Modelling a T-72 Tank in Blender | Full Tutorial (Arijan)

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all right welcome back ladies and gentlemen today we're going to model a medium poly t-72 tank which is a tank that you can see on my little pictures on the side right here i hope i don't get a copyright bust for pulling out these pictures in my image editor because otherwise i don't know how the hell i'm gonna keep making these tanks maybe i just get a second monitor and i got my uh references in the background here now if you don't know how to do this don't worry because i already made another video on how to put some uh proper references in your background so be sure to check that out and if you want i can also make a video on how to find some good references and throw them on the side over here but i think it's pretty straightforward you just put them in a in an image editing software and you just save the image and that's it you just open it here but we're not going to go too much in the detail here but i just got images from all different sides here so i can see what's going on and then we're going to see what we can achieve in a reasonable time frame of let's say about half an hour or something so let's just get started with a side view over here and let's just try to make the whole of the tank we're going to use a default cube here and we're going to push it all the way to the front now in top view we can see how far to the front we have to go we're going to take it to this line here and in the back this part is a little bit tricky because you can't really see what's going on it's made up of multiple parts i want to bring it up to like this line or something which is going to be at the end of this box in the back here the reference that should be about here somewhere right and we're also going to pull it down just a little bit something like that and then let's add a loop cut right here and let me also turn on my uh my uh screencast keys over here so you guys can see what i'm uh what shortcuts i'm using a lot of people told me i often forget to put this on so i hope this helps you guys and we're also going to scale this up on the x-axis so it has the same width as the hull of this tank over here which is going to be right about somewhere around here between these boxes on the side it's somewhere in this line now i'll try to place this reference in the middle as you can see here but it doesn't really seem to be completely symmetrical because this side is already on the line here but this one is not on the line yet so i don't know what's going on there i'm just going to push this a little bit further a little bit further to the right sometimes these blueprints are pretty tricky to understand which is why i always want to have some extra pictures on the side so you can see what's going on a little bit better right so that's approximately the width that we need to have let's make sure that this is uh this is on the same level i forgot to scale this part up okay so this is straight and then we've got this loop cut which is going to be right around somewhere around here this is where the incline starts in the front of the arm or this part over here the decline whatever you want to call it so we have this line here this edge over here and we need to pull that one down a little bit so let's go to front view and we're going to pull that down to about this line that's going to be this angle right here and then we're also going to take this one down here and we're going to do the same thing now we're gonna leave a little bit of an edge there even though there's not much of an edge on this picture over here but i've seen some pictures where there's a bit of an edge there's a bit of a flat face there kind of like this or something like that so i'll just leave it there and see what happens now the bottom plate here is a bit tricky because from side view we can't really see exactly where it is but we can make a good guess that it's probably somewhere around here and then in front view it's also hard to figure out exactly which part is the bottom but i have a feeling it's this one over here if you look at this tank there's something similar going on here and then i don't have a picture of the underside but i know there's some there's something different going on this part over here is the part that holds the the wheels in place like the axle or something so this is not actually the far bottom of the tank the bottom of the tank is this line up here so we're gonna stick with that one and pull it a little bit more to the front let's not worry about that too much let's go over to the back okay and uh maybe now we should add we're not gonna add a loop cut but we're just gonna extrude i'm just gonna extrude another face here just to make her try to make her topology at least acceptable let's say we're gonna pull it over here and then we're gonna pull this to the front that's not going to work but i think it's all right if we have a triangle over here because we're not really going to use any more loop cuts here anyway let's pull this down pull this face up maybe we should pull this a little bit more to the back let's have a look at the back of our tank over here just kind of just a straight uh a straight uh face a flat surface in the back and i think i'm just gonna slide it all the way up like that and just call that a day and then if we need to later if we need to have some loop cuts here then we're gonna we're gonna fix up the topology a little bit maybe to remove some of these edges but i'll just leave it at that for now let's not split hairs too much and let's just move right away let's just move straight to some of the side armor over here that's usually the part that i like to get started with it's a really fun part to make we're going to add a plane over there we're going to push it over here to the side and we're going to separate that and we're just going to add a mirror modifier we're going to add a mirror modifier see it has an origin here so it just gets mirrored right to the other side as a mirror modifier we're going to lift that up bring it over here and then we're going to extrude this edge in the front here so it has nice angle here now we're going to bevel this angle this edge here so it's going to be the same round shape as we see over here let's bevel that let's bevel that a couple of times we don't want to go too high something like that okay and we're going to bring it over to this line and over this line now this is where things get a little bit tricky so we need a better view of of this part right here as you can see so what we can do here is um we can extrude this and we can't really uh we can't really desolidify we can take this vertex over here pull that down and use our 3d cursor as a pivot point up here so that way when we scale this down extrude it right click and scale it down on these two axes it's going to go straight towards that point and we're going to get that shape that we need so let's go to side view let's see if it follows the right shape okay kind of like that and then we're gonna push it all downwards a little bit we're gonna place our 3d cursor over here and scale it down a little bit more like that now on the side on the side there's like an edge here so we're going to stop this part right there and it's like a rubber blade here or something like a rubber piece of arm i don't even know what that is but we're going to stop this right here for now that's the side armor and then on the inside what we have to do is something very similar we can't see that part in the reference but let's just assume that it's more or less the same thing as it is uh on the outside okay extrude that and scale it down on these two axes scale it down like this and um this time we're going to scale it once like that and then we're going to do it again one more time this time we're going to scale it to zero so we have a filled shape right there now this shape should be a little bit more inwards than the rest okay something like that and we're also going to make it a little bit a little bit further to the back i'm going to scale it a little bit further down on the y-axis like that okay and now we have that kind of shape that we want over here and let's also have a look if we can correct this a little bit better and we can scale everything down a little more in this on this part so that it comes right on top here okay let's not split hairs too much i always go a little bit too much into detail with this this stuff but that's fine the more detail you want to go into the better it's going to look and then we're just going to go ahead and um this is more or less the basic shape that we need there let's add a couple of bevels add a bevel right there okay on the outside we're gonna bevel this part we're gonna bevel this part as well okay so now from side view pretty much sorted this is gonna be the other part we can create that later pretty much sorted and now let's go ahead well we have another part over here so let's extrude something else i don't really know this is exactly what it is but i'm just trying to make it look cool so you guys are going to correct me and tell me that i'm getting half of this stuff wrong and it's not really what it looks like look guys i don't have a tank in my backyard okay i'm not under military i'm not a tank driver the best i can do is look at these pictures and see what i can figure out in like 10 minutes before i make the video so i'm trying my best but uh it's something like this anyway most tanks are pretty much the same thing anyway something like this we're just gonna leave it at that for now it's not necessarily a super highly detailed model so it doesn't really matter too much and then we're gonna take another we need to make another shape back here let's look at this other picture we need to make another shape in the back here so maybe we're going to duplicate some of these edges and maybe this whole part up here let's duplicate that move it aside a little bit and we're going to extrude it again and we're going to take these couple of edges and we're going to extrude those again pull them backwards a little bit and this part kind of goes inwards like this a little bit something like that inwards and down something like that i think let's look at our reference it goes a little further a little further in maybe this whole thing should be a little bit further in something like that okay something like that see how that looks i think it's about right i think it's good enough it doesn't really matter too much again now let's go ahead and add a solidify modifier to this stuff correct all the normal solidify modifier with about 0.02 on it or something like that let's also turn on our cavity and just our little ridges and stuff like that so it looks a little bit nicer as we're working maybe we can also slap on a matte cap you know it always looks a lot cooler when you have a matte cap that you're working with and uh let's go ahead and add some smooth shading to that and we're gonna uh make some sharp edges over here okay edge uh mark sharp and then we're gonna add another modifier which is gonna be our edge split modifier and the edge but modifier is gonna split the sharp edges as you can see right here so now the edges that we marked are going to be sharp and the others are going to be smooth as you can see right there so now we can go ahead and mark a couple of more sharp edges now i'm not going to do this on every part of this tank but i just wanted to show you guys the technique i'm just going to use auto smooth from now on i just wanted to show you that this is one thing you can do and it it's a really good way to control which part is going to be smooth or which part is not going to be smooth okay let's delete that vertex down there let's put a box right here okay let's add a cube add a cube right there we're going to scale it down add a cube and this is going to be just this piece in the side here now we got to make sure that our shape is right there it has the right width and everything okay something like that it's going to get all the way to the inner side over here let's pull that back like this and from side view we're going to lower it a little but it's kind of inclined or declined depends on what way you want to look at it i think it's better to call this incline because it's going upwards from the front and um let's make sure it's long enough so it's going to be up until somewhere around here right we got that about right and now we have this first little box on the skirt right now i don't have much better picture but what i do know is that we have to bevel this a little just once for now and then we're going to add a loop cut over here let me just double check to make sure make sure okay this is going to be good i'm going to add a loop cut right there and then we're going to slide these edges a little bit to make this part of the bevel a lot wider i have another video where i show you guys how to control a different parts of the bevel and make different parts of the bevel wider or narrower manually so you can have perfect control over that so i'm also going to leave a link to that video in the description so if you want to see that be sure to check that out it's a useful trick i'm going to do that on this box here and we're also going to do that on the other side so we're going to create another box another box let's say a time we're just going to use a plane a little bit easier okay and we're going to extrude it upwards lane right there and right there and this plane we're gonna use a we're gonna bring it up to here and then uh we're gonna have to make this shape around the turret over here okay let's push this inwards a little bit and a little bit more a little bit more now one way we can also do this is with a subdivision service modifier and it might look a little bit nicer but uh for now we're just going to use these simple boxes and we're going to bevel them because this is going to be still a pretty low poly model and we're going to duplicate this face from the end we're going to bring it out here now this part gets a little bit tricky because uh it's a very uh weird shape that goes around here around the turret as you can see uh one of the pictures the the boxes here go all the way around the turrets i have to make sure that i get the the loop cuts right okay i'm gonna add a couple more loop cuts over here move this to the side move it around the turret so that round shape okay something like that this part is gonna be a little bit more in this is gonna be a little more and now i can't really see the exact shape of the turret because of this shape whatever the hell that is going on over there but uh something like that anyway it doesn't matter too much and we're gonna do another another cube what have i done over here this face is not perfectly flat like it should be okay let's take that and duplicate that face again bring it over here bring it over here and uh now i'll do that one more time one more time for the last one okay now these are not symmetrical on both sides but we're just going to pretend that they are to save some time okay we're going to mirror them to the other side across our origin which is going to be placed in the middle and then we're going to mirror it across the x-axis like that now once again uh once again we're going to add a loop cut over here just to also get this part right add a loop cut right there and then once again we're going to do the same thing we did before so loop cut there and we're going to bevel this side but we'll decide and slide these edges apart a little bit okay and we're also going to bevel this side the same way we did the other one and we're going to do that on all the other shapes get all of them at once okay get all of them at once bevel everything just kind of like that now if you want you can also add another small bevel like that it's going to look a little bit nicer but if you want to save on polygons then don't don't do that on all the shapes because it's going to add your it's going to bump up your poly count pretty high so let's just leave it like that for now and now we can go and add a little bit more detail to this stuff by say cutting in a little hole there we can use a boolean modifier or we can just manually extrude that in we can also use a normal map for that but let's see what's the easiest way to make these kind of dents over here we're just going to kind of make two loop cuts right there okay right there and we're going to extrude that part inwards we're going to delete these faces we can uh fill this in so it's topologically correct but we're not going to spend too much time on that right now we're just going to fill it in as an end go and call it a day something like that and then uh maybe we can we can add another loop cut right there so that way we can delete this face lit this edge right here we scale these two down just to give it a bit of a rounder shape okay something like that screw that down like that just a little bit you can add a few more loop cuts if you want to but again that's going to increase your poly count by quite a bit and we're going gonna add some simple cube down there you know how to just add a simple cube just add a very generic shape you can just look at any machines online or something like that add another plane make a little handle there or something okay now i'm only going to make this one i'm only going to show you this one but i'm going to speed up the other parts uh so that i don't waste too much time on that right i'm going to scale it up a little and we're going to insert the face insert the face delete the face in the middle and then we're gonna extrude the whole thing up a little bit right up a little bit move this back add a couple of bevels and now this looks like a pretty uh nice handle something like that right maybe a little bit of a wider bevel okay you can also bevel some of the others if you want to depends on how much time you want to spend on this again okay correct the normals and all that and we're going to add some smooth shading to that and auto smooth as always okay auto smooth to like 45 or something and then we can just do the same thing on all the others now we're gonna add a loop cut over there we're gonna do the same thing delete this face extrude this down okay and then we're gonna duplicate this and bring it over to the other side place it right there gonna do the same thing all the way back here okay create a hole for the handle over there create a hole right there and delete these faces and bring this little handle again bring it over here bring it over there and we're gonna do that a few more times and these uh these boxes in the back here okay so let's straighten these two out straighten this one out delete this face extrude this down a little and then we're going to fill that face in and over here we're going to bring the same shape okay duplicated bring it here rotate by 180 rotate by 180 and the same thing back here okay screw these down a little fill in the face place your 3d cursor that duplicate this and bring it over there okay there we go and now we can just merge those together with the rest of the object so they're also mirrored to the other side all right now you can also see them over there on the other side now let's not spend much more time on this let's go over here and uh start doing something about our turret okay we got a circle charcoal with 32 vertices is going to be enough for now 32 vertices scale that down a little as you can see again it's not perfectly symmetrical so we're gonna have to do something about it move it to the side a little bit like that okay maybe a little bit more towards the middle let's see how that works for us like this and then we can scale it up a little more okay fill that in move it up a little and then move it down i'm going to take the circle and then in the middle we're going to scale it down a little so has this kind of shape out here okay that's going to be a turret ring it's going to be a turret ring right there and then we're going to go ahead and make a turret now for the turret we're going to add a cube add a cube we're going to lift it up by 1 or by 0.5 and we're going to delete the bottom face now why are we deleting the bottom face the reason that we're leaving the bottom face is because we're going to add a subdivision surface right there to uh two levels and then as you can see this part is completely sharp down here so that's exactly the shape that we need for a turret it's like a semi sphere okay now we're gonna go to the side and we're gonna adjust the shape it's kind of hard to see here we can do something like that and uh now this part is a little bit higher than the front a little bit higher than the front so the front is a little bit more flat a little bit more downwards we're going to pull it a little bit more to the front like that and what about the back here our back is also a little bit too far out so we're going to bring it back like that and maybe we can make another edge right there and then maybe we can pull this part up a little bit okay see what happens like that we scale this make it a little bit softer a bit rounder now you can play around with this and do do it whatever way whatever way you think is best probably i'm not getting this completely right let's let our turret in the picture here and let's just add some smooth shading and see what happens and i think it's looking pretty good but let's just go to top view and make sure that it uh aligns with what our blueprint is asking us to do so our shape is currently something like this but we need to also okay let's let's apply the subdivision service modifier and we're going to use proportional editing to push this part a little bit backwards like this because it's kind of it's kind of more sharp in the back it's kind of pointy in the back almost okay so we're gonna do that and we're gonna i'm gonna pull this back part backwards a little bit something like that maybe we can bevel it make it a little bit smoother okay like that and then we're gonna scale it down a little bit i'm just gonna take a little sip of water in the meantime now that's gonna be yeah i got my turret ring a little bit off over there i don't know what happened here my turret ring is pretty far off so we're just gonna scale it down and scale the whole thing down we should separate to new object separate that your new object and then scale it all down a little like that we're going to bring this back i think that's the easiest way to fix it we should probably scale this back up so it fits the the hole there but we're going to lift the whole turret up we're going to scale it up a little and call that a day and just act like that's not a problem okay because again i don't want to spend too much time on this now the next thing we're going to do is we're going to add something for the gun okay for the gun don't worry we're gonna add a couple more details of the rest of this tank too so we're gonna make it look a little bit nicer for the gun let's add a cylinder as a new object or a circle we'll do a cylinder with 24 vertices okay rotate it 90 degrees side view scale it down and we're just going to look at our blueprint now okay so we're going to bring it about over here go back to pivot point median point okay scale this down shoot it again uh shoot it again let's look at our gun over here and some rings okay okay we're going to leave that there we're just going to pull it through all the way to the end and then it seems to get a little bit a little bit narrower at this point i'm gonna duplicate it extrude it one more time duplicate it again extruded one more time like that okay now we need something in the middle okay so we're going to duplicate this segment over here scale it down on the y-axis pull it to the front a little like this but we're going to scale it up on the other two axis like this to make it a little bit wider let's have a look what's going on there it's the same thing it's just a little bit wider than the rest okay something like that we're going to push this a little bit more to the front and there we have it we can also bevel this to make it look a little cooler like that give it a single bevel now what we can also do is make some of the rings so we're just going to duplicate duplicate let's see what the rings look like it's just kind of like a like a let's just say it's like a single cylinder like this but then it's got two two smaller thin rings around something like that again i don't know if this is exactly what the shape is really like some of you guys really know this in detail you know everything about these tanks so you're gonna tell me what i got wrong and then maybe next time when i make a tank i can apply it and i can remember oh yeah that guy told me that this is what this is supposed to look like and then we're going to put that on the tank and everyone's going to be happy right let's scale this up a little okay that's one ring and we can just duplicate that you can just duplicate that place it over here or something scale this one down a little bit make it thinner and we're gonna put one in the front over here okay let's do that and this is gonna have to be a little bit smaller now it looks pretty good okay smooth shading auto smooth again you can see you can keep using your uh marking your sharps but that's gonna take a little bit more time a little bit more precision which for me is a little bit unaffordable at this point in time and we're just going to extrude a hole in the gun like that okay kill that down a little just push that hole there there we go that's going to be a gun now we can also connect this to the rest of our tank let's duplicate this turn it into a new shape into a new object rather and then extrude that and we need to this is this part is a little bit tricky so let's see what we can do see how creative we can get with this part we need to kind of merge it with the body but it needs to kind of look soft and organic right because it's kind of like there's a cloth or like a rubber rubber uh rubber kind of canvas wrapped around i don't know what you would how you describe that thing i'm not a scientist so i wouldn't know but we're going to make a bunch of subdivisions here a bunch of loop cuts and all that we're going to make a little bit less than that so we have squares like this we have squares and then if we delete this face you just subdivide it one more time and then what we can do is just select a couple of these vertices a couple of these vertices just random vertices all over this shape and then we're going to use some proportional editing with smooth and let's see what happens we can just kind of scale them up scale them down scale them down and then we select some others maybe this time we'll just move them then we'll scale them up a little more okay let's take the front scale it down a little further okay we're gonna have a ring connecting it to the to the barrel afterwards okay this part pull it to the side a little you know over here over here over here let's see what happens okay we're going to pull those around a little bit it kind of looks a little bit organic of course you can get it more detailed you put some more time into it but again i don't want to spend too much time making this but you understand the idea you can see what what kind of shape you can you can get with this maybe we're also going to make it so it kind of has a more squarey uh shape so it kind of connects in a more squarey way here to the rest of the the turret okay so we're going to pull some of these other bases to the side here a little bit okay like that like that like that and there we have that's gonna be pretty good now i think it's all right maybe we'll do a little bit more correction over here now uh yeah in the front here we're going to add another circle just to connect this stuff to make it look nice 24 vertices is going to be enough okay and scale that all the way down to that and then we're just going to bring that in like that something like that okay now maybe if you really want to be uh extra with this canvas thing over here you can kind of make it so it fuses a little bit better you just use proportional editing maybe you can do some sculpting here if you want to do that that would be pretty interesting i want to invest some more time sometime maybe we can make another video on how to properly make this this part of the tank as you can see the more the more effort we put there the better it starts to look you know imagine if we invested like half an hour into this thing i think it could look pretty cool but for now this is gonna be good enough okay again just join that together with the with the gun shade smooth now optionally you can also add a couple of little hexagons and place them around this turret this gun base over here but uh i'm not going to do that now it's going to take a little bit too much time so i'll just leave it at that okay we're going to connect that with the gun and now we have the gun we're gonna parent that to the the turret now for the turret let's go over here i have a picture of this little toy this is always the best because it's very visible what's going on we need a circle back here okay we need a circle back here um we're going to add a circle with some 24 vertices is going to be good okay because we're keeping it pretty low poly if we make this very high poly then it's not really going to fit in with the rest of the tank too well okay so we're going to take this down add a couple of loop cuts so that the bottom parts are a little bit a little bit wider a little bit wider okay this this part is not even visible so we're going to delete delete those vertices down there maybe bevel it now we have that and then we can just do a little bit of something else now we'll just shoot another part there we're going to make extruded a little bit inwards and then we're going to duplicate the circle extruded up to make the hatch you know something like that something like that make this part a little bit lower maybe add a couple of bevels here and there you know how it goes already on my channels always bevels and everything and then we're gonna add a couple of screws over here okay so we're just gonna add a little circle over here with with six vertices again this is a very small detail if you're going for a really low poly model you can skip this you can skip this part but if you want to make it look a little bit more detailed and this is a very good way to do it just add a bunch of little screws and little tiny details around it you know like this scale it down extrude it up a little and then we're going to place our 3d cursor here in the middle okay so we have to select this separate that select the 3d cursor in the middle of the circle then the 3d curve is the pivot point duplicate rotate by 180. duplicate everything again rotate by 90 duplicate everything again rotate by 45 one more time rotate by 22.5 because it's half of 45 correct the normals remove the doubles and join it back with the rest and then let's see we're gonna add some smooth shading i'm gonna shade that smooth and we're going to turn on auto smooth over there and now it's up to you if you want to create some other little detail over here maybe let a little a little cylinder for this little light that we have this dude pointing around with okay scale this down a little peel it down make it like that like that maybe we'll bevel it maybe we'll bevel it a couple of times and maybe we'll add a little cube just to hold it in place just hold it in place kind of like that and then of course if you want to again you can just add a couple more a couple more cubes i'm going to do it just to show you guys uh some some give you some ideas maybe or something like that of what kind of stuff you can make here you know make this little shape here and then we're going to rotate that a couple of times around rotate it by 90 degrees and rotate it by another 90 degrees and then we have some kind of little shape so you can also add some more screws but i'm just going to leave it at this okay and then of course we're gonna have to add a couple more of these a couple more of these little viewports over here so i'm gonna add a couple of cubes there it's gonna be our one cube we're gonna insert a face there and extrude it inwards and we're going to duplicate this plane on top and extrude it upwards and make it a little bit a little bit angled like that and then behind that there seems to be something else going on there i'm going to duplicate this plane duplicate this plane push it back let's see that one a little bit closer and we insert a face on top extrude it up a little more insert another face and then we're just going to slide this towards the middle and then maybe we can add a couple more a couple more screws there okay scale it all the way down all the way down take it over here and we're going to duplicate the whole thing and bring it back here and i'm going to duplicate it across the 3d cursor over to the other side okay or rotate it by 180 or something like that okay it's good enough and also add a few more of these other details we have another little shape here it's like a cylinder let's say 16 vertices scale it down scale it way down and we can find this on a reference to scale this down and we're going to extrude it up a little and this is this other part is kind of in the way so maybe we should move that a little bit more to the the middle let's see it's kind of more like there and this one we need to give him a hat of some sort okay a hat of some sort and we're gonna give them we're going to give it another cube here which is going to be another kind of viewport now i'm not exactly following this reference as you can see i'm just kind of trying to come up with my own thing you know uh and just you know just to show you my workflow when you're just creating your own model you can do whatever you want i'll show you how i think about this i just create some random stuff normally it's best if you look at the reference as close as possible but that's going to take you a lot more time shade smooth auto smooth okay we're going to place that right there this kind of feels a little bit too narrow but that's all right we're just going to leave it at that and then we're going to add another circle over here 32 vertices 24 verte whatever scale it down in edit mode and we're going to use proportional editing again to get this shape over here okay proportional editing with smooth smooth mode i'm going to push this vertex from the back to the front like that to the front it has this kind of almost oval shape or something like that now one thing that we can do here let's try this okay we're going to take this and we're going to grid fill the shape kind of like that and then maybe we can use the shrink wrap let's rename this to turret and we can use a shrink wrap modifier to kind of slap this onto the surface okay shrink wrap and then we're going to target the turret and there we go it's going to just get slapped onto the surface pretty much okay so we can uh let's see what else what other options do we have here nearest point on surface here's vertex we don't want that one i'll get the normal that seems to look pretty good and then we're just gonna extrude it upwards with no proportional editing of course shoot it upwards and we also want to make an edge on it so we're going to duplicate this part and then scale it with we're going to extrude that skill it up a little and then extrude it right click and then alt s to make it a little bit thicker it's kind of working like the solidify modifier okay like that and uh we're going to want to lift that up a little more because otherwise not all these parts are going to be even okay smooth shading let's join it with the rest so he gets the auto smooth settings and then we can add a couple other things like a little circle over here a little circle over here in the middle okay let's see what happens in top view scale that up a little more and then extrude it up a little and then duplicate it extruded one more time give it a bevel something like that and we're also going to add a little cube a little cube on the side there just for now to give it to make it a kind of kind of hinge for this uh for this patch if you can call it a hinge or something like that maybe scale it down there we go that's our nice little shape right there object shade smooth now of course you can keep on adding this stuff but i'm just trying to hurry up as much as i can with this um now let's try to move on to something else because our bottom part of the tank is really incomplete as you can see so let's go over here to the front we have to take care of this we're going to extrude this panel out a little and then we're going to add then we're going to i'm going to do this okay we're going to add a loop cut down the middle and then we're going to bevel it so it turned into two loop cuts and then we're going to take this little edge here and we're going to bevel just that edge like this and this is going to be the shape that you can see over here it's kind of like a little viewport okay we're going to add a little cube there add a little cube there i'm going to insert a face in it and pull it in okay maybe give it a little hat as well put a little hat like that who knows and then when you have another little hatch back here so we're gonna add a circle there 24 vertices in a circle make it a little bit more oval so it fits in there something like that extrude it up a little insert the face extrude it up one more time give it a bevel pretty much the same thing that we've already done before right and we can also just pull this down a little bit further give it a little cube give it a cube scale it down all the way down give it a cube and we're going to push this to the front something like that okay let's see what else we can take care of over here we're going to have to create some lights in the front okay i'm not going to create all these ropes today because that's going to take way too much time but um we're gonna add this little light we're just gonna add a cylinder there the same way kind of the same way we created it on top of the tank and we placed somewhere around there and we're gonna have to bring it down a little bit it's also probably way too big okay we're gonna bevel that a couple of times and just extrude that part in and we need to also make this kind of little cage shape so let's take the circle scale it up go back to median point okay we're gonna delete the bottom half of this circle let's focus on that a little better i'm gonna extrude these edges down and then we're gonna duplicate this whole shape to the back so we can select both of these now pull them back and select everything or we're going to shoot them back a little select everything extrude again right click and alt s to make it thicker to kind of solidify it i like to call that technique solidification with all tests because it has the same effect but i don't actually know what that tool is called if anybody knows do let me know in the comments a lot of times you guys tell me about some things that i've never even heard about before and it's really useful that's one of the great things about making these videos i can't even believe the kind of stuff that i went i've been using blender for god knows how many years now since i was like 13 years old and there's still so many things that i've never even heard about which are just completely must know so do let me know if there's any if you know any tools that i could use to make this process a little bit simpler it always helps me out a lot as you can see i'm just adding another cylinder over here to just kind of make some of these bars that hold this in place and in the front view i'm going to duplicate this a couple of times to have them in a few more places and now we have this little kind of cage around the light so let's join all that together let's shade it smooth and then we're going to add i'm going to add some auto smooth to that and then we can just merge that together with this so it gets mirror modifier okay auto smooth what happened over here with our auto smooth we don't have an auto smooth on the box so let's do that shade smooth and auto smooth and there we go now over the on these boxes we have to make some kind of a separator let's do that with a cube okay so we're going to be clipping but that's all right it's totally all right for a low poly model because it's not really going to be noticeable okay so we're going to use this side of this cube like this bevel that one and then we have to make it a little bit thinner as well and we're going to duplicate this to all these other places as well okay so let's bring this it doesn't go into the turret like this something like that the top view is going to be easier so let's do this again over here bring this a little bit closer and then uh let's pull that over here i forgot to make this handle thing over here but that's all right and we're gonna need another one way out in the front over here the front and we're gonna maybe create one more just like that i don't know something like that just to make this part look a little bit more complete all right maybe we're gonna have to lift this up a little bit more just so it uh so it doesn't go through the this mud guard in the front here or whatever you can call that that piece now let's also merge this with the boxes here and this as well this can be pretty much the same shape now for these boxes we have these covers on the side this one doesn't have but this one has some kind of armor on the side here let's create a plane create a plane on the side here maybe we'll duplicate this one separate the new object and this side view we're going to use this plane to kind of make this little uh little piece of armor that goes on the side of the tank like this it's a very thin piece so it almost looks like it's made out of rubber or something i don't know what that is used for again if somebody uh somebody was an expert on tanks i had a couple of guys or mechanics or something maybe you guys can tell me uh can tell me what exactly is going on here what do all these parts of the tank do because i'm really interested in this kind of technology or it's not even technology at this point it just it's just just different engineering techniques i don't know what the hell you would call that different things that they came up with that they put on the tank i know sometimes they use the the grids on the side of the tank which are meant to use to catch rpg rockets or rpg shells whatever you call those either and then they kind of get jammed in those uh in those bars they get jammed in that grid around the tank so it doesn't actually get to the armor doesn't actually damage the tank which i thought was really damn cool we can also just merge this together except now and now we have a double troubles now it's mirrored on both sides so let's before we merge those together take the shape and uh okay we only have one so we merge it here okay we're good now in the back here let's do something let's do something at the back we're going to take this plane place it over here and this is going to be the exhaust grill in the back okay let's look at this part this part over here now i know you guys are already waiting for me to make the tracks don't worry we're going to get there the tracks in the wheels we're going to get there in a minute i also have another video on how to create high detail high poly tracks and how to rig them and how to animate them with both physics or just constraints be sure to check that out if you want to know how to make proper tank tracks it's a very uh very in-depth tutorial i'll put it in the description as well i already advertise you guys like three different videos but do check them out if you're interested and uh let's bevel this and let's maybe work with individual origins here so we're gonna insert some faces here extrude them up again now i'm not really looking at the reference anymore i'm just going my own way from from some experience and what i have in my memory from creating all these different tanks now how are we going to make these grills over here let's take a [Music] face from the side here let's focus on that face bring it in a little bit we're going to angle it just a little bit and we're going to shoot it to give it some thickness like that now on this face or this little object we're going to add an array modifier minus 1 on the factor minus 1 and we're going to do it like 20 times or 40 times or 39 times or whatever number we need to completely fill in this shape so we can move a little bit further to the back and then we have those grills right there right and we can also duplicate that and bring it over to the other side even though the other side is a little bit bigger so on the other side we're going to add a couple more let's make sure our normals are correct on these now we're going to apply the mirror modifiers or the array modifiers we're going to join those together with the shape and what we're going to do now is we're going to add a couple more a couple more uh planes just to cover this these grilles a little bit better as you can see there's some something going on here some of these bars i don't know what that is that's even for but we're going to add a couple of those too okay just because they look cooler and the more detail we have the cooler it's going to look two loop cuts and we're going to bevel them to make two more out of each and we're going to extrude these and extrude them away from the 3d cursor like that okay that's kind of what we have happening over here and now if we if we just uh dissolve that into one face and extrude it up a little bit or just a little bit let's say we can just extrude it down a little bit and then we select everything but we deselect the faces on top and the bottom and we're going to deselect these faces on the ends and now well actually we should just select these vertices in the middle vertices in the middle but we don't want the ones on top and bottom okay so okay let's just let's just manually select the edges okay i feel like this is a really simple way to do this that i'm overlooking here but it doesn't matter and then we're just going to bevel those that's all i wanted to do just like that okay and we're going to go to top view and we're going to duplicate that bring it over to the other uh exhaust and maybe pull this a little bit further away so it gets all the way to the edge right here right here and we're gonna join that with the rest and that's how you make a nice little exhaust grill of course we can add more details add a couple more screws and all that all that stuff all that nonsense you know how it goes but you already know how to do that i don't want to i don't want to spend too much time doing that here today so if you want to make a more detailed model you can you can do that now but um let's go to copy over here and now we're going to make this little last panel back here now the problem is this is kind of going through a turret so we're gonna have to figure something i think i missed the shape of the turret over there it doesn't matter i'm gonna figure out something else shoot this out like this pull these corners down not this one pull these vertices down rather and we're gonna add a loop cut right there and we're gonna push this part in like that push this part in like that a little bit more and then uh let's see we can also flatten this over yeah that's let's just do something like that doesn't matter something like that maybe we'll bring this a little bit more in like that and then we just uh lead all these faces and the faces at the bottom and the reason we're doing that is because we're going to select everything and we're going to in edge mode we're going to deselect the top and the bottom loop so we only have these edges selected and then we're going to bevel them that's probably what i should have done with this exhaust wheel right here fill this in let's not bevel them yet or at least let's not bevel them that much because otherwise if we insert faces it's going to give us trouble fill this part in and we're going to insert a face make sure it doesn't clip anywhere extrude it up and bevel it i think we have too much uh too much uh base insertion what's going on probably the normals are incorrect or something insert a face like that extrude it up and bevel it and there we go that's just fine and we should probably scale it down to make it a little thinner okay now we can just merge that together with these exhaust exhaust grilles object shade smooth turn on some auto smooth auto spool just like that maybe we can i don't know do something else here add a couple of these a couple of these uh lines with a cube you know i'm gonna add a cube right there delete the bottom face and we're gonna pull this to the back pull this to the front pull this to the front and then we're gonna scale this down a little bit and bring it down a little more and then you guessed it we're going to bevel this shape a little bit now again this is probably not exactly what you want to do on a medium or low poly model uh it always gets a little bit out of control when i start modeling so that's what we're gonna do here today we're gonna make a couple of these high poly things why not just so you can get some better ideas just for the tutorial now uh let's take it to the side a little bit more maybe pull this one down a little bit just so it fits the shape better one more time just to see if see if we can make it look a little cooler like this ah let's just call that a day we're gonna place that right there now what else do we have to do we definitely have to get uh get busy with the tracks sometime soon and the wheels and maybe we should also add some more details of the front okay let's try to add this triangle we're going to duplicate these two edges we're going to separate them to a new object merge these together we're going to scale these apart so now they have the same angle as the shape as the face uh in the front there so we can kind of push this in that direction and our blueprint yeah we should probably push it a little further down like that and now we can just uh extrudies and scale them towards the 3d cursor but just a little bit i'm going to extrude everything out like this scale it away to give it that bit of an angle or something like that i also have no idea what this uh shape here is for so do let me know if anybody has any idea what's going on there take another cube there okay and we're gonna push it in a little and lift it up so it just barely comes out of the surface there we're gonna rotate it and we're gonna maybe bevel it we can select that entire loose part and scale it up by like 10 or something make it a little bit thinner and then uh in side view i'll duplicate it a couple of times because there's like three of these right duplicate it a couple of times and now we have that shape in the front and now of course if you want to you can go ahead and add a couple of these other screws i'm going to do that in the end i'm going to do that in the end we have another shape going on down here so for that shape we can just take this face separate separated to a new one to a new object okay let's delete this face over here we're gonna fill all that in now we need a couple of loop cuts a couple of loop cuts like that like that like that and then what we're going to do is we're going to push these aside that's going to be one of these little spikes here and then we're going to bevel a few of these others okay i don't know exactly how many there are ones i don't want to worry about that too much now if we place our 3d cursor down here we can select some of these edges here and then we can scale them down towards 3d cursor so they keep the same angle and we're going to extrude them right click and scale them away on those two axes and now look what happens they fall the same direction and then we can just uh dissolve all the extra faces that way oh my my computer is getting a little bit laggy here do excuse me for that now we're going to extrude that out a little bit and again we're going to select everything we're going to deselect the outer loops there and then once again we can just kind of bevel those a little bit and we're going to just bevel this part once that's how it's supposed to look makes it look a little bit cooler just like that okay and we're not going to do a spend too much we're not gonna make any of these screws now you know what we're gonna make just really quick because i think it's a really cool detail i'm gonna shift seven so we align with this face we're gonna add a circle with eight vertices we have to add it again because we have to line that with our view line up with our view we're going to scale it all the way down okay and bring it somewhere over here okay get all the way down get over there and we're gonna take uh take that duplicate it once i'm gonna move it to the to the end of this one like that make it another one move it to the end here and take another one we need four of them right now we can fill those in now we can focus on them individually individual origin extruded once to make sure the normals are all correct what's going on here now they're all extruded the same direction feel this one down a little and then duplicate it and have a little screw at the end there okay now we can take this whole shape it's pretty large so we can just leave it like this this whole shape and front view duplicate it once bring it over here one more time over here and then we're gonna we're gonna duplicate it to the other side like we're using the 3d cursor so merge them all together minus one uh using the 3d cursor on the x-axis like that and now they're all part of the same shape so now we can also you can also shade this to smooth and then add some auto smooth there like that okay now i have a pretty nice level of detail at the bottom here's a few other things that we're not going to spend time with that maybe we'll take the shape and we're also going to bring it so it covers this part over here even though i don't know how how realistic that is but we just want to hide that mess that we made over there you know since it's a low poly model that's all we're gonna do just hide the mess that's the best way to model as long as you can't see the mess the model is good even if it's messy now let's go ahead and get get uh busy with the tracks and the wheels all right we have some pretty good level of detail maybe we're gonna add a couple more things at the back in the end but let's make our first wheel since it's just gonna be one first of all let's make some placeholders so we're going to add a wheel 32 vertices rotate by 90 degrees like that place it right there and then we're going to extrude that we don't even have to extrude it yet okay we're just gonna use an array modifier maybe not because they're all kind of a different a different distance apart duplicate this a whole bunch of times we have every wheel duplicate it a couple of times and place it where all the other planes where the other wheels should be we select them all select this one last control l and we're going to link object data so now when we extrude one of them we extrude all of them okay so move that outwards a little bit extrude it like this move them all a little bit backwards something like that and now we're gonna need a loop cut right there to make this a gap between the two parts of the wheel i'm gonna extrude that inwards like that and we're gonna bevel this part i think this is a little bit too uh a little bit too wide there we are gonna make it a little bit more narrow and then we're gonna slightly bevel this part like that and the front again we're going to insert a face extruded inwards and then inside here we have another shape like that and we have these holes now how are we going to do those let's extrude this let's insert a face there like that and we have six holes okay we have 32 vertices that means if we maybe try to we have to do the math correctly here we have exactly three in between we can't get them perfectly with this number of edges but that doesn't matter let's just pretend it uh let's just pretend that they're symmetrical that there's an equal distance between all of them okay over here we need you to have three three in between and over here what's going on over here i think it's good enough maybe we can select select one more for each okay we insert a face if we can do that or we're just going to kind of uh need to add another another another couple loop cuts over there and then we're just gonna kind of okay let's do the same thing again these two maybe we should just do eight of them and just pretend like there's eight holes when there's really a six but it's gonna make more sense because it's gonna be a little bit more symmetrical okay screw those inwards like that and then on individual origins we're going to scale it down a little and the reason we're scaling it down a little is so that we can kind of bevel this you can kind of bevel this as a smoother inside like that maybe we can also bevel this let's see how that's going to look if we bevel this this part it's not going to mess up our geometry too much so we're going to do that we're going to do that on all of them because the wheels are one of the most important parts here so we're gonna select all these edges around here okay all of those maybe there's also an easier way to do this by selecting similar angles or something but that would probably also select some other edges as well so let's just do it manually this time add a couple of a couple of bevels that's pretty good shade that smooth auto smooth 45 something like that and we also just want to take the circle in the middle and bevel that like that and we're also just going to add a couple of screws add a couple of little screws the same way we did before okay just uh six vertices on a circle okay six for this you know circle and scale it way down way down okay maybe this one's gonna be a little bit bigger than the other ones and then we're just gonna select that and then using a 3d cursor we're going to rotate it around the x-axis by 180 then by 90 and then by uh 45 degrees now yeah there should be six screws in six holes but this is a little bit easier and more convenient right now so we're just gonna we're just gonna pretend like those eight holes okay but you can make six and now we have some wheels right there okay you have some wheels you can also put a screw in the middle but let's skip that part we need a sprocket we just sprocket now we're only gonna make one and we're gonna use the same in the back in the front we're also gonna pretend those are the same just to save some time we're going to make a circle there with 24 vertices okay let's move that upwards a little bit so we're going to work on this separately 24 vertices we're going to take that like this and then we're going to select this edge loop we're going to go to select and we're going to do checker checker deselect so it only selects every other now we can scale these out make teeth make the teeth and then on individual origins we're going to scale them down make them pointy like that okay so we're going to extrude that one more time and then we're going to select this loop in the middle and kind of make it like this maybe we can also select all of these it is on the outside and extrude them up a little bit them up a little bit insert a face and extrude that back down just to add another little detail it makes it look a little bit cooler and in the middle we just need to add are we going to get this shape we're just going to add we're going to add this my computer is getting very laggy right now but we're going to add a cube right there a cube or maybe we should just add a circle with we say uh a circle would say eight vertices eight vertices okay we're gonna extrude that out a little bit or not yet eight vertices i'm going to select every other and then we're going to extrude it and scale them up scale them up and away from the 3d cursor but then we're also going to scale them into down individually so they kind of keep that straight keep that same thickness on every part add a loop cut to each of them and we can kind of lift them up a little lift them up a little so they have a better shape like that and then we're going to take that extruded down and over here we can extrude another little shape there you can add some more screws there if you want to just to make a little more detailed and this is going to be good enough for a sprocket right now maybe we'll make it a little bit thicker okay we'll select everything down here and we'll just pull it down make it a little bit thicker now we're going to place that sprocket over here place that sprocket right there you have to make sure that our origin is correct and in the middle okay so that way when we place our 3d cursor over here and we snap the sprocket there it's going to be in the right place okay like that put a side view and put it right over there and now uh we can also maybe scale this up a little more like that something happened over here because i was messing around with the scaling a little bit look at that it's a little bit disaligned i'm not sure what exactly happened i made a little mistake there but that's how i would just correct it and pretend it never happened right and we're going to duplicate this and bring another one to the back here maybe they even are exactly the same on this tank usually these two are a little bit different but here they look pretty much like the same thing okay and now we're gonna go ahead and make a couple of tracks now again i have a separate video for how to make very detailed tracks but for now we're just going to add a curve okay we're gonna add uh a curve we got a path okay where's our path it's right here rotate by 90 degrees and scale it down we don't want individual origin we want a medium point let's scale these two up now this curve is going to be rounded like this so we're going to have to have a couple of vertices here so it doesn't round too much before that we're going to wrap it around this sprocket right here it doesn't have to be exact but the the more tight you make it the more round it is the better it's gonna look and we're gonna take it in the front over here let's see what happened over there it to the front take it all the way over here shoot it a couple more times and bring it around here over there and there we have it like that that's going to be our curve it's looking pretty good good enough at least and now we're going to use that curve to wrap some tracks around it okay so let's place our 3d cursor over there we're going to add a a cube let's kill it down and we can do something to the cube to make it look a little bit more like a track let's have a look we're not going to do all this stuff but maybe we can just kind of kind of uh let's get the right shape first so the right width first has to be a little bit wider than the wheels as always and then we're going to scale it up here and we're gonna just lift it up and so it's also below the track right like this and then maybe on the sides on the sides we can take these two edges and uh kind of make those the connecting pieces for the tracks okay so we're gonna extrude those outwards a little bit more and maybe just give them a little bevel a little bevel on the side so they kind of round you know like that and also maybe we're just going to add a couple of tiny squares over here just to make some kind of low poly low poly uh ridges on these tracks it's the kind of the equivalent i think of it as the equivalent of tread on a tire on a car i guess it just makes it a grip better okay so now there's one track over there shade smooth auto smooth all that stuff 45 and now we're gonna add an array modifier array modifier but we're gonna add it on uh on the y on the y-axis with a little bit less than one with like point nine or something so they connect right there or maybe even point 85 and then we're going to add our curve modifier and we're going to apply that to our curve path that way we just crank this number up a little and then we just have to slightly adjust the length here the distance so 0.85 1 or 0.85 2 maybe even 0.853 and now they connect perfectly back around so you can even even kind of animate these because it'll move around as you can see right there and now it has a little bit of clipping there but that's not a problem now we're also going to duplicate these to the other side of the tank okay so let's take all of this including the curve and with a 3d cursor in the middle of the of the tank we're gonna duplicate this and scale it to minus one on the x-axis i just make sure that it's uh duplicated correctly we're gonna just select everything in edit mode except accept the curve because that won't let us go into edit mode there's still something going on you want to select all of these and we're just going to correct the normals on that or move any doubles okay so now you have tracks on both sides we can add a couple of final details to this tank okay like we're gonna add a little box to the back here there's something going on in the back there so let's do it maybe it's really important for our tank who the hell knows i'm sure i don't know um maybe i should do a little bit more research about tanks since i'm making them so much i should probably understand what all this stuff does but it doesn't really matter to me i just make him the same way a taxi driver he just drives attacks he doesn't got to know anything about about the taxi itself but a tank driver probably does have to know a little bit about the tank because if they get hit then uh he's going to have to do some repairs right and then if he doesn't know how to do the repairs that could be pretty troublesome now okay let's go ahead and move this down a little i don't even want to spend any more time with this just parent it back to the to the turret okay like that and we're going to add a couple of couple of barrels to the back here cylinder with 24 vertices rotated by 90 degrees scale it down pull it back here right over here make it about that size and then we're going to pull it the side over here okay like that and it's going to be one barrel and then we're also going to add a couple more rings the same way we did with our with our uh gun okay we're going to make a couple of rings just give this up a little extruded once and we're going to duplicate that and bring it over to the other end of the barrel okay maybe we can also bevel this a little bit something like that turn on our auto smooth and add some smooth shading right there and we can just duplicate this and make the other barrel too now we still got to connect these barrels somehow so i'm just going to make some very simple shapes back here extrude this out a little i don't even know what's going on back here but i'm going to make some shapes like that and then maybe just a simple cube simple cube which are going to make a little bit thinner we're going to rotate it around like that and extrude it over that way and then we're going to extrude it down a little so it kind of takes the shape of the barrel like that maybe we can just bevel it a little more so it hasn't that nice little hook down there or something like that then we can take the shape and move it over here and move that over there and then we're also going to duplicate that to the other side and join that we're going to join these barrels together with the rest of the tank okay like right there and now look at that we have a pretty much ready to go d7210 we can add a couple more details of the front because this part looks kind of empty let's add a cylinder 24 vertices 24 vertices scale them down this is gonna be our light we're gonna be a headlight we got some lag again it always happens when i'm recording for a longer period of time and uh we're gonna have our headlight over there and we're also just gonna add a cube there to connect it and this is going to be the end of that maybe i'll just push this shape up a little bit more like that join those together join it together with the with the turret and we're going to insert a face there extrude it in a little okay let's also shade that to smooth and of course we're going to need some auto smooth there too and there we pretty much have our ready t72 tank thank you guys for watching and let me know what you want to see next and do let me know in the comments uh if you have any questions about this video any comments or anything you want me to talk about next and i'll see you guys in the next one you
Info
Channel: Aryan
Views: 22,604
Rating: undefined out of 5
Keywords: blender tank, tank modelling, t72 tutorial, blender tutoria
Id: C0yQuT-TZvU
Channel Id: undefined
Length: 71min 1sec (4261 seconds)
Published: Wed Mar 23 2022
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