Move Over Dragapult... Greninja ex is BEST with Charizard ex!!

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what is going on everybody hitmon CH here back again with another Pokemon Trading Card Game online dect tech today we're taking a look at Greninja ex probably my favorite card out of the Twilight masquerade set and I've been looking for a lot of ways to make this card work I played it with frost last on the tail toop video and now I'm trying it with an unlikely partner and that is Charizard EX you might be thinking why are you playing Greninja with Charizard while that infernal arability that you might love or hate depending on who you are will you accelerate three fire energy from your deck right onto your Pokemon in play and we're basically using this ability to power up your ninja ex's Mirage barrage attack which can do 120 damage to two of your opponent's Pokemon that includes their bench Pokemon and they discard to energy from it but basically we're using the Pidgeot engine to tie all of this Shenanigans together Greninja for the little Basic Pokemon Charizard for the big EXs and we're just going to have a grand old time this deck is really fun because we can use cards in a late game like rock sand and unfair stand to disrupt our opponent while we use things like counter Catcher And canceling cologne to be really a aggressive and take multiple prizes at once using Greninja Greninja is also really good cuz it's got this Shinobi blade attack for a single water energy you can grab any card from your deck and do 127 damage not 127 170 in the process and this is really good in combination with quick search so you can set up multi uh KO plays really easily and have really cool card combos where you just have everything you need right in your hand all the time I'm really excited to show this deck off to you first a from her sponsor but then we're hopping right back into the video just wanted to give a quick thank you to the lovely sponsors of the hitmon Channing Channel if you need codes you know where to go head over to ptcg store.com and use code hitmon to get 5% off your order and be sure to check out pokemon. the best Pokemon card tracker and deck builder there is join pokemon. by clicking the link below and use code hitmon to get a free month of pro membership thank you to my sponsors for supporting the channel and thanks to you for supporting me too and now let's get right back into the video we get to call the coin flip here it's going to be a Tales never fails angle so we're going to flip that coin and it's going to be heads cuz cuz of course it is and we're going to go ahead and let our opponent choose if they're going to be going first or second here I'm hoping we get to go second got a lot of our benched boys out and into play and uh that is what we're going to do so that makes me a happy happy guy now I just want to get a decent setup and a decent setup is something we will have here however our following turn is going to be bad like we don't really have much happening our opponent is playing a cleft key so this is assign this as a guard of War deck so thankfully we should have some more time to at least play around with the cards but if it's just an attach pass I'm going to be a happy guy because we're not going to have that much more the iono in the hand is not necessarily something I want to use um because we don't have a way to use rhm this turn anyway we could canceling cologne the mischievous lock and then hope we find the rodm that's something we could do as well but I don't know how much I love that play we're not in really any danger right now and we might want to save the cologne for the manae so I'm definitely going to be getting our guys in play at the same time though that could be really strong all right we ball we ball I know they probably don't have much in their hand we get a decent shot of hitting the rhm we have a nest ball we have the rhm itself here we got the r okay so it paid off because now we're going to be able to use instant charge um the Ultra Ball here I do think I want to though because we're not really in any danger um so at this point we're just going to H an instant charge it paid off the canceling cologne and now this is a almost good hand if we were able to have a uh what's it called something like a um Arvin this hand will be really really good because we can go ahead and just start using Greninja but putting the okay you're going have to flood our man and you're going to TM Evo what are you TM eving okay they have the iono so yeah well this hand we had a lot cards I'm actually not super attached to it we would would have been really good if we had some rare candies now this hand we have our rare candies all right yeah we were granted we were granted our wish that's for sure with the rare candies um we could just start going aggressive with Charizard the artison is going to be good to help us out as well get some more of our Basics we have the Buddy Buddy pfin anyways and yeah I think going aggressive here with the zard I'm not a huge fan of if we were able to just go ahead and take out multiple RS with our Greninja that would have been much preferred if we can find an Arvin miraculously off the top of the deck we can probably pull that play off but for now we're just going to have to wait and see what happens here our turn going to draw an iono this is the thing do I want to go for the Charizard play here like I can get rare candy Pidge I can get rare candy zard or do I want to go for for it that's just the question okay you know what we're going to try our best here we have the Pidgeot there's the Greninja we literally off of this Pidgeot and iono let's think about this let's think critically here right we'll go Pidgeot now we would have it if we just went you know artison well I think um I'm definitely going to grab another I think froi is probably good yeah froi is fine I think here because they're not KO that Charizard anytime soon we have one rare candy left right one rare candy off of this iono plus Pidgeot we need to find or off this iono we need to find either the last rare candy the last Greninja for seal Stone water energy we need a lot to happen but I believe I believe that life is all about taking risks and I think that through the power of friendship will be able to use infernal rain and get these three fire energies out of the deck putting two on froi and one on Charizard himself I believe that off of this iono we're going to be able to find rare candy Greninja water energy and I believe we won't even need to use Pidgeot for it here comes the iono the Fateful iono we found it we found it that is insane we have found probably the game-winning play here because we just go right ahead grab this Greninja ex can rare candy right into it that's a triple rare candy turn too by the way and guess what we can do we can use this water energy and might as well go for a pal pad I think iono is our best friend in this game we're going to go pal pad and boom Mirage barrage you heard me correctly getting rid of those fire energies 120 to both C now the icing on the cake we can get double turbo energy and do it again they're just going to scoop it up they're just going to scoop it up I'm I'm I'm I'm probably I'm happy I'm a happy guy that was just incredible and that's where the strength of this de comes from you play that high role you see if you can hit that insane combo turn and when it pops off you feel so so good we here they call the coin flip and it was heads so I'm going to choose to be going second this deck has a lot of setup there's a lot happening with it so we want to make sure that we can effectively set our Pokemon up get them into play and right now this is actually a really really solid um hand for going second we got basically everything we could ever want here we're going to be going up holy cow we're going to be going up against a raging bolt ogre Pond deck and this matchup can be kind of hard um but because we're going second we can start off with a completely single prized board uh I think I'm going to be pretty happy here there's a flutter man maybe this isn't raging bolt maybe this is um what's it called where's the Mulligan here maybe this is ancient box there's a coridon okay so this is probably ancient box never mind this match up should be pretty simple for us actually they've opted to get rid of the coridon right away and they're going to go ahead and Ultra Ball discarding some more ancient cards most likely to get some Pokemon into play and now basically what we're going to try and do here is we want to start off by setting up a Greninja and then the late game will go into Charizard but Greninja can take a couple hits and also be used to get rid of this flutter man that's in the active and we can actually ping a roaring Moon make it easier to KO down the line if they put two flutter Ms into play we can ping both of those down there's a lot that we can do here and we can really punish them with the unfair stamp this is one of those Decks that can get really really hard punished by unfair stamp so we're going to want to try and do that they're going to start by powering up that roaring moon with an attach and now it is our go ahead so we're going to draw for turn it's going to be a rare candy which will be good for later on but for now I think I want to start with this buddy buddy poffin we're going to go ahead and definitely get a froy and a Charmander now not having another Pidgey can make things a little bit difficult for us here if they have a s they'll basically just be able to go ahead and take out our Pidgey um but I think for now we'll just grab these two we can grab rodm with a nest ball and then go ahead and use four sealstone um we can do that the issue is I don't really want I kind of want to preserve the but I don't really want to have to worry about um what's it called not like having enough cards to work with after we have the rare candy Pidgeotto uh in like we have it in hand but I think like maybe we go Nest ball sealstone just so we can get extra cards with rhm might be the better play here so I think I want to do this yeah we'll get the nest ball and we already have a really big hand we'll go Nest ball we'll get rhm and we're going to basically get our ideal setup going here we can go ahead and use the star Alchemy to uh find another buddy buddy pfin it's right over here and I want to preserve the Pidgey I want to make sure we have enough charmanders and froakies in play um so this is all well and good here and we get the instant charge so we can hopefully get a lot more going we're going to be able to retreat into this froy here we don't really need to froy I'm just doing it to have a pivot option and now we can instant charge and now our hand is looking pretty solid we can almost get get our rare candy Pidgeot rare candy Greninja play um we would need basically a triple rare candy to pull something like that off right now but for now this is okay they're going for the Explorer's guidance so the man is probably not getting out of the active this turn which I'm actually kind of okay with um because we can use Mirage barrage and then hopefully use it again with a double turbo energy attachment to take basically three prizes with two attacks that's kind of my plan here this Poké stop was pretty bad um if they get an energy though if they have an energy in their hand okay that would have been a lot worse if they had an energy but for now this is okay we have a counter catcher which I'm not the most thrilled about um but yeah I'm kind of debating how I want to play this here I could just go right into Charizard I think that's not the worst idea ever um if we had an Arvin or something that would have been a little more helpful but I'm also not opposed to taking it slow I might want to actually get rid of the Poké stop here and I think that's what I'm going to do I'm going to go ahead and Ultra Ball get rid of the can cologne and probably this boss is fine to get rid of right now I'm going to go ahead and grab myself off of this Ultra Ball I think I can grab Greninja pretty confidently so this froi doesn't get like instantly knocked out uh I kind of like that um yeah I think we'll go for that there we want to make sure we have the collapse we do have the collapse stadium in play so I'm going to go ahead and rare Kenji this Pidgeot actually I probably could have grabbed Charmeleon um so I need to search the other rare candy out but I think what I want to do is I just want to grab collapsed here yeah getting the Greninja for later I don't really care they're not really going to be playing any sort of hand disruption so this is pretty fine but I do want to get the collapse Stadium here I can get rid of the rhm V now I won't be able to end off with an instant charge but that's completely fine um right now I think I'm content just going with a pass I really wanted to stop them from using that Pok stop because if they could use the Pok stop then that that means what we would have to do is uh you know they would have a lot more chances to draw into some cards see they got another Explorer's guidance here which basically means they're not going to get another attack and we're just delaying them further and further now they are powering up their discard pile more with ancient Pokemon but this I'm completely okay with because I do want to uh be prepared yeah they're just going to go ahead and pass they're really hoping we knock out this flutter man so they can get an attack but the water energy top deck is exactly what we need here um I do think I want to just go ahead we can grab AR Arvin can grab us the rare candy and it can grab us team dvo just to thin Our Deck a little bit I'm completely okay with that um yeah genuinely that's very fine um now I'll go do this we'll put I could put the Charizard up which I don't I don't mind bringing Charizard into play but I think I want to put Greninja over here I'm I'm going to go ahead I'll unfortunately remove this flut man from the active or actually maybe I don't have to maybe I can actually just wait I'm actually I'm kind of happy with that I'll do this I'm not even going to hit this flutter man I'm just going to wait here yeah I don't mind that because they have to basically top deck a Sada which they have one in the discard pile um and maybe they found one off of the Explorer's guidance and I don't want to remove this flutter M for them because I want to take a multiko now I could use Shinobi blade that probably would have been worth it but okay they're what are they going to do here this is interesting maybe they're going for a prime catcher play on something on the bench getting two roaring moons powered up I'm completely fine with that though and I'm going to tell you why basically we have a double turbo we have the necessary fire energy I'm going to just go for a Pidgeot rear candy Charizard play and I want to limit them by hitting double roaring Moon then the next turn I'm going to go ahead and grab myself the double turbo boom hit both roaring moons again take both of them out at the same time while they have their bench limited that way we are playing careful playing pretty slow that's fine but that way when we do that we're going to have a powered up Charizard on the bench and we're going to be able to um what's it called we're going to be able to just wait pretty much they're going to bring up a Charmander go up with a roaring Moon again that's completely okay with me the Vengeance Fletching will take us out 170 damage is a little bit scary that's why I want to get rid of that rodm because they were really approaching that number from here we'll lead with the Pidgeot and depending on what the top deck is we could have a really good time on our hands the rare candy top deck does make things a lot easier for us cuz I think how I want to do this we're just going to rare candy Charizard right away going to use that infernal rain ability and that's going to allow us to accelerate all of these fire energies into play now I want to put two on the Greninja one on the Charizard here and this Pidgeot I want to grab the unfair stamp now this unfair stamp will stop them from really having an insane uh turnout with their uh with this following turn and it'll allow us we can move Greninja right into the active spot counter catcher up this other roaring Moon and now this is a two Retreat cost Pokemon the unfair St put into a two- card hand they've used two sawas they need to basically use a s and find an energy to attack with this roaring Moon and in this specific case we can just Mirage barrage for 120 damage and I really do not care about those ancient booster energy capsules I just going to hit both of these roaring moons next turn like quick SE for my double turbo energy do the same thing and now they're trapped in the active with nothing to do we have a Charizard powered up on the bench which is going to be really hard for them to KO they literally just have to pass and I think we've kind of already sealed this game up over here we can go ahead quick search one more time with our Pidgeot and that'll grab us the double turbo energy which is funny I was debating cutting the double turbo but right now this card is just way too good we could super rod and put back a Charmander but it's not really worth it at this point um I think for now I mean I could you know what actually that's not the worst idea because I I think yeah we'll super rod get these back having an access to another Charmander will be good if we can slowly slowly build it up we'll do this go ahead and get ourselves out of a Charmander now the next turn we can go ahead and get the Charmeleon and so on but for now we're going to Mirage barrage again and US playing slow has now come in our favor we can do it says 120 it should be 100 people are arguing with me in the comments but that's just kind of how the rules work we can take out both of the Roaring moons and now basically they have nothing they can do they're literally no Pokemon they can play that will allow them to kind of take a big KO here it might seem like it's pretty close but not really they have to basically top de Sada to do anything at this point and we can shobi blade get rid of this roaring moon in the active spot next turn they're just going to scoop see it seems like it doesn't work you know Greninja and Charizard why are they together but you can pull off the insane swing plays where you can just go ahead and do a bunch of stuff at once in your point it's like what what is going on over here and you just instantly kind of stop them from playing the game I'm really happy with how this game turned out our opponent is calling the coin flip here they chose heads so Tails never fails but Tails did fail me so we're going to go ahead and get ourselves going first going second okay I'm happy I'm happy I'm happy to go second you you do you you do you I think that if we can just get our big basic down we got a really good start yeah no complaints here with the water energy if we go for a Froakie they're going first so we'll see what they got is a lost Zone deck um probably lost Zone dragapults based off that Mulligan there um the fire energy is kind of my hint getting the rod which isn't super helpful but they get to start off with comfy Here and Now Greninja really shines in this matchup because it can take out multiple Kies at once again you need a really strong board in order to do that but because they're not really going to be disrupting our hand we have the buddy buddy with the Arvin which can hopefully get us Nest ball sealstone and then sealstone get us another buddy buddy you know the drill hopefully that'll be able to kind of let us get established and ready to rock and roll here Arvin is our key card but buddy buddy pofin is what they're going to be using right now probably getting a double comy that's really all they can grab but I'm curious to see how many cards to get in the loss Zone this turn if they are able to get like three in the loss zone I'll be a little bit concerned if they're able to get two in the loss zone I'm not really going to be that worried about anything um they are going to be able to get at least two cards in the loss Zone if they have an energy they can get three so that'll be really good for them to do here um we just got to wait and see what exactly they are going to be doing they got rid of an Aron um which would have helped us out but if they have an energy they can attach Retreat and do their thing which looks like what they're going to be doing here now we still don't know exactly what this is the fire energy really makes me believe that it is like Sable Zar with dra which I'm happy with because dragapult uh aren't isn't going to be doing a huge number to us um and we can tur it away but they're just going to go for the three uh flower selecting it's keeping us in suspense I see and that's fine I want to just go for the Arvin immediately we have Nest ball we have sealstone do we have rodm in the deck we do have the rodm what do we prize here we prize doesn't seem like anything super relevant uh I definitely we prized a fire energy we prized I think I can't even really tell right now unfair s is a big one but we do have Rock sand from when the time comes so it's not the end of the world here we'll definitely Nest ball start things off get the rodm pra another froi which I it kind of sucks it definitely does but we can buddy buddy get Charmander Pidgey and then we'll go ahead Forest seal Stone we could Retreat this froy we'll start Alchemy here which actually I don't mind doing that we can start Alchemy we can get ourselves under another buddy buddy to retreat this froi I'm actually kind of okay with because we can go ahead you know get ourselves another Charmander another Pidgey we'll treat the froi into the Pidgey and instant charge should give us enough cards to work with so that we're going to be able to um at least get a rare candy charge of rare candy Greninja that's kind of my goal we'll start off at the instant charge here draw some more cards we get rare candy Greninja we don't have the energy as we have rare candy Charizard right now so again nothing the the end of the world um they're going go ahead and Nest ball Nest ball is going to grab a Sabal ey if they can genuinely hit the Sabal ey here they have the chlorus that's five they can go for a six they can go for A7 they can go for an eight and then 9 10 if they have Stadium lost vacuum it's really possible here if they can do that getting the Sab primitively I think is smart they have the dark energies in here so it might just be straight Sable zard with nothing like a uh dragapult line or anything like that that's what the dark energies are hinting towards for me cuz I don't know what fire energies would be used for otherwise you know what I mean but other than that other than my yapping if they take out double Pidgey here that would definitely suck um however we can go ahead and rare candy Charizard and then we can just hit them really hard if they're playing something like a roaring Moon we can take advantage of that after preload the double turbo on the froi so it's again not the worst thing in the world the switch cart coming through they're going to be able to get the seventh card in the l zone to enable that Mirage gate and that will be a little bit um tragic as the kids say so we'll see what exactly is going on they got rid of a heavy ball all the attackers they must need are in their deck um and they might end up passing here which is fine we just go on the aggressive with radiant or with uh Charizard EX so I really mind that um yeah that's kind of a okay with me hopefully we can get the double rare candy play because I would want to put Froakie uh I would want to evolve it into Greninja right away just so we don't have to worry so much later on we can accelerate all these energies with the Charizard and then preo with double turbo another thing we could do if we find Pidgeot is we can very candy Pidgeot and just attack with blustery wind it's another thing they have the jet energy to bring up this comi so they have the eighth card in the loss Zone if they have a stadium and a lost vacuum that's 10 on the second turn going first and I'm going to be sad because I can probably say this Pidgey and this froy are getting knocked out but they're benching the karant which is tell to me that they're just going to hit into us which is completely fine I'm happy with that and then putting them on odd prizes which is also I'm happy about that because it'll allow us to go ahead and they're going to go Retreat here yeah just hitting with the cram that's completely fine because then they can you know Bonk our Pidgey on the head we can use Charmander and then we can pick up the extra prizes later with radiant not radian Greninja with Greninja ex both these EX Pokemon have Radiance that's pretty funny um we'll lead with Mr Charmander right here the best thing we can find off the top is an aono arvin's not bad either if we had unfair stamp I would have much preferred to do that but I think we'll just start off with the Arvin the Arvin can grab us the dvo can also grab us something else going to be an Ultra Ball I think so we can grab that Pidgeot um yeah that's that's pretty fine that's pretty a okay here we could no there's no way we're able to get ourselves cuz we need another rare candy yes we grab Pidgeot rare candy Pidgeot we rare candy Charizard yeah that's fine that's completely okay with me um we can Ultra Ball get rid of these two cards here I can actually get rid of the Greninja as well but I know my hand's not going to get disrupted so I'm not really going to care that much we'll do this get ourselves the Pidgeot and we want to make sure we have a red cand we do have another rare candy we did prize one of those so that's completely fine with me but rare candy Pidgeot we have all our stage two lines in hand but I think this is the most optimal play here um we get ourselves another rare candy we're saving one for this little froy on the bench we can rare candy into the Charizard and I would have liked to get the Greninja set up and ready to go but you know you can only do so much we have three fire energies here I'm going to attach them all I do want to put one on this Charmander on the bench Sabal ey again not going to knock both these Pokemon out because they have set HP so I'm fine with that and now we're just going to go ahead and burning Darkness for 210 now next turn if they opt to go for something like a Raichu on a rhm or if they want to go for something like a um what's it called if they want to go ahead and do the a roaring Moon play on the Charizard then we can go ahead and use Froakie Revol into Greninja to go ahead and do rockand um duplicate barrage and then rockand duplicate barrage that we could take basically three prizes in a turn put down to two hopefully we can get the Charmeleon established at that point and then by that time there's nothing they're going to be able to do they're getting rid of a mirage gate which definitely means they've got uh some sauce in the hand Nest ball probably going to grab roaring Moon and they're kind of falling right into the Trap here if they go for the Roaring Moon play and they take out this Charizard I am going to just hit them really hard where it hurts taking out I'm going to basically just go for the KY go for the uh what's it called the bench Pokemon but it looks like they just have a crar on the bench I'm interested as to why they went for that play there's a flower selecting here probably don't want to go into rock sand range if I'm going to take a guess and if they just go ahead and KO any of our bench guys with the karand that will be a little bit harder for us to deal with they definitely have the prime catcher still access to that but they're going to go for a Sabal ey play and the Sabal ey I'm not a huge fan of the Sabal ey here but I think what I'm going to want to do is at this point super rod I'm going to want to bring back our um well I don't know we have another Charmander so I could bring back Charmander and Froakie put him on the bench knock out the Sabal ey I'm not opposed to that I definitely think yeah they saw the froy uh play and now they're going to prep that Charmander but no they're actually opting to prep the Pidgeot as well I'm curious probably going to go for a Blood Moon URS saluna play but that's not enough damage for the blood moon to actually work so I don't know we would have had Greninja this next turn which is really really funny and I think I'm going to start with the quick search again unfair stamp would be really really clutch to just have here um I could go for get the Charmeleon and the thing is is if I do that then our Charizard is in a pickle for sure I'd much much rather I mean they did put the 20 so they can take another multi KO I think the Charmeleon is probably correct they can bring it up which would be really really bad for us um but actually maybe I think the play here is we grab Charmeleon Charmeleon can go right onto the bench here and maybe we boss the cram because Sab is not going to be able to KO Charmeleon um even if it gets brought up into the active spot so I don't I'm not really concerned about that so I'm thinking we'll just bring up karant stay even on the prize trade get rid of that if they go for something like a Blood Moon play or they go for a radiant Charizard play on our Pidgeot we can instantly respond in either capacity here so I don't mind that burning Darkness for 240 going to take the KO and put them down to a 2 to2 prize remaining here hopefully we get the unfair stamp off the prizes Ultra Ball is actually good too because it'll allow us to get some more Pokemon but right now we're just playing Charizard there's been no Greninja action but that's fine they got a really huge hand here and I wish they would have gone aggressive but I think they know to kind of stay even play the slow single prize game and clean up with radi Charizard in the end we're going to want to fill our board eventually and then use the collapse to ditch the rodm because the RM is a really big Target for us and this kis going to allow them to get a bunch more cards off the top of the deck getting rid of a vacuum and a comy so this is definitely saard there's no doubt about that this is a saiz Charizard deck through and through and they're going to be able we haven't like that unfair St being prize has been really detrimental to our game plan we just haven't found any ionos we could a quick search for the iono there that wouldn't have been the worst um play possible but the thing is is I just I'm really scared of losing out on the resources I want to disrupt them as much as possible um in the later parts of the game I feel so we'll see they got eight cards left in their deck they've played I think three chlorus and one isn't the lawone I think no they did lone a prime catcher though which I didn't know but the rescue board going to come through and going to allow them to go into another comi I don't think they want expected me to put the Charmeleon into play and I'm happy that I did put Charmeleon into play um right now they got 15 cards in the loss so not having access to Prime catcher anymore is good uh for me um they're going to go for a double Sabal ey bench that's fine probably just aim to close out the game with the Sabal eyes um but if it's a pass or something like that here it's definitely a quick search iono angle um but okay they do have the energy they must have a switch because there's no way they wouldn't at this point but what do you even save the line because we have the Charmeleon in play Charmeleon is not going to get turned off by the disab ey what even are you doing here another option I think that's pretty valid is we could quick search to turo up whenever they decide to Target down but I don't know I think we just need to kind of go for our um disruption a little bit more this lost mine is probably just going to Target the rhm that's my guess or they're going to Target the Charizard that's going to put it into blood moon URS Sal Luna range if that's what they decide to do here 70 only what is going to be able to do more than 70 here 80 damage 20 okay so this definitely they're aiming for a radiant Charizard um at this point which I'm kind of completely fine with I think I'll go ahead super rod like they could get Greninja that's what I'm very scared of because we have prized a froi but I think this is fine we kind of just have to go for it here um Ultra Ball I'll use to you know ditch these can get the froy Caron coming in clutch if we had double froy would have felt a lot better about this but for now it's going to be a quick search for an iono um and now we're going to start with this big disruption they're going to be able to utilize their Sab loss M to take out this froi and then that's when I want to go and put them in a rock sand range for now this will it will have to do you know what I mean it will just have to do ultra ball can get me something else but I don't really need anything else I think I do want to just lost vacuum their uh rescue board over here here I want to stop them from getting access to easy Retreats and now I just want to burning Darkness for the KO we're going ahead here and this is where things can get a little bit risky because they can have counter catcher um access but our little Charmeleon is pro protecting our Charizard on the bench and now we get the other froi which would have been good to have earlier in the game but for now we'll see what they do they're still leading Ki which means they have a switching card only played Four switch cards but they have gotten rid of two switches and a prime catcher so they definitely have some stuff to work with I'm also surprised they only have gotten rid of one Mirage gate I would have think theyd used it by now but maybe they're only playing two or something like that leading with the comi is going to allow them to go ahead and grab another card and flower selected What hassle oh that's what that was okay that's a really cool card in l zone decks I really like it because you can literally just look at the whole all of your deck when you use it and then go ahead and pick three cards from there only if one of your Pokemon was knocked out during your last turn so that is also an option for them but they got something better than Hassel which I'm kind of curious to see what exactly that is um I think they're debating on how to go about this here again if they use the I have the other rescue board in Hand of course if they use lost mine which I'm sure they will and they target down the froy here they're still going to need to take another two attacks to win whether it be on the rhm and on something else or if they're going to be hitting um us with a blood moon in the active or something like a radiant Charizard and then from there we're just just going have to disrupt them to hope that they can't chain these things now I think they're just debating what exactly they want to do do they want to go for the lost mine Play Take out the froy because they know the froak is dangerous when we have this Charmeleon when we have this uh froi kind of set up we have the Pidgeot they know the froi Can decimate their board and I know they're trying to stop that they have the radiant Charizard on the bench here which I'm not so happy about because um thankfully didn't attach to it that's what I was more concerned about there's one fire energy in the discard pile that's about it but they're going to Target the froy down and they're probably going to put more damage on the rhm because then if they put more damage on the rhm that means that they can get koed by Sabal ey in the following turn but now I'm basically going to force them to find a fire energy they are in rock sand range I'm taking out this Sabal ey so I'm not you know I don't hate this position very much to be honest like like these damage counters don't really do anything just putting them to put them somewhere I think but now yeah rhm is in saite range now we're going to rock sand them to a two card hand we have the pow PAD as well pal pad can help us get some of these other supporters back but I don't actually want to do any of that right now we can safely bench froy I think they still need two attacks to Win Regardless to go through this Charizard and they going to go and they're going to basically guaranteed to go through the rhm so I'm kind of fine putting this froy down cuz we can actually collapse away the rhm potentially and that I think would be a good call if we can find it but for now it's a quick search angle and it's going to be a quick search for the rock sand I would like to find the Charmander off this rock sand which we have a bunch of outs and I'd also like to be able to find the buddy buddy pfin so here comes Roxy Roxy is going to completely destroy their hand and right now we get the Charmander which is pretty solid here we can evolve into Charizard which yeah I don't necessarily hate but I do want to put the Charmander in play I would have liked if we found the um what's it called if we were able to find ourselves that collapse Stadium I would have been much happier but for now it's a burning darkness and it's a KO on this Sab ey here going to two cards remaining in our prizes we're basically going to need to get this Greninja powered up if we can power the Greninja up in one go I think we'll be pretty solid here we unfortunately have to get rid of the double turbo and now we have a lot of these energies stuck in our hand we can get Greninja but we need to be able to accelerate at least one fire energy with the Charizard to be able to take the win here there's the Mirage gate so they just have it and they're able to use the radiant Charizard to take a KO on our Charizard EX but now the issue is going to be they might go they're going to go to one prize remaining I think I'm going to want to counter catcher oh it's just a dark energy wait do they not have any other fire energies there's the one fire energy in the discard pile I thought they lost some one but they didn't they got rid of a rod earlier they have their own rock sand which I don't really care about too much they can go for a counter catcher play and take out our Pidgeot which could be a little bit annoying for sure um um but they need to find the fire energy to do that yeah now not having access to the unfair stamp as an out is really really difficult for us to deal with um we had a really solid hand there them getting the rockand off the rockand is really really unfortunate here's the super rod now they are two gates down I don't think they play Four gates in this lost Zone deck I don't really think that's what they do here so I'm curious to see if that's exactly what happens they need to go ahead super they need to find that Mirage gate and hopefully we can just ion them again next turn they're getting the crar the crar is an interesting call I'm a little bit surprised to see that they need a second gate here um I guess maybe they're going to just try and spit with the cram they have the gate so they can hit with Charizard um which again I don't like that they're hitting with the Charizard but that's fine as long as they're not like counter catcher ping Pidgeot then we'll be okay I think for for the game here we got to take two more prizes they got to take three more prizes it's literally just coming down to who can finish off this series of attacks here if they're able to counter cature the Pidgeot in play they have the manife down now as well which is interesting um yeah if they're able to counter catch this Pidgeot then things will be a little bit rough but I think that I'm open they just Retreat um I would like to go for an iono here and they're definitely going with the radiant Charizard and going to be combustion blasting because you know the thing is they are going to counter catcher the Pidgeot okay they just have everything I mean they did have a really thin deck I can't be like that mad about it um but now them putting the Mana in Play at just the right time is concerning for us this is going to be a challenge for sure the water energy not that great basically what's what can we do here what can we do they're gone four switch carts they're gone how many switches they're gone two switches they've played a bunch of switch cards okay they must have a boss in hand but you know what we need to just try it we need to get get rid of this Charizard and hope that we can have it here my idea was to boss up something like the um what's it called boss up something like the manafi and just wait that was kind of my original game plan here but now they might be able to see most of the cards in their deck they got rid of the hassle that would have been a good card to keep until now but if they just have like a u what's it called Nest ball boss or even yeah the iron bundle still really sucks here um because they can bundle and then use cram but they got to find a cram first um and more um very importantly rhm actually doesn't get ko'ed by the cram here so we probably could have saved that water energy um to kind of keep things alive and well um because then we could just Retreat the RO and win if I threw this I'm going to be really mad um but yeah I think they're putting the bundle down they need to make a move this turn or else they can assume that we just have the game right that's the thing here and I know they're taking a good think about it I should have kept that energy in hand my thought process was like okay if we can get you know R uh R candy Greninja counter catcher off of the unfair stamp or something we can just win that way but we don't need it anymore so that was interesting playing on my part throwing like that um but here there's the hyper blower and yeah I'm definitely going into the rodom because it's only doing 110 with that Greninja or with that uh what's it called got the cramar ramp it's only doing 110 here so we do live on 10 HP if I save that water energy I would have won the game so that really sucks uh they're going to go ahead lost vacuum doesn't matter the foron doesn't do anything for me I think they just want to thin it in case we have another rock sand or an unfair stamp but they're going to rock sand us why they just lose if they don't have a super R oh they have the blood moon okay and you have the crisis punch all right okay that makes sense there was nothing we could do about that the Double Rock sand is crazy that was a really close game though despite a little bit of our unfortunate draws I think we played that game really well showed off the strengths the deck really well I'm still happy even though the turnout was really really risky I'm still happy with that match so what do you think of my Greninja EX Charizard EX deck this deck is just insanely fun to play like Greninja is such a good card but it's got that limitation first of all being fighting type is a double-edged sword because now you're really weak to gardav war but you have the Mirage barrage attack which means that you can actually be very aggressive against Gore when it's now slightly inconsistent Charizard is just such a good card powering up your Pokemon being able to allow you to just do Insane amounts of damage in the late game and it kind of has good Synergy because it's all tied together with Pidgeot and rare candy what do you think of this deck I want to know in the comments down below like comment subscribe do all that stuff cuz the hitmon chanting channel is here we're doing a bunch of really cool videos coming up I've got the hitmon chanting playmats on the way I know you guys have been asking and I'm going to be coming out with some merch soon but don't tell anybody just the people at the end of the video got to hear that out once again thank you so much for watching and until next time hitmon chanting out
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Channel: Hitmonchanning
Views: 7,342
Rating: undefined out of 5
Keywords: pokemon, ptcgo, pokemon tcg, pokemon tcg live, new, new deck, best deck, bdif, rogue deck, ptcgl, pokemon trading card game live, littledarkfury, pokemon rotation, top deck, broken deck, ptcgl guide, ptcgl how to, pokemon tcg new, deck list, deck profile, standard format, pokemon tcg tabletop, new pokemon cards, twilight masquerade, dragapult ex, dragapult ex deck, greninja ex, ogerpon ex, beat dragapult ex, dragapult, greninja ex deck, charizard ex twilight masquerade
Id: VExX7RfTQgg
Channel Id: undefined
Length: 41min 33sec (2493 seconds)
Published: Tue Jun 11 2024
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