My Revit Design Process - The Making of Stilted Studios (Revit Tutorial, Lumion, Sketching, etc...)

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[Music] hey everybody Jeff here from the Revit kid comm today I'm gonna do something just a little bit different I always get requests about how I actually use Revit when I'm designing buildings so what I thought I would do is take a recent project that I designed it's a currently in schematic design phase so today I'm gonna pull back the curtain and I'm gonna show you each step of my design process the project that we're going to be looking into is called stilted studios this is a small fun little residential project that I think is a perfect example of how Revit can be used in your design process Before we jump into the video if you like what you see please make sure to subscribe to my youtube channel below as well as check out all the links in the description in the comments below there's gonna be a lot of references of different software in different pieces of information and so I really want you to check those out the other thing I want you to do is check out my video series called BIM after dark Volume one summer enrollment for the course is going to be open soon and if you like what you see in this video you're definitely gonna like how I dig in deep into presentation techniques rendering and so on with Revit to find out more make sure you check out the link below and tell me what you think so now let's talk a little bit about the project the project which I'm calling stilted studios is located in northern Connecticut in the hills of Connecticut if you're familiar with the area and it's located on a dramatically sloping southern site the existing house is a 1970s contemporary house it's got a split shed roof so with some clear stories to the north and for the most part the only work that we're going to be doing to the house is just replacing the siding or painting the siding they've done a lot of great stuff on the interior to keep it up in contemporary but the project that I'm actually going to be walking through is a detached studio for an art studio and a yoga studio the husband and is actually an artist very really great portrait artist and the wife teaches yoga classes so the ask was actually pretty simple I shouldn't say pretty simple it was it wasn't very detailed it was I want a detached building that I can use for art and yoga and then I also want it to be looking down these southern view there's a dramatic slope like I said it's a couple hundred feet actually on this on the south side of the property and it overlooks a couple streams and and it's very very bucolic looking and for Connecticut if you're familiar with the area you can actually see a lot of the rolling hills which is very nice the streams flow into the Farmington River so it's an absolutely beautiful sight so really the ask was I want to create or can you create for me so can I create a space that takes advantage of the views makes you feel secluded and in the woods and also continues this contemporary Flair while not sticking out too much so the design that I came up with is actually two boxes there they're basically shed roof masses and in order to keep things on budget I made the masses the exact same shape except they're just mirrored and rotated and shifted down the hill and so as we go through the project you'll see that a little bit as well as the diagram I'm showing on screen right now but what this did is it took two of the same masses which are roughly 14 by 14 feet and made a dramatically different approach to the project it also by tilting them away from each other the yoga studio has a view out towards the woods and the art studio has a view out towards a different piece of the woods and they never really look at each other and when you're in the space it'll feel like you're looking directly into nature and you won't see any neighbors or any other structures so step one in my design process believe it or not I know the Revit kid actually starts with this yes I always start designing even though I am the biggest Revit proponent you will ever meet I always start designing with a roll of trace and a bunch of pens in my mind in my hands lately I've actually been getting into using toned paper and so this is kind of cool it's a little bit of a different medium for those of you who were really into sketching I definitely suggest you try it out I'd like to thank Eric Rhine halt at a 3548 design studio he's got a great YouTube channel make sure you check it out I'll link that below as well but I really really got into using this sort of craft paper for sketching this project what's nice about the craft paper is that you have the ability to use white on it so you can do things like highlighting and and you've been using notes with white it's just adds a nice line deines ISM I guess time dynamic it makes your drawings a little more dynamic my sketching process is probably very similar to those of you who who have gone through a design studio or our architects you probably use a very similar process as me I usually start with some sort of a diagram that I'm either seeing my mind or I saw when I was at the site or something usually it's a plan or a section a very simple sort of box plan or section and then from there I start drawing different and sketching out different ideas maybe I'll cut a section through it maybe I'll show like a elevation you know depending on the building the design sort of develops through various different views when I'm sketching this project it started with sort of a plan of two boxes and I and I sort of messed them up mess with them a little bit I can't them I moved him around and then I started drawing I think it was an axon because for some reason I really wanted to see these two masses together and then from there I started developing some elevations and so on and so forth the nice thing about sketching over jumping and right into the computer and you'll see step two we do go into Revit but on step one the nice thing about sketching is that you don't have to worry about scale as much as I am a huge proponent of Revit and I do believe that Revit is not limiting to your modeling processes or your shapes a lot of people say it's very limiting it's very boxy as long as you know how to use it you can pretty much make anything you want in Revit but when you jump into the computer in general you're usually starting to hold constraints of scale so you're almost immediately if you're drawing a box in Revit or even if you drawn a box in any other 3d modeling program you have to input the dimensions of that box so the nice thing about starting with sketching with your hand is that you actually are not constrained to that scale yes you need to think about it you can start looking at relationships of boxes and things like that I'll sketch in some people just to give my idea my thoughts for relative scale but you're not constrained to it so that's the key there is that I always start with paper I usually start with a simple diagram that sort of drives everything and then I develop back from there in step two is when we start jumping into the computer it's a five-step process that is typically linear but when you get to step two it becomes an iterative process with step one so I'm gonna jump into Revit and what I'm gonna do is I'm going to actually create what I call a sketch mass or a sketch model some of you may be familiar with sketch modeling from when you're in architecture school or you rip up pieces of paper you put them together you make all kinds of things I like to do in Revit because then I can make you manipulate it quickly but then I can also utilize that mass moving forward which you'll see in step three so right now we're gonna look at the sketch model that I created in Revit so just to give you a sense of what the level of detail and how I typically will create this obviously this is the final sketch model so you're not really seeing the iterations in here but it's really basic and really simple so if I click this it's actually an in-place mass obviously depending on your project and what you're doing there may be other modeling sort of avenues you can take but this is an in-place mass if I go at it in place you can see and I actually even started with a box so if I go to edit extrusion you can see I did a box in plan view and that's just because I had a very specific footprint that I wanted to use and then from there I started developing more pieces so up on the top here I created this little shed I had it a void in front here and then another void on the bottom to create this sort of lip and and that sort of gave me the sense of the shape and I'd started manipulating the the angles and the depths of the different things you can see on the back I didn't even fill in that detail yet on this one and if I could finish that model what's cool about this project is that the other box is actually the exact same thing it's just mirrored and skewed off to the to G left I guess in this view a little bit and so this is essentially a sketch model it's very simple very basic but then what I can do with this is that I can actually print it out I can make views out of it I can start studying it and I can change it quickly so you know if for some reason I wanted to maybe modify the angle of this slope just to see what that would look like I can go in here I can just change the angle of the slope make it much steeper obviously I created this at avoids an extrusion so I'm just gonna edit a few of those voids and extrusions here probably click and pick this line offset it by a foot you could see you can do things like this you know if you knew if you knew what that shape was gonna be and and you want to make it sort of a parametric box and be able to flex these things you can do that too but the whole goal is to get this shape masked out in a three dimensional scaled view so I can do things like create these very simple 3d views so this is a great view to sketch over right here axon views are also great to sketch over you can even throw in a floor plan with the mass and you can see and you can export it something like this so you have a scaled view of the floor plan once you've manipulated the mass so again this is taking that sketch pulling it into Revit and and modeling it has a very simple what I call a sketched mass so in step two once I've created my sketch model in Revit I'll print it out and I'll start tracing over it and then I'll use that to develop more details now that it's scaled I can create the views I want I can create the images that I want and now it's actually scaled masked and I'll start filling in some details and pen and I might have to go back to the computer and modifies and things print it out again roll the trace over it sketch over it and so on and so on so it's an iterative process now between Revit and my hand and a piece of trace and as I start filling in the details and figuring out how this design is going to develop once I've got to a point where I'm actually pretty happy with what I'm sketching by hand and maybe my mass in whatever level of detail it is in Revit then it's time to move on to step three so now that I have a mass figured out I've got some sketches of my detail in step three what I'm gonna do is I'm gonna start detailing my Revit model so we can move on to step four which is going to be creating our actual presentation views so in step three what we're gonna do is we're actually going to take our mass or our sketch model I should say and we're going to what I call it wrapping the mass because a lot of times this is very exterior oriented but it very well could be interior and did but what I'm talking about here is actually detailing your mass so you're taking this block which is your master project and you're adding things like doors windows mullions curtain walls whatever detail you can think of based on your project so let's jump over to the computer now and I'll show you exactly what I mean so at this point in time we've taken our sketched our sketch model and we've modified in Revit we manipulated we made some some massing that we really enjoyed and and we've printed it out we sketched on top of it with our freehand pens pencils etc and trace paper and so we have a sense of how we want to fill in this detail so I just want to show you a couple of the cool things that I did to fill in the detail on this so this was our sketch mask model if I flip over I have the final and here's a little bit of a progress and so you can see even in this progress what I'm doing is I actually took that mass I left it in place and I avoided it straight through so if I go to edit in place you could see there's a void and that void is running straight through the mass because all I wanted was this shape this sort of shed shape to be dominant running through the building and I left those as the walls just because again I needed to be quick I needed to be simple and William Lotus is that if I select if I if I go in this family and I click on the top left where it says family categories and parameters that click that you'll see I changed the category of this to a wall by default it will probably be a generic model or whatever you chose I guess but by clicking it as a wall what's pretty cool is that if I get out of here if I go and I place a door you'll notice I can actually place doors in this in place mass which I thought was pretty cool again not the greatest best practice I wouldn't necessarily suggest it as a move I'm gonna eventually change this if I didn't already and and yeah so what I did here is again I kept this mass as is I I started placing some curtain walls so you could see this is a curtain wall on each side I painted the inside with this nice plywood material so if I go in and modify when I'm editing in this mass I just went to the paint tool right here which is PT on your keyboard I click that and I was able to paint on the inside and you'll also notice that I have these vertical lines running on the outside and that's just a simple surface pattern I've added some of these cross bracing so on and so forth the other thing I did want to get to the final model is I really wanted these this vertical metal seam or standing metal seemed to be prominent in the images and renderings so if I go to the final example what you see is I actually have those modeled by Zoom layin here I'll turn thin lines off so you can see so I actually have these things completely modeled so the way I did that is what I call the standing seam technique using curtain panels so I'm gonna do is I'm actually going to delete this real quick and you can see this is just a mass so by creating a curtain panel family so if I go to curtain system I can select faces so here's the goofy part about Revit so if you remember in the previous step I converted the the mass into walls so I can add doors to them but you can't actually add a curtain system by face to the wall category I know it's bizarre right but what you can do is if I go to edit in-place I change the family category back to a generic model for example click finish you'll see the door do some wonky stuff which is okay for now what we're gonna do it is still kind of cutting it but what we're gonna do is we're gonna create our curtain system so I'm gonna do a curtain system I'm gonna take my phases oops pick the phases so there's my phases I'm gonna say create system you can see there's my curtain system which is a standing seam system if you're interested in how I do this I do have a video I'll link it below where I dive deep into this this Kurt standing seam curtain system and then what I can do is I can go back into my family now that in place change the category back to walls click finish and now you'll notice the door goes back and the curtain panel stays crazy I know that I'm just flipping through categories to make that work so now just a dissect what's here as I fill in the detail a little bit you can see this is a nice railing family there's some columns here what I want you to notice in the back here is this wood slat wall which is also a curtain panel a curtain system again if you're interested in how I create this I also have a nice long youth tutorial on how to do that which I'll link below as well and then just a few other details there's another curtain wall back here with a wall on the inside that's pretty much it it's pretty basic it's a very simple simple little project so that's how I filled in the detail and you can see hopefully you can see how this initial sketch mass which I'm going to select here is beginning to develop into the actual building in step 1 we use tres or whatever medium you wanted to sketch out your project using your hand nice and free flow in step 2 we masked out our project in Revit creating scaled masses buildings beans whatever you want to talk about we printed those out traced over and we went back and forth going you know sort of iterating our design so we got to something we were very happy with in step three we took that mass now we took those sketches all that information together and we actually started detailing our model so now in step four we're at the point where we can start making our sexy Revit views so one of the things with step four and five is as you know as an architect or a designer you have the greatest idea in the world but if you present it poorly no one's gonna care and the owners probably not going to pick you so in step four what we're gonna do now is take our fully developed model and we're going to create a bunch of really sexy Revit views by sexy Revit views I'm talking about the floor plans sections elevations and so on and so I'm gonna walk you through the process that I use to create some of these really sexy views I have some very specific techniques that I use for all of my shaded or hidden line views as well as a really cool software that you may not have heard of to polish off the views at the end so let's head over to the computer and I'll show you what I do so I wanted to do is is talk about a few a few little techniques that I've used to create these views you'll notice all my views kind of have this different shaded look to them and a few other little little little tips and tricks so what I wanted to do is show you sort of a before and after of for example the floor plan so if I go to my floor plan this is kind of your default Revit view right here you can see there's not a lot of depth to it not a lot of dynamic dynamic dynamic nice huh I guess that we'll use that word sure there's not a lot of life to these but then when you add my techniques this is sort of what you get and I'm not gonna give you give away all the techniques here if you're really interested in creating your views and making them look as sexy as what you see here then I really urge you to check out BIM after dark Volume one which is my full fledged course where I talk about all of my presentation techniques but I will give you something here so there's a couple things I'm these views one of them is called the 70 50 20 rule that you're gonna have to check out Volume one to learn but I will tell you that one of the things I did is you'll notice here I've post shade the walls and so just to do that it's pretty simple what you want to do is in your view type VG in the keyboard or VV if you want and there's a couple different ways you could shade shade walls doors windows and stuff but this is one of the quickest ways to do it if you select everything I'm just clicking all here and I go to my cut patterns or I can click a little override doesn't matter which category I select any categories good I changed my pattern to solid fill then I change it to black click OK okay apply and okay and there we go so automatic we're already getting some some some depth to it um the other thing that I do always is I turn on anti-aliasing which really helps smooth out your images and then I apply what I call the 70 50 20 rule which has to do with ambient shadows lighting and so on and so forth and so that's what you get so if I look at my elevations for example here's sort of your stock default Revit elevation you can see it's pretty flat pretty bland I'm the only thing I've got going on here is the glazing is sort of this grayish blue color and then I actually just did in the material for the glass and so if you want to see how that is I'll select my glass a glass material I'll pull it open here and so what I did here is you can see I have a solid fill selected for my surface pattern and I have this nice RGB color here I just kind of helped with glass just just to transition it you know if I didn't have that you know this would all be white it'd be pretty rough but then when you apply my techniques which is the 70 50 20 rule anti-aliasing and a few other little tweaks this is kind of what you would get ambient shadows always on into aliasing is always on and so you can see how those little things sort of tweak the views dramatically same thing with all the three-dimensional views if I go to my axe on views you can see they've got this nice feel to them and again I got a few different views here the backside which is the north side I guess I was sort of messing with the view here but I think you get the idea one of the things you may also notice when I was shown some of these images about from exported from Revit so if I do this is you'll notice this sort of this sketchy feel to them you can see it almost looks like a watercolor or sketched it kind of adds a little detail or adds a little a little depth to the images even here you can see let me zoom in so you can get a sense of it you can see it almost looks like it's a watercolor painting and it's kind of it kind of looks a little less rigid so what I'm using for that is actually a program called photo sketcher which is completely free and open-source it's a F OTO sketcher I think I linked it in the post below so in order to do that I'll just quickly run through it so if I was to take this view what I always do is I always export the JPEG please please please don't snip your Revit views using Windows snippet and use those for your presentations you're losing a ton of quality and it's just silly so if you want to file export images and animations and images I know it's a few clicks I'm sorry I didn't create the program but you have to get through here nice thing about it is you can batch it so if you have a bunch of images you can batch them all together an export at the same time okay so what I'm gonna do is I'm going to quickly just export I'm gonna use JPEG lossless this one view I'm gonna do something like 5,000 pixels wide that should be plenty for what we need to do I always a check off height on reference view tags in case you have fun reference views and for right now I'm just gonna throw these on my desktop and you click OK and that's it so I exported a JPEG but it also exported JPEG and high resolution which is awesome ok so now I'm going to open photo sketcher which again is free and open source I'll link it below so here's photo sketcher so what photo sketcher does is exactly what it sounds like it takes photos and makes them sketchy it really just applies a bunch of artists filters basically so I'm gonna go to file open a picture I'm going to open that picture I just exported I'm just gonna show you what my typical settings are for those renderings and images that you see so once I open a picture it's gonna open up my drawing parameters box if I pull this down you can see I have a bunch of cool effects and you can scroll through them and get a sense of it so the effect I always use is painting five which is a watercolor effect so if I click that and now kind of goofy it I know it's an open source program so I'm not going to be too critical about it but the viewing window is kind of rough I think they're trying to reduce the amount of resources it uses but it's kind of hard to see what you're doing but this is showing you sort of a preview of what's happening so what I will typically do is I'll actually turn down the strength of the effects it's to somewhere around ten to fifteen you also notice that the shadows kind of go away that's just something that photo sketcher does it tends to whitewash a lot of images so you actually slide your darken slash lighten down a little bit to the point where at least get some shadows and you can check some your other images to make sure there's some other parts of the images you can see I'm getting some of my shadows back here and then depending on what you want as far as the amount of brushstrokes if I you can see if I slide this back and forth it's gonna look a little more textured or a little less textured and so that's usually what I play with a little bit and that that can be very stylistic however you want it so I'm like in those settings there stomms simply going to click draw in our photo sketcher is going to draw my image and I'll click close here and now if i zoom in you can see the difference there so on the right hand side is photos cached and left hand side is right so this is a very stylistic preference of mine if you don't like you don't like it but I promise you it it ends up having a really really nice feeling to your Revit shaded view so I hope that's helpful so at this point we've sketched our project we've created a sketch mass in Revit we've iterated that sketch mass back and forth until we got something we liked we added our detail into Revit so now we've got a Revit model that has all that detail that we scan all of our thoughts and ideas that we've sketched on details and then we've created a bunch of floor plans sections elevations axons diagrams you name it we create some awesome Revit sexy views so now is one more thing that we need to do we need to make some sexy renderings in today's day and age with the advancement of real time rendering like lumion and scape twin motion Autodesk showcase I think it's called I mean it was called him I think is showcase we've got all of these real-time rendering and even v-ray has a real-time rendering engine now we've got computing power that's basically endless our GPUs are out of control so there's really no reason why we can't jump into a rendering at this early stage some people I know are against it giving away too much detail and so on and so forth but I got to be honest with you most clients especially in the residential realm don't understand a floor plan they don't necessarily understand an axon they can't see themselves living in an axon they can't see themselves living in a floor so those renderings are extremely important I get when renderings used to take days and days to make and to change and so on and so forth why maybe you won't want to do that or maybe you don't want to give away too much detail right away I'm a firm believer that we should if you have an idea and you really want to present it um you go out there and you render this thing so I use lumion as my as my tool of choice so we rev it to lumion workflow we're gonna jump into it right away and I'm gonna show you some examples of how on this project I developed my lumion scene to create the renderings that you'll see in a minute I just wanted to talk a little bit about my lumion and Revit workflow and show you what this movie on scene looks like sort of behind the scenes of the lumion scene but first I want to show you what the Revit scene looks like so you can see here if i zoom in there's my building but there's our building here this is actually sort of a quick mass of the existing house and get a sense of what it looks like which is kind of cool and then I created this topo so this is a topo here I just used a typical GIS interactive map because we didn't have a survey done yet and you can see it gives you a nice sense but this is gonna be our base that we're gonna build our lumion model on and this is actually gonna be my export to lumion view so we've got our view set up we've got everything turned down we want and we just simply go over to lumion click export we're gonna leave everything exactly where it is if you want to turn the surface smoothing up you can a little bit doesn't really matter these are straight lines and then we click export we save our Coolatta file where we want to go and then there it goes now we're just gonna hop over to lumion and i'm gonna break down first let me show you how it comes in by default and I'm gonna show you what we ended up with so now that I'm in lumion Before we jump into the actual scene I'm just gonna start a plane scene I wasn't using lumion 9 Linnaean pro 9.3 0.1 I believe lumion 59.5 is out I just haven't installed it yet but I just want to show you what this actually looks like before before I tweak it and do everything that we did to it so if I go to imports in lumion I import a new model I go down to Mike a lot of file and I open it there's already one there so it's yelling at me I'm just gonna throw it in here anyways so now you'll notice I have this huge and then just place it there we go huge mass and this is basically how it's going to come in zoom in a little bit hey go so this is what your loom around scene will probably look like before you do anything to it so as I Revit model I didn't actually create very many materials in Revit because I knew I was using lumion for the rendering so this is what it is so a couple things that I do before we get to the final scene is I'll typically obviously change the earth to the materials of everything I should say I'm starting with the earth but nowhere exchange materials and lumion you just go over to materials let's click the site earth lumion 9 has this fantastic 3d grass that you can work with it looks some minutes very very very efficient on your computer I'm just gonna add some wild grass first so you can see we got some grass there if we double click the wild grass we can actually change lots of settings like the size of it which is pretty cool is it cut or not I'm just kind of neat the roughness and colorization different different sort of things like that so like if we wanted to really really crank this up you can see there's our grassy knoll pretty deep so there's our 3d grass and then I'll go through and I'll just apply different materials to this stuff so we have an exterior exterior wall we have a glass setting here if I click the glass I can go to outdoor use pure glass a little tip for everyone here that I like to I like to show when I'm teaching lumion is if you double click the pure glass you have a bunch of nice settings one of the settings that's really cool is called a relief I'm gonna make it really dramatic here but for those of you who have followed my blog over over the few past few years you'll notice I have a glazing technique inside a Revit that basically does the same thing because as you all know when you look at the reflection of glass it's very rarely ever a perfect sheet of glass there's usually some convex or concave to it so what you can do is you can actually change their relief and then bump up the scale so I'm modifying their relief and bump up the scale and you sort of get this awesome little wave in your glass which is extremely realistic looking so then I just went through added a bunch of trim or added a bunch of materials to all of my stuff here I'm not going to add them all right now I'm gonna jump over to a scene I just want to show you what I would do I'd add the materials make sure you click Save Changes I'd hop over to my objects and I started having some fun with lumion objects so placing some trees you can see how easy is to place some trees we place some bushes plants cars etc or whatever you need and that's it you start building your scene and you're good to go and so what I'm gonna do now is flip over to the actual scene and I'm going to show you some of the cool things about how I set that up so you can see the rendering and then sort of see the behind the scenes of the rendering okay so here we are we're in my scene so just as a little reminder let me open up the rendering so you can see so this is our final rendering of that of that the South facade if I flip through here's a couple different renderings you can see what they look like check out the blog post below and see more but I just wanted to show you now so here's my actual scene so if i zoom out you can see a little behind the scenes so it looks pretty cool looks like when this desolate wood but the reality is that's it I've got some trees everything else is there's nothing there it's magic so you see what I did is I actually went through and I placed a lot of neat stuff here so I had some good photos of the site I've been there a couple times obviously so I knew I knew where I wanted some trees to be and so on and I wanted to sort of fade off into the distance so the first thing I did is I added a lot of these rocks so you can see all these rocks down here you can see there's some leaves I painted the surface a little bit I put some lower ground trees and brushes which is what you see in here if I go to nature you can see all all the trees here a bunch of different trees a bunch of different rocks and so on and so forth and if I jump over to my photo of you you can see here's that image and you could actually start to get a sense of how that image is put together so the big thing with lumion when it comes to getting from what you see here with you know nothing really to write home about - what you see here and then - what you see here is it's it's all about the effects okay so you'll notice as I go into the south view I've got two levels of effects right here okay so the effects are extremely important the effects are what lumion does to really add realism but you can add a lot of different things so you can see I added autumn colors outlines analog color lab I've added all these things so what I wanted to do real quickly to show you if I was to turn all these effects off and then turn them back on and roll forward you're gonna see how dramatic the changes okay so I just rolled all the effects off here's your default view so as I turn these effects on depth of fields not too much change there but what I did is I actually have the building is in focus and the background is blurred a little bit turn on chromatic aberrations I don't need to get into what that is right now if you want to look it up feel free another thing with depth of field if you'll notice on the front right-hand corner here there's there's some leaves and stuff there's a little tree that was very purposely purposefully done they blur out just to make sort of foreground and background change shadows notice by turning the shadow effect on it actually does soft shadows if I turn that on and off extremely awesome skylight - you won't see that here but it actually does it's kind of like a global illumination sort of thing hyper light is the same idea you won't see it in the preview reflection reflection is huge we want to turn on a reflection and you'll notice the reflections in our glass here they're gonna reflect either the world or they're going to reflect actual objects in your scene so you wanna make sure that's on color correction you can see how much of an effect that has a color correction is very simple its temperature tint brightness contrast so you get to do some sort of post-processing stuff almost right away exposure just making it brighter if need be to point perspective obviously very important when you're doing views like this and you'll see it's not extremely intense with this view but it does help it straightens out your strings out your image precipitations this one's kind of cool so what I do with precipitation here is that if I wanted to I can actually slide this this bar and I can make it rain or snow and I can also turn on the actual rain particles but if you don't use the rain particles what you can do is you can actually make it sort of a wet see so it has reflectivity over some elements real skies you'll notice that's a pretty dramatic change that's basically an HD RI sky if you're familiar with what that means and so then whatever sky map you choose as the background will have a lighting effect on your entire scene so to see how dramatic that was when I turn it on and off fog pretty simple there I just added fog to add in the distance analog color lab is just a filter that adds a little bit of desaturation I like to add outlines this is a preference thing but it adds this sort of almost almost sketchy look to some of your images and so I'll turn that on off again it's kind of subtle but it really helps to find some of the forms and then autumn colors that allows you to desaturate an entire layer like your trees and so on and so forth and so there we go there's our effects and then it's as simple as clicking render photos you render out the photos and then you get yourself a nice set of renderings so this is what the default raw or rendering looked like let me pull this a little larger for you guys so you can see we got some nice effects there still could there's still definitely some room for improvement and so what I've done there is I'll actually throw it into Photoshop and I'll do a few edits to it and so here's after photoshopping you can see I'm pulling out the textures I'm messing with some of the levels if you're very interested in the post my post-processing process definitely check out them after dark Volume one which again it will be linked below and I get into in depth about my ten-minute post-processing process and so this is what you're seeing here and then finally I will usually depending on the the level of detail I will probably photo sketch it very similar to the photo sketching I showed before and here's the final image here so if I go backwards there's the edits there's the raw there's the edits and there's the photo sketcher so there we have it we just went through five steps of my design process using Revit to create a residential project what I hope that you've taken away from this is that Revit can be an integral part of your design process as well as pens pencils trace in whatever medium it is it just becomes another tool in your tool kit I hope by sort of pulling back the curtain and breaking down how I design a real-world project it helps you have some ideas of how you can incorporate the same thing like I said before please subscribe to this channel if you really enjoyed this video make sure you check out them after dark Volume one I'm really excited about it it's ten plus years of me developing to presentation techniques the quickest way to get to things as I mentioned in the video I have a 10-minute post-production process I'm all about efficiency so I really think you'll you'll be interested in if you like the images the renderings the floor plans that you saw in this video you can learn how to do all of them in my in my video tutorial series so check it out check out all the links below as well as the Revit kid comm for more information hope you guys have a great week and I'll talk to you all soon thank you
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Channel: TheRevitKid
Views: 67,432
Rating: 4.9641886 out of 5
Keywords: revit, autodesk revit, revit architecture, architecture, lumion, lumion 3d, fotosketcher, bim, architectural design, residential architect, residential design, revit tutorial, lumion tutorial, revit design, revit tutorials, autodesk revit tutorials, revit tutorials for architects, revit tip, BIM, building information modeling, architecture tutorials, revit 2022, revit 2021, revit 2020, revit design process
Id: ed4ooklMUCA
Channel Id: undefined
Length: 39min 42sec (2382 seconds)
Published: Mon Aug 05 2019
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