to grind it up and drink its warm blood this will let you see in the dark cave and grab the hearts inside for extra max health at the start of your run however because it could be dangerous i recommend doing this at the same time as our next tip if you're having trouble in the easy base try this before you go into the holy mountain after the snowy depths i only recommend this if you have a teleport wand or something with sufficient knockback otherwise this will be a long trip as soon as you enter the snowy depths head all the way to the top as far right as you can until you hit a large open [Music] cavern [Music] follow the cave up hugging the left wall until you hear a magical tune this is your first orb dig through the extremely dense rock with a black hole or luminous drill if you don't have something to dig with just ignore it for now do not head across the rope bridge just yet instead head left up and over the lava lake if you insist on doing this without a teleport wand you can use water to go across now you'll find yourself back in the first level of mines from here exit the way that you initially entered the caves and travel your way up to the mountain altar here you'll find our second orb then you'll head right into the desert this will be a long trek without a teleport wand eventually you'll reach a pyramid and at the top is your reward inside the pyramid is an early game mini boss that is fairly easy to kill and offers yet another heart as well as a mid game wand on your way back to the mines you could pick up your eggs from the previous step just be sure not to re-enter the holy mountain and last but not least you can travel back over the lava lake and head right across the bridge and grab that orb here's a trick to grabbing the orb without spawning the boss by carefully hugging the ground and making sure not to fly above the tablet on the platform at any point you might just get lucky and prevent cazzy from showing up [Music] however if you do end up spawning the boss then i recommend running right by him and jumping down the shaft to continue your way to the hecey base now a mid game wand and 125 health stronger well that's all the tips i can give you at this stage in the game if you have any of your own tips you want to share post them in the comments and i'll make sure to pin the best one and if you enjoyed this video consider checking out my twitch link in the description otherwise i hope you have a beautiful day and thanks for watching you
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Channel: Alexander
Views: 61,738
Rating: 4.9438086 out of 5
Keywords: Noita, Beginner, Tips, FuryForged, Ending, Sampo, orbs, starting, noob, new, hard
Id: S1PauRPrVVM
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Length: 11min 32sec (692 seconds)
Published: Sun Mar 28 2021
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