Model a Royal Crown in Cinema 4D

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hi guys this is Mike in this cinema4d modeling tutorial I'm gonna show you how to make a royal crown okay so first what I want to do is I want to go to my poly pen and I'm gonna work in a flat plane first so what I'm gonna do is gonna make a polygon command click and drag and I'm in point mode and I'm gonna pull up and bring up a few polygons bring this one up to here I'm gonna straight out this line in a minute and what I'm gonna do is bring down say another polygon but I'm gonna kind of slope this down a little bit towards this direction it seems about right and then just make some much fine adjustments here and bring this to here and these I have weld on so if you bring over your point it will weld so we have Auto weld on snap this here and I'm probably gonna need another row see how this turns out and I think that's fine looks like this one didn't snap snap that one now what I'm gonna do is I'm going to go to my rectangle selection select these points press T holding down shift for ten degree increments until you get to zero so that's straight as those points out press the space bar select these press the space bar again hold down shift to zero we'll flatten this out we're gonna press spacebar again and select these points spacebar and then holding down shift to zero now what I like to do whenever I'm doing a little bit of modeling in a 2d 2d version what I'm going to do is I'm going to go to my loop selection and I'm gonna choose select boundary loop whoops make sure I check that and it's going to select the whole points all the way around the border you I will reverse that and then I'll go to MC for my brush and I'm gonna go to smooth and what I'm going to do is I'm just going to smooth these out it just kind of separates these and these polygons so they're a little bit more uniform and you may have to make some adjustments if you go to your slide tool you can adjust these points it's a little bit more even here so I think this looks pretty good maybe adjust these a little bit now but I also want to do so I'm gonna bring this point up maybe and give this crowd this crown have more of a point here so I may have to do just make some fine tune its a little bit maybe bring this point up a little bit and just kind of space this out just slightly okay so let me go back and just make sure this is straight real quick okay next what I want to do is you'll notice that I'm not on the center line here and that's okay in fact I can even move this over a little bit more because what I'm gonna do is I'm gonna mirror this over so I'm gonna go to polygon mode go to mirror now I don't know if you seen my other videos but for the mirror tool you want to think of this tool is being used is the monitor that you're using is separated in an X so you imagine a line that goes from the corner of your monitor over to the next and then there's another one that goes across so anything that's below this plane within this V is gonna be for the horizontal excuse me and get back to my front view anything that's on the side will be connected over to your vertical plane so I'm going to release and I'm not quite exactly over and that's okay what I can do is just use my directional tool pull this in and then I'm gonna use the bridge tool go to edge mode and just gonna bridge these over you do stitching so - so now that we have this made what I want to do next is add in a mirror these over so with that we have a few of these to work with and if this point isn't exactly perfect that's okay we can stretch this out a little bit maybe use soft selection so what I'm gonna do is in polygon mode make sure that is deselected go to my mirror tool and I'm gonna click and drag and I'll snap to that point we have believe we have well points on I'm gonna do that again I guess I'm gonna do this say maybe we have six points that'll snap snap and one two three four five and one more okay so next what I want to do is let me go to my perspective mode kind of see what we're working with here so we have this flat plane of these sort of points that are connected and now what we can do is we can then use a bend deformer to sort of give this crown sort of a little bit of shape as it forms outward say imagine this being the bottom and this kind of just flows outward and let me show you what I mean if I go to my I go to model mode and I'm gonna turn on my lines and be on your keyboard just so we could see that and I want to go to my bend former and if you use the strength you can see where it's bending so if I drag this underneath my polygons you can see how this hell this bends and so what I want to do is I maybe want to shrink this down so I can go to fit to parent and always add in a little bit of size I don't like it at 0 and what I want to do is I want to make some adjustments here and then maybe pull this up oops I'm using my mirror tool let me pull this up and let me rotate around so you can see a little bit better back to my bent the former and what we can do is we can experiment a little bit with the strength and where this Bend is physically located its actual coordinates of using the directional tool so I don't want to go below this line I want to keep that pretty flat but I do want to adjust this a little bit and you may have to make it a little bit taller and that's fine to go back to perspective mode and I think that will work fine so what I can do next is select these right-click current state the object it's going to give you a duplicate so I'm gonna hide my original with the bend the former we have now a object that does not have the bend the former and it has a shape already baked in so we're gonna add it in another deform ER and just as before just want to show you the angle of which it's going towards now I want something that will wrap around in a 360 degree angle so let's adjust this using our rotate tool it's going to rotate this around 90 degrees holding down shift and then I'm going to rotate in the other direction and I don't quite have that access band make sure that's highlighted rotate that around hold down shift 90 degrees and now let's put this under our polygon and that's fit to parent and that is a disaster just make sure this is undo for a second okay that's wrong one fit the parent so I just had to rotate that one more time to 90 degrees so like I said 360 degrees so you can just type that in and that will rotate around now you'll notice that this connection point as I make this into a current state the object so I'm going to select these right click current state the object I'm gonna hide our duplicate select our polygon and you'll notice that if I go to point mode and I'm just going to use the poly pen tool these points aren't connected so what you can do is you can go to weld so I'm gonna select these points let me zoom in so you can see a little bit better mq and to the point of the center of our of our law our center line for this object now connect I'm going to select pull that over and cute or I can just hit the spacebar to go back to my other other tool the previous use tool spacebar again and make sure you zoom in a little bit now I'm connecting to the center here you don't want to connect over here then I'll just be a little look all awkward spacebar spacebar again clips and make sure these two points are selected spacebar again and then connect that over oops and we'll have this all welled up you could also put this into a connect object you can do that as well but I just did this manually okay so now we have our basic shape of our crown we're getting pretty close we're not quite there yet so what I want to do next is I want to select our polygon and we can name this at this point we can start naming this crown and so what we have here is it's all flat at this point so let's give this some some depth so I'm going to go to my polygon polygon Mogan select all D for extrude we're going to make sure we have create caps on because we want to back to this and we're going to click and drag and pull this out and we can give this a decent thickness so this is looking pretty good the only thing that I would like to do now is show you what this is going to look like in a subdivision surface so I'm going to go to subdivision surface grab our crown put this underneath and you can see how the smoothing rounds out our our object and let's just kind of give this a once-over take a look at making sure all points are connected so I'm going to hide this and what I'm going to do is I'm going to go to the bottom here I'm going to go to ul and we have our Select boundary loops still checks so uncheck that select these ring of polygons and we can go to our directional tool command click and drag in this axis you can see this axis being highlighted in white drag this down command click and drag again I'm going to give this a little bit more room command click and drag again okay so next what I want to do is I'm going to go to ul get our loop selection again I'm going to select this loop I'm going to go to D for an extrude but this case I'm going to take off create caps click and drag and give this sort of a little bit of a lip a little bit of a ring here I'm gonna do the same thing on the bottom here D click and drag and pull this out and now if I turn on my subdivision surface you'll notice that we have this kind of a ring here and I'll render to my picture viewer or my viewport and you can see how this turns out now if you want to tighten this up a little bit more what you can do is if you go to K K L will give us our loop cut and I'd like to turn off the subdivision surface because it kind of gets in my way a little bit of being able to see some of these interior lines these interior loops so what you can do is you can put a loop cut and this will be a sharpening cut that I'll go around each a little loops so we're just gonna put a few cuts in here one on the bottom here and one down here now we can put one on either side if we really want to get this tight and let's turn our subdivision surface on that might be a little too sharp but let's do a render I think that's okay you can use your own judgement on this one and in this case we may even want to keep this bottom part without any edge cuts or sharpening sharpening cuts sharpening edges we might like to have that I think that looks pretty good where it just kind of smooths over and this one's a little bit more of a sharper edge now for the ones up top here we can also sharpen this up a little bit so if I go to my crown we can also put in a few sharpening edge loops here as well as on this side and maybe even on the side here and like I said I it's a little difficult to see when you're putting in these cuts with the subdivision surface on there we go you're kind of fighting with it so I usually just turn it off now if I turn the subdivision surface you can see this nice cut let me go to model mode and I can even go to an a to take off our lines and then just pull this back out a little bit okay you can see that now it's pretty sharp and if I render you can see we have a nice smooth looking crown now we can add in some more details to this if you like and I'll show you how you do that in the next lesson okay I want to hide this crown [Music] and I want to go to a sphere so go to primitives choose a sphere let's go to L on the keyboard and B so we can bring up our lines I'm gonna go to twelve segments and we're gonna go to hexahedron press C to make it editable and rotate around here just a bit I'm going to go to my rectangle selection tool make sure I'm in polygon mode and then go to tolerance selection let's select these polygons and then delete return to go to point mode and we're gonna right click and go to optimize to clear out those points next what I want to do is I'm going to go to my disk so go to primitives choose a disk I'm gonna go to X and then we want to make the inner radius 100 because we know our sphere is at 100 and then we'll go to 120 for our outer radius let's bring down our disk segments and we can add in 24-hour rotation segments as she gives us enough geometry to have this smooth down ok great so next what I want to do is I want to maybe make this a bit larger for our outer radius or excuse me our inner radius I just want to give it enough of a space when we subdivide because it shrinks it just a bit I just want to give it enough space so we get a nice little shadow in there when we render ok next what I want to do is make this editable so see you on the keyboard and I'm going to go to polygon mode select all D make sure we create caps extrude that should be enough thickness I think you can adjust this directional tool if you want to make it a little bit thicker and then I want to make some edge cuts some loop cuts around these edges just to sharpen these edges up when we subdivide so I'm going to hide the sphere just so it doesn't get in our way KL and let's zoom in and I'm gonna put some lines some loop cuts on either side of our edges here here here here and let's put some in the back here as well ok great so let's pull out that's good to our sphere and what I want to do is I'm gonna make this smaller so what I'm gonna do is put this into a null option G and I can just name this details and if I bring back one of our polygons that we used I think it was this one here let's make this smaller this our little details here so let's shrink this down okay great so let's now duplicate these and let me just take a look at my crown in relation I'm just kind of looking at the size relation of my detail make sure it's going to fit in between these two rims so maybe we shrink this down a little bit a little bit more so what I want to do let's hide our polygon that we we made from current state object and I want to bring back this other one let's see we have we should have another view there we go and we'll hide the will hide the bend the former and the reason why I just have this open is just for position purposes and I'm going to go to command click and drag in this axis just to duplicate these details these little jewels and cuming command click and drag and so now we have a bunch of these nulls so let's consolidate by going to our sphere by holding down command we'll select each of the spheres right click connect objects + delete we'll do the same thing to our disk right click connect objects + delete and we can get rid of these nulls so let's do a little bit of cleanup okay let's hide our one polygon that we had however let's grab this Bend and command click and drag and now we have the same bend deformer that we used for a crown and you'll notice that we have it at 360 degrees it's going to wrap around our object or around our crown so I want to grab our crown and I want to go to mesh axis center Center axis - that's going to snap our manipulation to our gizmo right in the center and we can shrink this down a little bit because you'll notice that if you zoom in this is kind of intersecting a little bit so let's give this a little little bit here and we can also pull this down if we go to e drag this down a bit let's zoom in and we're looking pretty good now what I want to do is I want to go to our our sphere now I I don't want to subdivide this because I want to experiment a little bit with our our tag here we have our fun funk tag and so what I want to do is I want to make another null let's go to our null and so let's grab our sphere I'm gonna option or excuse me a command click and drag and put this in our null and I want to do the same thing with our Bend I'm gonna command click and drag put this underneath our null okay great so what we can then - then do now is I guess we really didn't need to duplicate the sphere so let me delete that and what I want to do is I want to select all this this is our disc this is what we do want to have in our subdivision so I'm just gonna go to right-click current state the object and that's this one right here and so what I'm gonna do is bring this drag this underneath our subdivision select our crown and our details option G and we'll make this crown think it's fine so we now have that subdivided let's do a render and you can see that we have everything that looks good let's take a look at our disk some reason that's not subdividing let's figure this out here's our sphere this is outside of our it might be because we have our details of our previous one open or it still unhidden so when we render it's gonna be rendering there we go so just make sure you hide by pressing on these stop lights to make sure our original object that we have our bend the flow on before we put in our current state object make sure that's in so when you render that's going to be a nice smooth nice smooth ring around our jewel so what we could then do is if we go to our sphere and I go to our font tag maybe we can experiment a little bit with the phone maybe bring this down so it's a bit of a sharper edge and kind of give us more of a jewel look on our our object so let's pull this back out give this one last render and you may want to add in another subdivision since we're in our viewport just one final render so then you can do a pretty quick exercise in using a flat plane geometry and then using deformers these bend deforms in order to get the shape that you want and you can reuse these deformers for all these little details and you can experiment with the font tag in order to get sort of a sort of more of a a dual look when you render I put a link in the description to download project files you can also go to astronomic 3d comm to download project files from this tutorial and all the tutorials that I've made so far thanks for watching
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Channel: Michael Balchaitis
Views: 9,306
Rating: undefined out of 5
Keywords: Cinema 4D, Modeling, Crown, Bend Deformer
Id: Xh5uxaF2S_o
Channel Id: undefined
Length: 28min 48sec (1728 seconds)
Published: Sat Apr 28 2018
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