Money Making - Processing Guide Part 3 (BDO)

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[Music] hello in this video I'm gonna show you the ultimate money making strategy I will tell you how I took the storage full of materials processed them down for billions of profit and took that money to fund my tier 10 horse I'm kidding my horses back there it's a T8 but yeah the plan for this video is to take you through the storage full of materials these are all materials my workers have brought in and I want to go through them and tell you how I would go about turning these into money because I know many of you are gonna be in a situation where you have all of these stacks of materials in your storage and you are just not quite sure what to do with them but before we get started with that let's take a quick look at what you would need to start processing all of these materials down [Music] so first off you would want to be at least Master One processing that's the breakpoint where you start to get the maximum yield on all processing and that has the highest requirements of all of these materials so at Master One You're gonna be good for all of those what that means in practice is when you're processing you will get multiple items per craft so for example if I'm taking these melted iron shards into iron ingots I will get one to four ingots per craft if I didn't have the appropriate level I would get only say one to three or one to two per craft and as you can imagine not getting the maximum yield is pretty devastating if you're processing for profit so Master one is the minimum level you would want to be obviously having higher level helps because it increases our Mastery and Mastery is pretty important because it will determine how many batches we can process at once through Mass processing you can see here I'm in the 1800 bracket and I can do 222 items at once so it's nice to have some processing gear to increase our Mastery you want to get a pair of processing clothes I'm running Ted Carter processing Stone I'm doing a Ted Mana Stone as well as your accessories and if you have a bit of money to invest you can also get the lights down sets the clan Clank set is going to be pretty nice because I give success rate Mastery and exp as well as a bit of weight and then I'm also running a standard weight setup in terms of alchemy Stones I'm running a trans tier because I'm on the way to Guru 50 so every bit of exp counts now I could get some more Mastery for example by upgrading my clothes or through crystals but Mastery isn't going to be all that important for me because as you can see here I'm processing Timber and Timber is extremely heavy I can only go for about 15 minutes until I run out of weight so if I'm AFK for let's say 30 minutes then I'm gonna run out of freight pretty much regardless of how much Mastery I have so I could have like 1500 1800s 2K it doesn't even matter my character is gonna stand there idling when I come back to my PC so just keep in mind that having higher Mastery will of course be beneficial for getting through these materials faster but that is only to a certain point and that point is going to be determined by what you're processing how much weight you have pretty much if you often see yourself coming back to your PC and your character is idling at full weight then getting more Mastery isn't gonna do anything oh and then the last bit I'm also running the per shop costume that's gonna massively increase my AFK time especially on the heavier recipes like Timbers and ores but it's a personal item so everyone can decide for themselves if they want to get it then the third bit of setup I recommend you guys to do is pulling all your processing materials into one storage that adds a massive quality of life update once you start processing all of them down the easiest way to transfer all of these materials is of course the Magna storage but even if you don't have that you can just make use of regular old horse overstacking and the character transport but yeah let's just get started with all of these materials here we're gonna be starting out with the grains because they are nice and simple foreign so to figure out what to do with these materials you've got a few options you could either use the crafting nodes you can see here if we type in con it says that it goes into a bunch of stuff but I like using video latex a lot more and we're going to be using the site a lot throughout this video so let's take the moment it takes to set this up do you want to go into the top right enter your region and then head into the settings set the text related values as well as your weight and then here set your processing Mastery and success rate this number is a decimal so one means 100 percent normally you would have to calculate that yourself but I'm lazy and I always enter one because that's what I have if I run the standard processing Buffs over your draft Seafood Crown meal enter plan clunk set alright and with that we can move on to the big processing table that's going to be under life skill processing and here we get a bunch of recipes as well as some additional info but we came here to figure out what to do with our grains so I'm gonna take corn as an example and just so you know it works the same all of the other grains so if we type in corn into the search bar you can see it brings up all of the recipes that corn goes into that's gonna be the flour as a direct usage as well as the corn dough as an indirect usage because Condor takes corn flour as an ingredient and then that automatically goes into a bunch of cooking stuff so you can already see that this is a really powerful tool for figuring out what to do with any given processing material but if you're somewhat new to life Skilling then this is still a pretty long list and kind of a lot to take in at once so let's try to get this down even more so I do one step of p-processing that sorting by the daily volume the daily volume shows how many of these items sell per day on the market so you can see here that the flower and dough are highly in demand that's going to be the big markets and all of these items are going to be more like a niche market focusing on the big markets is a good starting point because that's where you're gonna find the stable demand and stable profits speaking of profit we get 49 email on the flower and then 50 ml on the corn into flour into dough and 50 million hour looks good on paper but just keep in mind that profits never exist in a vacuum so for example instead of processing this I could easily be AFK cooking a recipe like vinegar and make as much if not more money than that so for me personally you're just a slight mediocre profit so a profit is going to be the first thing I look out for the second thing is gonna be exp that's especially important for me because as I said I'm leveling to groove 50 and you can see here by the bright red color that's just horrible exp and of course everybody values XP definitely but I will say I'm gonna have a hard time justifying this adjust by the XP and the profit alone but there's also going to be a third point I'm looking out for that is convenience so that includes for example how long I can be AFK for when processing this and grains are extremely light so I can be FK for about an hour to an hour 30 endos that's pretty convenient and the second thing is you can already see the flower and dough is going to be used in cooking and when I'm cooking I always need flour and dough and being self-sufficient on those not having to buy off the market would of course be nice so taking that all together are we gonna process our grains on the flower dough and obviously everyone has to decide that for themselves but just to give you some idea I will not bother processing them because I don't think the bit of convenience justifies the mediocre prophet and the low EXP o these three points make up the system that I'm gonna be using all throughout the video to figure out what I want to do with my materials alright the next up we got the fabric so that's fleas flax and cotton and also silk if you had the note running in Valencia thank you so let's start with the flags if we type that in you can see it goes into black Strat Fabric and then enhanced Fabric and we can already see that the enhanced fabric is going to be more of a niche market and the real demand as in the fabric but surprisingly even more demand is in the threat and when I looked at this it seemed a bit weird to me and in these cases it's always a good idea to take a look at the market so you can see here that the flags is extremely flooded and we're never going to be able to sell that if we process it so kind of our two options here is to sell at Red which means we're going to be losing out on the EXP of the fabric as you probably know Fabrics are massive exp that's why they are used to power level so then the other option is gonna be the costume Mill you can use the Fabrics to make life skill clothes and a costume mail you can locate that through the filters in the top right and a City View here and there you can see it goes into for example Fisher's clothes so this is a fairly slow but somewhat profitable way to get rid of the flex fabric the one thing I recommend if you run a costume meal like this is getting your hands on a plus three worker so that's a worker with the plus three Life clothes skill every time this worker makes a pair of live clothes he will take four times the materials and produce four clothes otherwise your clothes production is gonna be pretty slow but yeah making these Life clothes is not the highest profit but it's like a steady stream of income so it's definitely something you can consider now for the other Fabrics it's a bit easier you can see here that the fleece goes into wool and that has decent volume and also pretty good profit and then for cotton it's pretty much the same story so taking this all together on the Fabrics we got like a mid-ish profit pretty good experience the Fabrics are also pretty light they're just as light as the grains so I'm probably just gonna process them all down for the EXP and then try to find some way to get rid of them I'm way too lazy to start off a costumer so I'm probably just gonna store the flex Fabric and storage and fridge until someday they make it more useful all right and with that we can move on to the Timbers [Music] so you can see here I've already started processing down my Tim rest you chop them into planks and then into plywood plywood is used to make trade trades so for example this Maple plywood here goes into the surrender Timber crate now the thing is not all of these plywoods go into trade trade so for example the elder tree plywood doesn't have a trade crate but you can see here it's about as expensive as the maple plywood so who the hell buys those the answer is gonna be people who go for these high-end Alchemy Stones you can see here they are completely sold out on the market so you have to grow them yourself and to grow an Alchemy Stone you need to feed it materials these projection Stones take plywood as feeding materials so every time someone goes for one of these things they're gonna scoop up hundreds of thousands of plywoods off the market and that means pretty much any plywood is gonna have some Demand on the market between Traders buying them or people polishing Alchemy Stones so that's good news for us you can pretty much take any timber you have in storage chop it into pangs into Plywood And if you want to sell them to the market someone will buy it now obviously one question I'm asking myself is is it actually going to be worth to process this and to plywood you can see here the profit is decent in most of these but definitely not all of them and for this I actually want to go in a bit more detail here so if we click on the item we will go into the detailed recipe view what that's going to show us is that to make fur plywood we're gonna need to start with Timber and then chop that into planks and add into Plywood And if we did that for an hour and sold the plywood to the market we would get this much profit so that's the same number that's being displayed on the overview table here but you also get a bit of additional information in this detailed view so for example you can start tweaking the recipe right now with your latex assumes that we use third Timber that we bought on the market but that's not actually true I use timber that my workers have brought in so I can indicate that to be the lyrics by pressing this text button right here that essentially means we get to save on the market tags that we would have to pay if we were to sell the Timber on the market that's gonna make the timber slightly cheaper and that increases their profit so you want to press the stacks button if you use materials that your workers have brought in and as you can see it has a pretty big effect on the profit and just because we're operating on a margin here and even the 15 tax saving on this Timber is going to have a pretty significant effect on the profit and then there's another thing you want to check sometimes for these cameras it can actually be more profitable to stop at the plank and you can see here for Timber it's gonna be way more profitable to sell the planks than to take them into plywood so definitely always check that as well so that covers the profit and let's take a look at the other two points first of all the EXP the XP doesn't look that good at first but you have to keep in mind that if you're processing planks you will get the 200 exp for the planks and then also every time you plug the plywood directly you also get 500 XP on top of that and there's a weird interaction in processing where if you're using mass processing to process planks or anything that has a direct tier 3 Park so that also applies to ores for example you will get both the 200 and the 500 exp so you get 700 exp per craft and that makes Timber processing some of the highest ASP in the whole game and then in terms of convenience so if you look any game you can see that Timbers are extremely heavy I can do maybe like 15 minutes of AFK time on this so this is like comparable to cooking AFK time so it's pretty active actually taking all of this together on the Timbers we got some decent profits we got good exp but it's rather inconvenient because we get low AFK times but for me personally these 15 minutes of AFK terms are still acceptable so I'm gonna be processing down all my Temporaries into plywoods now from here of course the big question is do we take these plywoods and turn them into trade crates and I'm gonna be honest with you that is a huge topic and way too much for this video so I just want to give you my quick thoughts on how good crate trading is right now first of all one thing you have to know is that they removed the desert trade buff and they baked that into the price of the crates what that means is you don't have to trade into Valencia anymore you can actually pick any pair of cities that are far apart and the current matter is to make the crates in Valencia City them hold them all the way over the ocean into the land of Morning Light to Moodle Village but that also means that everybody who used to be set up for crates like me now has to set up completely new and Valencia City and the biggest hurdle is going to be getting the plus three workers so that's workers who can make 4 crates at once you can see I get the plus three skill for fish crate which is kind of useless and I would want to get that for both Timber and ore and that's not something I can do in an afternoon getting those skills usually takes like weeks or even months of leveling workers and re-rolling their skills so this is one of the bigger barriers to entry for trading and then if you go through the hassle of making all of these crates you're only gonna be making about 15 to 30 percent more money than if you had sold the crate materials to the market so the bottom line here is that crate trading can be a bit of low effort money on top of your processing but it's never going to be any Monumental profit and if you want to get into great trading I really recommend you read into this at a good starting point for that is for example the trading Channel and the life skill Discord and one specific resource I want to point out is gpw's profit calculator this is extremely useful if you're trying to calculate great profits oh and I realized while editing the video that most of the things I show require you to have a value pack to get any significant profit trading is a thing you can do without a value pack it's basically tax evasion all right and with that we can move on to the oars [Music] so ours are not going to be that much different from Timbers for example you can heat copper and Tin into bronze ingots that goes into a trade crate then just like the Timbers not all of these oars actually go into Trade Credit so for example if you process copper alone then you will get copper ingots and that doesn't have a trade crate but it's still in demand on the market again because of people polishing Alchemy Stones so the ingots are going to get bought off by people polishing destruction stones and you can see here that just like the timber is pretty much all of the ingots are gonna have some demand that's the common ones at least and there are also a few fancy ores so for example titanium Vanadium and platinum these are way too expensive to go into trade trades or Alchemy stones and you can see here they're mainly used to make these pure crystals so to make a pure Crystal like this you're gonna need to supply metal solvent just as an Alchemy product for which you need Trace Observatory and rough Stone getting these can be a bit difficult at times but as you can see making these few crystals can be pretty good perfect you just want to have an eye on the cell volume to see how many of these you can actually sell so base often is going to be ingots and then if you feel like making some more money you can also spec into these gear crystals all right next up we got the gemstones that's stuff like these rough crystals as well as the rubies and opals [Music] these rough crystals are honestly not that big of a deal you can process them once into these crystals and then try to slowly sell them over time and then pretty much the same goes for these rubies with the exception that processing rubies is extremely high exp so just for the sake of exp you could process them down and then try to slowly sell them over time now the one thing I would 100 recommend to your process are these rough Opals Opals go into polished into belly and then into Moonlight offers and these are used in the old Moon sensor for horse Awakening and as you can see they're pretty expensive on the market and processing these Opus is extremely high Profit just keep in mind that you're also gonna need to provide the metal solvent yeah and then we only have one stack of materials left the back of Muddy Water here and those are really not too exciting you see you got low profit low experience I'm just gonna Chuck them on the market if you're into Alchemy you can consider processing this just for convenience but keep in mind that there's also a vendor who says purified water for 5K is located inside grain Bazaar and that's gonna be it for this video I hope I could review some insights into what to do with all of these processing materials and whether it's worth processing them and how you would actually go about evaluating that you can see here I'm definitely not gonna process all of them down and that's gonna really depend on my specific expectations for profit experience and also convenience and at the end of the day everybody should make their own decisions about what I want to do with their materials but yeah in any case I'll see you around take care [Music]
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Channel: Summer
Views: 44,038
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Length: 19min 14sec (1154 seconds)
Published: Sun Aug 13 2023
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