MWIII: Tuning Gone, Detailed Stats & More | All Perks, Weapons, Streaks & Equipment

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so today we finally going to talk about everything that's going to be included with the loadout so that's all the different gear all the tacticals lethals field upgrades and then kill streaks are also getting confirmed as well as detailed stats they go into detail on quite a bit of things here so fully equipped one important difference is the type of vest you choose governs the number of equipment this is kind of what we got to experience within the beta so vest gloves boots and gear uh so right here it only shows six vests I wonder if there's going to be more okay so there's only going to be six so we got the Infantry vest engineer gun so maybe they decided against having the the other one so this is the comm's vest so they got rid of probably the ghost vest they probably said ah you know what that's too overpowered we want it so you can only do as a perk you can run around so that's kind of good so infantry vest gets a tactical lethal and a field upgrade as well as gloved boots and gear standard mobile interestes increases tax Sprint so it's like double time uh reduces refresh time okay duplicate effects do not stack it is equipped the running sneaker boots okay so it's kind of what we already knew the engineer one you get double tacticals plus field upgrade and then the lethal is removed and then you get two pieces of gear boots and then gloves so that one's kind of cool then the Gunner one equipment two primary so that's Overkill with the Tactical lethal and then you get the field upgrade and then the secondary slots removed because you're running two primaries you're only going to be able to equip a piece of gloves and a gear um the boot slot is removed so you kind of get that part of it and then you deploy with max ammo so that's also like a scavenger uh Pro type thing and then we got equipment slot for demolition vest uh you get have four tacticals double lethal um and then field upgrade and then you have gloves boots gear this one could actually be pretty good especially since it has restock on it so this could be a really good one especially if you're trying to go on longer streaks um that could be a w especially you know you want to CL Claymores or whatever then we got the coms vest which is you get just a field upgrade and that's it you don't have tactical or lethal and this one's the bird's eyee one I believe then you get gloves boots and then double gear so this one might be a really good one team intelligence resource increased duration enemies stay on the radar and zooms out the radar so that's bird's eye um enemies you kill drop Intel packs which generate a radar ping and that was pretty uh a common thing that they had in Wars uh World War II there was a thing where you did the same thing you just ran over the packs and then you got Intel so this one could be really good so Overkill vest that is a misnomer bro why are they calling it the overkill vest when we think Overkill is to be able to run two primaries whatever you get tactical lethal and field upgrade slot completely removed you get gloves boots gear Master weapon Mobility increase weapon swap speed reload spe all that good stuff then you got all the gloves which they're going to keep that simple you got Quick Grip gloves increase weapon swap speed ordinance gloves throw weapon further okay Commando gloves reload while sprinting this is the one I liked a lot scavenger gloves if you're going to be going on streaks Marksman gloves reduce Idol sway that's for sniping and then uh while jumping accuracy time is in ads is improved so that's assault gloves that can help speed up the jump I wonder if that could help you bunny hop because part of the slow part of bunny hop is you can't aim down sight to actually get that even that one jump um and then we have the six different boots lightweight boots work like lightweight uh and then climbing boots increase climbing and mantling speed running sneakers increase tax duration and reduce refresh time tactical pads increase slide distance and allows you for aiming downside this is the one that I think is going to be the The Meta version stalker boots hopefully they buffed it uh increased strafe speed and ads movement speed uh with that and then we also have eliminates footsteps Downs covert sneakers which that one's also going to be pretty popular so those will kind of contest each other depending on how aggressively you're trying to flank you don't want just people just listening at you uh gear so you have all the various gear it only shows uh the six there but uh we have a total of 12 so tack mask we're used to that emission control com link reduced okay that's hard line bone conductor combat noise it's like ease drop or you could hear footsteps uh probably louder I don't think this is going to counter um ninja or whatever the the ninja perk but or dead silence rather mag holster improve reload speed okay blackl flesh uh this one you might have to combine if you do double gear CU you can do the gear piece plus another gear piece so that's how you could stack some of these uh mag holster improof reload speed blackl flashlight shows recent enemy footsteps so tracker LR detector warrs of hostile laser and radiation Source that's kind of a different one um and then you have thread identification system while ads automatically pings enemy locations in crosshairs ooh that's kind of a different one uh data Jacker enemies you kill drop smartphone collecting a smartphone so that's kind of a modification of the other perk so you combine that instead of running the bird's eye one that gives you that plus the other one emits a a signal jammer play enemy Claymores okay adits a signal disrupting placed enemy Claymores and mines warns of nearby enemy equipment hijacked uh the strobe undetectable by AI targeting so it's cold blooded and then ghost is we saw that while moving while moving it also works against heartbeat sensors uh EOD padding reduces damage from non-kill streak explosives and Fire um there it goes and then you got all the tacticals which we're kind of used to those stun battle rage smoke grenade none of those are new scatter mine um just a claymore or prox mine type thing decoy grenade flash grenade all straightforward snapshot uh shock stick steam those are new not new tear gas experimental gas grenade uh grenade releases a lingering gas CL okay so that's just a I wonder oh that's for zombies it's just a modification and then EMD uh grenade which applies tracking device to enemies hit oh so maybe you can boom you throw it and it'll mark them on the map if you want to clear an area that might be good with restock lethals uh we got frag grenade clay War prox throwing knife thermite thermobaric grenade and that's the one where like it goes and it just explodes almost like a Molotov um a little bit different prox mine so they still have a prox mine oh the other one that's a tactical Okay cool so you'll be able to throw both of those down it's kind of weird real charge simtech C4 Molotov throwing star breacher drone that one was kind of like really strong equipment overview 18 field upgrades holy harping sensor is now in that category so you got to give up that slot um Med box this one could be really powerful especially if you stack a lot of them uh inflatable decoy that is back C Scrambler disables the communications with Intel within its radius uh which we had that one a little bit in the beta tactical insertion is bag trophy system Munitions ACS this is the one that captures the flag for you or plays the objective tactical camera dos Deployable cover all pretty straightforward Recon drone all yep dead silence is still coming back as a field upgrade Loadout drop portable radar smoke air drop suppression mine anti-air rounds that one's kind of like equipment and streaks so there's 25 people are like there's not enough streaks in the in the beta well there wasn't even half of them uh zombies utilizes different streaks or how they work so we got UAV mosquito drone Sam turret bomb drone okay straightforward Guardian uh which is kind of annoying hopefully they nerfed that care package Counter UAV cluster mine precision air strike cruise missile remote turret strike mortar strike SAE Juggernaut Recon Wilson's back they over Overwatch Hilo V's back emergency air drop that's the three care packages uh and then we got uh carpet bomb Advanced UAV Chopper Gunner gunship Juggernaut so quite a bit of streaks there and here's where we get to the juicy part which is going to be able to break down all the different Loadout stuff for the for the creative class it says both MW2 and MW3 weapons are easily distinguishable in the weapon select menus as each features the logo of the game it originates from so MW3 and then MW2 will have like the the green one when probably you hover over it or it'll just look like that so you can see the red is going to be MW3 carry forward confirmation if you're Modern Warfare 2 player with the sizeable collection of weapons these are carried forward at the weapon level you reached along with any unlocked attachments and camos you can continue to unlock these within MW3 so if you're really close to Orion you can still do that over there if you have a couple guns like I don't really want to play MW2 but I want to get this gold you can do it in MW3 missing MW2 weapons if you're a brand new Modern Warfare player and you're an MW2 player who missed collecting some of the available weapons every MW2 weapon is available in MW3 I'll probably have a challenge just simply complete the unlock challenge boom you're good or extract it within um zombies zombies you can use that too just like DMZ so they don't even talk about DMZ here uh and then weapon balancing all MW2 weapons will receive a weapon pass by Sledgehammer Games see later in the article ooh so that all armaments have balanced advantages in shortfalls no matter which MW game they originated in basically they're they're making it work for them so they got to have like 80 weapons to work with right weapon select streamlining there are shortcut buttons along the bottom of the screen allowing you to quickly preview equip open gunsmith and entering fire range or preview the weapon attachments available outside of the MW2 riot shield all Primary Weapons and handgun secondary weapon category can be modified with attachments so basically you can just change all of them so assault rifles so there's going to be the 15 from MW2 which we already know about all of them and then there's going to be six new ones for MW3 and then that's the SVA this was like the one that had the hyper burst in the beginning of it and then we got the MTZ 556 uh so there bosing there it is hogar MCW uh the DG this one you can actually use in the campaign uh it's kind of crazy uh cuz it's like a the three round burst but you could put in semi-auto the fire rate's pretty crazy on it and then the fr556 so it's actually going to have modify just like we had all with MW2 where there's like four weapons that are kind of similar but they behave differently uh in the three round burst and then battle rifles we're going to get the bass B we're going to get three of those so that's a total of nine guns uh bass B we saw that one Sidewinder we'll have that and the MTZ 762 uh which these are all the battle rifles so they're going to hit harder have a little bit more recoil uh that brings us up an extra six for submachine guns that brings us to a total of 15 we got Striker which we use wsp swarmm uh the amr9 as well as the wp uh wp9 um so two of those with along with the Rival uh and then the striker n that brings us to 2 18 I believe uh extreme close range uh shotgun so lock with 680 we got the Haymaker and we also have the Riveter which was the full auto version light machine gun there's five on top of that that brings us to like 24 or something like that I don't I'm probably off but you guys have the kind of General number there the pulm yacht 762 uh we got the dg58 L LW so this is like um the Famas different body type f fr556 different body type or uh type 95 different body type hoger uh 26 breu oh so bruan is not coming to Modern Warfare 2 maybe we won't get new weapons oh holy they they maybe just converted it over the the TAC Eradicator that makes more sense and then four marksman rifles it's like up to 26 or 27 or something like that the KV KVD enforcer MCW 6.8 dm5 six you can see this like a hoger body type and I think this one you can actually use inside the uh inside the campaign as well MTZ Interceptor uh and then we got three sniper rifles which this one's a new one that I don't think we got to use in the in the beta um that one is in the campaign we got the Longbow and then the inhibitor the inhibitor is also available in the campaign pistols four pistols the core 45 this thing was nasty retti three round burst with the the weapon mod uh tyr holy that looks disgusting yeah that looks kind of crazy uh but it's just basic revolver and then we got the wsp Stinger uh launchers uh we're going to have only one which is the rgl that's pretty good especially when you're thinking about camo grind it might be one of the shortest cuz there's not like an insane number of weapons here right and then we got the melee weapon only one which is the gutter knife uh and then standard issue you get the camit what the hell why does it say one and then there's two here it says one you get the gutter knife and the corit okay they miscounted there then after market there's going to be six at launch we're going to have the the Jack Raven kit which is for the MCW that kind of looks is that is that like the camo uh and then we got the heretic carbine which is for the MTZ 762 battle rifle then um The Brood mother for the W what the hell that look crazy um the P yeah we saw that one during the beta the what is this the core this is for the pistol the other pistol that I liked quite a bit bit that was in the beta and then the the renetti which we used this one was pretty good once you got a bigger mag so weapon balancing the entire compliment of Modern Warfare 2 Weaponry will receive a weapon balancing pass by Sledgehammer Games with additional adjustments after launch as needed of course to damage ranges damage values damage location multipliers uh attachment value magnitudes and then attachment pros and cons values they're basically doing a full we're going to fix the game uh a robust weapon Builder expect the Modern Warfare 3 gunsmith to be approachable familiar and vastly vastly customizable um in goal to make nearly every weapon in the game a true extension of your personal play style which I think that's going back to like modern warfare 2019 did a much much better job of that um and better than they did in in Vanguard right modification of attachments okay as with MW2 building your weapon involves leving up a weapon by obtaining weapon XP unlocking modifications to add to attachments these attachments your weapons performance you add up to five attachments and then you get now MW3 you're going to get the aftermarket parts which we've already kind of covered streamlined and detailed gunsmith statistic this is probably one of the best parts in this entire blog and everything you're going to see today um based on community feedback Sledgehammer Games has removed weapon tuning feature present in MW2 and has made further improvements to the gunsmith to make it easier to use thank you no more tunings on the screen spending half an hour trying to figure out what tunings you want test and minm you don't need all that just just boom we're into the match that's what was so awesome about the beta uh and they changed this definitely based off feedback because when we played it earlier in August I was able to weapon tune every attachment on every gun that I used within that little play session of two hours or whatever the case was this change of weapon tuning okay uh applies to both MW2 and MW3 weapons so that's also why they need to change them um and make it so that they work because obviously tunings were there to kind of like be a time sync essentially that's what they were um to keep you on the game statistical refresher within the gunsmith are nine important and familiar values which offer the same incredible detail and meticulous uh modification potential of Call of Duty players are used to each aspect of the arman's performance is related to the following statistics damage fire rate range accuracy recoil control ability handling rounds reserve and then we'll go and check that out single Chevron which is the little little yeah you got the single Chevron which we get a pro and a con double Chevron triple Chevron polygon Arrow new function of the mod yeah so pretty straightforward kind of how that's going to work and then here's where it gets good so new function of mods so muzzles undetectable by radar uh ammunition bullet penetration so yep we got that underbarrel bipod and then laser Canon aiming which you don't really need because you're going to have tax stance and then different magnifications Pros thermos whatever sniper glint uh I don't wouldn't consider that a pro I think that's technically a con here it is here it is the detailed stats so literally it's all going to be there so if you want to you know get a jump start you can see all that but also that means that I can put out the videos infinitely faster because I can have the rate of fire I can have the different damage values at the various damage ranges the different damage drop offs uh the bullet velocity we got all kinds of little stats in there if you want a min max you don't need to go to some kind of website you can actually experiment and use details within the game um and you kind of go from there so it's going to be this is a huge W in my opinion I think this is the best in-game stats we've ever had better than we had in Vanguard better than we had in Cold War and they kind of took their learnings I the only thing really missing in my opinion is to shift that over slightly and there'll be a box where you can see the recoil pattern that that would be probably like maybe if we're really going further you could add a couple more things but beyond that this is a w in my opinion especially if you kind of you know it's going to work out so good that we we have that information uh weapon stat filtering this we got access to in the beta but it wasn't perfect they're going to have the different things so that if you want to search for a specific item you'll be able to search by those filters that they kind of built in weapon tuning removal with additional of a statistical knowledge you're able to receive while swapping between modifications uh providing an impressive amount of incremental uh weapon meta building uh weapon tuni has been removed a feature that has appeared in MW2 this they basically just saying no no no we're undoing what MW2 did uh and we're going to fix it right I don't know uh so modern warfare launch coms continue and then you'll get that so we the only thing we have left I think is a zombies one uh we already saw the other one the Deep dive into loadouts and the primary arsenal we have the Cosmetic one which is going to be a w that one probably comes tomorrow or on Monday and then we got the the zombies one as well so those will both be dubs let me know what are your thoughts on all the changes appreciate all support thank you for watching as always have a great day
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Channel: JGOD
Views: 95,471
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Keywords: modern warfare iii, MWIII, call of duty modern warfare 3, call of duty 2023, call of duty mw3, modern warfare 3 2023, mw3, cod mw3, cod, jgod, mw3 2023, Call of Duty: Modern Warfare III, urzikstan, urzikstan gameplay, urzikstan mw3, urzikstan warzone gameplay, JGOD URZIKSTAN, URZIKSTAN MWIII, warzone 2, mwiii 2023, tactical stance, tac stance, tac stance mwiii
Id: aEl5Xnb180M
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Length: 19min 12sec (1152 seconds)
Published: Fri Nov 03 2023
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