*NEW* Vectric Aspire 3D modelling a grayscale image into a 3D relief for machining

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[Music] hello and welcome to my workshop today is going to be a brand new segment for this channel and that is a tutorial on vetrix aspire now vetrix aspire is the program that you're going to need if you want to make your own 3d objects or indeed manipulate grayscale images and 3d objects this tutorial I am going to take a grayscale image straight off the internet and we're going to clean it up and I will show you exactly what to do to make it into a decent 3d file including the tools to use and the speed and feeds and we'll also create some new tools in the tool final enlist in the aspire list of tools and I'll show you some of the tools that's used in 3d modeling then to clean these these files up okay so this is my channel page I have two channels now to get to my second channel it's just hit that button bar on the banner there and that will take you to my second channel I just thought I'd point that out for those of you who don't already know and I'm filming off this large screen well because I talk a lot with my hands well drop this down okay so we'll pull up a spire and this is the opening screen the CAD part of the screen or 2d layer okay so what you first do and it's very self-explanatory aspire is is sort of laid out in a very methodical manner and it assists you to do the whatever operation is required it will assist you to do it and it sets it sets it out sort of not alphabetical order but in methodical order such as the opening screen and asks you these simple sort of questions and the first little window up here it says job type and actually the material we're going to use is hewn pine now this is only grown in southern Tasmania and this is a piece of it it's very very it's a very very long-lived tree safely if you sat down and counted that they meta rings on here you'd find out that this this piece a I have in my hand is over 400 years and this is like you know just part of the tree they're very very long-lived so they can live it for 4,000 years old and this you know you don't come by this sort of material very easily it's very expensive so we are going to measure it first some of you like working in inches and others like working in metric no I I'm gonna do this in in metric but please tell me in the comments what do you prefer then unless you let me know I don't know so that's two hundred long by 170 across by by 20 millimetres okay it's twenty five point four millimeters to an inch just a bit of a reference so that's what's that seven or three-quarter but not setting this recorder what am I talking about six and three-quarter by seven and three-quarter okay just so rough and three-quarters of an inch all right so we'll do this in metric okay okay 170 170 by 200 okay ok so the first window up here it says job type now what that means is whether it's a single face or single sided that you couldn't do a 3d Calvin or 2d cabin or whatever it is in one face or whether you're going to count something in this face turn it over and care something in that face that's double-sided and then a rotary obviously with a rotary full axes so you give that bit of information first and in this case it's single single side then you go to the geometry of the raw material which is what we're going to do right now now the X is across this way across the machine then so that's 170 so you just come up here and fill that in 1 170 the Y the Y is 200 I think Y is 219 Miller's 20 mil actually 20 millimeters probably would be good too to tell that this you know putting this fill in this window here you know you start off whether you're going to be inches or millimeters I probably should have done that first but it's already preset for what I'm doing ok the next one is the zero position of the material not the tool the material in other words are you working off the machine bed in this case it would be down here okay are you working on the material surface which is up here in our case it's the material surface we want to stack on the top of the surface here see I talk with my hands so this one is correct material surface next window down is well where do you want the zero zero position the X Y zero so you can have it in the center or in any corner now the CNC router is normally this front corner here depending on the type of work that you're doing sort of it's a coin or something like that you'll see in some of my videos I sat in the middle here and I do a rotary machine in but in this case where we would be doing all the I'm going to set the program up to do a machine in in the X back and fall on the X which is called a raster okay back and forth like this so in that case we want this front corner which it is we don't want any offset okay leave I would personally leave the offset alone now this next window down here leave it as a standard okay because what's what this actually means is you go into it now this is the resolution of the graphics then and if you put it on very high it's going to slow your computer up a lot unless you've got one of these gaming type computers you know that are very very fast leave it on the standard that is fine now then this here this is going to determine what color is presented and even the dent of the texture is presented on here of your three-dimensional object so well we've got pine although this is hewn pine which is slightly different than ordinateur quite a bit different than ordinary powering we're going to choose pine for the for the color I suppose I'm not going overhead is the emergency care flight because the other side of the mountain here is is where it's based so from time to time you do get that okay so we got to choose open this up it gives you a listing you can have beach dark light birch so on and so on and so on oak walnut brass gold we want pine it is here find your standard pine okay so then when you filled this and this by the way is what's commonly known as a wizard okay well you get a section like this we have things to fill in in these type of programs it's called a wizard so you click OK ok so now we have our material here and this next section then it gives you the the tools that you can use to draw squares circles and what what is called with vectors any line or Mac no matter what shape that's presented onto this screen is called a vector so what we're going to do is we're going to bring in a genuine grayscale picture so to bring the grayscale picture in you come up here to file then come down to import now we're going to import a bitmap now it's going to ask me where from well they're all coming up here because it's on my desktop and we'll choose one I quite like this one here so we double-click that and there it is now this is a gray scale image it's a little smoky I think the cameras are picking that up now so it's not a negative or a black-and-white photograph this is a scanned 3d object and there's 256 different shades of gray in this picture and what aspire does it assigns a zid height to each different shade of 256 Gray's so the darker the color to black the deeper in it is and the lighter to white see the very very Peaks here nearly white furthest out I mean you control the maximum or minimum scale of Z and I'll show you how to do that in a minute now what we're going to do now is we're going to make a component out of this now to say for example we were going to bring in three four five or however many of these to make one picture well you have to bring them in individually and you have to assign them a layer so you're able to treat each individual one separately and in aspires case they they're called components like a jigsaw puzzle okay so you can put a jigsaw puzzle up with up together with different components different paths it's not simply what it is so we're going to make a component out of this now so to do that in other words turn it to a 3d image because if he went to the 3d pane or window no there's nothing there just a blank blank piece of wood so what you do you come up here to model and we already know that we're dealing with a bitmap so create component from a bitmap one click ok doesn't look as though anything's happened does it not until you go to the 3d screen there it is straight away it's converted it to a 3d image albeit a little bit snowy the snowy Ness and the marks around here this is noise should we say electronic noise thing that's coming with the image now in aspire there are tools and filters in the program that will clean this up make it perfect and crisp so you can then create the tool paths so first of all we're going to treat this and make it a perfect image aspire is probably the most powerful program on the market that you can do this with so we're gonna go down here down to the bottom of the screen here and we're going to the modeling window now so it brings up all the 3d modeling tools up in this top corner here the top line or the second line as well these are the 3d creating tools like just say for example I wanted another pearl on this necklace up here well these tools here can create a pearl to go on there on manipulate any part of the photograph but sorry the 3d image that you want but in our case we're going to first of all use one of the filters it's a cleaning filter which is this one here second one on this bottom roll apply smoothing filter okay one click and it brings up a little dialog box with a slider bar so you can look at the picture catch out of the slider bar and you don't want to do too much probably about 10% there that will do maybe a little bit more okay apply that done okay that's the first thing to do it takes out a lot of the imperfections then so we close that now what we're gonna do is pull this picture up get make it four or five times as deep as what it is make it a real standout 3d and you do that with this tool here which is scale 0th tool now this is in a percentage okay so we're gonna a little bit at a time well that's to to to have a lot of the time that's 260 in actual fact a spire has taken over right and it is brought up the ideal height for this and I aspire will actually learn your method of working so it's done it automatically it's taken over but you're not it's it's a little any little imperfection that was left there from the last smoothing filter of course it's magnified as well so we're gonna clean that up now we're going to accept that so gonna okay that and then we're going to go back into the filter again and we're going to give this a little clean only a little bit that's fine lock that in okay it close it let's have a look what we've got oh look at that and see the hair the pearls the clothing the Hat look at that perfect height for this type of 3d image okay so you know down to the chin here the depth of the chin this is this is going to be a beautiful 3d Carvin the little tiny bit of snow eNOS that you see here no it's not going to come out in the machine oh it's just the tool just isn't going to really see that talking of tools no that's what we're going to do next so our next job now is to machine this freedom we r going to do this in two operations we're going to clean out a lot of the material with an end mill then we're going to go in there with a ball mill and do it in one complete cut okay so now we're going to work to some tools to machine this that there's no great mystery in it so first of all we need we've done with this part of the program now so we can get rid of that so we can unpin it off the screen this this is the tool path or tool strategy window that comes up and there's a couple of things we need to to look at here that's all set we've gotta set the material set up now for Zed okay so this is all set up okay now then we're going to use two strategies let's first go back now select your image which is what we just did there so now what we're gonna do is these are all different tool machining strategies okay this is a profile in a strategy or a pocket drilling tool pairs and so on and so far and so on and so forth be curved in what we want to do is we want to do two machine operation we want to do two machining operations here which is this one which is a 3d roughing tool path so we select that one so okay there it is there that's the heading that's the type of tool path we're going to be doing it's a 3d roughing machining now we need to snow select a tool and what I'm going to do now you have to have some sort of image in your head of well okay this is so this is this is actual size of the material now you're not going to go putting a you know sort of a half inch end mill in here to remove the material because a lot of material will be left I want to get in and and take out as much material as I can so I'm going to use a six millimeter end mill that's a six millimeter end mill there it's a three flute because I can I can get in and get a lot more material out from there so that's all we're going to select first for this particular job so here it is here and Mel six millimeter and we're going to select that so we're going to say okay but then we're going to add it for this particular material okay now it's pine so it's fairly easy material fairly soft material to cut so we'll just check it's a six millimeter diameter which is correct now then the cutting parameters this is the speed and feeds okay so what we'll do first pass in depth now three millimeter is a little bit too deep I consider two millimeter is is better it's better to go carefully because an actual fact I'm probably gonna go one point five millimeter because you will end up splintering the material and taking off part of her nose or something so gently gently and you'll get the job done first time so we're going to say 1.5 in depth step over okay so each time it sort of takes material out in one track or one movement it's going to progress into the material the amount that we're going to set now and I would say pretty conservative here because there again I don't want a sprinter splinter any material away and spoil the 3d image I'm going to say one point five again okay you can actually alter it with percentage as well if you wish rpm spindle rpm now this is one of the secrets the faster you want to move through the material the faster you want the RPM okay otherwise the tool is going to get bogged down or it can also start burning the material too so we're going to say I'm going to take that up a little further I not say 14000 rpm feed rate now this again is left over from the last job that I was doing aspire will learn from your whatever the use of the program it learns what how how you you operate with it 60 millimeters a second surely 60 millimeters a second for those of you who are in inches well there was it's just is two and 3/8 per second in imperial that's getting a lot that's pretty quick so that's why you need the extra rpm to be able to cut and evacuate the material out but in Mach 3 I normally start up at 10% so it'll be 10% of this figure okay so it'll be six millimeters a second which is pretty you know pretty sedate and then a mark three I speed it up just you know to see how the cuts go in and then I consider you know but the sound of it and seeing it whether it's burning it or whether it's not or you know you can determine then and all three in Mach three you could speed the process up in other words you can bring it up to 60 millimeters a second gradually and if it's absolutely fine you know and it's not burning occurring you can actually in mark 3 you can raise this up to 18,000 or 20,000 if you want to and take this up to a hundred millimeters a second if your machine will stand it and that I'm gonna leave it at that because in Mach 3 I know I can alter it so that that's fine I'm going to say 25 and it's tool number one and we're going to okay that now the next thing we have a choice of the type of machining we can machine take out the material immediately on the model itself okay that's model boundary if you had an imaginary line around here okay that's the model boundary material boundary that's this actual size of the material here the materia material layer boundary and okay so that is what we want we want to machine all of this okay it's not going to take any of this out but it's certainly going to come in here and we're going to machine the whole of this out in a roughing strategy so that's what we're going to choose machine in allowance what millimeter I would leave it at that in other words it's going to leave one millimeter of material minimum over this 3d image to be cut with the finishing cut now this is where we can choose the type of cut in now this is my preferred for rotten and that is a X raster you can do a Y raster as well I don't particularly like that well you can do a 3d roughen pass which is this in other words that a little machine in the the X this way like this and it will go similar to a finishing pass but it will machine out as though it was a finish in machine a machine like a finishing strategy however it's it will still leave material there for you I already consider that to be a waste of time for this type of job so an X raster that's alright prefer ramp moves definitely a distance I would say five millimeter here that's my preference safe Zed five millimeter in other words the safe told height in Zed over the material to move made to be five millimeter that's fine you know you know for a tool that size and the material jobs that this is that's fine safe said five millimeters yet that's fine we don't need we can leave it at that tool number one rough in calculate there we go now if you notice it's actually a machine in past okay the material well we don't politically want both okay so what we're going to do is we're going to go back into the 2d see it's machine in here past this so what we're going to do is bring up the drawing tools pick the square those rectangle and we're going to go here and we're going to draw a rectangle they're slightly smaller than our material size how am I going to apply that I'm gonna get out of that and we're going to select that we've just made a boundary layer for machining purposes back into 3d double-click on the roughing selected vector okay so we just made a vector which was also a our boundary layer okay because we don't want this wasted time and wasted machine it okay and we're going to calculate that there we go and we will simulate that okay so it's taken out all the material of just our 3d image there and it's just left the bare minimum okay and that's another reason why I used a six millimeter tool and now to do this the giddy in all this area and take it as much material as possible okay without break-in or fracture in the material into the the model that we want left there because this tool would not take out half as much material as what the little six barrel would so that's that and so now what we do to pass okay close close that so now we go back in and choose the finishing strategy so now we're going to pick a tool now this is a individual text but what I have found over the years is these tapered these tapered cutting tools for this particular particular type of job is perfect they don't flex okay so there's no chattering very minimal foreign of the material is left and this is what I generally use and I would recommend you know use no need to put a six mil ball mill through there first you can do it with one operation this one and what this is it's a two millimeter ball at the end of the cord so a one millimeter radius okay on the end and it's thirty five-millimeter cutting edge long and it's tapered to a six millimeter shank shank quarter of an inch okay so that's that tall they not cheap this isn't tall steel this this is this is tungsten okay so it will last you a long long time providing up snap it and they're about anywhere between fifty and seventy dollars each so they're not they're not exactly cheap but you know I recommend them so that's what we're going to use but the tool doesn't exist in a smile so what we're going to do is we're going to go into let me see and there's bore nose here we go and we're going to create a tool I'm going to create a tool in a most simple way okay so choose a three mil ball mill cut down here copy that then choose the one above it there that the copy just made the copy choose that one because we're going to alter that one to two millimeter diameter and then we do that up in here and we're going to say okay it's a two millimeter it's two millimeter diameter it's a ball mouse know what I do i abbreviate everything i'm as long as i know what it is on here just from a glance you know it's fine but you can you know do whatever you want I just put in here a capital T for taper so I can distinguish that's what it is it's a ball mill geometry so what you write in here actually is what appears in listing geometry two millimeter diameter okay that measurement there step over one five that way it's a nice crisp you know sort of there's no lines nice crisp cut and there again it diminishes the fur in any fur in that's left with a smaller step over it actually cuts it out but you know you you it's going to take a longer to cut spindle speed okay twenty thousand rpm feed rate fifty millimeters a second because don't forget it Mac three you can you know you can slow it down or speed it up so it's generally what I use for the tapered plunge rate no I want it to actually operate up and down fairly damn quickly so I normally do fifty percent of what the running speed is so we're going to twenty five here and this is tool number two and we're going to go apply okay so no that's locked in to that's why the tooling list you created a new tool so now I'm going to okay that so then that's transferred into into here yeah it is there ball nose T taper to millimeter it's already been selected so I'm going to edit it I don't have to edit it because I already have but you know for different materials you would edit it here not in the tooling list we're going to okay this offset mm-hmm no vasta he didn't offset it would sort of go around and around and around if it was a spherical thing that was round like a coin I would go offset all right where it was stat and go round and round and round but no normal raster okay back and forth that's fine we don't want any angle we don't want to go any angle we just want straight rusta in the X this is all okay the materials already set up finish is a tool to as a 3d finishing calculate takes a minute or two thousands and thousands of lines of code done it see you blue okay so we will and there you go that's the finished thing and we've allowed it to come and machine into here as well because that gives us a nice clean side okay so that's the finished thing that's exactly what it's going to look like beautiful a beautiful plaque for anybody's wall see there's you know you can see that you know the hair the generals are a hairline and wave and pearls and clothe then it's it's perfect now you can see that it's quite a depth here that's that's nearly half an inch deep so it's it's it's very nice very nice okay well I hope you've liked this tutorial on all the first tutorial of vetrix aspire and I hope you join me for more in one of my two channels so thank you for joining me and please press like and subscribe and don't forget in the comment section let me know what you think you know sort of what you would like to see and what you'd like to see it in Imperial metric let me know and you know I'll see what I can do please like subscribe and come in to my channel and have a look see what else is there on my channel you'll find woodturning CNC machining rotors and CNC milling and also lasers and a little bit of 3d printing as well and the associated programs with these so thank you for joining me and it's bye for now [Music]
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Channel: Roger Webb Channel 2 CNC,s and more
Views: 65,714
Rating: undefined out of 5
Keywords: Workshop, Wood, shop, turning, CNC, router, Laser, NUTZ, Lathe, how to, maker, Autodesk, ArtCAM, eBay, Alibaba, 100, watt, CO2, reci, VCarve, Pro, Vectric, Aspire, Delcam, Carveco, Fusion 360, 6012, 6090, 6040, 3040, jay leno, G code, Tool paths, NC Studio, Mach 3, Mach 4, Sieg, Grizzly, Top Gear, Grand Tour, Milling, Matthias, Wandel, CAD, CAM, DIY, WWMM, YouTube, Google, Frank, Howarth, Barnacules, Perks, Bobby Duke Arts, Adam Savage Tested, colinfurze, NYC, USA, America
Id: W5nuP1z702U
Channel Id: undefined
Length: 44min 52sec (2692 seconds)
Published: Mon May 13 2019
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